Hear me out now: Why have one sword when dual swords?
Embrace the blender, become the blender, love the blender.
Also have ridiculous iframes so you can just ignore a bunch of attacks by yeeting yourself at the monster
Wanna put my tender/Halk in a blender
+3
Brovid Hasselsmof[Growling historic on the fury road]Registered Userregular
A bit further into Stray. Being a cat is fun. I am knocking shit off shelves and deliberately walking through paint to leave pawprints everywhere and scratching up everybody's furniture. It really gets you into the mindset of being a little chaos demon.
It's got a really neat vibe. Manages to feel dirty and creepy and cute and cosy at the same time.
I recommend turning off the Jump prompt. Does mean you sometimes have to hunt around for places you can jump to, but having it on made things feel way less organic. With it off, every now and then when you get a good run of pipes and vents and stuff up a wall it feels like a fuzzy Assassin's Creed.
One of my favourite moments so far, not story related, just cat stuff
You can get a paper bag stuck on your head, and it makes the controls reverse, which makes it really hard to steer and you crash into stuff. Made me laugh.
Nothing equals the joy of landing a fully charged great sword swing directly on a critical damage spot.
Landing the perfect True Charged Slash on a sleeping monster's head and seeing the Quest Completed message immediately pop up is the height of video game bliss.
Nothing can match the true joy felt with the Longsword, as each and every one of your friends gets toppled repeatedly the moment they try to do anything in your general proximity, which is about a two mile radius.
Grief and ruin for longsword users. Cast them out into the wastes.
Truly amazing design decision to make a weapon that is simultaneously (generally speaking) the easiest and most powerful weapon. And then make it so it interrupts teammates. Just genius level stuff.
Lance was my jam in World. Not Gunlance, just regular pointy stick and giant shield. Avoid mechanics with a superman dive? Nah fuck that, you divebomb me I'mma make you go BONK on my shield dead stop. Diablos are my natural prey.
+6
MorninglordI'm tired of being Batman,so today I'll be Owl.Registered Userregular
Wait are you telling me I can have a great big shield, a lance, and the lance can explode?
*throws every other weapon away*
(PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
Lance was cool for suddenly just being okay with godzilla stomping me directly on my face. Did run into the detail that made trying out other weapons a pain, being one degree off from clean hits and adjusting direction being a huge pain in the ass.
Less a problem with two mile long sword that only does horizontal slashes.
0
ShadowfireVermont, in the middle of nowhereRegistered Userregular
The above trailer offers a quick glimpse of what to expect from Into the Breach. It's a turn-based strategy game in the same vein as Advance Wars, Final Fantasy Tactics, and X-Com. Seeing that this is an indie affair, you get pixel graphics that are indeed fitting on a mobile device, making the latest Netflix Games release a must-play for all of you strategy fans out there, which is why it's sad to see the game struggling upon launch.
Not only do my Neftlix credentials not work when trying to sign in to Into the Breach, thanks to this error, if you try to log in too many times, you'll get locked out, which sure adds insult to injury. So even though the Play Store listing is live, it would appear Netflix is struggling to get a handle on its account system, which you'd think the company would have squared away, seeing that an account log-in is very much essential to a working game when they are required by Netflix just to play.
So yes, Into the Breach is technically here, something to celebrate, but even though it's considered one of the best indie strategy games out there, Netflix Games clearly needs to do a better job ensuring its launches go smoother. While I'm sure this error will be eventually fixed, this isn't the first time Netflix has struggled with a game release on the Play Store. Still, if you'd like to install Into the Breach in preparation for when Netflix gets around to ensuring the game works, you can snag the download from the Play Store widget below..
Lance was my jam in World. Not Gunlance, just regular pointy stick and giant shield. Avoid mechanics with a superman dive? Nah fuck that, you divebomb me I'mma make you go BONK on my shield dead stop. Diablos are my natural prey.
Holy crap the intro race for the hot wheels expansion in Forza 5, haha oh man
+1
MorninglordI'm tired of being Batman,so today I'll be Owl.Registered Userregular
edited July 2022
Oh yeah the other cool thing about gunlance was the shots ignored armor so I could safely poke things to death by shooting them with my lance.
Block stab *blam* block stab *blam*
And the if it gives you a moment you can unload your entire magazine on them by basically hitting them with it then setting fire to it and setting it all off at once.
Fuck just saying that sounds cool. I love explosions.
