Especially because that's one of the few spots I couldn't seem to account for them all, so I'd clear the zone and be on my way and WHAM! get smacked in the back of the head with a bunch of talons. Where the hell were they hiding?
Why get systematically murdered when you can just go fast.
Because past those assholes is a wall of lightning!
If it sucks, hit da bricks.
The problem is that you stopped running. I admit, this is by far the most challenging "just run" section of the game, you need to manage your stamina like it's the 1500m event in Daly Thompson's Decathlon but I promise you that patented Alistair Hutton "Just fucking run" approach will get you through this.
Yeah I mean I've never done pure caster in this so I dunno how hard FP'll bottleneck you, but I'm pretty sure it's doable. Could do like a crucible cleric build.
Yeah I mean I've never done pure caster in this so I dunno how hard FP'll bottleneck you, but I'm pretty sure it's doable. Could do like a crucible cleric build.
Like I said, might have to overlevel a bit
I need 30 str to use any Greatshields with Shield Bash, which I just hit so when I go to Stormveil I can just use the Manor shield and start doing quad stat leveling (Vig, End, Mnd, Fth). Add some regen to offset red flask requirements and load up on blues along with the Primal Glintstone Blade and Bestial Vitality. Again, suboptimal, but I think it's going to be a lot of fun.
Yeah I mean I've never done pure caster in this so I dunno how hard FP'll bottleneck you, but I'm pretty sure it's doable. Could do like a crucible cleric build.
Like I said, might have to overlevel a bit
I need 30 str to use any Greatshields with Shield Bash, which I just hit so when I go to Stormveil I can just use the Manor shield and start doing quad stat leveling (Vig, End, Mnd, Fth). Add some regen to offset red flask requirements and load up on blues along with the Primal Glintstone Blade and Bestial Vitality. Again, suboptimal, but I think it's going to be a lot of fun.
If you want to shave off some strength requirements, maybe the golden beast crest shield, or the lordsworn's shield?
e: oh whoops meant to edit this into that last post but just muscle memory hit post instead
Did they forget to put a grace or a stake of Marika near Placidusax or what the fuck
The run I did for it wasn't short, but it wasn't long either, with just one group of enemies to kill. Is that the run you're doing?
It's down an elevator, around the dragon temple, out the door and over that drop by the trees then you gotta jump from rock to rock and then lay down on the empty grave?
I mean...it's pretty long compared to every other boss arena?
I like that lore reason, @AvalonGuard , but it makes me not want to take the time to learn and beat him.
I am in the business of saving lives.
0
jungleroomxIt's never too many graves, it's always not enough shovelsRegistered Userregular
Yeah I mean I've never done pure caster in this so I dunno how hard FP'll bottleneck you, but I'm pretty sure it's doable. Could do like a crucible cleric build.
Like I said, might have to overlevel a bit
I need 30 str to use any Greatshields with Shield Bash, which I just hit so when I go to Stormveil I can just use the Manor shield and start doing quad stat leveling (Vig, End, Mnd, Fth). Add some regen to offset red flask requirements and load up on blues along with the Primal Glintstone Blade and Bestial Vitality. Again, suboptimal, but I think it's going to be a lot of fun.
If you want to shave off some strength requirements, maybe the golden beast crest shield, or the lordsworn's shield?
e: oh whoops meant to edit this into that last post but just muscle memory hit post instead
Yeah that run to Placidusax is definitely the longest one in the game from my memory. It wasn't just longer than the others but many of those landings from the higher jumps caused a stagger so you paused each time.
You can sprint past the enemies on the way there, but it still is a longer run.
Now that I'm playing through Dark Souls though, those runs from safety to the boss seem way shorter.
+2
jungleroomxIt's never too many graves, it's always not enough shovelsRegistered Userregular
Yeah that run to Placidusax is definitely the longest one in the game from my memory. It wasn't just longer than the others but many of those landings from the higher jumps caused a stagger so you paused each time.
You can sprint past the enemies on the way there, but it still is a longer run.
Now that I'm playing through Dark Souls though, those runs from safety to the boss seem way shorter.
Yeah Dark Souls runs are fucking brutal.
The one to the Gaping Dragon I remember fairly clearly as being shit.
Yeah that run to Placidusax is definitely the longest one in the game from my memory. It wasn't just longer than the others but many of those landings from the higher jumps caused a stagger so you paused each time.
You can sprint past the enemies on the way there, but it still is a longer run.
Now that I'm playing through Dark Souls though, those runs from safety to the boss seem way shorter.
Yeah Dark Souls runs are fucking brutal.
