In this thread we will discuss roleplaying games: hosting them, playing them, designing them. If I can suggest something, tell us a game you love, one you’re looking forward to, or the kind of game you wish existed. There’s enough crap out there without giving it air time.
Consider:
Dreams Askew. A ‘no dice, no masters’ game about a queer apocalypse—a world that didn’t end all at once, but is ending, and the fierce love unleashed by those exiled from a failing society that cannot face its own demise.
https://buriedwithoutceremony.com/dream-askewLANCER. Humanity brought itself to the brink a dozen times, but at last, they have spread across the stars and finally achieved its goal: 3D printing giant robots and piloting them in skirmishes using theoretical, impossible guns that designed themselves, if at all.
https://massif-press.itch.io/Blades in the Dark. Smooth, streamlined, sexy, haunted, electroplasmic heist action. Eat, Stress, Vice repeat.
https://bladesinthedark.com/HC SVNT DRACONES. Honestly, this was posted at the back end of the last thread and all I can say is “Is that eagle wearing a leather jacket?”.
https://www.drivethrurpg.com/product/270161/HC-SVNT-DRACONES-Second-EditionCoyote & Crow. Science fiction in an uncolonised future. Coyote & Crow answers questions we can never truly know the answers to, but the dream lives on regardless.
https://coyoteandcrow.net/MORK BÖRG. One day all will blacken and burn—soon too, it’s not an idle threat. But for now, you live, so be metal as Hell until you die.
https://morkborg.com/
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I know a lot of you are into your high fantasy lately so here’s some characters so you feel included.
Posts
NO CAPES!!
realistically speaking I imagine you'd wear a cloak to stay dry and warm over the pauldrons where you can take it off quickly for freedom of movement, because how are the pauldrons even staying on over the cloak
but IT LOOKS COOOOOOL
NO
CAPES
When you gather the Zephyr Cloak and try to jump somewhere in Near range, roll +Dex. On a hit, you made it; choose 2 on a 10+ or 1 on a 7-9:
Yeah that one scene turns the movie from a pretty decent one into a reviled personal nemesis for me
Now I'm curious, what are y'all talking about?
https://m.youtube.com/watch?v=M68ndaZSKa8
Skip to about 1:58 for the relevant bit
I mean, she's got a point (I should get around to watching that film)
It's cool that it still makes people angry after all this time.
Cloaks let you do one of my favorite dual wields, cloak and rapier:
Don’t get stabbed.
I thought "Stick em with the pointy end" was the first rule? Shit, no wonder I keep getting stabbed
I suspect the reason they didn't include capes (aside from that scene and with the villain) was because they were animated with physics simulation and that's aaaaaaaalways a huge pain in the ass when it comes to interacting with hand animated actors. Hey look, you animated a really excellent swing, it had the perfect amount of anticipation and snap! But whoops, that actually results in much faster acceleration that you'd get with a real person, imparting a large amount of energy on the cape that's now swinging around and wrapping around their head, enjoy spending hours manually tweaking it.
If you watch the making of Finding Nemo, the scene where Marlin and Dory are hanging inside the whale's mouth with water pouring down over them was a nightmare to get right so the water looked like water, but also didn't completely obscure their faces or do anything else stupid (like pool inside their mouths as they spoke).
Haha, that’s actually why most tournaments have rules that heavily penalize doubles (both fighters hit one another).
It’s very easy for two people to stab one another if they both don’t care about getting stabbed back, but it’s not a good simulation of life or death combat.
Near the untimely end of the Starfinder campaign I played in, we brought some Skittermander volunteers aboard our ship that had previously been pressed into service by some mean as fuck pirates. One of our party members already had a Skittermander companion who was pretty fuckin chill for a Skittermander so we figured that these cute little guys would be the same.
We made a very large error.
We did not Skittermander-proof our damage control lockers. Most especially, the welding equipment.
We returned to our ship after about twelve hours away finding it had a very different layout than how we left it.
EDIT: The moral of the story is do not leave 10 Skittermanders unattended with loose instructions to keep an eye on the ship.
Is… is Starfinder actually good?
Yes. The lore is top notch, the company is responsive and inclusive, the art is insanely good, and the math is wayyy better than PF1.
Caveat: the editing is terrible, and it's pretty obvious that it isn't Paizo's priority, so you see some corners being cut in favor of PF2.
EDIT: I would also add that it's pretty much the first d20 spinoff that includes casters where said casters aren't strictly superior to everyone else. Playing a Soldier is damn satisfying, Envoys are excellent space bards, and Operatives are a little over-tuned.
It is very much descended from D&D though, which isn't everyone's preference.
3DS: 0473-8507-2652
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PSN: AbEntropy
If I can survive Shadowrun’s editing I can survive anything.
I thought Starfinder was the game with the really borked DCs that made flying a ship like impossible as you leveled up but, maybe I am getting my wires crossed.
All the setting stuff sounds great through.
Oh no you are correct. They had to (ahem) course correct the ship combat DCs in the first year. They're still a little screwy at super high levels that nobody ever plays at.
The issues off the top of my head we had were that all classes used Dex to hit regardless of what their core stats were, Combat Maneuvers are completely useless despite the book bigging them up, starship combat splits one player's worth of decisions across the entire group (are you not the captain? Prepare... for boredom!), the gear progression was basically "buy new gear every level, not because the new stuff opens up new options but because otherwise you fall behind number-wise", most of the feats didn't really do much on their own and needed to be taken multiple times before they actually became good...
Basically, if you're playing a low level campaign that's not going to rush through levels the game feels both very fiddly and very basic at the same time.
[edit] On the plus side, the lore stuff is fantastic, I love how many alien races they added, complete with player versions. Yes, more of this please!
Origin ID: Discgolfer27
Untappd ID: Discgolfer1981
Yes, it's clearly a d20 product, but that's it's niche.
Exactly. Ship combats are fairly rare in Society play these days. Though I had my first mech combat last night. Mechs have been a thing for the past few months.
Somewhat true in the core book, though the maneuver boosts can have surprising returns (with Improved Bull Rush, juggernaut boosters, a tower shield, and the Armor Storm fighting style, you can actually bull rush for damage with a better chance to hit than just attacking). Later feats are better.
And I'm not just trying to defend my current go-to game; I think a lot of beliefs about SF (quite reasonably) come from the flawed state on release. It's now a game that is at least halfway through its life cycle now and a lot of those old issues have been addressed.
We call that the Shadowrun Doctrine.
Is there actually a good FitD engine to drop Shadowrun lore into these days? Because… that would be rad too.