I wonder what FPS I can get minecraft up to with all the options turned down to minimum
aw only 924
but it was clearly not using as much GPU and CPU power as it could, system info said only 38% GPU utilization and like 20% CPU utilization, I wonder if there's some trick to get it to use more
The dialogue is fun and well I'm a 10 luck jinxed unarmed brawler all fights are if it comes to that involve every one stepping on invisible banana peels it's hilarious
The Cow King on
+23
PaperLuigi44My amazement is at maximum capacity.Registered Userregular
The non-science part of my brain feels like that many frames per second should tear a hole in space-time
I mean would, yes, would tear a hole
0
minor incidentexpert in a dying fieldnjRegistered Userregular
The dialogue is fun and well I'm a 10 luck jinxed unarmed brawler all fights are id it comes to that involve every one stepping on invisible banana peels it's hilarious
Fallout 2 is a dark horse for my favorite video game of all time, depending on my character roll.
Everything looks beautiful when you're young and pretty
I never have this problem when I'm reading or watching something, but my brain goes turbo-cinema sins when I'm trying to write something set on earth
Like I was trying to write something set in a made up town and was immediately struck with paralysis over like. "Well I can't just pick a random empty spot on the map to plop a town down, that space is empty for a reason. Maybe it's farm land or maybe there's not a good source of clean water or--okay whatever this doesn't matter, fuck it, just change the name of a real town and use that as a starting point. Well, but, that town has that name for a reason and changing the name would mean changing the history of the region, oh my God it doesn't matter, uh, ok, let's just figure out where the characters live... WELL, if I stick them in a random house or apartment building then that's removing the people who actually live there from the setting, and what kinds of influence do their lives have on everything else? But I can't just add houses or apartment buildings to the town because that would mean there'd need to be some wrinkle in history that led to more homes being built."
At which point I threw up my hands and declared that in this story the president is Count Dracula and none of these fussy little changes could lead to more logic flaws than that so go buck wild
One of the best pieces of writing advice I've ever gotten is that if there's an issue I need to research for details then just jot down a one sentence summary of what happens and later, after the research, I can go back and actually work out a way the result will be achieved without disrupting the flow.
the moment when you realize you don't have to write things in sequential order is like when goku takes off the weighted training clothes
+14
Brovid Hasselsmof[Growling historic on the fury road]Registered Userregular
Every time Daggerfall loads a new area my FPS takes a massive dump and it's kind of funny to me that this 30 year old game apparently has my PC working so hard
After slogging through almost to the end, I finally gave up on beating Code Veronica. Sure enough it was Steve that broke me, as I always knew he would, as the chaos god he is. His monster form requires you to have two healing items on hand, and I’d have to go back to an old save and redo a bunch to get them. Finally just snapped me out of my madness as I had long since stopped enjoying it
I can see why it’s some peoples fave, back in the day it would’ve been great bang for your buck, it’s long and full of epic nonsense and technically impressive.
But Jesus playing it now, it has the worst story and characters in a resident evil anything, and that’s saying a lot, it’s just so bad. Capcom never touch this again please. Remake 6 before you remake this
there's no medically agreed-upon "this is the most FPS the human eye can see" but broadly speaking no tests show anything higher than 75
(X) Doubt, if I'm playing something at capped 144 and then dip down into the double digits I can very clearly tell the difference. Your brain is pretty great at getting used to different framerates (which is why most games will lower the cap over having an unstable, higher one), so something running consistently at ~75 will look fine, but boy can you tell if you dip down to it.
0
FencingsaxIt is difficult to get a man to understand, when his salary depends upon his not understandingGNU Terry PratchettRegistered Userregular
edited June 2022
My GTX 1080 is still chugging along, so...
