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I'm about half-way through Warhammer 40k Mechanicus and really really digging the game. It's like a little bit of Darkest Dungeons, a little bit of Invisible Inc, and a little bit of a game like X-Com but one that doesn't have cover or percentage hit chance.
Also, the balance has done a neat thing where the game is no longer about if I can finish a mission but how efficiently I can finish. It takes a lot of the stress out of that game about trying to beat a constant clock.
Shredders Revenge is pretty fucking amazing. Everything about it is as perfect as you could want, the art, the music, the combat, it all works in tandem to create something that’s a sheer joy to play.
My only complaint is that in story mode your score is also your experience points. This means that if you’ve got players with different skill levels they get access to more moves and health faster than everyone else and therefore kill even more enemies, and get even more score and outpace faster and so on. It’s not a huge deal, there’s not a huge amount to unlock and it’s mostly extra health pops, but it’s still a weird design choice.
Mother fucker, got to 246 hits! 4 off the achievement for the combo…
At least I know the best level to get it now, the sewer level you get a power up attack and a bunch of little Mousers to juggle
Edit: wooo got it! 398 hit combo. Used April, just spammed the shit of the rising juggle then dive kick combination, A+X button on Xbox, and used specials and the bonus pizza in the sewer level to keep it going. Man my fucking arm and hand hurts now from mashing the button
Finished the hitman new trilogy and I learned I have Brain rot cause I at least did 1/4th of the missions on master no knockouts suit only silent assassin
I wish I could apply these hours to a game I want to be good at like guilty Gear strive but well it's easier to learn a static game then a dynamic one
I hate murdering NPcs especially in stealth games
Bring back counter strike vip mode so I can at least gat a human player
RIP The Ship a better game then amoung us could dream to be
The Cow King on
+1
Munkus BeaverYou don't have to attend every argument you are invited to.Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPAregular
I need to finish hitman
Humor can be dissected as a frog can, but dies in the process.
Hitman is a great colouring book style game. It gives you all the outlines to fill in with colours, like all the things you can do and see in a level being ticked off one by one. But you can also just colour outside the lines and just go nuts within its windup clock set pieces
Hitman is a great colouring book style game. It gives you all the outlines to fill in with colours, like all the things you can do and see in a level being ticked off one by one. But you can also just colour outside the lines and just go nuts within its windup clock set pieces
That's the next dumb shit ima do once freed from my suit only sa run
Or maybe not my game pass might expire they keep giving it to me for a dollar a month if I leave for a few it's great
Hitman 3 is so good, I gotta get back to it and max out the level masteries
+1
darunia106J-bob in gamesDeath MountainRegistered Userregular
edited June 2022
Alright it's late and I need to talk about how friggin awesome Shredder's Revenge is.
So the previous arcade game trilogy is great but it was kinda like how we remember how the cartoon was or how we wished we remembered it with all the cool parts and nothing but action. But Shredder's Revenge manages to carve out its own niche by both being faithful to the original trilogy and by being a faithful adaptation of the cartoon. All the levels I've been in are brightly lit, have a color scheme faithful to original cartoon, and stays faithful to the incredibly goofy tone. Footmen are working behind desks at channel 6, sleeping on central park benches, or carjacking and it's wonderful. Not to mention the game controls and plays amazingly well. Shredder's Revenge is so fucking good.
Also the original turtle games soundtracks whip ass. But Shredder's Revenge's soundtrack FUCKS.
I think my only complaint so far is considering I usually play beat-em-ups by mashing the attack button like crazy they sure have a lot of challenges that expect to not get hit by stuff.
darunia106 on
+7
Munkus BeaverYou don't have to attend every argument you are invited to.Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPAregular
It’s an awesome game, a real love letter to the franchise
But I reeeeeeally wish they didn’t lean so hard into invulnerable boss phases
Humor can be dissected as a frog can, but dies in the process.
