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Final Fantasy XIV: Wastin' Away in Moogleritaville
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I don't think Pictomancer's combo is any different to any other job. Every 123 combo in the game is something you only do between all of your other attacks.
Eh, MNK will want to do them to build up resources and maintain buffs. WAR needs to do them every 30 secs to maintain their dmg buff. I think there are other jobs with similar requirements as well.
The way MNK's combo works makes it a lot more involved than mindless filler buttons (plus how it's used for Perfect Balance combos). I feel like NIN probably makes the least use of their basic combo with how much other stuff they're spending GCDs on? Them or PLD (who basically does one very long combo in between Requeiscats)
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
Monk/Samurai: your 1-2-3 and permutations thereof is your rotation.
Viper/Reaper/Ninja: your 1-2-3 is what you press when you have nothing else to do.
(Dragoon is kind of a hybrid where your 1-2-3 is a bit more interesting than the filler classes but the rest of your rotation is just in oGCDs. You could argue that rather than being a “hybrid” it is “poorly designed.”)
Pictomancer is the caster version of Viper/Reaper/Ninja.
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
Then we hit the last boss and chain wiped to the first mechanic for 40 minutes. The few times we dragged our corpses into the second mechanic we managed to see 27 different things happen before we all took two million damage.
looking forward to getting back in there!
Is superbolide even really superbolide if it doesn't make your healer shit their pants?
unplayable
PSN: ShogunGunshow
Origin: ShogunGunshow
Warframe/Steam: NFyt
MFer, I'm queueing with NPCs. Waive the fucking ilvl requirement if I'm doing that! If I die, that's between me and the boss!
PSN: ShogunGunshow
Origin: ShogunGunshow
You'll get on that treadmill and you'll like it!
PSN: ShogunGunshow
Origin: ShogunGunshow
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
HQ versions of glamour items not counting as the item required for the outfit is much less fantastic.
Seems like an oversight I hope gets patched.
edit- Oh I just remembered you can lower the quality of items. A feature I have never once used or even thought about until now.
Not being able to mix and match NQ and HQ glamour items is still dumb though.
But man it is weird. The sets have to be either all HQ or NQ. My assumption was that this was just one of those silly oversights. The kind of things people never consider until the plan goes from paper to practice. But maybe it is a weird tech debt issue.
Luckily, as I said, this has turned out not to be a problem. It's just odd.
edit nevermind that was easier to google than I thought, yes you can
feature still doesn't really look that useful - it effectively turns the items into armoire items which means no pre-dyeing them, which rules out a huge chunk of my current glamour dresser contents that are already pre-dyed with pure white or jet black.
if it wasn't for modding I would probably have the patience to go through and sort out the dresser in this way but I played around with it a little bit and my god it is so much clicking and messing around, and you have to have the full set otherwise it doesn't work at all
Anything that can be put into the armoire I'd just leave there.
edit- They have said they will be expanding the Outfit system later so I imagine dungeon sets and the like will one day be available for Outfitification.
keeping the dyes on the plate is fine and good but in the days before plugins I'd be rotating out glamour plates constantly, even with 20 of them. in the Glamourer plugin I have almost 300 saved outfits.
it's a feature that's better to have than not, I just don't quite understand why There isn't a bit more thought put into making it a bit easier to work with. like why do I have to take the items out first, why can't I just right click on a set and go "convert to outfit". and why do I have to have the set completed? I don't think I have a single full set of anything in my entire glamour dresser because you limited space in the dresser itself by definition means that I've already gone through and eliminated parts of sets that I wasn't necessarily using. why can't I just load in the items I have from an outfit and then go back and add more later if I go get the missing pieces
The whole point of the feature is to reduce the amount of data spent storing the items.
An individual item is stored with item ID, dye 1, dye 2, and quality. Spiritbond, condition, and crafter name are stripped off when they're stored so can ignore those.
A set can be stored with just the ID. That's why they can afford to treat a 5-item set as just 1 item against your storage limit, because it takes up less space than a single item.
If they had to store any information about each individual part of the set then sets wouldn't be a saving at all and we just wouldn't have the feature.
You have to take the pieces out of the dresser to form the set anyway, so it's no real hassle to also squash any HQ pieces down.
Warframe/Steam: NFyt
Windowed? Buttery smooth. Fullscreen? Buttery smooth. Windowed Fullscreen? Time to chug down to like ~30fps.
It's only since this expansion, too. I never had any issue prior.
PSN: ShogunGunshow
Origin: ShogunGunshow