Welcome to Marvel Snap. This is a fast-paced CCG where games are only meant to last for 3 minutes. The game is developed by Second Breakfast, a new studio formed by a lot of old Blizzard employees.
Here's the hype trailer:
https://youtu.be/61zjv1HcJDI
And here's a breakdown of the gameplay:
https://youtu.be/eYYcxWMCghEGame flow:
Basically, you'll build a deck of 12 cards. The game starts with 3 "locations" in the middle of the board. The first location on the left is revealed on turn 1, with the next two locations being revealed on turns 2 and 3. There are a total of 6 rounds, with each round having a player draw a card and gain an extra Energy to play their cards.
Players simultaneously place their card(s) on one of the three locations in the middle of the board. Once they lock in, their cards are revealed and any effects resolve. Your cards provide a Power value that combines with all your cards on a given location. If you have the most power at the end of turn 6, you win the location. The player who controls two of three locations wins the match.
More details:
Here's the highlights directly from the developer stream:
Everyone starts with the same, simple starter deck.
Some cards in the starter deck don't have any abilities. (Thing, Misty Knight).
There will be 60 locations available at launch of MARVEL SNAP.
Every week, a new location will be added to the game.
New locations will have an increased frequency of being seen when it's still new (a couple of days).
They already have "a ton" of new locations created, ready to launch after release.
Closed beta is starting within the next week or two. Go sign-up for it (Android only).
Cards have rarities, but all cards have the same chance of being obtained.
You can upgrade your cards to higher rarity levels.
Each rarity has a new cosmetic flair for the card.
Common - Static pictures of the card art.
Uncommon - The artwork breaks out of the frame.
Rare - 3d effect on the art.
Epic - The card gains an animation.
Legendary - The name of the card becomes shiny.
Ultra - Your card border becomes animated.
Infinity - Split the card into two copies, you keep your infinity copy and you get a new common version of it with a special cosmetic effect.
You can repeat this process multiple times to gain extra special effects each time.
Collection level increases as your cards gain higher rarities and this helps you unlock more cards.
Every month will have a new season pass with themed rewards.
Every month brings new cards in via a battle pass and later on they will become available for free.
Battle passes might be about upcoming Marvel content coming out or previous events in the universe.
Each month is a new ranked season.
Higher ranks means better rewards each month.
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Edit - And I just got my invite closed beta starts today.
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Edit - Did the two tutorial games so far on my S9+, game drains my battery and makes my phone run hot but it looks like it's running well enough. Cards look and sound great, and the interface is decent for a beta. I can't seem to find the entire collection of cards yet which is a bummer, or a complete list of the variants offered. I just see the current ones in the battle pass and the shop. Speaking of which, typical mobile stuff at play here, fake currency earned from playing to upgrade cards and get them to break the frame or be 3D, or real money fake currency to buy art variants. Upgrading cards also unlocks new cards, but that appears to be random. So at least on surface level for example, I can't just go unlock Carnage if I wanted to, I have to roll for him by upgrading cards. This in turn limits availability at least for new players to just netdeck and play 'Best deck' of the meta immediately, which seems like a good idea. Also this adds more RNG to the meta since pulls seem random.
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There's also a 30 FPS(medium quality) mode which works better for my older smart phone. Doesn't look as smooth but less hot and less battery needed.
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Game is really fun! I like the combos so far with increasing ongoing effects and doubling up on reveal effects. Art is a knockout.
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Stop updating me on the game! I can't play on iOS! I'm super jealous!
Ahem...but please, do tell me more. Excite!
Legends of Runeterra: MNCdover #moc
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Yeah a lot of early games, I think until you get to 'Iron' rank and unlock the Snap feature, feel like bots. I think one or two might slip in.
Edit - Here's a highlight of my stream I did last night:
Had some issues with Phone Link and not being able to use my PC mouse to control the app, but it worked for the most part.
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Listening to an interview with Brode, he mentioned that they didn't design the initial cards around creating "prebuilt" deck archetypes like you'd see in regular CCGs. It was mostly just creating abilities and letting the players mash them together.
I'd be shocked if they didn't one day create tribes (X-Men, Fantastic 4, etc) that synergize with locations or each other in some way.
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https://youtu.be/EcvZE-dSB0s
Not a bad info dump. Makes not getting to play a bit tougher though.
Legends of Runeterra: MNCdover #moc
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Throw a Pester Ball at Thor and whatnot.
. . .also the "RETREAT" option seems like a stroke of genius for handling those long streaks of losing in these kinds of games and helping to mitigate ranked free-falls.
Twitch: KoopahTroopah - Steam: Koopah
From what I've heard, the devs have said the economy is actually scaled to go along with another game mode that isn't live yet which gives another source of credits. So it might be fine once everything's running?
