Brygos gives a start when Dang zooms past him, and another when his bones get expectorated back in the other direction.
"I hope we wakes up with some slight wisdom gained." Brygos may not have been paying attention during the orientation, because he thinks if we die here, we'll just pop up back into our physical forms back in the Temple.
Here's a quick Investigation check to rummage through the remains of the closest Blasphemer corpse/wrapping for anything that would seem unusual:
Geth roll 1d20-1 for Cadaver Haver
Cadaver Haver:
1d20-118 [1d20=19]
GNU Terry Pratchett
PSN: Wstfgl | GamerTag: An Evil Plan | Battle.net: FallenIdle#1970
Hit me up on BoardGameArena! User: Loaded D1
The wrappings appear to be part of a scroll, an invoking of demonic energies.
***
There is a rush and pop of air, and a pair of creatures appear, decaying bodies that are half woman, half snake, the serpentine bodies flowing as if made of dark water.
Geth, roll 1d20+3 for Initiative for Half-Lamia Water Naga Ghasts
Initiative for Half-Lamia Water Naga Ghasts:
1d20+311 [1d20=8]
Matev on
"Go down, kick ass, and set yourselves up as gods, that's our Prime Directive!"
Sy was making a disgusted face as Dang had just come out of the portal. Or more appropriately, Dang's mud skeleton had come out. He was about to comment on that when something else just appeared in the room. Two serpentine creatures appeared. "Someone figure out this skull, or else they might just keep coming."
Rushing to the nearest, he follows the same plan as before. Rush in, strike, retreat.
Move, attack, move away.
Geth, roll 1d20+11 for Attack Hit
Geth, roll 1d8+6 for Rapier Dmg
Geth, roll 7d6 for Sneak Attack Dmg
Gahh, no worries. I'm usually staying up-to-date on the thread anyways, but I read your update late at night and then it just COMPLETELY left my brain this morning
Lady Lorian
Lorian is done with this room and its pillars and spawning enemies. She walks over to the skull and looks at it closely.
Anything she can learn from it? Is there an on/off button, what does the seal do, etc
Is there a way to get rid of it beyond the obvious of like, casting "Dispel Magic" or such? Like are seals something I can just mess up a line of it or something and it'll fail?
Lorian attempts to elegantly disrupt the seal by breaking some of it's lines, but fails to have any effect. Maybe the structure isn't one she's familiar with?
"Go down, kick ass, and set yourselves up as gods, that's our Prime Directive!"
Alrighty. I'm assuming I've got enough movement to get to one of the Lamia-ghosts?
She runs to the already-damaged Lamia-thing, and attacks with her shining Rapier!
Geth roll 1d20+10 for Attack with Rapier
Geth roll 1d8+5 for maybe damage from Rapier
Then she brings her blade back around, imbuing it with an eerie green light, and attacks again with Green-Flame Blade
Geth roll 1d20+10 for second attack
Geth roll 1d8+5+2d8 for maybe piercing and then fire damage
Geth roll 2d8+5 for maybe extra fire damage on the second Lamia
The last roll only counts if the Lamia is within 5 feet of the first, which maybe isn't the case)
As Lorian lunges in, the Naga throws up it's hands, briny water pouring forth and turning the blade aside. Lorian steps back, watching the shapes move through the veil of water, then flicks in with the blade as it ignites green, steam hissing as it pierces the water and the naga shrieks, the smell of burnt flesh punctuating the air as it slithers about. The other naga is over on the other side of the room menacing other party members so the spare flame sputters out.
Inspired by the courage (and sophistication) of Lady Lorians' advance, Azara beats her chest once more* before charging into battle herself, striking at the same Lamia.
The lamia hisses and rears back as she's nicked, filthy dark liquid pulsing from her wounds. She lunges forward, biting at Sy. Then, the water surrounding her shifts and shrinks, forming a rapier in her grasp. She mouths the same incantation Lorian did, the watery blade igniting with emerald green flames as she slashes at Sy.
The other naga in range of Brygos and Thane begins to sway and shift unsettingly, it's movements sinuous and relaxing.
All adventurers must make a Wisdom saving throw to resist charm!
Geth, roll 1d20+7 for Paralyzing Bite
Geth, roll 1d20+7 for Green Flame Blade
Geth, roll 1d6+4 for Paralyzing Bite piercing damage
Geth, roll 7d8 for Paralyzing Bite poison damage
Sy must make a Consitution saving throw to avoid paralysis and for 1/2 poison damage!
