"Sorry, Maggie, I was gathering intel on this bubble thing. It's pretty cool and it all worked out, though." Ryder thinks for a moment. Does it do that every time? He doesn't have a clear shot on the pink warlock through the bubble, but Ryder remembers Dario showing him what Little Anne could do. Ryder runs around the pit he's next to, lining up the red warlock with the bubble. In a flash, he draws Little Anne and fires a shot, spins Little Anne in his hand before holstering it.
I have a feeling the bubble is, like, a chaos magic thing so might have a random effect
Will move around to the square SE of the bubble (so on the other side of the pit I'm next to), that lines up the bubble with red guy. Little Anne draws for free, attack action to attack Red and then stow it with an item interaction so I can keep using my bow. If it misses, Ricochet will go after pink for half damage. It's a win-win, if I hit I get proficiency with firearms, and if I miss I hit pink and help with the focus fire!
Geth roll 1d20+6 for Shootin'
Geth roll 1d8+4 for Damage
Darren is concentrating on the spell to keep it up for the 1m duration
Shouldn't Darren have to make a DEX save themselves to avoid taking damage themselves for being in the AoE at the end of their turn? If I read the spell right, isn't the damage at the END of the turn necrotic? And Darren's DEX save would be disadvantaged due to being Restrained? At the very least they're blind?: "No light, magical or otherwise, can illuminate the area, and creatures fully within the area are blinded."
Darren is concentrating on the spell to keep it up for the 1m duration
Shouldn't Darren have to make a DEX save themselves to avoid taking damage themselves for being in the AoE at the end of their turn? If I read the spell right, isn't the damage at the END of the turn necrotic? And Darren's DEX save would be disadvantaged due to being Restrained? At the very least they're blind?: "No light, magical or otherwise, can illuminate the area, and creatures fully within the area are blinded."
I should have worded it to not have him in his own spell’s radius, but that’s what I said!
Spell:
The void creates a warp in the fabric of space, and the area is difficult terrain. Any creature that starts its turn in the area takes 2d6 cold damage. Any creature that ends its turn in the area must succeed on a Dexterity saving throw or take 2d6 acid damage as milky, otherwordly tentacles rub against it.
Geth roll 2d6 for Cold Damage
Geth roll 1d20 for Concentration Save
Maggie decides to punish Darren for that spell. "Sorry about this, uh, Darren, right?" She moves right and back from Darren, tying to create some space between her and Sug. Then she tries to land another chill touch on poor Darren.
Attacking with advantage cause they're restrained. Hooray Entagle!
Geth, roll 2d20k1+6 for Chill Touch
Geth, roll 1d8 for Necrotic Damage
“Uh. I had some ice related come-backs written out but I can’t get to my pocket. That’s snownot going to cut it?”, he says.
—
Sug
You provide covering fire, but don’t hit your marks.
Then you do a sick 180 into a pit. Oh. Then a cube reappears, trapping you beneath it!
—
Blue & Red
Picking himself up off the sands, the warlock in red (or are they the blue one really?) shouts over to his pal.
“Give that bubble a go, you seen what it does, right?”
Blue aims for Ryder through the bubble and let’s loose with a eldritch blast! It bursts through with a crackle and pop, striking Ryder in the chest… and not a second later it’s sucked backed in! It’s going to fire again! Don’t stay on that space or you’ll take an automatic hit!
Ryder! You suffer 5 damage!
Geth roll 1d20+3+1d8 for Motivated Eldritch Blast
Geth roll 1d10 for Force Damage
This may come as a surprise, but Lyn is going to move north two squares to touch both C and E so she can Flurry of Blows again! 2/3 ki spent.
And I'm seeing a theme with my rolls this fight...
Geth, roll 1d20+6 for Flute Spear Attack
Geth, roll 1d6+4 for Flute Spear Damage
Geth, roll 1d20+5 for Unarmed Attack 1
Geth, roll 1d4+3 for Unarmed Damage 1
Geth, roll 1d20+5 for Unarmed Attack 2
Geth, roll 1d4+3 for Unarmed Damage 2
“This is impossible! We’re getting are arses kicked!”, Darren yells.
