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[D&D 5E] Strike Force Claymore — Gladiatorial Wombat

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  • Endless_SerpentsEndless_Serpents Registered User regular
    Update with their turns when I can gang.

  • Endless_SerpentsEndless_Serpents Registered User regular
    No tablet today so we’ll have to use the power of ~*imagination*~!



    Number One

    With a howl the muscles of the beastly warrior balloon until they become like some kind of marsupial headed gorilla! The spear in their hand as a toothpick as they charge towards Maggie!

    Geth roll 1d20+5 for Berserker Stab
    Geth roll 1d12+3 for Crazy Damage



    Number Two

    Caught between Ryder and Sug, they disengage and beat their fist to their chest. They compose themselves.

    Geth roll 1d10+3 for Hit Points



    Number Four

    Loosing all sense of style, they try to bite Lyn’s head off and follow it up a slap from the blunt end of their halberd.

    Geth roll 1d20+5 for Bite
    Geth roll 1d20+5 for Blunt End
    Geth roll 1d8 for Bite Damage
    Geth roll 1d6+3 for Blunt End Damage



    Number Five

    Looking to take down Lyn to thin your numbers, the last one attempts a death roll!

    Geth roll 1d20+2 for Death Roll

    Make a contested grappling check, or face not just being grappled, but taking 3 damage!

    Berserker Stab:
    1d20+5 17 [1d20=12]
    Crazy Damage:
    1d12+3 11 [1d12=8]
    Hit Points:
    1d10+3 9 [1d10=6]
    Bite:
    1d20+5 18 [1d20=13]
    Blunt End:
    1d20+5 11 [1d20=6]
    Bite Damage:
    1d8 6 [1d8=6]
    Blunt End Damage:
    1d6+3 6 [1d6=3]
    Death Roll:
    1d20+2 20 [1d20=18]

  • ZomroZomro Registered User regular
    Ryder calls out to the beastfolk that just bit at Lyn, "Looks like somebody needs to go back to momma's pouch!" Ryder cringes a little bit at that, feeling bad for making such an insensitive comment. Gotta make sure to apologize later. Ryder gets ready in case the beastfolk takes the bait to engage him.

    Trying to enrage number 4 to attack me, will ready an action to pull, like, a bull fighter maneuver and flip over it when it comes to attack and try and make it fall off the pillar. Dream scenario is that with the momentum they fall straight into the scorpion pit, but I'll take having them fall off.

    Geth roll 1d20+3 for Taunting (Persuasion)

    If it takes the bait, I'll probably use my inspiration on the acrobatics roll.

    Taunting (Persuasion):
    1d20+3 21 [1d20=18]

  • Endless_SerpentsEndless_Serpents Registered User regular

    Sorry I’ve been in a rush! You barely missed your swing!

  • ironsizideironsizide You must whip it Registered User regular
    Maggie's eyes go wide as Number One goes into a rage. As they charge, she casts a shield to ward off the blow. "No need to get angry." She gives One another round of magic missiles for his trouble, this time with an extra missile.

    As a reaction, Maggie casts Shield, raising her AC to 21. She casts heightened Magic Missle at 2nd level.

    Geth, roll 4d4+4 for MM Damage

    MM Damage:
    4d4+4 15 [4d4=2, 4, 3, 2]

    |_
    Oo\ Ironsizide
    camo_sig2.png
  • ReynoldsReynolds Gone Fishin'Registered User regular
    edited June 2022
    Lyn winces at the bite, just distracted enough by the attacks for the other beastman to get a firm grip on her.

    14/23 HP

    Geth, roll 1d20+5 for Contested Grapple (Acrobatics)

    Contested Grapple (Acrobatics):
    1d20+5 8 [1d20=3]

    Reynolds on
    uyvfOQy.png
  • Endless_SerpentsEndless_Serpents Registered User regular
    Ryder

    Oh you got their attention alright!



    Maggie

    You foe appears unharmed—must be the adrenaline* from raging! When it wears off they’ll feel the sting.



