I feel like there’s gotta be a nice deck with Colleen Wing, Adam Warlock, Dracula and Infinaut that I can figure out here. Wing to help discard a key card for eventual Warlock-Infinaut play and Warlock to burn through deck draws.
Nothing I've unlocked in tier 3 so far has felt worth adding to my main two decks. Seems like there a loooot of trash/filler cards. It feels more stark than other card games since you only play 6-8 or so cards a game.
What is this I don't even.
+2
KoopahTroopahThe koopas, the troopas.Philadelphia, PARegistered Userregular
edited November 2022
This swarm variant is dope as fuck but 1200 gold!?
I just started out and I have A: lost about one game to rank 25 because 90% of them seem to be bots, and B: have literally never placed a unit on Danger Room without it being destroyed in 12+ attempts. Weird takeaways so far.
I ate an engineer
+3
Inquisitor772 x Penny Arcade Fight Club ChampionA fixed point in space and timeRegistered Userregular
I just started out and I have A: lost about one game to rank 25 because 90% of them seem to be bots, and B: have literally never placed a unit on Danger Room without it being destroyed in 12+ attempts. Weird takeaways so far.
FYI the code base for the Danger Room location was borrowed from XCOM.
I just started out and I have A: lost about one game to rank 25 because 90% of them seem to be bots, and B: have literally never placed a unit on Danger Room without it being destroyed in 12+ attempts. Weird takeaways so far.
FYI the code base for the Danger Room location was borrowed from XCOM.
Also apparently bots know if they will get danger roomed
KoopahTroopahThe koopas, the troopas.Philadelphia, PARegistered Userregular
edited November 2022
Really loving being low rank again and plowing back to 50 with Zoo. It's nice to clear out all the dailies and this week's season quests with little to no Killmonger.
Really loving being low rank again and plowing back to 50 with Zoo. It's nice to clear out all the dailies and this week's season quests with little to no Killmonger.
I had a bot try to killmonger me the other day. Super rude. I won because it played it into an amor protected lane of my 1s but like still rude
1200s can only be opened in the Mystery Variant spots on the seasonal track, from what I read. But yes I think the criteria for rarity is simply dopeness.
+1
The JudgeThe Terwilliger CurvesRegistered Userregular
I like that you can sort your collection by 'Newness' so you can see your pull order in easier fashion than the unlock tree.
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0
KetarCome on upstairswe're having a partyRegistered Userregular
I took the plunge into pool 3 and have pulled the following:
Drax, Hell Cow, Quake, Wave, Magik, Kingpin, and Leader
So yeah....not too great overall. Magik is supposedly top tier, but I'm not sure where she goes yet. Maybe just into any late game deck?
Magik goes into combo decks that want to play multiple 6 energy cards for their win con. I saw one the other day using Elektro, Wave and Magik to let them play way more high cost cards than you'd ever normally be able to.
Put a Sunspot on the leftmost location, which gave cards played there additional power. Opponent immediately loaded up there. I abandoned it and focused on the left location, building up a solid amount of power. Nobody played anything on the middle location, which was New York.
Turn six, my opponent moved three cards from the left location to New York. That was a smart move, as the combined power beat the Hulk I played there. Unfortunately, the card they left behind on the left location didn't have enough power to beat my Sunspot.
That was a bot, right? I hope it was a bot.
Switch: 3947-4890-9293
0
ObiFettUse the ForceAs You WishRegistered Userregular
The one thing I would have done differently with this game: no vanilla cards. Vanilla cards are so boring. >: (
Or at the very least, make the vanilla cards reasonably stated. Like, The Thing is a 4/6 and the White Witch is a 4/6 draw a card. Outside of The Patriot, why even bother with vanilla cards?
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Legends of Runeterra: MNCdover #moc
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Bad cards exist for a lot of reasons. The biggest one, for Marvel Snap, is making you feel smart by being able to cut bad cards for cards that are always or almost always going to be better. The tutorial literally has you remove Shocker from your deck to give you that little hit of power! So yeah, all the vanilla cards up to cost 4 have strictly better variants, because it means new players can make obvious power upgrades to their deck over time.
Additionally, for Marvel Snap, it's very, very important for vanilla cards to exist in order to baseline power expectations. When almost every card generates power elsewhere or has situational boosts, having a baseline stat is super important for letting players know what is good for their energy and what isn't. Abomination being a 5/9 is important because it tells you that e.g. Gamora is powerful on her own, but White Tiger needs you to have built-in synergy.