Geth, roll 1d8+4 for Water Rapier Damage
Geth, roll 2d8 for Green Flame fire damage to Sy
Geth, roll 2d8+3 for Green Flame fire damage to Lady Lorian
Assuming he makes this save, Brygos will attack the nearest lamia twice!
To save time between posts, if he doesn't make the save, he'll move to the other lamia and attack it instead. Providing this is a standard Charm and he doesn't get forced to do something else!
Geth roll 1d20+9 for Maul Attack 1
Geth roll 2d6+4 for Maul damage 1
Geth roll 1d20+9 for Maul Attack 2
Geth roll 2d6+4 for Maul damage 2
Edit: double heck
WIS save (Brygos):
1d20+14 [1d20=3]
Maul Attack 1:
1d20+924 [1d20=15]
Maul damage 1:
2d6+411 [2d6=5, 2]
Maul Attack 2:
1d20+927 [1d20=18]
Maul damage 2:
2d6+49 [2d6=1, 4]
Bursar on
GNU Terry Pratchett
PSN: Wstfgl | GamerTag: An Evil Plan | Battle.net: FallenIdle#1970
Hit me up on BoardGameArena! User: Loaded D1
Brygos turns from the mesmerizing lamia, towards the one the others had been focusing on. With a swing from his maul, he stoves it's head in and it rapidly begins hissing and evaporating in a foul cloud as it perishes.
Brygos may repeat the saving throw at the end of their turn. Next is @fadingathedges
"Go down, kick ass, and set yourselves up as gods, that's our Prime Directive!"
Uh if you're paralyzed, that's gonna tack on more damage to that Green Flame Blade as Melee attacks within 5 ft. of Paralyzed characters that hit them are Crits.
HURT ME PLENTY ACTIVATES, adding 12 slashing and 16 fire damage to the Green Flame Blade attack!
Matev on
"Go down, kick ass, and set yourselves up as gods, that's our Prime Directive!"
Uh if you're paralyzed, that's tack on more damage to that Green Flame Blade as Melee attacks within 5 ft. of Paralyzed characters that hit them are Crits.
HURT ME PLENTY ACTIVATES, adding 12 slashing and 16 fire damage to the Green Flame Blade attack!
Just to Sy, and not Lady Lorian, yeah? As Lorian isn't paralyzed.
Posts
"Dang died how he lived: Serenely diving into the unknown, flying on a broom. It's a miracle he made it this far."
Thane pours out splashes of good liquor in a triangular ward around Dang's bones.
"I hope we wakes up with some slight wisdom gained."
Brygos may not have been paying attention during the orientation, because he thinks if we die here, we'll just pop up back into our physical forms back in the Temple.
Here's a quick Investigation check to rummage through the remains of the closest Blasphemer corpse/wrapping for anything that would seem unusual:
Geth roll 1d20-1 for Cadaver Haver
PSN: Wstfgl | GamerTag: An Evil Plan | Battle.net: FallenIdle#1970
Hit me up on BoardGameArena! User: Loaded D1
Unless Brygos is proficient with Arcana
Despite having a scholarly upbringing, Brygos can't make out the writing.
"There's something here for the reader-y types," he points out. "Hopefully more interesting than 'warranty void when opened.'"
PSN: Wstfgl | GamerTag: An Evil Plan | Battle.net: FallenIdle#1970
Hit me up on BoardGameArena! User: Loaded D1
A ritual takes 10+ minutes? But the pillars are gonna be down in less than one minute, if I remember correctly. So uh... be aware of that
3DS Friend Code: 3110-5393-4113
Steam profile
"Perhaps I could take a look? You'd be suprised at the things you learn from the dusty old books some nobles keep".
Gonna roll just in case I need to
Geth, roll 1d20+5+5 for Arcana
PSN: TheBrayster_92
***
There is a rush and pop of air, and a pair of creatures appear, decaying bodies that are half woman, half snake, the serpentine bodies flowing as if made of dark water.
Geth, roll 1d20+3 for Initiative for Half-Lamia Water Naga Ghasts
Sy
Lorian
The Blasphemers
Azara
Dang
Lamias
Brygos
Thane
PSN: Wstfgl | GamerTag: An Evil Plan | Battle.net: FallenIdle#1970
Hit me up on BoardGameArena! User: Loaded D1
Second verse, same as the first
Sy was making a disgusted face as Dang had just come out of the portal. Or more appropriately, Dang's mud skeleton had come out. He was about to comment on that when something else just appeared in the room. Two serpentine creatures appeared. "Someone figure out this skull, or else they might just keep coming."