+3
darunia106J-bob in gamesDeath MountainRegistered Userregular
edited June 2022
I also finally subscribed to PC game pass and have already played like 5 different games that I enjoyed to varying degrees.
darunia106 on
+1
Zxerolfor the smaller pieces, my shovel wouldn't doso i took off my boot and used my shoeRegistered Userregular
I must tripping because I played a bit Shredder's Revenge and thought it was real cool and everything, except the voices felt off. Dunno, haven't watched any of the recent cartoons at all, but the new VAs weren't doing much for me.
Then I read a bit and it's literally the same guys from the '87 show. Son how you gonna mishear Rob fuckin Paulson?? Shit!
Game's tight.
+1
darunia106J-bob in gamesDeath MountainRegistered Userregular
Yeah the VA's sounded EXTREMELY similar to me not surprising at all they got the originals.
very late to the party, but I just finshed Nier Automata for the first time
I go "Ending A"
Can someone give me a spoiler-free answer to this question:
I heard that you need at least three playthroughs to get all endings, but - Is this like new game+, or is the story itself altered significantly altered?
very late to the party, but I just finshed Nier Automata for the first time
I go "Ending A"
Can someone give me a spoiler-free answer to this question:
I heard that you need at least three playthroughs to get all endings, but - Is this like new game+, or is the story itself altered significantly altered?
They are all continuations of eachother in some fashion or another, so Ending A is more like "end of part 1".
Literally I clicked on a random spot in the middle of this video and I got the player character doing a Scorpion get-over-here pull on an enemy, then a charged shoryuken uppercut, and I was like "wow you couldn't have sold me better on this"
I must tripping because I played a bit Shredder's Revenge and thought it was real cool and everything, except the voices felt off. Dunno, haven't watched any of the recent cartoons at all, but the new VAs weren't doing much for me.
Then I read a bit and it's literally the same guys from the '87 show. Son how you gonna mishear Rob fuckin Paulson?? Shit!
Game's tight.
voice actors age like everyone else, is the thing
it's why mario always sounds kind of off lately, why everybody in that nes ducktakes remake a while back seemed so tired, and why when the first kingdom hearts made a big to-do about getting the original actress for alice it only resulted in a little girl sounding incredibly strange
Yeah they’re definitely sounding older in Shredder’s Revenge. But also there’s like barely two voiced lines per level at a push so it’s more an Easter egg than anything else.
I must tripping because I played a bit Shredder's Revenge and thought it was real cool and everything, except the voices felt off. Dunno, haven't watched any of the recent cartoons at all, but the new VAs weren't doing much for me.
Then I read a bit and it's literally the same guys from the '87 show. Son how you gonna mishear Rob fuckin Paulson?? Shit!
Game's tight.
voice actors age like everyone else, is the thing
it's why mario always sounds kind of off lately, why everybody in that nes ducktakes remake a while back seemed so tired, and why when the first kingdom hearts made a big to-do about getting the original actress for alice it only resulted in a little girl sounding incredibly strange
Peter Cullen's Optimus Prime voice is getting real rough, even with all the robot effects layered on top of it. He's 80 now, so it's gotta be harder to do longer recording sessions.
Glad he got the chance to continue with the role, especially after it became a big movie budget franchise.
Evil West looks neat but I really hope they either tone down or really widen the array of voice lines because I heard "bet that hurt!" more times than I needed to in that preview.
very late to the party, but I just finshed Nier Automata for the first time
I go "Ending A"
Can someone give me a spoiler-free answer to this question:
I heard that you need at least three playthroughs to get all endings, but - Is this like new game+, or is the story itself altered significantly altered?
They are all continuations of eachother in some fashion or another, so Ending A is more like "end of part 1".
A little more detail and therefore a little more spoiler
playthrough 2 is a lot of the same stuff, but with some added context and different gameplay
For all of you fans of weird FMV games, I have been playing The Centennial Case: A Shijima Story and I've solved the second mystery (of six, I think)? It's pretty interesting and I definitely don't want to drop it, but it's also very hard to fully recommend.