Morninglord on
(PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
Just played through this via Game Pass -- it's short (took me around 3 hours to complete) but it's a lot of fun while it lasts and I have a bunch of paper covered with arrows and notes and shapes and whatnot along the way, which feels like what they'd intended. Well worth giving it a try if you have game pass. I'm less sure if it's worth buying for full price -- for people that really like escape rooms then you'll probably finish it faster than I did, and given there's not a lot of replay value once you've beaten it once, it feels a bit short.
That said, I feel like Unpacking was well worth the money and that was arguably shorter, so it's definitely a matter of personal preference. (edited because I cannot type right)
Escape Academy was a very nice surprise. If you've played any of the We Were Here games, it's that same idea with a better translation and slightly worse gamepad controls (the analog stick sensitivity is really bad for no reason). Unlike We Were Here, co-op is not required, but I do feel it's more fun doing it that way versus playing alone. The ending makes it clear they're interested in doing more of these, hopefully those will also be on Game Pass. Me and my bro will be there for all of them.
Grief and ruin for longsword users. Cast them out into the wastes.
Truly amazing design decision to make a weapon that is simultaneously (generally speaking) the easiest and most powerful weapon. And then make it so it interrupts teammates. Just genius level stuff.
Eh, Flinch Free is very very easy to gem in and solves the issues. You can even eat for the equilvent to Flinch Free level 1, and a bunch of weapons have inherent flinch/trip immunity when doing certain actions.
Plus Longsword was only notably out of line in base Rise, it got nerfbatted quite extensively with Sunbreak. Right now i believe the most powerful weapon is Greatsword, but that's reliant on you being very, very good with it's counter. Duals are also pretty crazy if you build them right due to elemental attacks getting very buffed, while it's basic moveset also got strengthed (and buffs elemental even further). HMG/LMG/Bow are all still very strong, but i'm not up to date with the meta for them.
I'm not even convinced Longsword is the easiest! Most of it's strength is loaded into counters, which rely on you being able to read monsters well. I feel like Duals are pretty easy these days because it's air attack is relatively safe and has huge iframes on the way up - thoguh you can and do get splattered hilariously if you miss time it.
I don't play Monster Hunter but my wife has been a big fan of the dual blades for most of the game because swords go brrrrrrr.
She did have a fling with the insect glaive for a while though, and really enjoyed it.
It's a lot of why i love them. They're deep enough to be engaging, but also simple enough you can spend most of your fight really focused on what the monsters doing. Because they're such a death by a thousand cuts type weapon, exactly where you hit the monster dosent matter as much compared to say, greatsword, so whiffing an attack is not nearly as bad - but it's also something you still have to pay attention to.
They used to be less fun because you couldn't change weapon mid-quest, which crippled them in multi-monster hunts (Dual blades revolve around matching their element to the monster), had trouble hitting anything that wasnt the legs/feet, and had to worry about sharpness maintenance a whole lot. World fixed the weapon switching thing, and Rise then Sunbreak gave it new tools that let it use monsters as a spring board to attack them from the air, and a move that sharpness your weapon a little bit... but sharpness it a whole lot more if you evade a monster's attack while the buff is up. Which is just really fun - dont stop to sharpen your weapon with a whetstone mid fight, sharpen it by dodging through a fireball!
JacobkoshGamble a stamp.I can show you how to be a real man!Moderatormod
edited July 2022
Very good times tonight Conaning with my Co-hort. This game has some jank but it's also visually gorgeous, has some good environmental storytelling and compelling mysteries, reliably produces a ton of fun, fantastic moments, and has been a great place to hang out with my friends. I've been able to keep in better touch with some dudes I hardly ever get to see in person anymore, I've gotten to be good friends with my buddy's girlfriend who I'd previously only met a couple times in the past two years, etc.
There's also something just really primally satisfying about games (this is also the case with RDR) where you and four or five buds can just mount up on your horses and go charging off across the landscape in search of adventure. It's such a common image in movies and TV and yet until recently it was beyond the scope of vidja.
(It's a good thing it's fun, because the Isle of Siptah doesn't have fast travel stations like the base game map does, so we've been saddling up a lot.)
I beat Star Wars: Fallen Order; that was an interesting take on a Final Boss.
Obviously Vader isn't allowed to lose/be killed before whichever movie that happens in, but having the entire encounter just be "GTFO, n00b!" was amusing. Cere kinda-sorta getting some shots in was interesting, but Cal barely surviving was a nice touch.
Also I'm surprised Cere survived the game, I figured she'd be killed by her former apprentice or (eventually) Vader himself. Though I admit it took the entire game for me to accept that she was actually on Cal's side. Not that I didn't like her or anything, but I figured it was a secret mission by The Empire to find a Jedi that could unlock the macguffin and then either kill them or recruit them.