    Lyn

    Their jaw locks tight on your shoulder! In a moment they’ll enter a roll that will carry you away!

    *tiny anger demons.

  • Centipede DamascusCentipede Damascus Registered User regular
    edited June 2022
    "Lyn, no!" Cyr shouts and goes for another attack against the beastman that has her grappled.

    Geth roll 1d20+5 for Longsword Attack
    Geth roll 1d8+5 for Longsword Damage

    Edit: Damn these dice rolls!

    Longsword Attack:
    1d20+5 10 [1d20=5]
    Longsword Damage:
    1d8+5 9 [1d8=4]

    Centipede Damascus on
  • Endless_SerpentsEndless_Serpents Registered User regular
    "Lyn, no!" Cyr shouts and goes for another attack against the beastman that has her grappled.

    Geth roll 1d20+5 for Longsword Attack
    Geth roll 1d8+5 for Longsword Damage

    Edit: Damn these dice rolls!

    Do you feel… inspired?

  • AustinP0027AustinP0027 Registered User regular
    Sug rubs his knee where the board struck him. "Ah, still don't have the hang of that thing. Ah well, back to the usual I guess."

    He flings out a star arrow at the warrior who had just back away, then raises his hands to form a second glittering bolt, which he shoots at the warrior as well.


    Star arrow, then Guiding Bolt. If Bolt hits, next attack against #2 has advantage.

    Geth, roll 1d20+6 for Star Arrow
    Geth, roll 1d8+4 for Dmg

    Geth, roll 1d20+6 for Guiding Bolt
    Geth, roll 4d6 for Dmg

    Star Arrow:
    1d20+6 12 [1d20=6]
    Dmg:
    1d8+4 9 [1d8=5]
    Guiding Bolt:
    1d20+6 18 [1d20=12]
    Dmg:
    4d6 14 [4d6=5, 3, 5, 1]

  • Centipede DamascusCentipede Damascus Registered User regular
    "Lyn, no!" Cyr shouts and goes for another attack against the beastman that has her grappled.

    Geth roll 1d20+5 for Longsword Attack
    Geth roll 1d8+5 for Longsword Damage

    Edit: Damn these dice rolls!

    Do you feel… inspired?

    I kind of want to hold onto that for just a bit longer, seems premature to blow an inspiration so quickly

  • Endless_SerpentsEndless_Serpents Registered User regular
    Cyr

    Your feint puts your foes on guard!



    Sug

    They dodge the arrow, but not the bolt that follows! They’re almost down for the count!

  • Endless_SerpentsEndless_Serpents Registered User regular
    edited June 2022
    With a sudden click and a puff of sand, two more jump pads are unlocked!

    o9nqlv5b2mf5.jpeg




    Number One

    Slavering, veins visibly pumping, the beast thrashes with their spear at Maggie! They use up every once of their energy to attack over and over again!

    Maggie! You suffer 4 damage.

    Geth roll 1d20+5 for Berserker Stab
    Geth roll 1d12+3 for Crazy Damage
    Geth roll 1d20+5 for Berserker Stab
    Geth roll 1d12+3 for Crazy Damage



    Number Two

    Bloodied, the beastfolk throws their weapon down.

    “How’s about me and you finish our fight the old fashioned way?”

    They put up their dukes! They ready an unarmed strike, with the trigger being you making an unarmed strike against them.

    The adoration of the crowd and respect of their tribe if you take them on unarmed!



    Number Four

    Lost to the frenzy, they try to get another bite in on Lyn as she’s hurled from the pillar by the beastfolk grappling her!

    Then they turn to Ryder and screams bloody murder! Ryder! Make a Wisdom saving throw! DC 14. Fail and Four is the only target you can attack on your next turn.

    Next, they bat Ryder’s weapon right out of his hands… Unless you can do a Dex save higher than 26.

    Despite this amazing display, you sense they’ve given there all in this moment. They’re panting like Hell.

