AST is extremely powerful in the new ult because the compartmentalized format of the phases lends itself extremely well to consecutive burst phases, but overall they're the weakest healer in everything else. Not by much mind, but because they're significantly busier than the other healers that also makes them not really worth playing when you can just play an easier healer and still do slightly better on average.
As someone who just recently cleared P3S for the first time, my impression is that AST is the best healer. There's one mechanic that I have learned to not have confidence in PF healers unless one of them is an Astro, in which case it's not a concern at all.
One mechanic being uniquely poorly designed isn't really a sign of Astro being the best.
Sure, I agree. That fight is just brutal in PF though, so I think standing out above the other healers for that is a big deal. I'm just hugely, insanely biased because of my recent experiences.
it's like white mage, except clunky, and you have to remember to throw out tiny damage buffs on someone every 30 seconds, which is a system that for some reason takes 4 buttons
it used to be able to pick between being a regen healer like WHM or a shield healer like SCH but they made it just regen when they added Sage to keep the sub-roles balanced
before THAT the cards actually had wildy different buffs on each of them and your performance greatly depended on which card draws you got, and there was a strong incentive to cycle draws pre-pull in savage raids until you got the Good One which could take a while
uh good points... some of the artifact gear sets look nice
the tarot card theme is cool aesthetically
their 90 ability is currently kind of broken good in certain specific savage mechanics which is why people play it currently
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admanbunionize your workplaceSeattle, WARegistered Userregular
Astro is fun if you like high-APM classes with a lot of oGCDs, but also want to heal.
If you want to believe in the heart of the cards, bend causality to your will, and move the foundations of space-time all in the pursuit of making health bars go up, maybe Astrologian is for you.
The range difference between Medica and Medica 2 messes with me, I've had a few fights where Medica ended up repeatedly whiffing because I usually cast Medica 2 instead and I'm not used to the shorter range.
wait they're different now? oh noooo
thought TBH I basically never cast medica 1, I hardly ever cast medica 2 except in lower level content before I have afflatus rapture and assize and asylum. Cure 3 I use situationally though, good for group up mechanics.
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Dhalphirdon't you open that trapdooryou're a fool if you dareRegistered Userregular
I don't even put Cure 1 or Medica 1 on my bars - they're in some obscure off bar to quickly drag into the Cure 2 and Medica 2 hotkey spots when I get synced down below those buttons.
wait they're different now? oh noooo
thought TBH I basically never cast medica 1, I hardly ever cast medica 2 except in lower level content before I have afflatus rapture and assize and asylum. Cure 3 I use situationally though, good for group up mechanics.
Medica 1 is 15, Medica 2 is 20. It's the same range as Assize's 15, at least.
I bought a level skip for WHM and then leveled it
from 80 exclusively with pvp, trusts and fates because I really wanted to do the role capstone quest. I didn't want to subject other players to my inexperienced ass.
I've also been tanking leveling roulette for my GF to level her MCH. Last week I joined the queue and she says "did you mean to be on your WHM?"
"Oh, let me back out and-"
SHIINNNGGG
"Well, shit. Okay, I think I'm passable, I've been doing this for a while now. The only dungeon that worries me is the Vault because it's a notorious healer check."
It was the Vault. No lilies. Half of my toolbar unusable. The other two players were watching the cutscene.
But it ended up okay! Two deaths at the final boss, because the other DPS didn't know the chain mechanic, but I kept the tank standing!
Good job, WHM healing isn't nearly as daunting as I was afraid of. Mine's 90 now and I'm ok running roulettes. It's just that I'm better with WAR and they both have insta-queues, so I just keep playing as WAR.
Quick count of plots open in Individual purchase Wards (19-24)
Gridania - 20 S, 7 M, 1 L
Uldah - 22 S, 8 M, 2 L
Limsa - 13 S, 1 M
Kugane - 11 S, 4 M
Foundation - 4 S, 1 M
Hopefully more wards open up for individual purchases soon, cause theres like 2/3rds of Foundation FC Ward plots open, and a ton in older areas opened from transfers.
Dhalphirdon't you open that trapdooryou're a fool if you dareRegistered Userregular
Ultimates are the best raiding experience I've ever had, 100%. I'm entirely unsurprised he feels this way.
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admanbunionize your workplaceSeattle, WARegistered Userregular
edited May 2022
I mean... for 99% of the raiding player-base that's what Mythic Jailer is, it just came out all at once so they had to do it all at once.
I think raiders would probably be happier with 4-7 boss raids that released twice as frequently, but it's more work than less frequent large raids and I'm not sure it pays off for the average player.
edit: I wonder how the WoW player base would react if Sepulcher was released in three separate patches (2-3 months apart, so faster than the FFXIV cadence) with 4/4/3 bosses (ending in Halondrus, Anduin, and Jailer obv).
Dhalphirdon't you open that trapdooryou're a fool if you dareRegistered Userregular
edited May 2022
Mythic Jailer, or WoW mythic endbosses in general, are absolutely no comparison to Ultimates. It's just not as satisfying or difficult an individual challenge.
It's too different to accurately compare, but even napkin math makes it obvious.
Far more of of mythic difficulty is needing to wait for 19 other people to not make a mistake for 1 pull, rather than 7. Individually, the execution is much, much easier.
