Hardtarget wrote: »
i mean the game is in alpha, the actual game isn't going to be out for years. A major wipe can happen at any time so if you want this to be your primary game but won't do it due to wipes you've got a long road ahead
Dixon wrote: »
Hmmmm I’ll have to try again after the update.
I still need to fix my fps issues. 3080ti and I’m still getting 30fps at 1440p seems weird.
Lucascraft wrote: »
It sounds as if CIG will be raising the player caps per server after all. They said they're still deciding on what the final number will be, but I guess their testing on the PTU was stable enough that they feel they can raise the cap. That's pretty exciting, even if they haven't told us exactly how much they're raising it yet. 50 players has always felt extremely low.
They also already announced that there's another planned wipe for 3.18. That's the Persistent Entity Streaming (PES) patch, so it makes sense that there would be an item/inventory wipe. Not surprising at all. But it's good to have official confirmation.
On a personal level, I'm already very adverse to wipes and losing progress. Knowing that a wipe is happening in 3.17.2 and again in 3.18 basically means I'm not even going to bother to log on in the next 6 months. Maybe more. If PES is broken or if there are glitches that do weird things to inventories and persistence, they could easily wipe again in 3.19 as well.
Syngyne wrote: »
They're giving players some credits after this wipe depending on how many hours they played during 3.17.1. I don't see them doing that for an actual release, though.
Players Will Now Drop Empty Magazines While Reloading
Alpha 3.17.2 - Weekend CompensationPinned
Yesterday at 11:41 am
Short and sweet update: All players have been gifted 1 million aUEC as compensation for the disruption to our wallet services that took place this past weekend. We apologize for the inconvenience and disruption and will continue to monitor closely for any further issues. As always, thank you for your time and support in helping us make the best damn universe sim ever!
We'll see you in the 'verse!
Lucascraft wrote: »
That's not a bad idea. That would probably fall more under some sort of generic karma system (or Paragon/Renegade to use a Mass Effect term), rather than a reputation, but similar in function. Doing a lot of good things like service beacons, lawful missions, bounty hunting, and security contracts would give you positive karma; conversely doing unlawful PVP, piracy missions, assassination contracts, theft missions, drug running, and other illegal activities would give you negative karma.
Activities such as cargo hauling, passenger transport, and mining would be considered neutral as long as you aren't violating any in-game jurisdictional laws in the process.