I ate an engineer
+1
21stCenturyCall me Pixel, or Pix for short![They/Them]Registered Userregular
Bad cards exist for a lot of reasons. The biggest one, for Marvel Snap, is making you feel smart by being able to cut bad cards for cards that are always or almost always going to be better. The tutorial literally has you remove Shocker from your deck to give you that little hit of power! So yeah, all the vanilla cards up to cost 4 have strictly better variants, because it means new players can make obvious power upgrades to their deck over time.
Additionally, for Marvel Snap, it's very, very important for vanilla cards to exist in order to baseline power expectations. When almost every card generates power elsewhere or has situational boosts, having a baseline stat is super important for letting players know what is good for their energy and what isn't. Abomination being a 5/9 is important because it tells you that e.g. Gamora is powerful on her own, but White Tiger needs you to have built-in synergy.
Bad cards being included is a design decision. were i the one making the decisions, i'd have opted not to have them. i'm not saying it's a bad design decision, just that it's one i would've made differently.
Advancement in this game is starting to feel weird. I'm sitting on 5000 credits (capped) and have nothing to spend them on. If I can't increase my collection level, then I cant earn more cards? Is this a "put money in the pot or stop moving forward" situation? Or am I missing an important Plot Hint?
0
21stCenturyCall me Pixel, or Pix for short![They/Them]Registered Userregular
edited November 2022
also, i want to clarify: I don't dislike Vanilla cards cause they're bad. I dislike them cause they're boring. I much prefer a card with a weird downside over "you can play The Thing and you can play The Thing But with hand information and card draw. both are equivalent in raw power and energy cost".
Like, IDK, maybe "The Thing" is so ugly when you play him, cards costing less than 4 (0-3) all move to a random other location.
Bad cards exist for a lot of reasons. The biggest one, for Marvel Snap, is making you feel smart by being able to cut bad cards for cards that are always or almost always going to be better. The tutorial literally has you remove Shocker from your deck to give you that little hit of power! So yeah, all the vanilla cards up to cost 4 have strictly better variants, because it means new players can make obvious power upgrades to their deck over time.
Additionally, for Marvel Snap, it's very, very important for vanilla cards to exist in order to baseline power expectations. When almost every card generates power elsewhere or has situational boosts, having a baseline stat is super important for letting players know what is good for their energy and what isn't. Abomination being a 5/9 is important because it tells you that e.g. Gamora is powerful on her own, but White Tiger needs you to have built-in synergy.
Bad cards have a purpose, for sure. But in other games bad cards exist in these quantities for a variety of reasons. There's *too many* bad cards in this game considering how few uses there are for cards.
Advancement in this game is starting to feel weird. I'm sitting on 5000 credits (capped) and have nothing to spend them on. If I can't increase my collection level, then I cant earn more cards? Is this a "put money in the pot or stop moving forward" situation? Or am I missing an important Plot Hint?
How do you have 5000 credits with nothing to spend them on? Unless you barely play and mostly only get the daily reward you should be awash in upgradeable cards.
Have to say the Pool 3 experience is rough. I'm glad they'll be bringing in those collection tokeny things for buying specific cards through the store eventually... but until then its quite frustrating playing against such insanely powerful decks without really having the tools to do anything about it.
At the same time the getting cards through your collection instead of having to buy packs is a refreshing take on monetisation. So I don't know if the problem is necessarily the pool system or matchmaking...
Maybe they should've split pool 3 up into more sub-pools to reduce the RNG variance on pulls and matchmake a bit more effectively among people with similar tools to create the powerful synergy decks you need to compete with end-game players.
I think the game would have been massively less successful if they replaced all the vanilla cards with weird complicated ones. Having simple cards to start out with is kinda the point of an introduction.
Advancement in this game is starting to feel weird. I'm sitting on 5000 credits (capped) and have nothing to spend them on. If I can't increase my collection level, then I cant earn more cards? Is this a "put money in the pot or stop moving forward" situation? Or am I missing an important Plot Hint?
How do you have 5000 credits with nothing to spend them on? Unless you barely play and mostly only get the daily reward you should be awash in upgradeable cards.
Maybe? I mean, I play until I complete the "missions" and then I stop because I am not motivated to play for no reason. Usually 30 to 45 minutes a session, pretty much every day. I've completed the season pass track for all season I've played (three so far, and there's only 50 levels there). I'd say that's more than "barely play[ing]" but maybe my definition of "barely" is different from yours.
I guess I could just start buying all of the "fast upgrade" boosters packs but that would just upgrade cards I never use, so seems kinda silly.