Edit: Yeah, consistent framerate is way more important for my eyes than superduper high numbers
Fencingsax on
+1
BroloBroseidonLord of the BroceanRegistered Userregular
edited June 2022
https://www.youtube.com/watch?v=ZzHXjAJ86Zw
Relive the classic adventures of Sonic the Hedgehog, Sonic the Hedgehog 2, Sonic 3 & Knuckles, and Sonic CD in this new remaster. 20220623 Sonic Origins (Action Adventure Casual 2D Platformer Retro )
https://www.youtube.com/watch?v=Ikqs6B4ozM0
Embark on an epic adventure full of whimsy, wonder, and high-powered weaponry! Roll your own multiclass hero then shoot, loot, slash, and cast on a quest to stop the Dragon Lord. 20220623 Tiny Tina's Wonderlands (Adventure Loot Shooter Fantasy FPS RPG )
https://www.youtube.com/watch?v=YKpTxUrTrvc
In this fast-paced roguelite vehicle shooter, WW2 is ending, and a secret testing facility is overrun by an unknown alien force. The best pilots of the war are asked to take an experimental hover tank on a perilous mission - To descend into the caverns below the facility and face this new threat. 20220623 Aegis Descent (Action Roguelike Roguelike Roguelite Bullet Hell )
https://www.youtube.com/watch?v=I3ggimUTqmw
Armed with your investigative skills and the tools of the Blade Runner trade, you'll be immersed in a world that lives and breathes around you with breakthrough lighting and visual effects. Your ability to survive will be put to the test in the richest game environment ever created. 20220623 Blade Runner: Enhanced Edition (Adventure Point & Click Cinematic FMV 1980s)
https://www.youtube.com/watch?v=58zeu7HA4cA
Raft throws you and your friends into an epic oceanic adventure! Alone or together, players battle to survive a perilous voyage across a vast sea! Gather debris, scavenge reefs and build your own floating home, but be wary of the man-eating sharks! 20220620 Raft (Survival Open World Survival Craft Multiplayer )
https://www.youtube.com/watch?v=ZikCzz44VeY
"Edge of the abyss Awakening" is an adventure game that combines third-person, action, Roguelite and RPG strategy selection. Players can match different weapons, entries and talents to form various gameplays for adventurous challenges. You can play solo or in teams of up to three people. 20220619 EdgeOfTheAbyssAwaken (Action Roguelike Souls-like Medieval RPG 3D )
https://www.youtube.com/watch?v=ZikCzz44VeY
"Edge of the abyss Awakening" is an adventure game that combines third-person, action, Roguelite and RPG strategy selection. Players can match different weapons, entries and talents to form various gameplays for adventurous challenges. You can play solo or in teams of up to three people. 20220619 EdgeOfTheAbyssAwaken (Action Roguelike Souls-like Medieval RPG 3D )
dear lord in heaven please spare us from any more medieval souls-likes.
Replaying the beginning of the Citadel DLC for Mass Effect and I am reminded of the absolutely bone-headed decision to make the Infiltrator easily spotted.
Shepard turns invisible; that's the entire point of the class. Why must that set everyone off?
In this fast-paced roguelite vehicle shooter, WW2 is ending, and a secret testing facility is overrun by an unknown alien force. The best pilots of the war are asked to take an experimental hover tank on a perilous mission - To descend into the caverns below the facility and face this new threat.
20220623 Aegis Descent (Action Roguelike Roguelike Roguelite Bullet Hell )
This feels like word salad.
I ate an engineer
+1
Tynnanseldom correct, never unsureRegistered Userregular
there's no medically agreed-upon "this is the most FPS the human eye can see" but broadly speaking no tests show anything higher than 75
(X) Doubt, if I'm playing something at capped 144 and then dip down into the double digits I can very clearly tell the difference. Your brain is pretty great at getting used to different framerates (which is why most games will lower the cap over having an unstable, higher one), so something running consistently at ~75 will look fine, but boy can you tell if you dip down to it.
FPS isn't the only measurement that matters for your experience of viewing a game. Just as important, if not more so, is the inter-frame interval or the time in milliseconds between each frame. We use FPS as an average measurement of frames drawn each second, but during certain intensive scenes you can have a "high" appearing frame rate in FPS but there could be a few frames separated by a relatively long interval so you see that as jarring.