The warlock in blue backpedals from Lyn’s assault.
He grunts, “We’re gonna have to do it.”
“No! We can’t! Barry is down. It’ll be unstable!”, another yells, “Unless… unless we roll with that.”
“That’s what I’m thinking. We only need to keep trucking longer than they can!”
The warlock in red takes a deep breath.
“Archfey Tokusatsu! Your humble servants call upon you in our hour of need! By your power, by our will, we unite! Super forever!”
Suddenly you’re blinded by high speed winds that send the sand of the arena to rise half a mile into the air! Lightning cracks the sky—that silhouette! Was that a giant lion?! There’s more humongus animals! You hear thunder… thunder that sounds remarkably like a lion’s roar!
The crowd is silent for a moment… then they explode into cheers! Standing before you is a colossus avatar of the warlock’s patron! Inside each limb one of the warlock’s channels their eldritch might to grant it mobility!
You notice the colossi’s right arm hangs limp—the black clad warlock can provide it no power…
You’ve all been throw around a little by the sudden wind, but you’re still standing. The cubes, as far as you can tell, have been disabled. The terrain of the arena has changed as the sand shifts.
New Initiative
1. Lyn (who has had their turn)
2. The Colossus (just had their turn)
3. The rest of the party, in whatever order you have time to post in.
—
Colossus Rules
Each area of its body can be targeted individually.
The head. 23 AC. 20 HP.
The chest. 18 AC. 20 HP.
The left arm. 15 AC. 30 HP.
The right arm. 15 AC. 30 HP. Does nothing.
The left leg. 15 AC. 30 HP.
The right leg. 15 AC. 30 HP.
Your job is to bring it down however you think is best!
Your spell misfires through the bubble, three times in a row!
You realise when something is fired through the bubble it either:
- Repeats three times in quick succession.
- Causes a thunderclap on the opposite side that pushes things away.
- Copies and fires off the shot again about 6 seconds later.
This is set to a loop. You’re sure the next thing going through the bubble will push things away.
Sug picks himself up. "Bummer man. Bad form." His flip landed him in a hole and it went dark soon as the cube reformed above him. He was just about to sit down when he heard a powerful crack of lightning and winds surge. "I bet something really cool is happening up there."
The grounds around him shift, through, and little by little, he starts to see light until finally he has to close his eyes from the wind. When he opens them, he finds himself staring at the upward slope from the pit. No more cube above him.
Climbing up the slope, he crests it to see what happened. "Woah! Giant robot! Radical!"
"Where are the warlock dudes....oh." He moves ahead to the edge of the slope, then yells out. "Darren! You still owe a fiver!"
Raising his hands, he first releases a star towards the robot's leg. Then, he spins, pressing his hands together and rubbing them quickly, over and over, like he's starting a fire. Finally, magical energy built up, he releases it at the robot's head.
His attacks done, Sug skates back towards the cover at the back.
Move up to left.
Star arrow at the leg.
Casting Heat Metal on the head. It'll take 2d8 dmg at the start of it's turn, and I can keep doing that as a BA each turn. Also, it had disadvantage on attacks and skills checks it's next turn (for the head).
If the pit is difficult terrain, I won't make it all the way, but with 40ft movement, I should be able to make it back towards the cubes, if not just behind one.
Geth, roll 1d20+6 for Star Arrow Attack (Leg)
Geth, roll 1d8+4 for Dmg
"Well, I guess focus fire isn't as much of a problem now. It is pretty cool looking, though." Ryder runs towards the southern part of the arena, does a slide, lines up the colossus with the bubble, focuses in and quickly looses two shots in rapid succession. The first shot strikes the avatar's right leg, leveraging the chaos bubble's thunder to blast the leg out from under it. The second shot hones in on the head, striking expertly into one of its eyes. Ryder then comes out of the slide and then dives into the rubble on the southwest corner of the arena and takes cover.
Move to line up the shot with the bubble. Fighting Spirit (5 temp HP, advantage on attacks this turn). Attack action on the right leg (hoping that the leg getting blasted back might make the biggun to lose balance. Then Action Surge Attack the head, to try and get the second attack next round (though I imagine it'll move). Then use the rest of my movement to run amongst the rubble on the SW side, to take cover from the inevitable retribution.
