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Behold, [Elden Ring]! Don't Give Up Skeleton! (SPOILER WARNING!)
Watching that really fun looking Alonne fight makes me really detest some of the Elden Rings bosses even more.
I really liked the Malenia fight because it was the one that felt most like an older Dark Souls fight. She'd do a move and the leave an opening for you to hit her unlike every other boss where they'd do a move and then go semi-immediately into another move as a trap or jump across to the other side of the arena so you couldn't counter.
GnomeTankWhat the what?Portland, OregonRegistered Userregular
Every boss in Elden Ring leaves openings. No, they are not all "I do a thing, you do a thing" checkers matches. Having just played through Dark Souls Remastered again I'll take most Elden Ring fights that actually require me to learn, think, and process information over the average Dark Souls fight that I learn three or four moves, then body the fight because everything is so telegraphed with massive openings for damage after every move.
I prefer the slower and rough but fair fights. Elden Ring is still my favorite by far but I do love the first two souls games as they are tough but overall seem fair. There are a few fights in elden ring i will always cheese because of the RNG and just outright near unfairness of them. Especially as I am not as reactive as I used to be heh. Fights like Melania or Radagon where there are some abilities that if they are in the rotation heavily the fight bumps up in difficulty tremendously.
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jungleroomxIt's never too many graves, it's always not enough shovelsRegistered Userregular
Every boss in Elden Ring leaves openings. No, they are not all "I do a thing, you do a thing" checkers matches. Having just played through Dark Souls Remastered again I'll take most Elden Ring fights that actually require me to learn, think, and process information over the average Dark Souls fight that I learn three or four moves, then body the fight because everything is so telegraphed with massive openings for damage after every move.
+1
Dr. ChaosPost nuclear nuisanceRegistered Userregular
edited January 2023
Mohg has got to be the biggest tryhard dork in the history of Souls games.
Blood palace, bloody enemies that explode into blood, blood magic (okay, the spells are actually cool though), blood everywhere.
I'm curious about what Carian Piercer felt like before its buff a bit back. It seems amazing right now, and from the description of what was buffed it sounds like it was probably still amazing before that, too. I wonder what made them think it could use a buff.
Mohg has got to be the biggest tryhard dork in the history of Souls games.
Blood palace, bloody enemies that explode into blood, blood magic (okay, the spells are actually cool though), blood everywhere.
God, I can't wait to kill him.
Don't forget the superfluous Latin chanting!
You know what? Nanowrimo's cancelled on account of the world is stupid.
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jungleroomxIt's never too many graves, it's always not enough shovelsRegistered Userregular
edited January 2023
Someone was talking about how rough Runic Bears were earlier, and this is the strategy I found in how to deal with them... excepting the first few seconds, of course
I can kill them. I just hate dealing with them. I killed the one in the cave fine at the start of this run. I killed another... um yeah the one by the sofria well back elevator on the way to the jar talisman fight. It is just a cluster fuck of fur and dodging cause you cant see shit.
If he shouted the countdown in English it would probably just sound like the Count from Sesame Street and be hilarious. I wish I could mod that into the ps5 version.
It's kind of funny how much the size of these games escalates. Without much rushing, just moving through at a decent clip with few deaths and fighting everything, DeS is only a few hours if you're in a hurry, DS1 is 6-7 hours, DS2 is like 20, my files for DS3 seem to be 30ish, and...I'm not sure how long a clean no frills run of Elden Ring takes, but it'll definitely be the longest if it has any substantial DLC.
Decided to leave Bloodborne out of this horizontal UGS marathon and moved on to DS3. 25 minutes in I have the Astora Greatsword I'll be using for this run, though I might change to the Lothric Knight GS late game for a higher AR (but double the weight). Fighting the Crystal Sage with a fresh character to get over there ASAP is such a chore, at least the Irithyl Straight Sword procs well on him and is easy to get along the way. Now to start back at the High Wall of Lothric to actually clear out the goodies from all the areas I ran through.
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Dr. ChaosPost nuclear nuisanceRegistered Userregular
edited January 2023
At 75 hours and I'm not even sure I'm halfway done yet.
Got liurna and Limgrave regions done, the former was fucking huuuuuge.
Feel like I could easily go another 50 though which is the best compliment I can probably give it still this many hours in.
