I'm running a strength shield build that I think works fine (for PvE). I'm about to hit the soft cap on strength though and mixing in some faith seems like the way to go.
The sort of annoying thing that has killed me twice now ...
The message that stops you attacking and you have to use y to get rid of. After using stonesward usually heh.
For the longest time I couldn't figure out which button made messages go away and it killed me many, many times. I also would like run, just run a whole bunch away from everything, begging the message to go away.
I like them, but I almost need a guide to the guides, because it's confusing to see approximately 1,000 "spellblade" guides, and a guide to the warrior of flame and darkness.
Also, disappointed that I think he has zero shield based guides that aren't faith builds. Are strength shield builds not a thing?
Most of his build guides go into variants, I believe he usually says you need to swap some str for end if you want a shield build but they're a good base to start from.
0
GoodKingJayIIIThey wanna get mygold on the ceilingRegistered Userregular
I like them, but I almost need a guide to the guides, because it's confusing to see approximately 1,000 "spellblade" guides, and a guide to the warrior of flame and darkness.
Also, disappointed that I think he has zero shield based guides that aren't faith builds. Are strength shield builds not a thing?
I think no matter what your build you're going to end up mixing some sorceries or incantations in there. As someone who spent a lot of time running a pretty simple dual wield build, the game seems to expect that you're going to incorporate, even if just for some buffs or utility.
There is a spiked shield build going around that seems pretty baller, but I haven't looked into it much as it's not really my style.
Battletag: Threeve#1501
PSN: Threeve703
+1
jungleroomxIt's never too many graves, it's always not enough shovelsRegistered Userregular
I'm running a strength shield build that I think works fine (for PvE). I'm about to hit the soft cap on strength though and mixing in some faith seems like the way to go.
Yeah STR builds transition into STR/INT, FTH, or FTH/ARC pretty well. FTH/ARC are usually buffs and dragon powers used to augment your whackbonk.
I had already read about the size of Leyendel, but damn, you guys. That's like an entirely separate geographical area, condensed into one city. And what a design! So many connections and different ways that lead you through the city make it feel incredibly organic. If there was an award for area design in videogames, FromSoftware would be the front runner with this.
I had already read about the size of Leyendel, but damn, you guys. That's like an entirely separate geographical area, condensed into one city. And what a design! So many connections and different ways that lead you through the city make it feel incredibly organic. If there was an award for area design in videogames, FromSoftware would be the front runner with this.
I'm running a strength shield build that I think works fine (for PvE). I'm about to hit the soft cap on strength though and mixing in some faith seems like the way to go.
Buffs and what have you from low Faith with some INT are really good, lots of utilities and big buff.
Or, if you don't feel like fiddling with spells and such you could just go full on big smash, no think and move in to Quality Build which opens you up to a lot more weapon options and tons of damage.
I like them, but I almost need a guide to the guides, because it's confusing to see approximately 1,000 "spellblade" guides, and a guide to the warrior of flame and darkness.
Also, disappointed that I think he has zero shield based guides that aren't faith builds. Are strength shield builds not a thing?
I think no matter what your build you're going to end up mixing some sorceries or incantations in there. As someone who spent a lot of time running a pretty simple dual wield build, the game seems to expect that you're going to incorporate, even if just for some buffs or utility.
There is a spiked shield build going around that seems pretty baller, but I haven't looked into it much as it's not really my style.
For a while my dual wield build had incantations for curing poison and adding bleed to my uchi. Then I unlocked the Blood attribute for ashes and now I basically just use it for poison/scarlet rot removal.
I haven't seen anything that looks like it would really complement my build without requiring dumping a bunch of points into faith to pump it up. (Right now, it's just 12, which is enough to power the poison/rot heal.)
I bumped up Mind enough to let me summon Tiche and the rest is going into Arcane to make my bleed even more lol.
Maddie: "I named my feet. The left one is flip and the right one is flop. Oh, and also I named my flip-flops."
0
KalnaurI See Rain . . .Centralia, WARegistered Userregular
I like them, but I almost need a guide to the guides, because it's confusing to see approximately 1,000 "spellblade" guides, and a guide to the warrior of flame and darkness.
Also, disappointed that I think he has zero shield based guides that aren't faith builds. Are strength shield builds not a thing?