I hope there's exists a shitpost twitter account that, every time either game updates, posts a listing of Squadron 42's promised features, then puts "in Star Citizen" and "in No Man's Sky" checkmarks next to them.
I like the Hammer in Monster Hunter but I'm not very good with it, I really don't know what charging it up does?
Increases the power of the swing and changes the moveset. Unlike Greatsword, max charge is best and you can walk around with it at the cost of draining stamina.
(I haven't played it since it launched and I returned it)
I'm just content to assume it'll never be a game for me, but I find tracking its progress fascinating (I bought it at launch and refunded it for being NMS at launch).
I am in Anor Londo. Those knight archers can fuck off forever.
Honestly, that section (AKA the fucking death run up to the knights) is just fucking cruel. I managed to brute force my way past the one on the right (go left and you get spit roasted by arrows) and just stumbled into the building.
I found the bonfire and yelled "oh thank god".
My wife popped her head round the door and gave me a deeply concerned look.
+6
MaddocI'm Bobbin Threadbare, are you my mother?Registered Userregular
Every update to No Man's Sky is cool and also doesn't address my original bedrock issues with the game.
Mostly that exploring is boring because the environments generated by the algorithm are too samey and just dotted by the same few points of interest, the gameplay loop of collecting materials with a severely limited inventory capacity quickly becomes frustrating, and on a much more minor but still annoying note the space cops punish you for engaging with the game in any way.
There's definitely more stuff to do now, but every time I check back in after some number of new updates, I still run head first into those issues.
Every update to No Man's Sky is cool and also doesn't address my original bedrock issues with the game.
Mostly that exploring is boring because the environments generated by the algorithm are too samey and just dotted by the same few points of interest, the gameplay loop of collecting materials with a severely limited inventory capacity quickly becomes frustrating, and on a much more minor but still annoying note the space cops punish you for engaging with the game in any way.
There's definitely more stuff to do now, but every time I check back in after some number of new updates, I still run head first into those issues.
It's worth noting that whilst the same mine loop remains it's very easy to get your inventory up to functionally infinite levels between cargo space on you, your exocraft, your ship and your freighter. Just with you alone it's possible to get something like 30 inventory slots dedicated to resources with max caps so high that again, it's functionally infinite. It's also now possible to disable sentinels on a planet by either beating a 5 star wave, destroying a hive or if you simply
equip the sentinel pet they don't spawn unless on an aggressive world
Posts
Embrace the blender, become the blender, love the blender.
Also have ridiculous iframes so you can just ignore a bunch of attacks by yeeting yourself at the monster
Steam: https://steamcommunity.com/id/TheZombiePenguin
Stream: https://www.twitch.tv/thezombiepenguin/
Switch: 0293 6817 9891
Wanna put my tender/Halk in a blender
It's got a really neat vibe. Manages to feel dirty and creepy and cute and cosy at the same time.
I recommend turning off the Jump prompt. Does mean you sometimes have to hunt around for places you can jump to, but having it on made things feel way less organic. With it off, every now and then when you get a good run of pipes and vents and stuff up a wall it feels like a fuzzy Assassin's Creed.
One of my favourite moments so far, not story related, just cat stuff
Landing the perfect True Charged Slash on a sleeping monster's head and seeing the Quest Completed message immediately pop up is the height of video game bliss.
Truly amazing design decision to make a weapon that is simultaneously (generally speaking) the easiest and most powerful weapon. And then make it so it interrupts teammates. Just genius level stuff.
Steam - Talon Valdez :Blizz - Talonious#1860 : Xbox Live & LoL - Talonious Monk @TaloniousMonk Hail Satan
*throws every other weapon away*
Less a problem with two mile long sword that only does horizontal slashes.
If you search for Into the Breach, it doesn't come up. But you can find it by searching NETFLIX Into the Breach. That's pretty dumb!
Login issues seem fine now. I'm guessing a dumb server burp, especially after Poinpy worked just fine.
*poke poke poke* "HUP" *poke poke poke* HUP
Block stab *blam* block stab *blam*
And the if it gives you a moment you can unload your entire magazine on them by basically hitting them with it then setting fire to it and setting it all off at once.
Fuck just saying that sounds cool. I love explosions.
Just played through this via Game Pass -- it's short (took me around 3 hours to complete) but it's a lot of fun while it lasts and I have a bunch of paper covered with arrows and notes and shapes and whatnot along the way, which feels like what they'd intended. Well worth giving it a try if you have game pass. I'm less sure if it's worth buying for full price -- for people that really like escape rooms then you'll probably finish it faster than I did, and given there's not a lot of replay value once you've beaten it once, it feels a bit short.