How long DOES the critical path, minimum content played to see an ending, no exploits elden ring run take? Speed runs I've seen all abuse the fuck out of exploits to skip stuff so I'm curious.
How long DOES the critical path, minimum content played to see an ending, no exploits elden ring run take? Speed runs I've seen all abuse the fuck out of exploits to skip stuff so I'm curious.
i honestly don't think it would take very long as long as you could beat bosses without leveling up a ton
weapon upgrade mats are available in specific, targetable locales, the actual crit path through a plot dungeon often takes little more than 15 minutes if you know the layout and aren't completion focused. with how much of the game is skippable you could probably go from start to credits within a couple hours, even relatively casually
howlongtobeat has it at 54.5 hours for main story. And that sounds about right if you don't do the no quest ending. Could probably get through the game pretty quick though if you just do minimal path but that would require you knowing where some key items are ahead of time heh.
My NG+ run was 15 hours doing just the main path and all the Volcano Manor Assassinations plus Malenia/Haligtree - I found a Haligree an utter bastard to get though.
I can't imagine a focused NG run just doing the bare minimum taking me more than 10-12 hours? Maybe I'm underestimating the time necessary to get ball bearings/crafting materials?
It took me 150 hours to beat the first run, relatively blind, but still looking up how to get to content I knew I was missing like the Haligtree. There's still plenty more content I did miss though. I took my time and didn't rush.
howlongtobeat has it at 54.5 hours for main story. And that sounds about right if you don't do the no quest ending. Could probably get through the game pretty quick though if you just do minimal path but that would require you knowing where some key items are ahead of time heh.
yeah I don't mean for a new player, I mean critical path knowing where to go trying to finish as fast as possible without actually sequence breaking anything
GoodKingJayIIIThey wanna get mygold on the ceilingRegistered Userregular
edited January 2023
I keep learning new shit about this game.
For example, I just found out that the mounted tree sentinel outside of the starting zone gives you the exact amount of runes needed to purchase the Kale's crafting kit, 3 cracked pots, and the 3 cookbooks he sells.
For example, I just found out that the mounted tree sentinel outside of the starting zone gives you the exact amount of runes needed to purchase the crafting kit, 3 cracked pots, and the 3 cookbooks he sells.
That's pretty cool.
Elden Ring has to set the record for how many things you run into in just the starting zone that basically laugh at you and tell you to come back in 30 or 50 levels.
GoodKingJayIIIThey wanna get mygold on the ceilingRegistered Userregular
My takeaway was more that the game rewards you for taking on that boss by setting you up to get several key items immediately. It's a simple, but meticulous and frankly impressive design element.
If you're just starting the tree sentinel is pretty intimidating, but I just beat him with my new character after a couple of tries. There is a pretty generous spot on his right flank where he cannot hit you at all, and he is extremely weak to charged attacks.
I did not find Alonne fun to fight. Then again, I get the distinct feeling that a large chunk of folks prefer the game to be an up close melee dodge and hit game where you have to know what each move is, exactly, or get dead quick. Considering my loathing for bosses like Artorias, Alonne, and Fume Knight, I think I dislike that kind of fight most of all. The "duel" type of fights where it's just you and a relatively human style opponent but you have to be quick or you're dead isn't great for me because . . . I'm not quick.
I do not expect to enjoy the Melenia fight.
The funny thing is that Alonne gets absolutely bodied by just bringing a really big shield, and some stamina regen speed up. The man has exactly one attack that can threaten you if you bring a maxed greatshield. You barely need to even dodge.
My builds rarely have enough stats to hold any kind of big shield. I get just enough strength and dex to wield things, and everything else goes into HP, Stamina bar, and whatever magic stats there are.
I make art things! deviantART:Kalnaur ::: Origin: Kalnaur ::: UPlay: Kalnaur
I did not find Alonne fun to fight. Then again, I get the distinct feeling that a large chunk of folks prefer the game to be an up close melee dodge and hit game where you have to know what each move is, exactly, or get dead quick. Considering my loathing for bosses like Artorias, Alonne, and Fume Knight, I think I dislike that kind of fight most of all. The "duel" type of fights where it's just you and a relatively human style opponent but you have to be quick or you're dead isn't great for me because . . . I'm not quick.
