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[D&D 5E] Strike Force Claymore — Gladiatorial Wombat

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    Endless_SerpentsEndless_Serpents Registered User regular
    Cyr

    Your sword disappears through the wall without resistance.

    Make an Arcana check.

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    Centipede DamascusCentipede Damascus Registered User regular
    Cyr frowns as he tries to recall a class he took some years ago he didn't really pay attention to.
    Geth roll 1d20 for Arcana

    Arcana:
    1d20 19 [1d20=19]

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    AustinP0027AustinP0027 Registered User regular
    Sug pauses at the tunnel heading East for a moment, then follows Ryder west. If the 3rd went that way, better to find them and pull them out than to wander the opposite direction.

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    Endless_SerpentsEndless_Serpents Registered User regular
    Cyr

    Gotta be at least a Major Image. That has a duration of 10 minutes if the caster is really concentrating, but this could be a permanent fixture. If so, that’d need ritual magic, and rituals tend to need numbers to work. So you’re looking at two illusionists minimum for that kinda mojo.

    They’d have to be specialists in the school too, because if you want to block off a tunnel with magic and you could move earth, you would. So they’re not heavy hitters.

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    ReynoldsReynolds Gone Fishin'Registered User regular
    Lyn seemed slightly annoyed by Ryder's comments about the Light. She wasn't exactly sure why she could do this in the first place, but elves were supposed to be good at magic. And he could already see in the dark. Shaking her head, she followed the others west. Her and the turtle actually needed the Light, at least.

    "So, why are we all staring at a wall?"

    uyvfOQy.png
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    ZomroZomro Registered User regular
    Geth roll 1d20+4 for Perception

    "Illusory wall, looks like. Someone trying to hide something, or someone?" Ryder peeks his head through the wall to see if the footprints keep going passed the wall.

    Perception:
    1d20+4 23 [1d20=19]

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    AustinP0027AustinP0027 Registered User regular
    Sug looks at the wall. "Fake wall?"

    He walks up and steps through it. "Fake walls can't stop me."

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    Endless_SerpentsEndless_Serpents Registered User regular
    Ryder

    You hear the distant chatter of two voices.

    “…this is way too far. Making monsters is one thing, but that thing?”

    “Don’t go soft on me man. It’s too late. Way too late. This matters, this is for our people.”

    “Can we just talk about this? The implications are—”

    “Wait. You hear that? Someone’s coming!”



    Sug

    This is where the subway’s construction really ended.

    A dozen yards away carved stone meets jagged, damp rock. There’s a turn to your right that heads up a staircase. A couple of tools are still laid out on the steps. To you left, you see a round hole just about big enough for you to fit down, with plenty of effort.

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    Endless_SerpentsEndless_Serpents Registered User regular
    rlbja0b3fjfb.png

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    ZomroZomro Registered User regular
    Ryder hears the voices coming from deeper into the tunnel. He whispers as quietly as he can to the rest of the team, "Got two unknowns down the tunnel. They know we're here, should we rush them?"

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    AustinP0027AustinP0027 Registered User regular
    Sug only nods at Ryder, moving over to the staircase to try and put a wall between the majority of himself and the sounds. He pulls his scimitar out, holding it down to his side, ready to engage whoever comes down from that hallway.

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    Centipede DamascusCentipede Damascus Registered User regular
    Cyr whispers back "If they know we are here, I think rushing them would be the thing to do, yes."

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    Endless_SerpentsEndless_Serpents Registered User regular
    The 69ers

    As you rush towards the voices, you find no one. Just the rugged earth where construction on the subway was halted.

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    AustinP0027AustinP0027 Registered User regular
    edited May 2022
    "Strange..." Sug says lightly. Looking around, there are stairs and a hole. He walks over towards the hole and peers down it, trying to figure out if sound might be coming from down there.

    Edit: Yep! It's a hole!

    Geth, roll 1d20+5 for Perception

    Perception:
    1d20+5 9 [1d20=4]

    AustinP0027 on
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    Endless_SerpentsEndless_Serpents Registered User regular
    Sug

    You’re pretty sure it’s not coming from down there. You note this hole looks dug by claws, not magic or machinery.

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    Centipede DamascusCentipede Damascus Registered User regular
    Cyr sighs. "I hate ventriloquists." He pokes the end of the tunnel with his sword again, just to make sure.

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    ZomroZomro Registered User regular
    edited May 2022
    Ryder checks for any tracks in the area, either a continuation of the previous tracks or new ones that might have belonged to the voices he heard.

    Geth roll 1d20+4 for Perception

    Perception:
    1d20+4 17 [1d20=13]

    Zomro on
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    AustinP0027AustinP0027 Registered User regular
    "I'll bet this is either where a beast was, or where one is coming from right now." Sug says pointing to the hole. Moving back away from it, he points up to the stairs. "Maybe up?"