That said, I feel like Unpacking was well worth the money and that was arguably shorter, so it's definitely a matter of personal preference. (edited because I cannot type right)
Eh, Flinch Free is very very easy to gem in and solves the issues. You can even eat for the equilvent to Flinch Free level 1, and a bunch of weapons have inherent flinch/trip immunity when doing certain actions.
Plus Longsword was only notably out of line in base Rise, it got nerfbatted quite extensively with Sunbreak. Right now i believe the most powerful weapon is Greatsword, but that's reliant on you being very, very good with it's counter. Duals are also pretty crazy if you build them right due to elemental attacks getting very buffed, while it's basic moveset also got strengthed (and buffs elemental even further). HMG/LMG/Bow are all still very strong, but i'm not up to date with the meta for them.
I'm not even convinced Longsword is the easiest! Most of it's strength is loaded into counters, which rely on you being able to read monsters well. I feel like Duals are pretty easy these days because it's air attack is relatively safe and has huge iframes on the way up - thoguh you can and do get splattered hilariously if you miss time it.
Steam: https://steamcommunity.com/id/TheZombiePenguin
Stream: https://www.twitch.tv/thezombiepenguin/
Switch: 0293 6817 9891
She did have a fling with the insect glaive for a while though, and really enjoyed it.
I am in Anor Londo. Those knight archers can fuck off forever.
It's a lot of why i love them. They're deep enough to be engaging, but also simple enough you can spend most of your fight really focused on what the monsters doing. Because they're such a death by a thousand cuts type weapon, exactly where you hit the monster dosent matter as much compared to say, greatsword, so whiffing an attack is not nearly as bad - but it's also something you still have to pay attention to.
They used to be less fun because you couldn't change weapon mid-quest, which crippled them in multi-monster hunts (Dual blades revolve around matching their element to the monster), had trouble hitting anything that wasnt the legs/feet, and had to worry about sharpness maintenance a whole lot. World fixed the weapon switching thing, and Rise then Sunbreak gave it new tools that let it use monsters as a spring board to attack them from the air, and a move that sharpness your weapon a little bit... but sharpness it a whole lot more if you evade a monster's attack while the buff is up. Which is just really fun - dont stop to sharpen your weapon with a whetstone mid fight, sharpen it by dodging through a fireball!
Steam: https://steamcommunity.com/id/TheZombiePenguin
Stream: https://www.twitch.tv/thezombiepenguin/
Switch: 0293 6817 9891
There's also something just really primally satisfying about games (this is also the case with RDR) where you and four or five buds can just mount up on your horses and go charging off across the landscape in search of adventure. It's such a common image in movies and TV and yet until recently it was beyond the scope of vidja.
(It's a good thing it's fun, because the Isle of Siptah doesn't have fast travel stations like the base game map does, so we've been saddling up a lot.)
I think that the creators of this might enjoy Twin Peaks!
Also I'm surprised Cere survived the game, I figured she'd be killed by her former apprentice or (eventually) Vader himself. Though I admit it took the entire game for me to accept that she was actually on Cal's side. Not that I didn't like her or anything, but I figured it was a secret mission by The Empire to find a Jedi that could unlock the macguffin and then either kill them or recruit them.
(I haven't played it since it launched and I returned it)
Those snake guys are funny as hell
Increases the power of the swing and changes the moveset. Unlike Greatsword, max charge is best and you can walk around with it at the cost of draining stamina.
5 Min Hammer guide for Rise if you're interested
Honestly, that section (AKA the fucking death run up to the knights) is just fucking cruel. I managed to brute force my way past the one on the right (go left and you get spit roasted by arrows) and just stumbled into the building.
I found the bonfire and yelled "oh thank god".
My wife popped her head round the door and gave me a deeply concerned look.
Mostly that exploring is boring because the environments generated by the algorithm are too samey and just dotted by the same few points of interest, the gameplay loop of collecting materials with a severely limited inventory capacity quickly becomes frustrating, and on a much more minor but still annoying note the space cops punish you for engaging with the game in any way.
There's definitely more stuff to do now, but every time I check back in after some number of new updates, I still run head first into those issues.
It's worth noting that whilst the same mine loop remains it's very easy to get your inventory up to functionally infinite levels between cargo space on you, your exocraft, your ship and your freighter. Just with you alone it's possible to get something like 30 inventory slots dedicated to resources with max caps so high that again, it's functionally infinite. It's also now possible to disable sentinels on a planet by either beating a 5 star wave, destroying a hive or if you simply