I think no matter what your build you're going to end up mixing some sorceries or incantations in there. As someone who spent a lot of time running a pretty simple dual wield build, the game seems to expect that you're going to incorporate, even if just for some buffs or utility.
There is a spiked shield build going around that seems pretty baller, but I haven't looked into it much as it's not really my style.
For a while my dual wield build had incantations for curing poison and adding bleed to my uchi. Then I unlocked the Blood attribute for ashes and now I basically just use it for poison/scarlet rot removal.
I haven't seen anything that looks like it would really complement my build without requiring dumping a bunch of points into faith to pump it up. (Right now, it's just 12, which is enough to power the poison/rot heal.)
I bumped up Mind enough to let me summon Tiche and the rest is going into Arcane to make my bleed even more lol.
There's one very specific use for that 12 faith.
Casting the heal spell on that multi-limbed horror in Liurna and a few other places, the one that ports with that sickly yellow effect. It and the multi-limbed crawling monsters who ring those bells and crawl around.
I make art things! deviantART:Kalnaur ::: Origin: Kalnaur ::: UPlay: Kalnaur
I like them, but I almost need a guide to the guides, because it's confusing to see approximately 1,000 "spellblade" guides, and a guide to the warrior of flame and darkness.
Also, disappointed that I think he has zero shield based guides that aren't faith builds. Are strength shield builds not a thing?
I think no matter what your build you're going to end up mixing some sorceries or incantations in there. As someone who spent a lot of time running a pretty simple dual wield build, the game seems to expect that you're going to incorporate, even if just for some buffs or utility.
There is a spiked shield build going around that seems pretty baller, but I haven't looked into it much as it's not really my style.
For a while my dual wield build had incantations for curing poison and adding bleed to my uchi. Then I unlocked the Blood attribute for ashes and now I basically just use it for poison/scarlet rot removal.
I haven't seen anything that looks like it would really complement my build without requiring dumping a bunch of points into faith to pump it up. (Right now, it's just 12, which is enough to power the poison/rot heal.)
I bumped up Mind enough to let me summon Tiche and the rest is going into Arcane to make my bleed even more lol.
There's one very specific use for that 12 faith.
Casting the heal spell on that multi-limbed horror in Liurna and a few other places, the one that ports with that sickly yellow effect. It and the multi-limbed crawling monsters who ring those bells and crawl around.
For me the one reason to have 12 faith is Flame, Cleanse Me. I literally have no others memorized on my melee chars.
Elsewhere, new level 70ish greatswords character repeatedly getting summoned to 3-man Redahn by hosts who won't summon NPCs and then die. Ah, Caelid.
'Chance, you are the best kind of whore.' -Henroid
So, Sewer Mohg is pretty funny for me in that he has very few moves, all of them are easy to read in theory, and most of them are quite slow
yet I can't stop getting smacked
Both Mohq were weirdly hard for me, the sewer one for the same reason: he's slow, predictable, and would still smack me with his spork. And the Blood one because he just seemed to be BLOOD EVERYWHERE, ALWAYS! and it was just an unending barrage of AOE's.
0
GoodKingJayIIIThey wanna get mygold on the ceilingRegistered Userregular
I like them, but I almost need a guide to the guides, because it's confusing to see approximately 1,000 "spellblade" guides, and a guide to the warrior of flame and darkness.
Also, disappointed that I think he has zero shield based guides that aren't faith builds. Are strength shield builds not a thing?
I think no matter what your build you're going to end up mixing some sorceries or incantations in there. As someone who spent a lot of time running a pretty simple dual wield build, the game seems to expect that you're going to incorporate, even if just for some buffs or utility.
There is a spiked shield build going around that seems pretty baller, but I haven't looked into it much as it's not really my style.
For a while my dual wield build had incantations for curing poison and adding bleed to my uchi. Then I unlocked the Blood attribute for ashes and now I basically just use it for poison/scarlet rot removal.
I haven't seen anything that looks like it would really complement my build without requiring dumping a bunch of points into faith to pump it up. (Right now, it's just 12, which is enough to power the poison/rot heal.)
I bumped up Mind enough to let me summon Tiche and the rest is going into Arcane to make my bleed even more lol.