I do not expect to enjoy the Melenia fight.
The funny thing is that Alonne gets absolutely bodied by just bringing a really big shield, and some stamina regen speed up. The man has exactly one attack that can threaten you if you bring a maxed greatshield. You barely need to even dodge.
My builds rarely have enough stats to hold any kind of big shield. I get just enough strength and dex to wield things, and everything else goes into HP, Stamina bar, and whatever magic stats there are.
HP? With a Tower Shield you'll never lose HP.
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Dr. ChaosPost nuclear nuisanceRegistered Userregular
Redoing fights with those briar knight assholes gets old pretty fast when you have to keep going back to the site of grace, changing it back to night time and then teleporting back and forth.
Just keep it night time. If I'm having too much trouble, I'll just run away from the damn thing myself.
You don't actually have to reload the area, at least. You can just sit, change to night, get up, sit down again, and when you'll get back up then they'll spawn.
I did not find Alonne fun to fight. Then again, I get the distinct feeling that a large chunk of folks prefer the game to be an up close melee dodge and hit game where you have to know what each move is, exactly, or get dead quick. Considering my loathing for bosses like Artorias, Alonne, and Fume Knight, I think I dislike that kind of fight most of all. The "duel" type of fights where it's just you and a relatively human style opponent but you have to be quick or you're dead isn't great for me because . . . I'm not quick.
I do not expect to enjoy the Melenia fight.
The funny thing is that Alonne gets absolutely bodied by just bringing a really big shield, and some stamina regen speed up. The man has exactly one attack that can threaten you if you bring a maxed greatshield. You barely need to even dodge.
My builds rarely have enough stats to hold any kind of big shield. I get just enough strength and dex to wield things, and everything else goes into HP, Stamina bar, and whatever magic stats there are.
I really recommend giving greatshields a shot if you ever poke at DS2 again, especially with you being very much a "if it works it works" kind of player. Because 20 str for the Twin Dragon Greatshield combined with all that stamina will turn most of those Close Melee Fights that give you problems into a walk.
KalnaurI See Rain . . .Centralia, WARegistered Userregular
edited January 2023
Basically, if the shield would be better and I don't have to go much further than "wield a claymore" to get there (like, a point or two), then I'd consider it. But most of the time the greatshields are just too damn heavy.
Edit: Eagle Shield, Twin Dragon Greatshield (in DS2 and 3), and Lordsworn's Shield are the best greatshields near the Claymore requirements. But if the shield doesn't have 100 physical block, I ignore it instantly. Any shield I use, instant requirement is that if I block a physical hit, I don't take any damage. Anything less isn't good enough. And to get there takes far more Strength investment than I'm ever interested in.
Kalnaur on
I make art things! deviantART:Kalnaur ::: Origin: Kalnaur ::: UPlay: Kalnaur
yeah Physical resistance is important but the real stat to look for is Boost, which dictates how much stamina you lose when you block.
I mean, Brass Shield ends up at 69 where Lordsworn ends up at 67, and that's if you spend the special stone on it. Otherwise it's 68 v 66 at +24. For 3 less weight.
Kalnaur on
I make art things! deviantART:Kalnaur ::: Origin: Kalnaur ::: UPlay: Kalnaur
Been going slow ish. Taking segways into DS1-3 as well as Bloodbourne and other games. But tonight I one shot Godfrey and Morgott with the Greataxe str build (+22 exe great axe). Nothing fancy. Equip load talismans and charge attack one and roar one. Battle cry and flame grant me strength. Just bubble and no fp cost in the flask. I havent taken the time or got to the str one or the poise dmg one yet.
One charged r2 was hitting for over 1k I got too excited to remember to SS the actual dmg lol.
yeah Physical resistance is important but the real stat to look for is Boost, which dictates how much stamina you lose when you block.
I think someone here once made the joke that the eagle shield in DS1, a greatshield with low weight and requirements but 95% physical block, exists as an object lesson in why stability is more important than block%.
Posts
I really liked the Malenia fight because it was the one that felt most like an older Dark Souls fight. She'd do a move and the leave an opening for you to hit her unlike every other boss where they'd do a move and then go semi-immediately into another move as a trap or jump across to the other side of the arena so you couldn't counter.