The one to the Gaping Dragon I remember fairly clearly as being shit.
i think you're misremembering, that one's pretty short
seath, bed of chaos, artorias, and manus have absolutely dogshit runbacks
As a general rule they got better about runs back with each game, except for Bloodborne which cranks them back up and has enemies significantly better at catching you than the ones in DeS or DS1.
Yeah I mean I've never done pure caster in this so I dunno how hard FP'll bottleneck you, but I'm pretty sure it's doable. Could do like a crucible cleric build.
Like I said, might have to overlevel a bit
I need 30 str to use any Greatshields with Shield Bash, which I just hit so when I go to Stormveil I can just use the Manor shield and start doing quad stat leveling (Vig, End, Mnd, Fth). Add some regen to offset red flask requirements and load up on blues along with the Primal Glintstone Blade and Bestial Vitality. Again, suboptimal, but I think it's going to be a lot of fun.
I recommend hurrying to Lux Ruins in Altus to grab Shield Crash. It is hilarious.
As a general rule they got better about runs back with each game, except for Bloodborne which cranks them back up and has enemies significantly better at catching you than the ones in DeS or DS1.
bloodborne has a couple bad ones (gascoigne, logarius, shadows of yharnam, witch of hemwick) but is largely not too bad. the most difficult bosses tend to be lenient.
Dark Souls 2 and Demon's Souls are the twin nadirs of boss runbacks. for a game with teleportation and a million bonfires, i can't believe how consistently awful the runbacks in 2 are
As a general rule they got better about runs back with each game, except for Bloodborne which cranks them back up and has enemies significantly better at catching you than the ones in DeS or DS1.
bloodborne has a couple bad ones (gascoigne, logarius, shadows of yharnam, witch of hemwick) but is largely not too bad. the most difficult bosses tend to be lenient.
Dark Souls 2 and Demon's Souls are the twin nadirs of boss runbacks. for a game with teleportation and a million bonfires, i can't believe how consistently awful the runbacks in 2 are
I feel like the only cruel ones that come to mind from DS2 are the challenge boss runs, where they're intentionally as cruel as possible, but most others have easy runs.
Some might have their easy bonfires hidden in DS2, of course, but that's a different issue.
As a general rule they got better about runs back with each game, except for Bloodborne which cranks them back up and has enemies significantly better at catching you than the ones in DeS or DS1.
bloodborne has a couple bad ones (gascoigne, logarius, shadows of yharnam, witch of hemwick) but is largely not too bad. the most difficult bosses tend to be lenient.
Dark Souls 2 and Demon's Souls are the twin nadirs of boss runbacks. for a game with teleportation and a million bonfires, i can't believe how consistently awful the runbacks in 2 are
I feel like the only cruel ones in DS2 are the challenge boss runs, where they're intentionally as cruel as possible, but most others have easy runs.
Some might have their easy bonfires hidden in DS2, of course, but that's a different issue.
not counting the challenge areas:
smelter demon (world historically bad)
executioner chariot
velstadt
ancient dragon
darklurker
lost sinner
duke's dear freja
elana
burnt ivory king
flexile sentry (vanilla)
i f i made a top 5 worst runback list, all five would be from 2, and i'd put a few more on a top 10
As a general rule they got better about runs back with each game, except for Bloodborne which cranks them back up and has enemies significantly better at catching you than the ones in DeS or DS1.
bloodborne has a couple bad ones (gascoigne, logarius, shadows of yharnam, witch of hemwick) but is largely not too bad. the most difficult bosses tend to be lenient.
Dark Souls 2 and Demon's Souls are the twin nadirs of boss runbacks. for a game with teleportation and a million bonfires, i can't believe how consistently awful the runbacks in 2 are
I feel like the only cruel ones in DS2 are the challenge boss runs, where they're intentionally as cruel as possible, but most others have easy runs.
Some might have their easy bonfires hidden in DS2, of course, but that's a different issue.
not counting the challenge areas:
smelter demon (world historically bad)
executioner chariot
velstadt
ancient dragon
darklurker
lost sinner
duke's dear freja
elana
burnt ivory king
flexile sentry (vanilla)
i f i made a top 5 worst runback list, all five would be from 2, and i'd put a few more on a top 10
Fair enough. Though of those I'd remove Velstadt, Duke's Dear Freja, Elana, and BIK. Velstadt is easy to just sprint to and the distance isn't too far, same for DDF if you carry a torch, Elana has a hidden bonfire for a quick run, and the whole thing is the fight for BIK even if the whole first half is stupid.
Yeah that run to Placidusax is definitely the longest one in the game from my memory. It wasn't just longer than the others but many of those landings from the higher jumps caused a stagger so you paused each time.
You can sprint past the enemies on the way there, but it still is a longer run.