Right off the bat, the English dub is terrible. It has the completely atonal line reading quality of somebody prompting you to press 3 to connect to a customer service representative, but also has to make each line the right length for the video, leading to lines that should sound like "AAAAAAAAAAArrrgh, that's so frustrating!" being read as "argh. ... ... ... that's so frustrating." But that's easy to fix, and the Japanese performances are pretty good.
The bigger problems come from the actual cases. Structurally, you basically sit still and watch the entire mystery, then piece together all the clues into a ton of possible hypotheses, which takes the form of world's simplest tile puzzle, then use these hypotheses to solve the case. This is kind of a tedious, tension-deflating way to solve a mystery (especially on the switch controls). Worse is that the puzzle aspect and solving the case themselves needs a kind of precise writing and/or translation the game itself doesn't seem to achieve; stuff like translating a plastic fuel container as a "water can" and then having the main character be surprised that it isn't kerosene in it, or the equivalent of the game saying "a very fast person had to have done this" instead of "this had to be done very fast" when the difference between the two are important.
Still, the actual mysteries themselves have been pretty fun to solve and they do manage to thread the needle of giving you so many useless hypotheses and a couple of nagging questions that they don't quite solve the whole thing from you before you actually do the question-the-killer-and-solve-the-case bit, so it's not all bad, it's just sort of janky in a bad way in addition to being kind of a charming pile of jank conceptually.
Following up on this having beaten the game, I pretty much stand by my assessment that it's a well-acted decent FMV with enough flaws I can't wholeheartedly recommend it. The good: Chapters #4 and #5 were excellent, with #4 in particular being a very well crafted semi locked-room mystery. Further, the final chapter worked by having you go over clues from all of the other chapters, including stuff in other cases that seemed either like a red herring or like it was conspicuously dropped. Plus, the music throughout was pretty great, though it was annoying having the special mental palace music get interrupted by generic hypothetical-scenario music every time you created a hypothesis. Finally, it does very minor I don't think I've ever seen in a murder mystery or VN, which is bring you into decision mode at key points with only one option, to fully emphasize how certain it is you've proved your case; it works better in play (with great acting) than it does writing it down.
The less good: The core central mysteries of "what does the family do" and "who/what is the Scarlet Camellia" are kind of infodumped and underwhelming, respectively. The former does have the benefit of some setup hints, but the latter is proved by a clue that seems wholly contrived and random and doesn't really get justified. Additionally, paraphrasing, the game says "every killer acted alone, they had no accomplices, and there's nothing supernatural in this story", which is somewhere between untrue in spirit or just straight up false depending on how you look at things.
Overall, still pretty good; if you've thought "hey, that game Milski brought up those times seemed like exactly my jam", it'll probably still be that and you should get it, but this isn't a Shibuya Scamble style "anybody should buy this game, even despite it's flaws" recommendation.
After about 22 hours in Daggerfall and a character with 100 in longsword and really high strength, I decided I needed to restart with a better character because I die way too much to mobs and can't even kill many of them that quickly with a daedra sword
I must tripping because I played a bit Shredder's Revenge and thought it was real cool and everything, except the voices felt off. Dunno, haven't watched any of the recent cartoons at all, but the new VAs weren't doing much for me.
Then I read a bit and it's literally the same guys from the '87 show. Son how you gonna mishear Rob fuckin Paulson?? Shit!
Game's tight.
voice actors age like everyone else, is the thing
it's why mario always sounds kind of off lately, why everybody in that nes ducktakes remake a while back seemed so tired, and why when the first kingdom hearts made a big to-do about getting the original actress for alice it only resulted in a little girl sounding incredibly strange
Peter Cullen's Optimus Prime voice is getting real rough, even with all the robot effects layered on top of it. He's 80 now, so it's gotta be harder to do longer recording sessions.
Glad he got the chance to continue with the role, especially after it became a big movie budget franchise.