+4
BroloBroseidonLord of the BroceanRegistered Userregular
In this fast-paced roguelite vehicle shooter, WW2 is ending, and a secret testing facility is overrun by an unknown alien force. The best pilots of the war are asked to take an experimental hover tank on a perilous mission - To descend into the caverns below the facility and face this new threat.
20220623 Aegis Descent (Action Roguelike Roguelike Roguelite Bullet Hell )
This feels like word salad.
In A.D. 2101, war was beginning. What happen? Somebody set up us the bomb. How are you gentlemen!! All your base are belong to us. You are on the way to destruction. What you say. You have no chance to survive make your time.
In this fast-paced roguelite vehicle shooter, WW2 is ending, and a secret testing facility is overrun by an unknown alien force. The best pilots of the war are asked to take an experimental hover tank on a perilous mission - To descend into the caverns below the facility and face this new threat.
20220623 Aegis Descent (Action Roguelike Roguelike Roguelite Bullet Hell )
This feels like word salad.
In A.D. 2101, war was beginning. What happen? Somebody set up us the bomb. How are you gentlemen!! All your base are belong to us. You are on the way to destruction. What you say. You have no chance to survive make your time.
there's no medically agreed-upon "this is the most FPS the human eye can see" but broadly speaking no tests show anything higher than 75
(X) Doubt, if I'm playing something at capped 144 and then dip down into the double digits I can very clearly tell the difference. Your brain is pretty great at getting used to different framerates (which is why most games will lower the cap over having an unstable, higher one), so something running consistently at ~75 will look fine, but boy can you tell if you dip down to it.
FPS isn't the only measurement that matters for your experience of viewing a game. Just as important, if not more so, is the inter-frame interval or the time in milliseconds between each frame. We use FPS as an average measurement of frames drawn each second, but during certain intensive scenes you can have a "high" appearing frame rate in FPS but there could be a few frames separated by a relatively long interval so you see that as jarring.
The bottom line is, the answer is "N/A". Your eyes don't see the world in distinct frames, hell, your eyes themselves don't even see the same information relative to what part of the vision we're talking about. You have receptors that react primarily to motion, you have receptors that react primarily to contrast, you have a surprisingly narrow cone of actual focused, coloured vision and the information you process is an analog slurry of all of the above.
The spirit of the question is "when do you stop noticing" and my answer is "well above 75Hz, because even I notice that".
+2
Tynnanseldom correct, never unsureRegistered Userregular
there's no medically agreed-upon "this is the most FPS the human eye can see" but broadly speaking no tests show anything higher than 75
(X) Doubt, if I'm playing something at capped 144 and then dip down into the double digits I can very clearly tell the difference. Your brain is pretty great at getting used to different framerates (which is why most games will lower the cap over having an unstable, higher one), so something running consistently at ~75 will look fine, but boy can you tell if you dip down to it.
FPS isn't the only measurement that matters for your experience of viewing a game. Just as important, if not more so, is the inter-frame interval or the time in milliseconds between each frame. We use FPS as an average measurement of frames drawn each second, but during certain intensive scenes you can have a "high" appearing frame rate in FPS but there could be a few frames separated by a relatively long interval so you see that as jarring.
The bottom line is, the answer is "N/A". Your eyes don't see the world in distinct frames, hell, your eyes themselves don't even see the same information relative to what part of the vision we're talking about. You have receptors that react primarily to motion, you have receptors that react primarily to contrast, you have a surprisingly narrow cone of actual focused, coloured vision and the information you process is an analog slurry of all of the above.
The spirit of the question is "when do you stop noticing" and my answer is "well above 75Hz, because even I notice that".
My point was that the graphical stutter you noticed at what you believed to be 75 FPS was most likely a few frames that had an effective FPS far below that, even though the average on your framerate display showed a sliding-window average of 75ish FPS.
+3
BroloBroseidonLord of the BroceanRegistered Userregular
there's no medically agreed-upon "this is the most FPS the human eye can see" but broadly speaking no tests show anything higher than 75
(X) Doubt, if I'm playing something at capped 144 and then dip down into the double digits I can very clearly tell the difference. Your brain is pretty great at getting used to different framerates (which is why most games will lower the cap over having an unstable, higher one), so something running consistently at ~75 will look fine, but boy can you tell if you dip down to it.