Rushing to the nearest, he follows the same plan as before. Rush in, strike, retreat.
Geth, roll 1d20+11 for Attack Hit
Geth, roll 1d8+6 for Rapier Dmg
Geth, roll 7d6 for Sneak Attack Dmg
Lady Lorian
Lorian is done with this room and its pillars and spawning enemies. She walks over to the skull and looks at it closely.
Anything she can learn from it? Is there an on/off button, what does the seal do, etc
3DS Friend Code: 3110-5393-4113
Steam profile
3DS Friend Code: 3110-5393-4113
Steam profile
3DS Friend Code: 3110-5393-4113
Steam profile
3DS Friend Code: 3110-5393-4113
Steam profile
Alrighty. I'm assuming I've got enough movement to get to one of the Lamia-ghosts?
She runs to the already-damaged Lamia-thing, and attacks with her shining Rapier!
Geth roll 1d20+10 for Attack with Rapier
Geth roll 1d8+5 for maybe damage from Rapier
Then she brings her blade back around, imbuing it with an eerie green light, and attacks again with Green-Flame Blade
Geth roll 1d20+10 for second attack
Geth roll 1d8+5+2d8 for maybe piercing and then fire damage
Geth roll 2d8+5 for maybe extra fire damage on the second Lamia
The last roll only counts if the Lamia is within 5 feet of the first, which maybe isn't the case)
3DS Friend Code: 3110-5393-4113
Steam profile
Should make it @The Brayster 's turn!
*Bonus Action: Bardic Inspiration for Lady Lorian
Geth, roll 1d20+5+4 for Attack
Geth, roll 1d6+5 for Damage
PSN: TheBrayster_92
The other naga in range of Brygos and Thane begins to sway and shift unsettingly, it's movements sinuous and relaxing.
All adventurers must make a Wisdom saving throw to resist charm!
Geth, roll 1d20+7 for Green Flame Blade
Geth, roll 1d6+4 for Paralyzing Bite piercing damage
Geth, roll 7d8 for Paralyzing Bite poison damage
Sy must make a Consitution saving throw to avoid paralysis and for 1/2 poison damage!
Geth, roll 1d8+4 for Water Rapier Damage
Geth, roll 2d8 for Green Flame fire damage to Sy
Geth, roll 2d8+3 for Green Flame fire damage to Lady Lorian
It's @Bursar 's go!
Edit: Heck
PSN: TheBrayster_92
Assuming he makes this save, Brygos will attack the nearest lamia twice!
To save time between posts, if he doesn't make the save, he'll move to the other lamia and attack it instead. Providing this is a standard Charm and he doesn't get forced to do something else!
Geth roll 2d6+4 for Maul damage 1
Geth roll 1d20+9 for Maul Attack 2
Geth roll 2d6+4 for Maul damage 2
Edit: double heck
PSN: Wstfgl | GamerTag: An Evil Plan | Battle.net: FallenIdle#1970
Hit me up on BoardGameArena! User: Loaded D1
Brygos may repeat the saving throw at the end of their turn. Next is @fadingathedges
Adv on Wis save because Elf/Charm.
I'm going to be using Uncanny Dodge to halve some amount of dmg here.
Edit: Def failed the Con save. So will halve the poison dmg.
Should take 7 (bite)+14 (poison)+6 (green flame) = 27
Geth, roll 2d20+2 for Wis Save
Geth, roll 1d20+3 for Con Save
Geth roll 1d20+1 for end-of-turn WIS save (Brygos)
PSN: Wstfgl | GamerTag: An Evil Plan | Battle.net: FallenIdle#1970
Hit me up on BoardGameArena! User: Loaded D1
Geth roll 2d20+7k1 for Wisdom Saving Throw with Advantage
3DS Friend Code: 3110-5393-4113
Steam profile
3DS Friend Code: 3110-5393-4113
Steam profile
HURT ME PLENTY ACTIVATES, adding 12 slashing and 16 fire damage to the Green Flame Blade attack!
Just to Sy, and not Lady Lorian, yeah? As Lorian isn't paralyzed.
3DS Friend Code: 3110-5393-4113
Steam profile