I made a game, it has penguins in it. It's pay what you like on Gumroad.
Currently Ebaying Nothing at all but I might do in the future.
I prefer the slower and rough but fair fights. Elden Ring is still my favorite by far but I do love the first two souls games as they are tough but overall seem fair. There are a few fights in elden ring i will always cheese because of the RNG and just outright near unfairness of them. Especially as I am not as reactive as I used to be heh. Fights like Melania or Radagon where there are some abilities that if they are in the rotation heavily the fight bumps up in difficulty tremendously.
Blood palace, bloody enemies that explode into blood, blood magic (okay, the spells are actually cool though), blood everywhere.
God, I can't wait to kill him.
Don't forget the superfluous Latin chanting!
https://www.youtube.com/watch?v=37tVF6C1CzI
Superfluous? It's literally a countdown to the curse attack. Super useful tell.
(and I think it's kinda cool...)
it being in Latin is the superfluous bit
(of course things can be both needless and cool, ain't no conflict there)
Decided to leave Bloodborne out of this horizontal UGS marathon and moved on to DS3. 25 minutes in I have the Astora Greatsword I'll be using for this run, though I might change to the Lothric Knight GS late game for a higher AR (but double the weight). Fighting the Crystal Sage with a fresh character to get over there ASAP is such a chore, at least the Irithyl Straight Sword procs well on him and is easy to get along the way. Now to start back at the High Wall of Lothric to actually clear out the goodies from all the areas I ran through.
Got liurna and Limgrave regions done, the former was fucking huuuuuge.
Feel like I could easily go another 50 though which is the best compliment I can probably give it still this many hours in.
That might be my favorite part about having an in-game map and the way it is revealed in this game. I just kept going, "wait, there's more?"
weapon upgrade mats are available in specific, targetable locales, the actual crit path through a plot dungeon often takes little more than 15 minutes if you know the layout and aren't completion focused. with how much of the game is skippable you could probably go from start to credits within a couple hours, even relatively casually
I can't imagine a focused NG run just doing the bare minimum taking me more than 10-12 hours? Maybe I'm underestimating the time necessary to get ball bearings/crafting materials?
I made a game, it has penguins in it. It's pay what you like on Gumroad.
Currently Ebaying Nothing at all but I might do in the future.
yeah I don't mean for a new player, I mean critical path knowing where to go trying to finish as fast as possible without actually sequence breaking anything
Not really a fan of gimmick fights
-Indiana Solo, runner of blades
"Starscourge" is an incredibly metal moniker. Even the characters ingame are hyping him up.
*vibes*
For example, I just found out that the mounted tree sentinel outside of the starting zone gives you the exact amount of runes needed to purchase the Kale's crafting kit, 3 cracked pots, and the 3 cookbooks he sells.
That's pretty cool.
If you're just starting the tree sentinel is pretty intimidating, but I just beat him with my new character after a couple of tries. There is a pretty generous spot on his right flank where he cannot hit you at all, and he is extremely weak to charged attacks.
My builds rarely have enough stats to hold any kind of big shield. I get just enough strength and dex to wield things, and everything else goes into HP, Stamina bar, and whatever magic stats there are.
HP? With a Tower Shield you'll never lose HP.
Just keep it night time. If I'm having too much trouble, I'll just run away from the damn thing myself.
I really recommend giving greatshields a shot if you ever poke at DS2 again, especially with you being very much a "if it works it works" kind of player. Because 20 str for the Twin Dragon Greatshield combined with all that stamina will turn most of those Close Melee Fights that give you problems into a walk.
Edit: Eagle Shield, Twin Dragon Greatshield (in DS2 and 3), and Lordsworn's Shield are the best greatshields near the Claymore requirements. But if the shield doesn't have 100 physical block, I ignore it instantly. Any shield I use, instant requirement is that if I block a physical hit, I don't take any damage. Anything less isn't good enough. And to get there takes far more Strength investment than I'm ever interested in.
I mean, Brass Shield ends up at 69 where Lordsworn ends up at 67, and that's if you spend the special stone on it. Otherwise it's 68 v 66 at +24. For 3 less weight.
One charged r2 was hitting for over 1k I got too excited to remember to SS the actual dmg lol.