My bleed character is in a similar boat. I was using dragon incantations and they didn't seem to be adding anything so I just jacked everything out of faith (which wasn't much) put it back into vigor, tweaked a few other stats, and then everything else into arcane. My AR gets jacked by Lord of Blood's Exultation from Hemorrhage (which is always because of Seppuku) and Kindred of Rot's Exultation from poison/blood rot. Which, again, is basically all the time.
I may put some points back into Faith for things like Flame, Grant Me Strength but honestly the way Bleed procs it feels like overkill and maybe I'm better off with a few more points in Endurance because I attack so goddamned fast. But right now I'm having more fun with my viking frost warrior so my first character is on hold for a bit.
I like them, but I almost need a guide to the guides, because it's confusing to see approximately 1,000 "spellblade" guides, and a guide to the warrior of flame and darkness.
Also, disappointed that I think he has zero shield based guides that aren't faith builds. Are strength shield builds not a thing?
I think no matter what your build you're going to end up mixing some sorceries or incantations in there. As someone who spent a lot of time running a pretty simple dual wield build, the game seems to expect that you're going to incorporate, even if just for some buffs or utility.
There is a spiked shield build going around that seems pretty baller, but I haven't looked into it much as it's not really my style.
For a while my dual wield build had incantations for curing poison and adding bleed to my uchi. Then I unlocked the Blood attribute for ashes and now I basically just use it for poison/scarlet rot removal.
I haven't seen anything that looks like it would really complement my build without requiring dumping a bunch of points into faith to pump it up. (Right now, it's just 12, which is enough to power the poison/rot heal.)
I bumped up Mind enough to let me summon Tiche and the rest is going into Arcane to make my bleed even more lol.
My bleed character is in a similar boat. I was using dragon incantations and they didn't seem to be adding anything so I just jacked everything out of faith (which wasn't much) put it back into vigor, tweaked a few other stats, and then everything else into arcane. My AR gets jacked by Lord of Blood's Exultation from Hemorrhage (which is always because of Seppuku) and Kindred of Rot's Exultation from poison/blood rot. Which, again, is basically all the time.
I may put some points back into Faith for things like Flame, Grant Me Strength but honestly the way Bleed procs it feels like overkill and maybe I'm better off with a few more points in Endurance because I attack so goddamned fast. But right now I'm having more fun with my viking frost warrior so my first character is on hold for a bit.
I like Seppuku, but I'm spoiled by Bloodhound Step. I'm all, WHERE AM I. I AM IN FRONT OF YOU. NOW I AM BEHIND YOU. NOW I AM ON YOUR LEFT. NOW I AM IN YOUR WINE CABINET. NOW I AM IN YOUR SHOE. NOW YOU ARE DEAD.
It's hard to give that up.
Maddie: "I named my feet. The left one is flip and the right one is flop. Oh, and also I named my flip-flops."
I like them, but I almost need a guide to the guides, because it's confusing to see approximately 1,000 "spellblade" guides, and a guide to the warrior of flame and darkness.
Also, disappointed that I think he has zero shield based guides that aren't faith builds. Are strength shield builds not a thing?
I think no matter what your build you're going to end up mixing some sorceries or incantations in there. As someone who spent a lot of time running a pretty simple dual wield build, the game seems to expect that you're going to incorporate, even if just for some buffs or utility.
There is a spiked shield build going around that seems pretty baller, but I haven't looked into it much as it's not really my style.
For a while my dual wield build had incantations for curing poison and adding bleed to my uchi. Then I unlocked the Blood attribute for ashes and now I basically just use it for poison/scarlet rot removal.
I haven't seen anything that looks like it would really complement my build without requiring dumping a bunch of points into faith to pump it up. (Right now, it's just 12, which is enough to power the poison/rot heal.)
I bumped up Mind enough to let me summon Tiche and the rest is going into Arcane to make my bleed even more lol.
My bleed character is in a similar boat. I was using dragon incantations and they didn't seem to be adding anything so I just jacked everything out of faith (which wasn't much) put it back into vigor, tweaked a few other stats, and then everything else into arcane. My AR gets jacked by Lord of Blood's Exultation from Hemorrhage (which is always because of Seppuku) and Kindred of Rot's Exultation from poison/blood rot. Which, again, is basically all the time.