Now that I'm playing through Dark Souls though, those runs from safety to the boss seem way shorter.
Yeah Dark Souls runs are fucking brutal.
The one to the Gaping Dragon I remember fairly clearly as being shit.
i think you're misremembering, that one's pretty short
seath, bed of chaos, artorias, and manus have absolutely dogshit runbacks
I must be because I swear you did a lot of running in the sewers for that one.
Bed of Chaos was miserable, and so was Manus. I don’t think Seath has ever killed me?
jungleroomx on
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jungleroomxIt's never too many graves, it's always not enough shovelsRegistered Userregular
there's more giant's thingies in the world than you actually need to make vendrick killable, they accounted for the possibility you'd fight the ancient dragon but they sure didn't make it like, a real fight
+4
jungleroomxIt's never too many graves, it's always not enough shovelsRegistered Userregular
Posts
Why get systematically murdered when you can just go fast.
I made a game, it has penguins in it. It's pay what you like on Gumroad.
Currently Ebaying Nothing at all but I might do in the future.
Because past those assholes is a wall of lightning!
If it sucks, hit da bricks.
The problem is that you stopped running. I admit, this is by far the most challenging "just run" section of the game, you need to manage your stamina like it's the 1500m event in Daly Thompson's Decathlon but I promise you that patented Alistair Hutton "Just fucking run" approach will get you through this.
I made a game, it has penguins in it. It's pay what you like on Gumroad.
Currently Ebaying Nothing at all but I might do in the future.
more talk than it is shock
More conductive than destructive
...okay I'm done. Fuck those birds though for real. The worst.
More Lightening than Frightening.
I made a game, it has penguins in it. It's pay what you like on Gumroad.
Currently Ebaying Nothing at all but I might do in the future.
It's a stupid build and will likely require me to overlevel a bit but I've already done sensible builds.
That's exactly what I play
Less stupid more “suboptimal”
But it sounds like a riot to play
I mean I'm not even going to be using a weapon tho.
Just straight up incantations.
Like I said, might have to overlevel a bit
I need 30 str to use any Greatshields with Shield Bash, which I just hit so when I go to Stormveil I can just use the Manor shield and start doing quad stat leveling (Vig, End, Mnd, Fth). Add some regen to offset red flask requirements and load up on blues along with the Primal Glintstone Blade and Bestial Vitality. Again, suboptimal, but I think it's going to be a lot of fun.
e: oh whoops meant to edit this into that last post but just muscle memory hit post instead
It's intentional. Lore reasons.
Crumbling Farum Azula exists in a time before Marika, thus, there aren't any stakes.
At least, that's how it's generally accepted by the community.
It's down an elevator, around the dragon temple, out the door and over that drop by the trees then you gotta jump from rock to rock and then lay down on the empty grave?
I mean...it's pretty long compared to every other boss arena?
I like that lore reason, @AvalonGuard , but it makes me not want to take the time to learn and beat him.
Already at 29 str so I mean
No turning back now!
You can sprint past the enemies on the way there, but it still is a longer run.
Now that I'm playing through Dark Souls though, those runs from safety to the boss seem way shorter.
Yeah Dark Souls runs are fucking brutal.
The one to the Gaping Dragon I remember fairly clearly as being shit.
seath, bed of chaos, artorias, and manus have absolutely dogshit runbacks
I recommend hurrying to Lux Ruins in Altus to grab Shield Crash. It is hilarious.
Dark Souls 2 and Demon's Souls are the twin nadirs of boss runbacks. for a game with teleportation and a million bonfires, i can't believe how consistently awful the runbacks in 2 are
I feel like the only cruel ones that come to mind from DS2 are the challenge boss runs, where they're intentionally as cruel as possible, but most others have easy runs.
Some might have their easy bonfires hidden in DS2, of course, but that's a different issue.
smelter demon (world historically bad)
executioner chariot
velstadt
ancient dragon
darklurker
lost sinner
duke's dear freja
elana
burnt ivory king
flexile sentry (vanilla)
i f i made a top 5 worst runback list, all five would be from 2, and i'd put a few more on a top 10
Fair enough. Though of those I'd remove Velstadt, Duke's Dear Freja, Elana, and BIK. Velstadt is easy to just sprint to and the distance isn't too far, same for DDF if you carry a torch, Elana has a hidden bonfire for a quick run, and the whole thing is the fight for BIK even if the whole first half is stupid.
I must be because I swear you did a lot of running in the sewers for that one.
Bed of Chaos was miserable, and so was Manus. I don’t think Seath has ever killed me?
He has the one of the items that lowers the defense of Vendrick tho, so he was designed to be fought.
Hint: Give him a manicure