EDIT - And literally 5 minutes after posting this I was awarded boosters from winning a game, which let me upgrade something and gain a new card. Must just have been a blip.
Stupid on
0
21stCenturyCall me Pixel, or Pix for short![They/Them]Registered Userregular
I think the game would have been massively less successful if they replaced all the vanilla cards with weird complicated ones. Having simple cards to start out with is kinda the point of an introduction.
That's a fair point, i do remember stuff like special tutorial MTG cards in Arena.
I suppose what annoys me most is that some cool characters like Shocker, Cyclops, The Thing, Abomination and Hulk are boring.
Misty Knight I don't know enough to really say anything about and Wasp being a 0-cost card is interesting and flavorful enough.
Advancement in this game is starting to feel weird. I'm sitting on 5000 credits (capped) and have nothing to spend them on. If I can't increase my collection level, then I cant earn more cards? Is this a "put money in the pot or stop moving forward" situation? Or am I missing an important Plot Hint?
How do you have 5000 credits with nothing to spend them on? Unless you barely play and mostly only get the daily reward you should be awash in upgradeable cards.
Maybe? I mean, I play until I complete the "missions" and then I stop because I am not motivated to play for no reason. Usually 30 to 45 minutes a session, pretty much every day. I've completed the season pass track for all season I've played (three so far, and there's only 50 levels there). I'd say that's more than "barely play[ing]" but maybe my definition of "barely" is different from yours.
I guess I could just start buying all of the "fast upgrade" boosters packs but that would just upgrade cards I never use, so seems kinda silly.
There's your problem.
You're expected to upgrade every card you have in order to increase your collection level and get more cards. I don't know if you have all the cards already or not but if you do, i think you're at the point where you're just expected to sink credits into upgrading cards you don't care for.
Advancement in this game is starting to feel weird. I'm sitting on 5000 credits (capped) and have nothing to spend them on. If I can't increase my collection level, then I cant earn more cards? Is this a "put money in the pot or stop moving forward" situation? Or am I missing an important Plot Hint?
How do you have 5000 credits with nothing to spend them on? Unless you barely play and mostly only get the daily reward you should be awash in upgradeable cards.
Maybe? I mean, I play until I complete the "missions" and then I stop because I am not motivated to play for no reason. Usually 30 to 45 minutes a session, pretty much every day. I've completed the season pass track for all season I've played (three so far, and there's only 50 levels there). I'd say that's more than "barely play[ing]" but maybe my definition of "barely" is different from yours.
I guess I could just start buying all of the "fast upgrade" boosters packs but that would just upgrade cards I never use, so seems kinda silly.
There's your problem.
You're expected to upgrade every card you have in order to increase your collection level and get more cards. I don't know if you have all the cards already or not but if you do, i think you're at the point where you're just expected to sink credits into upgrading cards you don't care for.
Can't upgrade without boosters and I didn't have those. There was literally no way for me to upgrade OTHER than buying the "fast upgrades" in the shop.
(Until the game decided to give me boosters as a game-win reward which unlocked the logjam.)
0
ObiFettUse the ForceAs You WishRegistered Userregular
edited November 2022
Multiple Man + Hulkbuster Armor gets pretty absurd with Shuri's Lab
Posts
Jury out if I’ll actually crack this though.
Ah, of course the miniaturized lab was saved cause it was tiny
Check out my site, the Bismuth Heart | My Twitter
That’s how they get you.
Check out my site, the Bismuth Heart | My Twitter
FYI the code base for the Danger Room location was borrowed from XCOM.
Also apparently bots know if they will get danger roomed
This might be helpful if you've also recently hit pool 3
Also if you enjoy playing to frustrate you might like this Shang Chi/Enchantress deck https://www.reddit.com/r/MarvelSnap/comments/yrgidl/infinite_in_1_day_pool_2_control_deck_early_pool/
Drax, Hell Cow, Quake, Wave, Magik, Kingpin, and Leader
So yeah....not too great overall. Magik is supposedly top tier, but I'm not sure where she goes yet. Maybe just into any late game deck?
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051
Steam ID
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I had a bot try to killmonger me the other day. Super rude. I won because it played it into an amor protected lane of my 1s but like still rude
i read that the 700 ones are common but the 1200 ones were locked behind a pass or something once
Also apparently they are going to rework getting boosters from caches, thats nice.
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Magik goes into combo decks that want to play multiple 6 energy cards for their win con. I saw one the other day using Elektro, Wave and Magik to let them play way more high cost cards than you'd ever normally be able to.