    Geth roll 1d20+5 for Bite
    Geth roll 1d20+5 for Blunt End
    Geth roll 1d20+1d8 for Disarming Strike

    Forgot to do the damage rolls here, but they missed anyway.



    Number Five

    With Lyn held tight, Five leaps from the pillar and onto a jump pad!

    Lyn! You’re bounced all over the arena, the world briefly turning upside down as your stomach churns! You land hard to the north-west.

    Geth roll 1d10 for Bounce

    Berserker Stab:
    1d20+5 8 [1d20=3]
    Crazy Damage:
    1d12+3 11 [1d12=8]
    Berserker Stab:
    1d20+5 21 [1d20=16]
    Crazy Damage:
    1d12+3 4 [1d12=1]
    Bite:
    1d20+5 12 [1d20=7]
    Blunt End:
    1d20+5 11 [1d20=6]
    Disarming Strike:
    1d20+1d8 26 [1d20=18] [1d8=8]
    Bounce:
    1d10 9 [1d10=9]

    Endless_Serpents on
  • Endless_SerpentsEndless_Serpents Registered User regular
    bvxeu7g2e4jk.jpeg

  • ReynoldsReynolds Gone Fishin'Registered User regular
    As a reaction, I'd like to have Lyn cast Feather Fall to avoid taking damage from bouncing around. If it's cast on just herself and not the beastman, maybe she can drift away?

    uyvfOQy.png
  • Endless_SerpentsEndless_Serpents Registered User regular
    Reynolds wrote: »
    As a reaction, I'd like to have Lyn cast Feather Fall to avoid taking damage from bouncing around. If it's cast on just herself and not the beastman, maybe she can drift away?

    Let’s rewind time!

    As the pair hit the pad and launch into the air, Lyn utilise the ancient art of becoming as light as air. Her foe grips onto her as they slowly spin and then fall lightly to the ground.

    bxsz4omkn05l.jpeg

    Now you are grappling them.

  • ZomroZomro Registered User regular
    edited June 2022
    I'd like to trigger my readied action to flip over the beastfolk. Perhaps getting a bonus to shoving them off the pillar on my actual turn. I can't beat a 26 with my Dex save, but I'll try for a nat 20 in case that does something.

    Geth roll 1d20+6 for Acrobatics
    Geth roll 1d20+4 for Dex Save

    Ryder goes to flip over the beastfolk as they grab hold of his bow. "That's... a strong grip!" Ryder says as he's forced to let go of his weapon. He finishes his acrobatic stunt on the side of the beastfolk, who now faces the ledge of the pillar.

    I'll see how that reaction plays out before taking my turn

    Acrobatics:
    1d20+6 19 [1d20=13]
    Dex Save:
    1d20+4 13 [1d20=9]

    Zomro on
  • Endless_SerpentsEndless_Serpents Registered User regular
    Zomro wrote: »
    I'd like to trigger my readied action to flip over the beastfolk. Perhaps getting a bonus to shoving them off the pillar on my actual turn. I can't beat a 26 with my Dex save, but I'll try for a nat 20 in case that does something.

    Geth roll 1d20+6 for Acrobatics
    Geth roll 1d20+4 for Dex Save

    Ryder goes to flip over the beastfolk as they grab hold of his bow. "That's... a strong grip!" Ryder says as he's forced to let go of his weapon. He finishes his acrobatic stunt on the side of the beastfolk, who now faces the ledge of the pillar.

    I'll see how that reaction plays out before taking my turn

    You flip over the beastfolk as you both share a grip on your weapon. You release it as the bow lines up with their nose, pinging it back into their face! With a yowl they fall prone at Cyr’s feet!

    Cyr! Ryder! That is advantage against them!

  • ReynoldsReynolds Gone Fishin'Registered User regular
    Lyn lands on top of the beastman with a grunt. "My turn." She rolled across the battlefield, dragging her opponent with her before getting in one good kick to the gut. Which just happened to propel them into the nearby pit of scorpions.