Geth roll 3d20k1+8 for Attack on Right Leg
Geth roll 1d8+4 for Damage on Right Leg
Geth roll 3d20k1+8 for Attack on Head
Geth roll 1d8+4 for Damage on Head
The head blasts open from your tag team attacks! The red clad warlock sits in the now open cockpit that was once the head! It begins to glow white hot, but the warlock sweats it out for now!
At that moment, the chest of the colossus snaps open to reveal a cannon! A spell cast as a reaction.
“Time for a Hellish Rebuke!”, the warlock cries.
The air seems drawn in, a great glowing ball of fire growing in the cannon before it is fired straight for Ryder!
Ryder! Make a Dexterity saving throw! On a failed save, you’ll take full damage. Half should you succeed!
Geth roll 3d10 for Fire Damage
—
Colossus
The head. 23 AC. 6 HP.
The chest. 18 AC. 20 HP.
The left arm. 15 AC. 30 HP.
The right arm. 15 AC. 30 HP. Does nothing.
The left leg. 15 AC. 30 HP.
The right leg. 15 AC. 30 HP.
Maggie takes a break from missing every single attack so far to consider this giant metal monstrosity, looking for a weakness or exploitable flaw.
Geth, roll 1d20+6 for Arcana check
You have a burst of inspiration! You have 1 free action this turn, and the movement you’ve yet to use.
With the right arm occupied by the knocked out warlock, it is useless. It lacks the special wards that seal the limbs shut around their pilot, which will allow you to climb into the cockpit and control it yourself! You can clearly see the hatch built into it, closed but unlocked. You need only find a way to reach it. Jump, scale it, wrangle it with a rope and climb up, that’s your call—no roll required!
Actually piloting the arm on you next turn will be an Arcana check to get it to do what you want.
Besides that, you know that taking out each area will remove access to the spell associated with its pilot, along with the obvious stuff, like removal of mobility if you take out both legs, or no melee attacks if you take out the working arm. In particular, the head is coordinating the whole thing; it’s blind without it!
"Hey Sug, you got the head on lockdown with heat metal spell! Keep it up! I'm am going to try pilot the dead arm!" Maggie moves closer the the right arm and casts Mist Step to teleport the hatch,where she ejects the current occupant if necessary and settles in to consider the controls.
If Maggie can teleport into the cockpit instead, she will, for style.
You’re good to go. Nothing gonna bring you down! You’re too cool!
—
The 69ers
Maggie vanishes before your eyes… and the swinging arms flexes, then assumes the classic magical pose of the bull’s horns. Maggie now pilots the arm against the rest of the body!
The colossus takes one step forward and the arena quakes! It lifts its good arm up and points it at Lyn. Rocket fire blasts off from the wrist… and time seems to stand still.
Lyn is sent skidding backwards as the colossal figure emerges, shielding her face with both arms until the wind dissipates. "Were we allowed to bring our own giant? Does Claymore have one of those? There's five of us, we should really have one of those too!" She called out towards the others, but it didn't seem like they'd heard her. She'd have to talk to the quartermaster about requesting their own giant avatar of destruction when they returned to base. Something dragon themed. The paperwork required was probably crazy, but it would definitely be worth it.
Dashing forward to close the distance on the giant figure, Lyn slammed her weapon into the ground the instant she saw that burst of fire near its wrist. Pole vaulting upwards, she aimed to land on the rocketing limb mid-flight and continue her leap towards the main body of the colossus. "I was saving this for the finals, but if it's special technique time..."
Lyn struck her best mid-air pose as the crackling image of an electric blue dragon appeared behind her, spiraling forward around the giant. "Partial Release: Storðargandr!"
Breath of the Dragon: When you take the Attack action on your turn, you can replace one of the attacks with an exhalation of draconic energy in either a 20-foot cone or a 30-foot line that is 5 feet wide (your choice).
Choose a damage type: acid, cold, fire, lightning, or poison.
