Well, what I really want is to be able to skip as fast as I want but also for it to be archived so I can go back and read it if I accidentally skipped something important
I'm pro skipping feature enabled due to how many games have a very....meh, story, if not outright cringe. But the rest of the game is still good and worth playing.
But I prefer that the writing *doesn't* make me want to skip it if at all possible.
Well, skipping has to be there, because people play games multiple times. Or have to restart a game for various reasons. In the rare games that don't allow it, I feel personally insulted.
I play games primarily for the story and still content that all dialog and cutscenes should be skippable (but not accidentally skippable).
The other thing that I want, but almost never get, is the ability to pause cutscenes without skipping them!
Treat them like the videos they are. Pause, reset, rewind, fast forward, and skip. I get that some implementations of this might be next to impossible. But if your cut scenes never have anything so cool a player might want to see it again, why did you even make it a cut scene?
A few games have introduced this idea of making strategic choices (cards, powers or whatever) in real time. I guess the rhythm roguelikes might be another example of this (cadence of hyrule). Does it take a certain kind of mind to be ok with working at this speed? What if you’re the sort of person who takes over an hour to slay the spire?
+1
zepherinRussian warship, go fuck yourselfRegistered Userregular
Sometimes there is too much lore. I YouTubed a lot of lore items for Elden ring. I also YouTube’s the alternate endings I didn’t choose.
+1
H3KnucklesBut we decide which is rightand which is an illusion.Registered Userregular
Well, skipping has to be there, because people play games multiple times. Or have to restart a game for various reasons. In the rare games that don't allow it, I feel personally insulted.
Pursuant to this, for the love of god don't make people sit through a cutscene for each attempt at a boss fight. Just make a temporary checkpoint after the cutscene, so it only shows once per play session.
Well, what I really want is to be able to skip as fast as I want but also for it to be archived so I can go back and read it if I accidentally skipped something important
I play games primarily for the story and still content that all dialog and cutscenes should be skippable (but not accidentally skippable).
The other thing that I want, but almost never get, is the ability to pause cutscenes without skipping them!
Treat them like the videos they are. Pause, reset, rewind, fast forward, and skip. I get that some implementations of this might be next to impossible. But if your cut scenes never have anything so cool a player might want to see it again, why did you even make it a cut scene?
Tycho's newspost is unusually impenetrable this time around. I mean, more so than usual.
Just for starters, and the easiest example, I have no idea what "VN" means in the context of gaming.
Also, I assume "Fucking try to avoid those mechanics, now" is hyperbole? I've never even played a deckbuilding game. Okay, I played the Star Wars CCG once. But I didn't build my own deck.
Tycho's newspost is unusually impenetrable this time around. I mean, more so than usual.
Just for starters, and the easiest example, I have no idea what "VN" means in the context of gaming.
Also, I assume "Fucking try to avoid those mechanics, now" is hyperbole? I've never even played a deckbuilding game. Okay, I played the Star Wars CCG once. But I didn't build my own deck.
It's not hyperbole for Jerry. He's been hip deep in deckbuilding games forever. They attack his weak point for massive damage. There are no shortage of them. If you read the newsposts with any regularity, you'll have seen him mention them dozens of times. Steam shows over 500 games with the "card game" and "deckbuilding" tags.
Slay The Spire is probably the game most responsible for bringing deck building into the mainstream video game visibility, though I have a soft spot for Card Hunters which has been around for like 10 years and is still going it seems.
But yeah, there's more pure-ish deck builders like StS, Vault of the Void, etc but also just a ton of games of various genres which have "card mechanics" because it turns out cards/decks/hands are a very convenient way to represent powers abd stuff.
I'd say I have to look stuff up as much as 60% of the time after reading Jerry's newsposts.
My interests are very well defined and I'm an old out of touch gamer.
Jerry forces me to broaden my horizons, or at the very least it forces me to encounter concepts and ideas that I never would have known about otherwise.
Posts
Well, what I really want is to be able to skip as fast as I want but also for it to be archived so I can go back and read it if I accidentally skipped something important
The other thing that I want, but almost never get, is the ability to pause cutscenes without skipping them!
But I prefer that the writing *doesn't* make me want to skip it if at all possible.
Treat them like the videos they are. Pause, reset, rewind, fast forward, and skip. I get that some implementations of this might be next to impossible. But if your cut scenes never have anything so cool a player might want to see it again, why did you even make it a cut scene?
-Tycho Brahe
It's skippable!
Pursuant to this, for the love of god don't make people sit through a cutscene for each attempt at a boss fight. Just make a temporary checkpoint after the cutscene, so it only shows once per play session.
Some combination of these would be ideal.
I fucken hate those two features not being standard anymore.
Just for starters, and the easiest example, I have no idea what "VN" means in the context of gaming.
Also, I assume "Fucking try to avoid those mechanics, now" is hyperbole? I've never even played a deckbuilding game. Okay, I played the Star Wars CCG once. But I didn't build my own deck.
Powers &8^]
It's not hyperbole for Jerry. He's been hip deep in deckbuilding games forever. They attack his weak point for massive damage. There are no shortage of them. If you read the newsposts with any regularity, you'll have seen him mention them dozens of times. Steam shows over 500 games with the "card game" and "deckbuilding" tags.
But yeah, there's more pure-ish deck builders like StS, Vault of the Void, etc but also just a ton of games of various genres which have "card mechanics" because it turns out cards/decks/hands are a very convenient way to represent powers abd stuff.
My interests are very well defined and I'm an old out of touch gamer.
Jerry forces me to broaden my horizons, or at the very least it forces me to encounter concepts and ideas that I never would have known about otherwise.
Yeah, nah, Americans aren't to blame for people wanting to skip hours of tedious scenes. The vast majority of games have at best mediocre writing.
https://www.penny-arcade.com/comic/2021/07/26/skip
So does Death's Door and Have a Nice Death.
I thought he was supposed to be Jerry at first. And then several additional times rereading the comic. Because of the ol' "retina" version.