FPS isn't the only measurement that matters for your experience of viewing a game. Just as important, if not more so, is the inter-frame interval or the time in milliseconds between each frame. We use FPS as an average measurement of frames drawn each second, but during certain intensive scenes you can have a "high" appearing frame rate in FPS but there could be a few frames separated by a relatively long interval so you see that as jarring.
The bottom line is, the answer is "N/A". Your eyes don't see the world in distinct frames, hell, your eyes themselves don't even see the same information relative to what part of the vision we're talking about. You have receptors that react primarily to motion, you have receptors that react primarily to contrast, you have a surprisingly narrow cone of actual focused, coloured vision and the information you process is an analog slurry of all of the above.
The spirit of the question is "when do you stop noticing" and my answer is "well above 75Hz, because even I notice that".
My point was that the graphical stutter you noticed at what you believed to be 75 FPS was most likely a few frames that had an effective FPS far below that, even though the average on your framerate display showed a sliding-window average of 75ish FPS.
I wasn't talking about microstutter or hitching, I meant I could see that the consistent framerate had dropped. You reach a forest or load a new zone and suddenly the rig that was capping at your screen's refresh rate drops and stays below that until you change your settings or leave (or stare at your feet).
Unless those framerate dips are consistently dropping, then going way over, to average out to 75 over the counter display rate, which... I mean, it's possible, but.
0
3cl1ps3I will build a labyrinth to house the cheeseRegistered Userregular
Like INANTP said, in controlled trials people struggle to differentiate above 75. In the wild it's more likely a confluence of other factors is creating the perceived discrepancies.
Would be fascinated to see if they involved anyone whose hobby or profession requires split second reaction to visual stimuli. Because I know folks who can't see the difference between the 30fps and 60fps ball GIF and if that's the pool you're pulling from then yeah, I'm not surprised.
And no, including people that are good at it doesn't somehow ruin it, it means you're actually getting people at the peak for the experiment, you don't select 30 office workers and use them to determine how quickly people can sprint either. "Average person is slower than professional" is not a result, it's a self fulfilling prophecy.
there's no medically agreed-upon "this is the most FPS the human eye can see" but broadly speaking no tests show anything higher than 75
(X) Doubt, if I'm playing something at capped 144 and then dip down into the double digits I can very clearly tell the difference. Your brain is pretty great at getting used to different framerates (which is why most games will lower the cap over having an unstable, higher one), so something running consistently at ~75 will look fine, but boy can you tell if you dip down to it.
FPS isn't the only measurement that matters for your experience of viewing a game. Just as important, if not more so, is the inter-frame interval or the time in milliseconds between each frame. We use FPS as an average measurement of frames drawn each second, but during certain intensive scenes you can have a "high" appearing frame rate in FPS but there could be a few frames separated by a relatively long interval so you see that as jarring.
The bottom line is, the answer is "N/A". Your eyes don't see the world in distinct frames, hell, your eyes themselves don't even see the same information relative to what part of the vision we're talking about. You have receptors that react primarily to motion, you have receptors that react primarily to contrast, you have a surprisingly narrow cone of actual focused, coloured vision and the information you process is an analog slurry of all of the above.
The spirit of the question is "when do you stop noticing" and my answer is "well above 75Hz, because even I notice that".
My point was that the graphical stutter you noticed at what you believed to be 75 FPS was most likely a few frames that had an effective FPS far below that, even though the average on your framerate display showed a sliding-window average of 75ish FPS.
I wasn't talking about microstutter or hitching, I meant I could see that the consistent framerate had dropped. You reach a forest or load a new zone and suddenly the rig that was capping at your screen's refresh rate drops and stays below that until you change your settings or leave (or stare at your feet).
Unless those framerate dips are consistently dropping, then going way over, to average out to 75 over the counter display rate, which... I mean, it's possible, but.