    Moving towards the pit, moving grappled enemy over the pit, and ending the grapple. Also there's an unarmed attack in there.

    Geth, roll 1d20+5 for Kick
    Geth, roll 1d4+3 for Damage

    Kick:
    1d20+5 15 [1d20=10]
    Damage:
    1d4+3 4 [1d4=1]

    uyvfOQy.png
  • Endless_SerpentsEndless_Serpents Registered User regular
    Lyn

    If the kick wasn’t enough to knock them out, a dozen stings per second aught to do it!

    The crowd gives a collective “oof.”

  • ZomroZomro Registered User regular
    "Hey, sorry about the 'momma's pouch' thing, that was super uncool. You all seem really great but," Ryder pulls out his short sword, "we're here to win this. So..." Ryder drives the short sword down into the prone beastfolk.

    Attacking number 4 with short sword.

    Geth roll 2d20k1+6 for Short Sword Attack
    Geth roll 1d6+4 for Damage

    Short Sword Attack:
    2d20k1+6 23 [2d20k1=[17], 13]
    Damage:
    1d6+4 5 [1d6=1]

  • AustinP0027AustinP0027 Registered User regular
    Sug shrugs. "Uh, yeah, I guess dude."

    He goes to take a step forward but pauses, "Oh real quick though." He raises a finger and sends a star arrow flying at the warrior attacking Maggie.

    He drops his scimitar, and swipes at the warrior in front of him with his claws.


    Probably a huge mistake with my measly +1 but why not.

    Geth, roll 1d20+6 for Star Arrow at One
    Geth, roll 1d8+4 for Dmg

    Geth, roll 2d20k1+1 for Claw attack at Two
    Geth, roll 1d4-1 for Dmg

    Star Arrow at One:
    1d20+6 19 [1d20=13]
    Dmg:
    1d8+4 9 [1d8=5]
    Claw attack at Two:
    2d20k1+1 10 [2d20k1=[9], 7]
    Dmg:
    1d4-1 2 [1d4=3]

  • AustinP0027AustinP0027 Registered User regular

    Because it's fun, let's try inspiration

    Geth, roll 1d20+1 for Claw

    Claw:
    1d20+1 6 [1d20=5]

  • ironsizideironsizide You must whip it Registered User regular
    Maggie thanks Sug for the assist, misty steps her way up to the pillar, and pounds One again with magic missiles.

    Misty Step as a bonus action will get me onto the SW corner of the pillar. The regular MM to One.

    Get, roll 3d4+3 for MM Damage

    |_
    Oo\ Ironsizide
    camo_sig2.png
  • ironsizideironsizide You must whip it Registered User regular
    Sigh. Can't spell today.

    Geth, roll 3d4+3 for MM Damage

    MM Damage:
    3d4+3 13 [3d4=4, 2, 4]

    |_
    Oo\ Ironsizide
    camo_sig2.png
  • Endless_SerpentsEndless_Serpents Registered User regular
    edited June 2022
    Victory!

    “Cease!”, the chieftain calls.

    One of your opponent’s stays standing, paw an inch from Sug’s face. They dutifully relent.

    They’re cheery in defeat, “Good sport giving a go at boxing. Look around, everyone saw that.”

    Sug is now a fan favourite! The crowd boosts your AC by 1 for the first round of the next match.

    Cyr is now an underdog! You have an extra action you can take once during the next match!

    Lyn is now the heel! Everyone boos you! You can attempt to frighten one target as a bonus action once during the next match. The target must succeed on a Wisdom saving throw or move away from you on their next turn!

    A dozen medics are swift to leap into the arena and pick up the other team. One druid plays a flute that disperses the scorpions.

    You hear are few boos, but mostly you’re deafened by the roars of “Claymore!”, the sound of horns and drums and gouts of flame breathed by fire spitters that ride in on frightful giant tarantulas. That’s the entertainment between matches it would appear.

    https://www.youtube.com/watch?v=DzkklgSJf8o&list=RDQMpZmWyeqk-MI&index=11



    Time for a short rest.