I think ultimates are basically mythic but instead of being an even harder version of the hard-mode fights they're their own unique very mechanically dense fight
if you want that kind of thing in WoW I think mythic is already supposed to be catering to you
e: having small-raid content again would probably be a nice thing for WoW to have though, the only options for 10-man groups being sub-the-very-hardest difficulty and even in heroic just being kind of an afterthought in tuning is pretty lame, the explicitly designed 10-man versions of raids back in wrath were good
e2: I think they would hesitate to add small-group-raid ONLY superhard content, it would probably fuck with mythic teams? Maybe if you can evenly divide your mythic raid team into 2 to do an ultimate-like thing?
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admanbunionize your workplaceSeattle, WARegistered Userregular
Mythic Jailer, or WoW mythic endbosses in general, are absolutely no comparison to Ultimates. It's just not as satisfying or difficult an individual challenge.
It's too different to accurately compare, but even napkin math makes it obvious.
Far more of of mythic difficulty is needing to wait for 19 other people to not make a mistake for 1 pull, rather than 7. Individually, the execution is much, much easier.
Scripe wasn't asking for WoW to make 10-man Mythic content so I wasn't really talking about that.
Dhalphirdon't you open that trapdooryou're a fool if you dareRegistered Userregular
Yeah I meant more so that it's not surprising that a wow player would like ultimates and want something like that because wow does not have anything like ultimates.
I was considering buying a ticket for a Small lot, but then I figured it'd take time to make something nice out of it, while I wouldn't really care. I think it's silly to get a house just to plant some bulbs in the garden and then have another task to keep busy with from then on out.
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Sure, I agree. That fight is just brutal in PF though, so I think standing out above the other healers for that is a big deal. I'm just hugely, insanely biased because of my recent experiences.
Which is great, because the prize was a Lightning card, which was the last card I needed for my collection!
Steam: pazython
it used to be able to pick between being a regen healer like WHM or a shield healer like SCH but they made it just regen when they added Sage to keep the sub-roles balanced
before THAT the cards actually had wildy different buffs on each of them and your performance greatly depended on which card draws you got, and there was a strong incentive to cycle draws pre-pull in savage raids until you got the Good One which could take a while
uh good points... some of the artifact gear sets look nice
the tarot card theme is cool aesthetically
their 90 ability is currently kind of broken good in certain specific savage mechanics which is why people play it currently
They're a healer/buffer class which I know a lot of people ask for in MMOs
Neat, when do they get buffs that aren't rounding errors?
Define rounding error.
Nearly EVERY buff in the game is between 3-5%. Cards being 6% is actually above average.
Both myself and my cohealer refuse to play ast so it's always been whm+sge for our clears
thought TBH I basically never cast medica 1, I hardly ever cast medica 2 except in lower level content before I have afflatus rapture and assize and asylum. Cure 3 I use situationally though, good for group up mechanics.
Medica 1 is 15, Medica 2 is 20. It's the same range as Assize's 15, at least.
Or delete Lilly skills and have Lilly make cure 2 and medica 1 free and instant
I feel like if I made a bingo card for raiding with my group, me gushing about Macrocosmos would be the free space.
AST is the healer you play when you find the other three slow paced.
from 80 exclusively with pvp, trusts and fates because I really wanted to do the role capstone quest. I didn't want to subject other players to my inexperienced ass.
I've also been tanking leveling roulette for my GF to level her MCH. Last week I joined the queue and she says "did you mean to be on your WHM?"
"Oh, let me back out and-"
SHIINNNGGG
"Well, shit. Okay, I think I'm passable, I've been doing this for a while now. The only dungeon that worries me is the Vault because it's a notorious healer check."
It was the Vault. No lilies. Half of my toolbar unusable. The other two players were watching the cutscene.
But it ended up okay! Two deaths at the final boss, because the other DPS didn't know the chain mechanic, but I kept the tank standing!
Quick count of plots open in Individual purchase Wards (19-24)
Gridania - 20 S, 7 M, 1 L
Uldah - 22 S, 8 M, 2 L
Limsa - 13 S, 1 M
Kugane - 11 S, 4 M
Foundation - 4 S, 1 M
Hopefully more wards open up for individual purchases soon, cause theres like 2/3rds of Foundation FC Ward plots open, and a ton in older areas opened from transfers.
PSN: TheBrayster_92
Seems Scripe is fond of the format of the new ult
I think raiders would probably be happier with 4-7 boss raids that released twice as frequently, but it's more work than less frequent large raids and I'm not sure it pays off for the average player.
edit: I wonder how the WoW player base would react if Sepulcher was released in three separate patches (2-3 months apart, so faster than the FFXIV cadence) with 4/4/3 bosses (ending in Halondrus, Anduin, and Jailer obv).
It's too different to accurately compare, but even napkin math makes it obvious.
Far more of of mythic difficulty is needing to wait for 19 other people to not make a mistake for 1 pull, rather than 7. Individually, the execution is much, much easier.
if you want that kind of thing in WoW I think mythic is already supposed to be catering to you
e: having small-raid content again would probably be a nice thing for WoW to have though, the only options for 10-man groups being sub-the-very-hardest difficulty and even in heroic just being kind of an afterthought in tuning is pretty lame, the explicitly designed 10-man versions of raids back in wrath were good
e2: I think they would hesitate to add small-group-raid ONLY superhard content, it would probably fuck with mythic teams? Maybe if you can evenly divide your mythic raid team into 2 to do an ultimate-like thing?
Scripe wasn't asking for WoW to make 10-man Mythic content so I wasn't really talking about that.