Each creature in that area must make a Dexterity saving throw against your ki save DC (11). On a failure, creatures take damage of the chosen type equal to two rolls of your Martial Arts die. On a success, creatures take half as much damage.
Spend 3/3 ki for Step of the Wind to double my movement and jump distance. I should be able to blast all of them at once from up top, but aim it away from Maggie as well. I think.
Amazing. Who could have thought the crowd would unite in support of one team mere seconds after being 50/50?
They grow louder and louder as you breath lightning that arcs across each limb, “Dragon Monk! Dragon Monk! Dragon Monk!”
Your technique is flawless. It goes just as planned.
—
The Colossus
The fist of the colossus blasts off into the sand—you see it tethered to the arm by a thick metal coil. You could run up it, getting onto the colossus and once there, potentially evade harm, it you have the skills. DC 15 Acrobatics.
Not a second later it stands, spasming under Lyn’s electrical assault. It is stunned! And here I was going to do three actions. Screw it, that’s gotta be a stun!
The warlock in the exposed head droops in his chair. The head is done for.
The head. 23 AC. 0 HP.
The chest. 18 AC. 14 HP.
The left arm. 15 AC. 24 HP.
The right arm. Controlled by Maggie. Arcana check of 10 to move it.
The left leg. 15 AC. 18 HP.
The right leg. 15 AC. 24 HP.
"Nice shot Lyn!" Sug yells out as he peeks out at the stunned robot.
The head was out of commission, so he lets the Heat Metal spell dissipate. He flips his board to the ground again and pushes back forward. He needed to be closer to get off an attack. As he does, he flings a star off towards the robot's left leg.
As he comes to a stop, he summons another bright bolt and fires that off towards the left leg as well. They needed to pick this thing apart piece by piece so maybe crippling it's movement would be the right next step.
Geth, roll 1d20+6 for Star Arrow
Geth, roll 1d8+4 for Dmg
Geth, roll 1d20+6 for Guiding Bolt
Geth, roll 4d6 for Dmg
Maggie smiles at the accomplishments of the team. For a moment. Then she rubs her hands together and begins to study the arm's controls. For the immediate future she decides to at least get the arm to grab the cannon or whatever it is in the middle of the chest and attempt to rip it off. She yells "Why are you hitting yourself!"
Making the Arcana check now, and figure out the rest of the rolls after that.
Posts
Sorry, I forgot to check up on this thread for a bit
I have a feeling the bubble is, like, a chaos magic thing so might have a random effect
Will move around to the square SE of the bubble (so on the other side of the pit I'm next to), that lines up the bubble with red guy. Little Anne draws for free, attack action to attack Red and then stow it with an item interaction so I can keep using my bow. If it misses, Ricochet will go after pink for half damage. It's a win-win, if I hit I get proficiency with firearms, and if I miss I hit pink and help with the focus fire!
Geth roll 1d20+6 for Shootin'
Geth roll 1d8+4 for Damage
Gotta be acrobatics!
I’ve been busy lately, so I can’t expect more from any of you. It’s summer time! So just… sit back… and unwind? Summer time!
The round fires through the bubble… and you hear thunder! The red warlock is thrown back 10 feet!
Random effect I’m going down a short list on. All bonuses!
You are now a certified gunslinger!
- Map is using 5' squares
- Hunger of Hadar has a 20' radius centered on Sug
- Sug is 10' away
- Darren is concentrating on the spell to keep it up for the 1m duration
Shouldn't Darren have to make a DEX save themselves to avoid taking damage themselves for being in the AoE at the end of their turn? If I read the spell right, isn't the damage at the END of the turn necrotic? And Darren's DEX save would be disadvantaged due to being Restrained? At the very least they're blind?: "No light, magical or otherwise, can illuminate the area, and creatures fully within the area are blinded."Oo\ Ironsizide
I should have worded it to not have him in his own spell’s radius, but that’s what I said!
Spell:
The void creates a warp in the fabric of space, and the area is difficult terrain. Any creature that starts its turn in the area takes 2d6 cold damage. Any creature that ends its turn in the area must succeed on a Dexterity saving throw or take 2d6 acid damage as milky, otherwordly tentacles rub against it.