I may put some points back into Faith for things like Flame, Grant Me Strength but honestly the way Bleed procs it feels like overkill and maybe I'm better off with a few more points in Endurance because I attack so goddamned fast. But right now I'm having more fun with my viking frost warrior so my first character is on hold for a bit.
I like Seppuku, but I'm spoiled by Bloodhound Step. I'm all, WHERE AM I. I AM IN FRONT OF YOU. NOW I AM BEHIND YOU. NOW I AM ON YOUR LEFT. NOW I AM IN YOUR WINE CABINET. NOW I AM IN YOUR SHOE. NOW YOU ARE DEAD.
It's hard to give that up.
You could just put it on whatever lightweight weapon you don't care about and use that as a buff stick.
woo, playthrough two completed. less than half the time but my rune level ended pretty much the same place (~150)
rode bloodhound's finesse powestanced with morgott's cursed sword through to the end. i didn't use co-op this time which was much easier with a strong melee build with bloodloss
final boss tier list (difficulty):
5. any crucible knight
4. the drakonic tree sentinel outside lleyndel
3. that one albinauric archer on the roof in ordina
2. the drakonic tree sentinel outside malekith
1. malenia
as big as the late game feels first time round it's very fast to blitz through when you know it. i didn't exactly speedrun, hit all the rememberances and most caves and bosses, but lleyndel and beyond was fast. i think by that point with stones and levels a good build can deal with almost anything. i was amazed how many frustrating encounters were a once-and-done this time around.
great game! time for a break for reals? i finally got the ending i wanted the first time, it was fine
woo, playthrough two completed. less than half the time but my rune level ended pretty much the same place (~150)
rode bloodhound's finesse powestanced with morgott's cursed sword through to the end. i didn't use co-op this time which was much easier with a strong melee build with bloodloss
final boss tier list (difficulty):
5. any crucible knight
4. the drakonic tree sentinel outside lleyndel
3. that one albinauric archer on the roof in ordina
2. the drakonic tree sentinel outside malekith
1. malenia
as big as the late game feels first time round it's very fast to blitz through when you know it. i didn't exactly speedrun, hit all the rememberances and most caves and bosses, but lleyndel and beyond was fast. i think by that point with stones and levels a good build can deal with almost anything. i was amazed how many frustrating encounters were a once-and-done this time around.
great game! time for a break for reals? i finally got the ending i wanted the first time, it was fine
That archer was like a god the first time I met her.
'Chance, you are the best kind of whore.' -Henroid
I don't recall any of the archers on the roof in Ordina being especially tricky once I could see them? I snuck up on them all and ganked them from behind pretty unceremoniously, unless they're was one I missed.
The fucker on the ground I've still been unable to kill, fuck her with a crowbar.
Maddie: "I named my feet. The left one is flip and the right one is flop. Oh, and also I named my flip-flops."
Posts
For the longest time I couldn't figure out which button made messages go away and it killed me many, many times. I also would like run, just run a whole bunch away from everything, begging the message to go away.
Most of his build guides go into variants, I believe he usually says you need to swap some str for end if you want a shield build but they're a good base to start from.
I think no matter what your build you're going to end up mixing some sorceries or incantations in there. As someone who spent a lot of time running a pretty simple dual wield build, the game seems to expect that you're going to incorporate, even if just for some buffs or utility.
There is a spiked shield build going around that seems pretty baller, but I haven't looked into it much as it's not really my style.
PSN: Threeve703
Yeah STR builds transition into STR/INT, FTH, or FTH/ARC pretty well. FTH/ARC are usually buffs and dragon powers used to augment your whackbonk.
Steam ID: 76561198021298113
Origin ID: SR71C_Blackbird
Yeah, Leyndell is pretty incredible.
Buffs and what have you from low Faith with some INT are really good, lots of utilities and big buff.
Or, if you don't feel like fiddling with spells and such you could just go full on big smash, no think and move in to Quality Build which opens you up to a lot more weapon options and tons of damage.
For a while my dual wield build had incantations for curing poison and adding bleed to my uchi. Then I unlocked the Blood attribute for ashes and now I basically just use it for poison/scarlet rot removal.
I haven't seen anything that looks like it would really complement my build without requiring dumping a bunch of points into faith to pump it up. (Right now, it's just 12, which is enough to power the poison/rot heal.)