I thought the same think about Frank Welker, as his modern Megatron voice just doesn't have the same kick it does from back in the 80's. He sounds old and worn out.
Then they used that voice for Megatron in Transformers: Prime and that voice works flawlessly on that version of the character, to the point I didn't even realize it was Welker.
0
BroloBroseidonLord of the BroceanRegistered Userregular
After about 22 hours in Daggerfall and a character with 100 in longsword and really high strength, I decided I needed to restart with a better character because I die way too much to mobs and can't even kill many of them that quickly with a daedra sword
I believe that in dagerfall human mobs are always scaled to your level, so by getting your sword level up you might have made your character level higher, which in turn made some enemies have more health/require more swings to take down.
After about 22 hours in Daggerfall and a character with 100 in longsword and really high strength, I decided I needed to restart with a better character because I die way too much to mobs and can't even kill many of them that quickly with a daedra sword
Got any tips for someone about to try the game for the first time?
ESO has once again reminded me how much I like Elder Scrolls lore and given me the urge to play the whole series, which I've tried a few times but always fallen off. After one more attempt I've concluded there's no way I can play Arena, unless they release a remaster like they've done with Daggerfall (which apparently is being worked on). Apart from the jank and difficulty, I just can't hack looking at it for long, it gives me a headache. Something about the textures and flat lighting makes it all look like a magic eye picture. I found a really good LP though and have enjoyed seeing the game for the first time. It's really interesting to see where the series started. Khajit aren't cat people in Arena, they look like luchadors.
QuetziHere we may reign secure, and in my choice,To reign is worth ambition though in HellRegistered User, Moderatormod
edited June 2022
I'm playing around a bit with the recently released The Hand of Merlin and I think I like it so far.
The basic plot is a sort of cosmic horror meets King Arthur thing - there are tears in reality that Merlin saw and attempted to repair by creating(?) the Holy Grail and subsequently sending Arthur's knights on a quest to retrieve it and use its power at Jerusalem to heal the tears in reality. They failed, and now, a couple generations later, after the cosmic horrors have begun breaching into the world, you're being entrusted with the same task.
So you've got three heroes, of three different classes (melee fighter, ranged fighter, spellcaster), and you're doing little XCOM fights against the dimensional horrors to try and do this. You progress across the procedurally generated map through a series of nodes, in the manner of Slay the Spire or similar, and at each one you have an encounter or a fight or whatever. At the end of the map there's a big boss fight, and then you move on to the next map (I'm assuming there are three based on the story as presented). Characters gain a choice of new random abilities with leveling, there's a bit of resource management, you can upgrade your weapons, the works. By performing great feats you unlock new characters you can play as or upgraded forms of the characters you already have - I have not done this yet so I don't know how different they play within each archetype, but each character has a couple passive abilities that I'm assuming will be different Edit: Looks like what actually changes is one passive ability and one starting skill (the other starting skill is essentially just a basic attack, so this makes sense).
I wish it was a bit more Arthurian - you're just playing random early medieval schmucks and you might meet up with old Gawain or whatever, but all of the folks you know and love are the previous generation. The monsters are fun enough, kind of generic extradimensional aliens but they've been given classic medieval bestiary names which is cute I guess. Gameplay is pretty good, feeling fairly difficult so far but in a way that seems just like the learning curve of a run based game. Art and writing are nothing to write home about, but nothing really repellent so far either (Edit: okay I have found one event that is just abysmal nun puns, so maybe not so great).
Anyways it's mostly a game made entirely for me so I'm not sure if it will be anyone else's thing, but I figured I'd give it a little highlight.
Quetzi on
+8
MaddocI'm Bobbin Threadbare, are you my mother?Registered Userregular
Posts
Also, the balance has done a neat thing where the game is no longer about if I can finish a mission but how efficiently I can finish. It takes a lot of the stress out of that game about trying to beat a constant clock.