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    Endless_SerpentsEndless_Serpents Registered User regular
    edited May 2022
    The 69ers

    Time stands still.

    Ryder! You see a slight shift in the dust on the ground before the rugged rock.

    Cyr! As you poke the end of the tunnel, you realise there is a second illusionary wall.

    Sug! You are barged by an unseen force! Make an Acrobatics check to stay balanced in front of the hole! 10 DC.

    Lyn! You hear a light and quick tapping noise hit the steps!

    Endless_Serpents on
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    AustinP0027AustinP0027 Registered User regular
    Geth, roll 1d20+2 for Acrobatics

    Acrobatics:
    1d20+2 8 [1d20=6]

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    Endless_SerpentsEndless_Serpents Registered User regular
    edited May 2022
    Sug

    You careen down the hole!

    You suffer 5 damage

    uvtuyy2hhnxf.jpeg

    Hard rock. Little light. Just enough to see in front of you. An underground cave.

    Geth roll 3d6 for Fall Damage

    Fall Damage:
    3d6 5 [3d6=2, 1, 2]

    Endless_Serpents on
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    Centipede DamascusCentipede Damascus Registered User regular
    Cyr hears Sug fall and wheels around to see what happened, his sword at the ready.

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    ZomroZomro Registered User regular
    "Sug, buddy, you okay?" Ryder turns and sees that Sug is now gone.

    "There are tracks into this second wall. Gonna check it out." arrow notched, Ryder passes through the the second illusory wall, ready for whatever comes his way. "This is Strike Team Claymore, whoever is here lay down your weapons and surrender."

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    ReynoldsReynolds Gone Fishin'Registered User regular
    Lyn gets a good view of these movements while trailing behind the others, eyes widening. "Don't think we're alone in here." Moving swiftly towards the steps, she stabbed her spear upwards in that general direction, moving it from side to side to try to check that fairly narrow space as best she could, aiming to bounce her weapon off each side of the stairway.

    uyvfOQy.png
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    Endless_SerpentsEndless_Serpents Registered User regular
    edited May 2022
    Cyr

    You strike a cool battle pose, but see no one.



    Ryder

    You run through the wall to find yourself in what must be a tomb. Or you know, some kind of dungeon. Definitely got zombie and giant spider vibes.

    90tf2204ujs9.jpeg

    It is well lit by tiny floating orbs that fade off at the top like smoke. That’s dark elf ambience for you.

    Running footsteps peel off around a corner. Will you pursue?



    Lyn

    You catch something! You hear the telltale crack of a forehead on stairs.

    “Shit!”

    Just Lyn! Roll initiative!

    tkl66caifdyz.jpeg


    Geth roll 1d20 for Nobody

    Nobody:
    1d20 10 [1d20=10]

    Endless_Serpents on
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    ReynoldsReynolds Gone Fishin'Registered User regular
    "Gotcha!"

    Geth, roll 1d20+3 for Initiative

    Initiative:
    1d20+3 12 [1d20=9]

    uyvfOQy.png
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    Endless_SerpentsEndless_Serpents Registered User regular
    Lyn

    You hear some dark elf expletive.

    Like a paint brush being run over them, a young man is brought into visibility. Your spear is stuck through their custom made fake spider-leather hunting garb. Your move Lyn. Question time?

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    ReynoldsReynolds Gone Fishin'Registered User regular
    "How many more of you are down here? You might wanna tell your friends to show themselves." Lyn adjusted her grip to tilt the glowing spear point closer to the elf's body.

    uyvfOQy.png
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    AustinP0027AustinP0027 Registered User regular
    Sug sighs at himself. "Sure, throw the turtle in the hole. Don't push the elf or anything. Friggin'..."

    He looks around, noting the darkness and the rock. Raising his hand, he conjure some flame to give him a better view.

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    ZomroZomro Registered User regular
    "Oh come on! You could've just surrendered!" Ryder chases the sound of the steps into the dungeon. Though he tries to keep an eye out for any old traps or pitfalls, he's moving fast and doesn't have a lot of time to make out details.

    Geth roll 2d20l1+4 for Perception

    It feels right to give myself disadvantage if I'm booking it.

    Perception:
    2d20l1+4 6 [2d20l1=[2], 8]

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    Endless_SerpentsEndless_Serpents Registered User regular
    Lyn

    “Hey man!”, they stammer, “We’ve just been hired for a job! I didn’t even wanna take it! It’s just us two… err… Jakol?”

    Looking around for their pal, they continue, “We just got them a diamond.”