Geth roll 2d6 for Cold Damage
Geth roll 1d20 for Concentration Save
Attacking with advantage cause they're restrained. Hooray Entagle!
Geth, roll 2d20k1+6 for Chill Touch
Geth, roll 1d8 for Necrotic Damage
Wow Geth, just. WOW.
Oo\ Ironsizide
He launches a star off towards Darren before skating towards his left, raising his hands to fire off a bolt towards the red warlock.
As he reaches the edge of the pit, he kicks up the board to hop onto the platform in the middle, attempting to land and roll back to his feet.
Star arrow on Darren then guiding bolt on red warlock (120 ft range)
Geth, roll 1d20+6 for Star Arrow (Darren)
Geth, roll 1d8+4 for Dmg
Geth, roll 1d20+6 for Guiding Bolt (Red)
Geth, roll 4d6 for Dmg
Acro attempt to hop out
Geth, roll 1d20+2 for Acrobatics
“Uh. I had some ice related come-backs written out but I can’t get to my pocket. That’s snownot going to cut it?”, he says.
—
Sug
You provide covering fire, but don’t hit your marks.
Then you do a sick 180 into a pit. Oh. Then a cube reappears, trapping you beneath it!
—
Blue & Red
Picking himself up off the sands, the warlock in red (or are they the blue one really?) shouts over to his pal.
“Give that bubble a go, you seen what it does, right?”
Blue aims for Ryder through the bubble and let’s loose with a eldritch blast! It bursts through with a crackle and pop, striking Ryder in the chest… and not a second later it’s sucked backed in! It’s going to fire again! Don’t stay on that space or you’ll take an automatic hit!
Ryder! You suffer 5 damage!
Geth roll 1d20+3+1d8 for Motivated Eldritch Blast
Geth roll 1d10 for Force Damage
https://www.youtube.com/watch?v=tKq68xrJGzw
And I'm seeing a theme with my rolls this fight...
Geth, roll 1d20+6 for Flute Spear Attack
Geth, roll 1d6+4 for Flute Spear Damage
Geth, roll 1d20+5 for Unarmed Attack 1
Geth, roll 1d4+3 for Unarmed Damage 1
Geth, roll 1d20+5 for Unarmed Attack 2
Geth, roll 1d4+3 for Unarmed Damage 2
Edit: Vines are gone
Geth, roll 1d20+2 for Beat 10
“This is impossible! We’re getting are arses kicked!”, Darren yells.
The warlock in blue backpedals from Lyn’s assault.
He grunts, “We’re gonna have to do it.”
“No! We can’t! Barry is down. It’ll be unstable!”, another yells, “Unless… unless we roll with that.”
“That’s what I’m thinking. We only need to keep trucking longer than they can!”
The warlock in red takes a deep breath.
“Archfey Tokusatsu! Your humble servants call upon you in our hour of need! By your power, by our will, we unite! Super forever!”
Suddenly you’re blinded by high speed winds that send the sand of the arena to rise half a mile into the air! Lightning cracks the sky—that silhouette! Was that a giant lion?! There’s more humongus animals! You hear thunder… thunder that sounds remarkably like a lion’s roar!
https://www.youtube.com/watch?v=EMgsAD3D948
The crowd is silent for a moment… then they explode into cheers! Standing before you is a colossus avatar of the warlock’s patron! Inside each limb one of the warlock’s channels their eldritch might to grant it mobility!
You notice the colossi’s right arm hangs limp—the black clad warlock can provide it no power…
You’ve all been throw around a little by the sudden wind, but you’re still standing. The cubes, as far as you can tell, have been disabled. The terrain of the arena has changed as the sand shifts.
https://www.youtube.com/watch?v=denOVBI1gDs&list=PL-ZQj3tQC01ruy4tdrgSgle4B8j8Y5Lel&index=5
1. Lyn (who has had their turn)
2. The Colossus (just had their turn)
3. The rest of the party, in whatever order you have time to post in.
—
Colossus Rules
Each area of its body can be targeted individually.
The head. 23 AC. 20 HP.
