Yeah, when I saw that this had been done I assumed it was by actually playing the game - but it's all glitching and such. It's impressive that they worked it out, but it doesn't seem an accurate description of what was achieved.
I still think the highlight in speedrun tech is the whole zelda BOTW technique of stasising an object, smacking it enough to send it flying into outer space in the right direction, and gripping onto it for dear life.
For me it really depends on the glitch. Single frame or otherwise short window? Impressive. Long, complicated and very exact setup? Impressive. Haven't actually looked at an for Elden Ring yet.
Like, I get that discovering and even executing glitches can be difficult. But like, lets say you devised a way using holograms and stealth camouflage to make it look you ran a race really fast, when you actually hopped on a moped and rode it to the finish line. I would be impressed as hell, but I wouldn't think that should count as being faster than the other people that really ran it.
Like, I get that discovering and even executing glitches can be difficult. But like, lets say you devised a way using holograms and stealth camouflage to make it look you ran a race really fast, when you actually hopped on a moped and rode it to the finish line. I would be impressed as hell, but I wouldn't think that should count as being faster than the other people that really ran it.
It doesn't "count" as being faster. No one is running a Speedrun and saying "I'm so much better at this game then people who play it normally." And games have glitchless and glitched categories. Which is more popular or gets more development has to do with which one has more interesting tech to run or is more interesting to watch. People who run glitched runs are just saying that they are faster than other people in the same category. No speedrunner is out there bragging about their times being faster than a separate category of run.
I know there are different categories, but at the end of the day, the runs that get the most attention are the ones with the lowest times, and those are almost always glitch runs.
I know there are different categories, but at the end of the day, the runs that get the most attention are the ones with the lowest times, and those are almost always glitch runs.
There are a ton of games where the fastest run is not the most popular. Particularly those with credits warps, including Ocarina of Time.
Super Mario 64 has a very popular 120 star run. It's not glitchless, but neither is it "the lowest time". And it absolutely showcases skill at playing the game, not just utilizing glitches.
Glitch speedrunning, much like rare moth collecting, takes a great deal of skill, dedication, patience, and life commitment.
Both also bore me to absolute tears and I wouldn't even really be interested in chatting with someone about that hobby, when normally I'm interested in hobbies. Moth collecting would probably be slightly more interesting to hear about.
Posts
You shouldn't say it.
I didn't want to say it.
But I'm going to say it.
Someone has to say it.
"contain"
Law and Order ≠ Justice
ACNH Island Isla Cero: DA-3082-2045-4142
Still waiting on Dan "Man of his Word" Ryckert to eat a hat
Well, he was able to travel to 2029 first. There it only costs 10x MSRP to buy one.
We should all appreciate what it likely to be the best euphemism used this week.
pleasepaypreacher.net
how droll
Or at least a PS4 Slim.
PSN / Xbox / NNID: Fodder185
PSN:Furlion
It doesn't "count" as being faster. No one is running a Speedrun and saying "I'm so much better at this game then people who play it normally." And games have glitchless and glitched categories. Which is more popular or gets more development has to do with which one has more interesting tech to run or is more interesting to watch. People who run glitched runs are just saying that they are faster than other people in the same category. No speedrunner is out there bragging about their times being faster than a separate category of run.
There are a ton of games where the fastest run is not the most popular. Particularly those with credits warps, including Ocarina of Time.
Super Mario 64 has a very popular 120 star run. It's not glitchless, but neither is it "the lowest time". And it absolutely showcases skill at playing the game, not just utilizing glitches.
Well then it's a good thing absolutely nobody said that.
Both also bore me to absolute tears and I wouldn't even really be interested in chatting with someone about that hobby, when normally I'm interested in hobbies. Moth collecting would probably be slightly more interesting to hear about.