    After some poking you learn:
    - This person is Pheox. Their partner is Jakol. They’re thieves.
    - They have the diamond on them.
    - The diamond is for magic. Transmutation magic. That’s all they know, or at least, they’re intimidated enough by their employers to say no more…
    - There are four creepy dudes and an even creepier lady somewhere around here…



    Sug

    Way up ahead is a hewn door set into the rock. Everywhere is precarious around here. Lots of drops and pools of still water lit from within by tiny bioluminescent critters.



    Ryder

    You’ve lost them. You hear a click…

    Make a Dexterity saving throw!

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    AustinP0027AustinP0027 Registered User regular
    Sug advances ahead slowly. He isn't really sure if he even wants to open a door that is set into rock, but he also knows that standing in the middle of the cavern underneath a hole doesn't make much sense either. They haven't tried to lower a rope or tell him via earpiece to wait around, so the rest of his group must be in the middle of something. He might as well do something also.

    I guess just using my turn to move ahead cautiously, looking out for things that would make me fall/trip. Want a roll for that?

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    ZomroZomro Registered User regular
    edited May 2022
    Geth roll 1d20+3 for Dex Save

    Geth, you're killing me.

    Dex Save:
    1d20+3 9 [1d20=6]

    Zomro on
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    Endless_SerpentsEndless_Serpents Registered User regular
    edited May 2022
    Sug

    As you traverse the cave, you see signs of life. Claw marks on stone, dung, shed skin. Skin like the critters you fought in the street. You manage to avoid a few pitfalls and soon enough you’re in front of the door. Looks like good, old fashioned dwarf work. It’s all the runes, you can tell because there’s just so many runes. No lock. Just looks heavy.

    What do you do?



    Ryder

    A rock falls on your head! Had you time or inclination to look you would see it is engraved with pictures of dwarves building this very rock trap. You suffer 10 damage.

    You black out momentarily, but come to your senses quickly. You reach for your bow… and you don’t have it.

    Geth roll 2d12 for Rock Trap

    Rock Trap:
    2d12 10 [2d12=6, 4]

    Endless_Serpents on
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    ReynoldsReynolds Gone Fishin'Registered User regular
    Lyn extends one hand in the universal gesture for 'gimme that' in hopes the diamond will be passed to her. "How much longer on backup?" She glances at Cyr for a moment, hoping he overheard all of that information so she doesn't have to repeat it.

    uyvfOQy.png
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    AustinP0027AustinP0027 Registered User regular
    Sug frowns. Claw marks are never a good sign. The question was, we're the owners of the claw on the other side of the door, or on this side.

    Still, the door looks heavy and he isn't a fan of all the rune markings so he inspects it first.


    Checking out them runes.

    Geth, roll 1d20+3 for Arcana

    Arcana:
    1d20+3 9 [1d20=6]

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    Endless_SerpentsEndless_Serpents Registered User regular
    Lyn

    Someone young sounding crackles in your ear, “Five minutes. Tops! You guys need to regroup! You can’t handle this!”

    You take the diamond.



    Sug

    This door predates the city. Not that surprising, but pretty cool. Back in the day little gangs of prospector dwarves would ride out to Gods knows where and dig around, maybe spend a few seasons making a two-bit fort before getting eaten by wildlife or heading home. It was a whole period of their history.

    You’re sure it’s not a trap. It’s a push door. It probably is intended to be magically, but it might have faded away by now.

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    Centipede DamascusCentipede Damascus Registered User regular
    Cyr sees Lyn take the diamond and nods at her, confirming he's on the same page. He turns and looks to see Ryder gone.

    "Ryder, where'd you get off to?" He says into his earpiece. "We need to regroup!"

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    AustinP0027AustinP0027 Registered User regular
    Sug doesn't want to stay here but also doesn't want to walk into worse. In the end, inaction seems the worse option.

    Pushing at the door, he tries to open it.

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    Endless_SerpentsEndless_Serpents Registered User regular
    edited May 2022
    Sug

    You manage it in the end. With a deep breath, you mop your brow and step in.

    Beyond the door is a chamber of finely crafted stone furnishings that are now covered in books, piles of papers, vials and various gizmos. There’s droplets of slime on the floor. A spilt barrel of acid eats away at a corner of chamber. There is… a golem… or something… held aloft at the far end of the room.

    kcaunlfvelw2.jpeg


    There’s a closed door on your right, pretty much the same design as the one you’ve just opened.

    Directly to your left is a dark elven man with a crossbow pointed at your head.

    Roll for Initiative!

    Geth roll 1d20+2 for Early Final Battle

    Early Final Battle:
    1d20+2 6 [1d20=4]

    Endless_Serpents on
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