PSN: Robo_Wizard1
My only complaint is that in story mode your score is also your experience points. This means that if you’ve got players with different skill levels they get access to more moves and health faster than everyone else and therefore kill even more enemies, and get even more score and outpace faster and so on. It’s not a huge deal, there’s not a huge amount to unlock and it’s mostly extra health pops, but it’s still a weird design choice.
Also what happens when you run out of lives? I think you earn them by leveling so does that mean once you earn a set amount that’s all there is?
At least I know the best level to get it now, the sewer level you get a power up attack and a bunch of little Mousers to juggle
Edit: wooo got it! 398 hit combo. Used April, just spammed the shit of the rising juggle then dive kick combination, A+X button on Xbox, and used specials and the bonus pizza in the sewer level to keep it going. Man my fucking arm and hand hurts now from mashing the button
I wish I could apply these hours to a game I want to be good at like guilty Gear strive but well it's easier to learn a static game then a dynamic one
I hate murdering NPcs especially in stealth games
Bring back counter strike vip mode so I can at least gat a human player
That's the next dumb shit ima do once freed from my suit only sa run
Or maybe not my game pass might expire they keep giving it to me for a dollar a month if I leave for a few it's great
So the previous arcade game trilogy is great but it was kinda like how we remember how the cartoon was or how we wished we remembered it with all the cool parts and nothing but action. But Shredder's Revenge manages to carve out its own niche by both being faithful to the original trilogy and by being a faithful adaptation of the cartoon. All the levels I've been in are brightly lit, have a color scheme faithful to original cartoon, and stays faithful to the incredibly goofy tone. Footmen are working behind desks at channel 6, sleeping on central park benches, or carjacking and it's wonderful. Not to mention the game controls and plays amazingly well. Shredder's Revenge is so fucking good.
Also the original turtle games soundtracks whip ass. But Shredder's Revenge's soundtrack FUCKS.
https://youtu.be/mvB-gEp8xgA
I think my only complaint so far is considering I usually play beat-em-ups by mashing the attack button like crazy they sure have a lot of challenges that expect to not get hit by stuff.
But I reeeeeeally wish they didn’t lean so hard into invulnerable boss phases
Then I read a bit and it's literally the same guys from the '87 show. Son how you gonna mishear Rob fuckin Paulson?? Shit!
Game's tight.
Yeah the
fight is some serious bullshit
Can someone give me a spoiler-free answer to this question:
I heard that you need at least three playthroughs to get all endings, but - Is this like new game+, or is the story itself altered significantly altered?
Literally I clicked on a random spot in the middle of this video and I got the player character doing a Scorpion get-over-here pull on an enemy, then a charged shoryuken uppercut, and I was like "wow you couldn't have sold me better on this"
PSN ID : DetectiveOlivaw | TWITTER | STEAM ID | NEVER FORGET
voice actors age like everyone else, is the thing
it's why mario always sounds kind of off lately, why everybody in that nes ducktakes remake a while back seemed so tired, and why when the first kingdom hearts made a big to-do about getting the original actress for alice it only resulted in a little girl sounding incredibly strange
Peter Cullen's Optimus Prime voice is getting real rough, even with all the robot effects layered on top of it. He's 80 now, so it's gotta be harder to do longer recording sessions.
Glad he got the chance to continue with the role, especially after it became a big movie budget franchise.
A little more detail and therefore a little more spoiler
Playthrough 3 is entirely new content
http://www.audioentropy.com/
Which ones did you give a shot so I see if they are not on my to-do list list?
Following up on this having beaten the game, I pretty much stand by my assessment that it's a well-acted decent FMV with enough flaws I can't wholeheartedly recommend it. The good: Chapters #4 and #5 were excellent, with #4 in particular being a very well crafted semi locked-room mystery. Further, the final chapter worked by having you go over clues from all of the other chapters, including stuff in other cases that seemed either like a red herring or like it was conspicuously dropped. Plus, the music throughout was pretty great, though it was annoying having the special mental palace music get interrupted by generic hypothetical-scenario music every time you created a hypothesis. Finally, it does very minor I don't think I've ever seen in a murder mystery or VN, which is bring you into decision mode at key points with only one option, to fully emphasize how certain it is you've proved your case; it works better in play (with great acting) than it does writing it down.