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I haven't been able to find too much information about the ecosystem of the game. I'm assuming there is gold and credits, but what are they used for exactly? How do you acquire cards?
Legends of Runeterra: MNCdover #moc
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Shouldn’t the fun bit be the actual playing of the card game? There are cheaper and easier ways to look at a gallery of Marvel jpgs.
(i am personally not particularly expecting great things from the monetization, i do not trust marvel mobile games no matter what developer is working on it)
I mean the game is fun, I do enjoy playing the game, but I also enjoy deck building and deck building with what I have turns into just playing cards on curve that buff each other. It's kind of limited because of my card pool.
Basically this. I didn't even know there was another game mode coming out, but if it increases credits earned then I'm in.
Credits are earned from doing dailies or spending Gold, Gold is bought with real money or earned from Season Pass levels. Credits are used solely to upgrade cards, by upgrading cards you increase your collection level, and every 4 levels or so you unlock a new random card. Credits is how you expand your card collection for free, because currently this is the only way to get new cards without buying daily ones (I think six in a day, refreshes daily) with gold from the shop. Gold is used to buy credits, and buy cards on the shop.
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Legends of Runeterra: MNCdover #moc
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Good thing it's not Disney Snap?
... somehow that name sounds better.
You can't actually buy cards directly for gold. The cards in the shop are the variant arts for cards you already own. The only way to get new cards is to upgrade cards to expand your collection level, but of course that is somewhat limited by credit income and since you can buy credits for gold...well, you can definitely advance faster by paying. Though even that is a bit limited by having to acquire boosters from actually playing the game.
I dunno, I don't think the setup for it is outright bad, certainly better than other mobile titles, but it's rough hitting a hard wall with credits so quickly. And yeah, if there's other planned avenues to earn credits, that's great! Also I'd love a way to earn targeted variants for credits, I know eventually the collection level track gives variants but that's so far from now I'm not sure it even registers. Speaking of, do we know what use boosters have after hitting legendary? Are there ranks above legendary?
I also like the idea of specific locations being on rotation to show up more often, but I don't love mojoworld so the last couple of days have felt a little rough heh.
While I haven’t played the game, from what I’ve seen, most of the RNG is based around the three locations. It effects both players equally though, so there’s that.
Again, I haven’t played the game, so there might be some card-centric RNG abilities. Perhaps @KoopahTroopah cab answer this one?
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I do wonder if this game should have a mana system, though. Since the game does take just six turns, it mostly means people will just seek to curve out every time. And since there do not appear to be cards that spend mana once played or allow you to ramp (from what little I've seen, I could be wrong here), the game seems to have a mana system because cards games have to have a mana system.
Of course, the really important question is, is there an Elsa Bloodstone card yet?
Edit - My last opponent just showed me Carnage for the first time (on reveal destroy each of your own cards on this location and gain +2 per card) and combo'd it with Angel (if a card is destroyed, replace it with this) and Nova (on destroyed, give all your cards +2 power), and it looked really cool. I hope there are more on destroy effects. I know Bucky Barnes is a really 1 energy two power, on destroy turn into Winter Soldier (6 power). Death also is a 7 cost 13 power I think and gets -1 energy cost per card destroyed. I feel a good deck here if I can get the cards.
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Sick. Thanks! Hope I get that one soon.
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https://youtu.be/9Ws4xPvg_0g
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Hey man Bridge is great. When I was a kid the old lady across the street taught me how to play that and Michigan Rummy, which is still in my top 5. I suppose I'm not really refuting the argument though.
I would actually love a destruction deck but I need Bucky, Death, and Sabertooth. Maybe another activator.
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- Squirrel Girl - Fills board for nova buff, extra cards for Carnage to eat.
- Angel - Easy deck thin, and plus free power on destruction
- Nova - The buffer, on Destroy +2 to all cards.
- Carnage - Activator for buff, high power for low cost.
- Strong Guy - Empty hand for higher power, probably weakest card in the deck? Replace with Sabertooth once I get.
- Wolverine - When destructed/discarded play somewhere for free.
- Lady Sif - High power low cost, always discards Apocalypse for higher six drop.
- Moon Girl - can copy cards like squirrel or nova for extra buff.
- Deathlok - Another activator, not sure if there's a second destroy like Carnage.
- Namor - Just a solid single card for third location, would replace with Death or Taskmaster to play before Apocalypse.
- Sword Master - Another high power low cost, hopefully hits Apocalypse on 4 or 5.
- Apocalypse - Big ol beefy 6 drop to secure a location.
Not sure if there's other Destroy cards but would be happy to know!Edit - Found a database: https://marvelsnapzone.com/marvel-snap-cards-guide/
So yeah,
So definitely some room for improvement but I'm missing a bunch of cards.
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