The chest. 18 AC. 20 HP.
The left arm. 15 AC. 30 HP.
The right arm. 15 AC. 30 HP. Does nothing.
The left leg. 15 AC. 30 HP.
The right leg. 15 AC. 30 HP.
Your job is to bring it down however you think is best!
Can't possibly miss three times in a row, right?
Maggie south around the outside of the pit with the intent to get that bubble doohickey between her and It. She casts Chill touch on the right leg.
Geth, roll 1d20+6 for Chill Touch
Geth, roll 1d8 for Necrotic Damage
Maggie contemplates attacking Geth.
Oo\ Ironsizide
Your spell misfires through the bubble, three times in a row!
You realise when something is fired through the bubble it either:
- Repeats three times in quick succession.
- Causes a thunderclap on the opposite side that pushes things away.
- Copies and fires off the shot again about 6 seconds later.
This is set to a loop. You’re sure the next thing going through the bubble will push things away.
Give me an Arcana check, free action.
Oo\ Ironsizide
If you could ready a bunch of ranged attacks at once you could blow it sky high. Whether that’s a good plan is on you.
It is not mechanical. It is made of metal. It’s not engineering, it’s magic.
The grounds around him shift, through, and little by little, he starts to see light until finally he has to close his eyes from the wind. When he opens them, he finds himself staring at the upward slope from the pit. No more cube above him.
Climbing up the slope, he crests it to see what happened. "Woah! Giant robot! Radical!"
"Where are the warlock dudes....oh." He moves ahead to the edge of the slope, then yells out. "Darren! You still owe a fiver!"
Raising his hands, he first releases a star towards the robot's leg. Then, he spins, pressing his hands together and rubbing them quickly, over and over, like he's starting a fire. Finally, magical energy built up, he releases it at the robot's head.
His attacks done, Sug skates back towards the cover at the back.
Move up to left.
Star arrow at the leg.
Casting Heat Metal on the head. It'll take 2d8 dmg at the start of it's turn, and I can keep doing that as a BA each turn. Also, it had disadvantage on attacks and skills checks it's next turn (for the head).
If the pit is difficult terrain, I won't make it all the way, but with 40ft movement, I should be able to make it back towards the cubes, if not just behind one.
Geth, roll 1d20+6 for Star Arrow Attack (Leg)
Geth, roll 1d8+4 for Dmg
Geth, roll 2d8 for Heat Metal Dmg
Move to line up the shot with the bubble. Fighting Spirit (5 temp HP, advantage on attacks this turn). Attack action on the right leg (hoping that the leg getting blasted back might make the biggun to lose balance. Then Action Surge Attack the head, to try and get the second attack next round (though I imagine it'll move). Then use the rest of my movement to run amongst the rubble on the SW side, to take cover from the inevitable retribution.
Geth roll 3d20k1+8 for Attack on Right Leg
Geth roll 1d8+4 for Damage on Right Leg
Geth roll 3d20k1+8 for Attack on Head
Geth roll 1d8+4 for Damage on Head
Oh yeah, that's a crit on the head!
11 damage total on the head from that crit
The head blasts open from your tag team attacks! The red clad warlock sits in the now open cockpit that was once the head! It begins to glow white hot, but the warlock sweats it out for now!
At that moment, the chest of the colossus snaps open to reveal a cannon! A spell cast as a reaction.
“Time for a Hellish Rebuke!”, the warlock cries.
The air seems drawn in, a great glowing ball of fire growing in the cannon before it is fired straight for Ryder!
Ryder! Make a Dexterity saving throw! On a failed save, you’ll take full damage. Half should you succeed!
Geth roll 3d10 for Fire Damage
—
Colossus
The head. 23 AC. 6 HP.
The chest. 18 AC. 20 HP.
The left arm. 15 AC. 30 HP.
The right arm. 15 AC. 30 HP. Does nothing.
The left leg. 15 AC. 30 HP.
The right leg. 15 AC. 30 HP.
Geth, roll 1d20+6 for Arcana check
Oo\ Ironsizide
You have a burst of inspiration! You have 1 free action this turn, and the movement you’ve yet to use.