    Sug! Ask your new pal one question and receive an honest answer.

    Feel free to snoop around… perhaps look over the other teams you know of?

    Endless_Serpents on
  • ReynoldsReynolds Gone Fishin'Registered User regular
    "Why are they booing me? I'm right!" Lyn doesn't understand this whole sports entertainment thing.

    uyvfOQy.png
  • AustinP0027AustinP0027 Registered User regular
    "Rad." Sug replies as he spins around looking at the crowd. "Good fight, dude. Pretty sure you had a good shot at me there."

    "Say," he continues, "Any of the other teams you find something nasty out about? Any secrets you might share to help me make a good showing?"

  • Centipede DamascusCentipede Damascus Registered User regular
    Cyr sits down hard, head between his knees. Useless! He felt absolutely useless in that fight! He makes a promise to himself that he's going to hit hard and fast next time.

  • Endless_SerpentsEndless_Serpents Registered User regular
    Sug

    “Eh, well I’ll tell you what. If them deep dwarves win not only will they run our food industry, they’ll be in charge of emergency call outs like what you guys are now. Makes you think, right?”

    They tap their chin.

    “One of the warlock guys owns me a fiver.”

  • AustinP0027AustinP0027 Registered User regular
    "Strange request from the dwarves for sure." Sug replies, mentally noting that he should probably tell the rest of the team about this.

    "A Fiver? I bet we see those warlocks next. Which guy is it? I'll make sure to remind him."

  • ZomroZomro Registered User regular
    Since this is a tournament, there must have been, or there will be, matches the other teams are in. Ryder would try to watch another match to get inkling of what the other teams can do or, if no match is on, ask around the spectators for what they saw.

  • ironsizideironsizide You must whip it Registered User regular
    "Hey team, I kinda went all out in that fight. I'm going to be less potent moving forward if we only get short breaks between rounds. Looks like it's going to be mostly chill touches and fire bolts for me. I'll be relying on you all until we get a night's rest. Hopefully the other teams will have the same problems with their spell casters."

    |_
    Oo\ Ironsizide
    camo_sig2.png
  • Endless_SerpentsEndless_Serpents Registered User regular
    Zomro wrote: »
    Since this is a tournament, there must have been, or there will be, matches the other teams are in. Ryder would try to watch another match to get inkling of what the other teams can do or, if no match is on, ask around the spectators for what they saw.

    Funny you should say because ‘in a minute’ a match between the warlocks and the deep dwarves is going to start and you guys can watch. I’ve got some rules cooked up where you can influence the results. It’ll just be a quick two rounds.

  • Endless_SerpentsEndless_Serpents Registered User regular
    Proper update in a buncha hours!

  • AustinP0027AustinP0027 Registered User regular
    "It's cool Maggie." Sug replies back "I think everyone else probably has the same challenge. I held back on the spell side a little because you were all doing so well, so we can be a little more careful on what we fling out."

    "If I remember right, though, I think maybe Warlocks have it a bit easier? I feel like that's a thing I've heard, Warlocks are able to regen some spell power easier with shorter rests. Let's maybe hope they lose this next match."

  • ZomroZomro Registered User regular
    edited June 2022
    Ryder goes to watch the next match, finding a seat further back 1) because his eyesight is great and 2) he can get a big picture view of how the teams operate.

    Ryder has gotten an assortment of some local snacks, a bag of fried leafy greens, crunchy and dusted with spices and various candied fruits. If any of the other team members watches with him, Ryder freely offers to share his acquired snackage.

    Zomro on
  • AustinP0027AustinP0027 Registered User regular
    "Oh shoot. I already almost forgot." Sug pulls the group together and lowers his voice. "The kanga-dude I was facing off against told me that if the Deep Dwarves win this, they'll run this place's food industry plus they'll take over being the emergency service like Claymore is doing right now. Maggie, that seems like something you might want to report back to base."

    "And then...maybe we do want those Warlocks to win."

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