The less good: The core central mysteries of "what does the family do" and "who/what is the Scarlet Camellia" are kind of infodumped and underwhelming, respectively. The former does have the benefit of some setup hints, but the latter is proved by a clue that seems wholly contrived and random and doesn't really get justified. Additionally, paraphrasing, the game says "every killer acted alone, they had no accomplices, and there's nothing supernatural in this story", which is somewhere between untrue in spirit or just straight up false depending on how you look at things.
Overall, still pretty good; if you've thought "hey, that game Milski brought up those times seemed like exactly my jam", it'll probably still be that and you should get it, but this isn't a Shibuya Scamble style "anybody should buy this game, even despite it's flaws" recommendation.
I thought the same think about Frank Welker, as his modern Megatron voice just doesn't have the same kick it does from back in the 80's. He sounds old and worn out.
Then they used that voice for Megatron in Transformers: Prime and that voice works flawlessly on that version of the character, to the point I didn't even realize it was Welker.
I believe that in dagerfall human mobs are always scaled to your level, so by getting your sword level up you might have made your character level higher, which in turn made some enemies have more health/require more swings to take down.
I think there are some mods that can change this
Got any tips for someone about to try the game for the first time?
ESO has once again reminded me how much I like Elder Scrolls lore and given me the urge to play the whole series, which I've tried a few times but always fallen off. After one more attempt I've concluded there's no way I can play Arena, unless they release a remaster like they've done with Daggerfall (which apparently is being worked on). Apart from the jank and difficulty, I just can't hack looking at it for long, it gives me a headache. Something about the textures and flat lighting makes it all look like a magic eye picture. I found a really good LP though and have enjoyed seeing the game for the first time. It's really interesting to see where the series started. Khajit aren't cat people in Arena, they look like luchadors.
I'm speechless
The basic plot is a sort of cosmic horror meets King Arthur thing - there are tears in reality that Merlin saw and attempted to repair by creating(?) the Holy Grail and subsequently sending Arthur's knights on a quest to retrieve it and use its power at Jerusalem to heal the tears in reality. They failed, and now, a couple generations later, after the cosmic horrors have begun breaching into the world, you're being entrusted with the same task.
So you've got three heroes, of three different classes (melee fighter, ranged fighter, spellcaster), and you're doing little XCOM fights against the dimensional horrors to try and do this. You progress across the procedurally generated map through a series of nodes, in the manner of Slay the Spire or similar, and at each one you have an encounter or a fight or whatever. At the end of the map there's a big boss fight, and then you move on to the next map (I'm assuming there are three based on the story as presented). Characters gain a choice of new random abilities with leveling, there's a bit of resource management, you can upgrade your weapons, the works. By performing great feats you unlock new characters you can play as or upgraded forms of the characters you already have - I have not done this yet so I don't know how different they play within each archetype, but each character has a couple passive abilities that I'm assuming will be different Edit: Looks like what actually changes is one passive ability and one starting skill (the other starting skill is essentially just a basic attack, so this makes sense).
I wish it was a bit more Arthurian - you're just playing random early medieval schmucks and you might meet up with old Gawain or whatever, but all of the folks you know and love are the previous generation. The monsters are fun enough, kind of generic extradimensional aliens but they've been given classic medieval bestiary names which is cute I guess. Gameplay is pretty good, feeling fairly difficult so far but in a way that seems just like the learning curve of a run based game. Art and writing are nothing to write home about, but nothing really repellent so far either (Edit: okay I have found one event that is just abysmal nun puns, so maybe not so great).
Anyways it's mostly a game made entirely for me so I'm not sure if it will be anyone else's thing, but I figured I'd give it a little highlight.
... So anyway, I've got these NFTs