Put a Sunspot on the leftmost location, which gave cards played there additional power. Opponent immediately loaded up there. I abandoned it and focused on the left location, building up a solid amount of power. Nobody played anything on the middle location, which was New York.
Turn six, my opponent moved three cards from the left location to New York. That was a smart move, as the combined power beat the Hulk I played there. Unfortunately, the card they left behind on the left location didn't have enough power to beat my Sunspot.
That was a bot, right? I hope it was a bot.
Captain Marvel
Viper
Moon Knight
For me so far. Can't complain too much as Captain Marvel fits right in with my move deck. The other two are "niche" according to that chart.
Xbox Live / Steam
Annihilus
Loki
probably a bunch more cosmic characters
probably a bunch more X-Men (Caliban? Shatterstar?)
Master Mold
Mole Man
High Evelutionary
Theres an uncle Ben, but is there a x-men origins wolverine deadpool?
Also are the Eternals in?
Check out my site, the Bismuth Heart | My Twitter
Check out my site, the Bismuth Heart | My Twitter
Or at the very least, make the vanilla cards reasonably stated. Like, The Thing is a 4/6 and the White Witch is a 4/6 draw a card. Outside of The Patriot, why even bother with vanilla cards?
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051
Steam ID
Twitch Page
Bad cards exist for a lot of reasons. The biggest one, for Marvel Snap, is making you feel smart by being able to cut bad cards for cards that are always or almost always going to be better. The tutorial literally has you remove Shocker from your deck to give you that little hit of power! So yeah, all the vanilla cards up to cost 4 have strictly better variants, because it means new players can make obvious power upgrades to their deck over time.
Additionally, for Marvel Snap, it's very, very important for vanilla cards to exist in order to baseline power expectations. When almost every card generates power elsewhere or has situational boosts, having a baseline stat is super important for letting players know what is good for their energy and what isn't. Abomination being a 5/9 is important because it tells you that e.g. Gamora is powerful on her own, but White Tiger needs you to have built-in synergy.
Bad cards being included is a design decision. were i the one making the decisions, i'd have opted not to have them. i'm not saying it's a bad design decision, just that it's one i would've made differently.
Check out my site, the Bismuth Heart | My Twitter
Like, IDK, maybe "The Thing" is so ugly when you play him, cards costing less than 4 (0-3) all move to a random other location.
Check out my site, the Bismuth Heart | My Twitter
Bad cards have a purpose, for sure. But in other games bad cards exist in these quantities for a variety of reasons. There's *too many* bad cards in this game considering how few uses there are for cards.
How do you have 5000 credits with nothing to spend them on? Unless you barely play and mostly only get the daily reward you should be awash in upgradeable cards.
At the same time the getting cards through your collection instead of having to buy packs is a refreshing take on monetisation. So I don't know if the problem is necessarily the pool system or matchmaking...
Maybe they should've split pool 3 up into more sub-pools to reduce the RNG variance on pulls and matchmake a bit more effectively among people with similar tools to create the powerful synergy decks you need to compete with end-game players.
You could potentially use Hell Cow in a discard deck but you'll probably need more support than what you have from Pool 2.
Freya
Stiltman!
Kitty Pride
She-Hulk
Banshee
Phoenix?
Moira MacTaggert?
Beta Ray
Kate Bishop
Legion
War Machine
Blink!
Pyro
Shatterstar!
Cuckoos
Shard
Blob
Frog
Caliban
Cannonball
MODOK
there are so many! and then you have variants of almost all of them! And a literal fuckton of secondary characters
I guess I could just start buying all of the "fast upgrade" boosters packs but that would just upgrade cards I never use, so seems kinda silly.
EDIT - And literally 5 minutes after posting this I was awarded boosters from winning a game, which let me upgrade something and gain a new card. Must just have been a blip.
That's a fair point, i do remember stuff like special tutorial MTG cards in Arena.
I suppose what annoys me most is that some cool characters like Shocker, Cyclops, The Thing, Abomination and Hulk are boring.
Misty Knight I don't know enough to really say anything about and Wasp being a 0-cost card is interesting and flavorful enough.
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There's your problem.
You're expected to upgrade every card you have in order to increase your collection level and get more cards. I don't know if you have all the cards already or not but if you do, i think you're at the point where you're just expected to sink credits into upgrading cards you don't care for.
Check out my site, the Bismuth Heart | My Twitter
(Until the game decided to give me boosters as a game-win reward which unlocked the logjam.)
20s all over the board
Xbox Live / Steam