I bumped up Mind enough to let me summon Tiche and the rest is going into Arcane to make my bleed even more lol.
There's one very specific use for that 12 faith.
For me the one reason to have 12 faith is Flame, Cleanse Me. I literally have no others memorized on my melee chars.
Elsewhere, new level 70ish greatswords character repeatedly getting summoned to 3-man Redahn by hosts who won't summon NPCs and then die. Ah, Caelid.
yet I can't stop getting smacked
Both Mohq were weirdly hard for me, the sewer one for the same reason: he's slow, predictable, and would still smack me with his spork. And the Blood one because he just seemed to be BLOOD EVERYWHERE, ALWAYS! and it was just an unending barrage of AOE's.
My bleed character is in a similar boat. I was using dragon incantations and they didn't seem to be adding anything so I just jacked everything out of faith (which wasn't much) put it back into vigor, tweaked a few other stats, and then everything else into arcane. My AR gets jacked by Lord of Blood's Exultation from Hemorrhage (which is always because of Seppuku) and Kindred of Rot's Exultation from poison/blood rot. Which, again, is basically all the time.
I may put some points back into Faith for things like Flame, Grant Me Strength but honestly the way Bleed procs it feels like overkill and maybe I'm better off with a few more points in Endurance because I attack so goddamned fast. But right now I'm having more fun with my viking frost warrior so my first character is on hold for a bit.
PSN: Threeve703
I think I have one of those, but I have absolutely no idea where I might have gotten it.
Edit: Yep! https://eldenring.wiki.fextralife.com/Order+Healing
that is all
SQUEEEEEEE
Excellent, thanks!
I like Seppuku, but I'm spoiled by Bloodhound Step. I'm all, WHERE AM I. I AM IN FRONT OF YOU. NOW I AM BEHIND YOU. NOW I AM ON YOUR LEFT. NOW I AM IN YOUR WINE CABINET. NOW I AM IN YOUR SHOE. NOW YOU ARE DEAD.
It's hard to give that up.
There is nothing enjoyable about the Hero’s Grave dungeons.
You could just put it on whatever lightweight weapon you don't care about and use that as a buff stick.
the satisfaction of ending the chariots' lives is worth more than money
I like Sainted.
I've never had much trouble with them, though. Maybe there's one still out there ready to make me loathe it that I haven't seen yet.
Just make benches and other assorted junk break when I walk into it, please, if you insist on littering combat areas with stuff.
rode bloodhound's finesse powestanced with morgott's cursed sword through to the end. i didn't use co-op this time which was much easier with a strong melee build with bloodloss
final boss tier list (difficulty):
4. the drakonic tree sentinel outside lleyndel
3. that one albinauric archer on the roof in ordina
2. the drakonic tree sentinel outside malekith
1. malenia
as big as the late game feels first time round it's very fast to blitz through when you know it. i didn't exactly speedrun, hit all the rememberances and most caves and bosses, but lleyndel and beyond was fast. i think by that point with stones and levels a good build can deal with almost anything. i was amazed how many frustrating encounters were a once-and-done this time around.
great game! time for a break for reals? i finally got the ending i wanted the first time, it was fine
That archer was like a god the first time I met her.
The fucker on the ground I've still been unable to kill, fuck her with a crowbar.
The one does have lots of padding, it's true, and I'm sure it does indeed reek
Ulcerated Tree Spirit, now that was a guy who I did not need to fight what felt like a dozen times.
Outside of Crumbling Farum Azula there's at least 3 of the fat boy ones.
I made a game, it has penguins in it. It's pay what you like on Gumroad.
Currently Ebaying Nothing at all but I might do in the future.
I made a game, it has penguins in it. It's pay what you like on Gumroad.
Currently Ebaying Nothing at all but I might do in the future.
I made a game, it has penguins in it. It's pay what you like on Gumroad.
Currently Ebaying Nothing at all but I might do in the future.
https://eldenring.wiki.fextralife.com/Ulcerated+Tree+Spirit
edit: I seem to remember 1 more than listed here, so 2 more than half a dozen. Guess it doesn't list them all.
It doesn't. There's 3 in Capitol of Ash, 1 southwest in Altus/capitol outskirts, probably a few more. There's a ton of 'em.