With the right arm occupied by the knocked out warlock, it is useless. It lacks the special wards that seal the limbs shut around their pilot, which will allow you to climb into the cockpit and control it yourself! You can clearly see the hatch built into it, closed but unlocked. You need only find a way to reach it. Jump, scale it, wrangle it with a rope and climb up, that’s your call—no roll required!
Actually piloting the arm on you next turn will be an Arcana check to get it to do what you want.
Besides that, you know that taking out each area will remove access to the spell associated with its pilot, along with the obvious stuff, like removal of mobility if you take out both legs, or no melee attacks if you take out the working arm. In particular, the head is coordinating the whole thing; it’s blind without it!
If Maggie can teleport into the cockpit instead, she will, for style.
Oo\ Ironsizide
Geth roll 1d20+4 for Dex Save
You’re good to go. Nothing gonna bring you down! You’re too cool!
—
The 69ers
Maggie vanishes before your eyes… and the swinging arms flexes, then assumes the classic magical pose of the bull’s horns. Maggie now pilots the arm against the rest of the body!
The colossus takes one step forward and the arena quakes! It lifts its good arm up and points it at Lyn. Rocket fire blasts off from the wrist… and time seems to stand still.
Lyn! Now is your chance! What will you do?
https://www.youtube.com/watch?v=T1XVLAuIXUI
The crowd is 50/50 on who to support. Their cheers are deafening!
@Reynolds
Dashing forward to close the distance on the giant figure, Lyn slammed her weapon into the ground the instant she saw that burst of fire near its wrist. Pole vaulting upwards, she aimed to land on the rocketing limb mid-flight and continue her leap towards the main body of the colossus. "I was saving this for the finals, but if it's special technique time..."
Lyn struck her best mid-air pose as the crackling image of an electric blue dragon appeared behind her, spiraling forward around the giant. "Partial Release: Storðargandr!"
Choose a damage type: acid, cold, fire, lightning, or poison.
Each creature in that area must make a Dexterity saving throw against your ki save DC (11). On a failure, creatures take damage of the chosen type equal to two rolls of your Martial Arts die. On a success, creatures take half as much damage.
Spend 3/3 ki for Step of the Wind to double my movement and jump distance. I should be able to blast all of them at once from up top, but aim it away from Maggie as well. I think.
Geth, roll 1d4+1d4
Amazing. Who could have thought the crowd would unite in support of one team mere seconds after being 50/50?
They grow louder and louder as you breath lightning that arcs across each limb, “Dragon Monk! Dragon Monk! Dragon Monk!”
Your technique is flawless. It goes just as planned.
—
The Colossus
The fist of the colossus blasts off into the sand—you see it tethered to the arm by a thick metal coil. You could run up it, getting onto the colossus and once there, potentially evade harm, it you have the skills. DC 15 Acrobatics.
Not a second later it stands, spasming under Lyn’s electrical assault. It is stunned! And here I was going to do three actions. Screw it, that’s gotta be a stun!
The warlock in the exposed head droops in his chair. The head is done for.
The head. 23 AC. 0 HP.
The chest. 18 AC. 14 HP.
The left arm. 15 AC. 24 HP.
The right arm. Controlled by Maggie. Arcana check of 10 to move it.
The left leg. 15 AC. 18 HP.
The right leg. 15 AC. 24 HP.
Geth roll 1d20 for All Limbs Save
—
Everyone else, it’s your turn!
The head was out of commission, so he lets the Heat Metal spell dissipate. He flips his board to the ground again and pushes back forward. He needed to be closer to get off an attack. As he does, he flings a star off towards the robot's left leg.
As he comes to a stop, he summons another bright bolt and fires that off towards the left leg as well. They needed to pick this thing apart piece by piece so maybe crippling it's movement would be the right next step.
Geth, roll 1d20+6 for Star Arrow
Geth, roll 1d8+4 for Dmg
Geth, roll 1d20+6 for Guiding Bolt
Geth, roll 4d6 for Dmg
Making the Arcana check now, and figure out the rest of the rolls after that.
Geth, roll 1d20+6 for Arcana
Oo\ Ironsizide