It is extremely likely that in any area where your framerate becomes uncapped, the time to draw each individual frame is swinging around a bunch, yes. It's far less likely the game is locked in at a different, lower framerate because games don't tend to have the same amount of stuff going on at all times.
can anyone recommend a mod for the Binding of Isaac that just makes the game easier? I've killed mom already so it shouldn't hurt my unlock progression.
Posts
aw only 924
but it was clearly not using as much GPU and CPU power as it could, system info said only 38% GPU utilization and like 20% CPU utilization, I wonder if there's some trick to get it to use more
The dialogue is fun and well I'm a 10 luck jinxed unarmed brawler all fights are if it comes to that involve every one stepping on invisible banana peels it's hilarious
I mean would, yes, would tear a hole
Fallout 2 is a dark horse for my favorite video game of all time, depending on my character roll.
One of the best pieces of writing advice I've ever gotten is that if there's an issue I need to research for details then just jot down a one sentence summary of what happens and later, after the research, I can go back and actually work out a way the result will be achieved without disrupting the flow.
I can see why it’s some peoples fave, back in the day it would’ve been great bang for your buck, it’s long and full of epic nonsense and technically impressive.
But Jesus playing it now, it has the worst story and characters in a resident evil anything, and that’s saying a lot, it’s just so bad. Capcom never touch this again please. Remake 6 before you remake this
I feel like definitionally it could only look as fluid as real life
Your ability to perceive a difference in the frame rate is going to go away at a certain point
Even going higher than 60 starts to get hard to tell
http://www.audioentropy.com/
Why the fuck am I fighting a dog with a giant sword in its mouth.
This is my fault for exploring the forest where the good soul farming is.
Edit: Yeah, consistent framerate is way more important for my eyes than superduper high numbers
sadly i will need to buy an additional PC to run it as it's like 100 gigs already and i ain't got no space
dear lord in heaven please spare us from any more medieval souls-likes.
Shepard turns invisible; that's the entire point of the class. Why must that set everyone off?
This feels like word salad.
FPS isn't the only measurement that matters for your experience of viewing a game. Just as important, if not more so, is the inter-frame interval or the time in milliseconds between each frame. We use FPS as an average measurement of frames drawn each second, but during certain intensive scenes you can have a "high" appearing frame rate in FPS but there could be a few frames separated by a relatively long interval so you see that as jarring.
In A.D. 2101, war was beginning. What happen? Somebody set up us the bomb. How are you gentlemen!! All your base are belong to us. You are on the way to destruction. What you say. You have no chance to survive make your time.
hell yeah 1998 memes
HE TWEETED IT OUT
i feel personally attacked
Steam profile.
Getting started with BATTLETECH: Part 1 / Part 2
The spirit of the question is "when do you stop noticing" and my answer is "well above 75Hz, because even I notice that".
My point was that the graphical stutter you noticed at what you believed to be 75 FPS was most likely a few frames that had an effective FPS far below that, even though the average on your framerate display showed a sliding-window average of 75ish FPS.
Sadly comes with a Battle Pass and in game store.
My brother in Crom, you already have loads of DLC you've put out.
i'm just gonna skip that stuff. the in game cosmetics are pretty ass in general for conan
plus why cover up the weiners
Unless those framerate dips are consistently dropping, then going way over, to average out to 75 over the counter display rate, which... I mean, it's possible, but.
And no, including people that are good at it doesn't somehow ruin it, it means you're actually getting people at the peak for the experiment, you don't select 30 office workers and use them to determine how quickly people can sprint either. "Average person is slower than professional" is not a result, it's a self fulfilling prophecy.
It is extremely likely that in any area where your framerate becomes uncapped, the time to draw each individual frame is swinging around a bunch, yes. It's far less likely the game is locked in at a different, lower framerate because games don't tend to have the same amount of stuff going on at all times.
Clothing provides stat bonuses and damage mitigation.
Gamertag: PrimusD | Rock Band DLC | GW:OttW - arrcd | WLD - Thortar
not worth loss of weiner