My party's task for tonight was to sneak aboard a small moored ship
The session was spent haggling with a used ship salesman for a cheap dinghy, finding a place that sold tar in bulk, and convincing some disaffected youths that the docks were the perfect place to do tricks on the wheeled boards normally used to transport heavy crates (the Paladin specifically searched for "radical stevedores" to incite into protesting)
Next session will be opening with a fire ship and a protest as distractions. Total cost of materials: 550gp, but the alternative was the Paladin in full plate attempting a Stealth check
if you stuff a paladin in full plate into a bag of holding do they make noise
I've seen somebody use a bag of holding to avoid fall damage by getting into it in midair, so hiding a noisy party member seems like a reasonable use
Until the GM gets them into a situation where it's likely that the air will run out
Paladin grenade
hm...how many paladins can you fit into a 64 cu. foot volume that's less than 500 lbs
like, 2? maybe 5 or 6 if they're all halflings
granted they'd only have like 2 minutes of air unless you stick a tube in there, I guess?
okay, maybe nix paladins, they're too big. Goblins are still 40-80 lbs and 3-4 feet tall, but kobolds are 2.5-3.5 feet tall and only 35-45 lbs
so that's about 12 kobolds, you could give them all a couple daggers and invert the bag over someone you don't like to dump a dozen stabby kobolds and one breathing tube onto them
i doubt this is very effective in game but i like the image
Do you think that slimes become slime when you compress them?
Now I kinda want a small gelatinous cube in a bag of holding. Convince people that I will smuggle them places if they just get in the bag. Let the cube out once a week to clean out the coins, weapons, and armor.
Do you think that slimes become slime when you compress them?
Now I kinda want a small gelatinous cube in a bag of holding. Convince people that I will smuggle them places if they just get in the bag. Let the cube out once a week to clean out the coins, weapons, and armor.
Stuff some plasmoids from Spelljammer in there. They can each hold their breath for an hour
The alternate covers for the Spelljammer books are almost convincing enough to get them, but I have a whole stack of D&D books that haven't seen use in years (and --more importantly-- no current inclination to play D&D.) But so cute!
0
webguy20I spend too much time on the InternetRegistered Userregular
The alternate covers for the Spelljammer books are almost convincing enough to get them, but I have a whole stack of D&D books that haven't seen use in years (and --more importantly-- no current inclination to play D&D.) But so cute!
Damn those are good covers. I just picked them up along with Radiant Citadel.
Letting players do overly cute stuff with a bag of holding is some classic grodnard stuff, but having a comedic low stakes villain cornered until they toss out a bag of holding with 12 kobolds with snorkels inside is a good visual.
especially if the players see the kobolds as such non-threats at their level they just continue to berate this villain while the lil lizards ineffectually menace their knees
The alternate covers for the Spelljammer books are almost convincing enough to get them, but I have a whole stack of D&D books that haven't seen use in years (and --more importantly-- no current inclination to play D&D.) But so cute!
Damn those are good covers. I just picked them up along with Radiant Citadel.
The Radiant Citadel is the only one with an alternate cover that I like, but alas I already have the regular one.
0
webguy20I spend too much time on the InternetRegistered Userregular
The alternate covers for the Spelljammer books are almost convincing enough to get them, but I have a whole stack of D&D books that haven't seen use in years (and --more importantly-- no current inclination to play D&D.) But so cute!
Damn those are good covers. I just picked them up along with Radiant Citadel.
The Radiant Citadel is the only one with an alternate cover that I like, but alas I already have the regular one.
My current fave alt cover is the Wild Beyond the Witchlight. I also have the PHB/DM/MM three back alt covers.
Something that I don't think gets enough emphasis there is that your first step into RPGs should be informed by the kinds of stories that you already like. Even if you're coming at this 100% from a video game perspective and you have a lot of fun doing beep bop computer, at some point you will, even casually, be presented with a question that you cannot answer strictly through beep bop computer, and how well the game proceeds from there depends on how well you can hackysack that question around and pass it off.
Especially if you're the GM, the person who has to be the most up on the beep bop computer parts of the game you're going to play, you're also going to have to field the most questions you can't beep bop computer at and they'll slog the game down the most if you can't come up with something.
Zonugal(He/Him) The Holiday ArmadilloI'm Santa's representative for all the southern states. And Mexico!Registered Userregular
Tonight I publicly resigned as the DM of my TTRPG group.
My new job is currently throwing so much preparation-heavy work on my table that the ability to set aside time to prepare a session of D&D just isn't wise as my group heads into September.
My players were very appreciative of my five month stretch as the DM, and I suggested we use our currently scheduled meeting on Saturday to discuss what we want the group to transition to in light of this news.
+12
webguy20I spend too much time on the InternetRegistered Userregular
Tonight I publicly resigned as the DM of my TTRPG group.
My new job is currently throwing so much preparation-heavy work on my table that the ability to set aside time to prepare a session of D&D just isn't wise as my group heads into September.
My players were very appreciative of my five month stretch as the DM, and I suggested we use our currently scheduled meeting on Saturday to discuss what we want the group to transition to in light of this news.
You think one of your players will step up to the table and run a game?
Tonight I publicly resigned as the DM of my TTRPG group.
My new job is currently throwing so much preparation-heavy work on my table that the ability to set aside time to prepare a session of D&D just isn't wise as my group heads into September.
My players were very appreciative of my five month stretch as the DM, and I suggested we use our currently scheduled meeting on Saturday to discuss what we want the group to transition to in light of this news.
You think one of your players will step up to the table and run a game?
One of them might! I suggested running a pre-written adventure as they don't have too much experience in the DM chair.
Zonugal on
0
webguy20I spend too much time on the InternetRegistered Userregular
Tonight I publicly resigned as the DM of my TTRPG group.
My new job is currently throwing so much preparation-heavy work on my table that the ability to set aside time to prepare a session of D&D just isn't wise as my group heads into September.
My players were very appreciative of my five month stretch as the DM, and I suggested we use our currently scheduled meeting on Saturday to discuss what we want the group to transition to in light of this news.
You think one of your players will step up to the table and run a game?
One of them might! I suggested running a pre-written adventure as they don't have too much experience in the DM chair.
Nothing as great as a player picking up the DM reigns for the first time.
My party's task for tonight was to sneak aboard a small moored ship
The session was spent haggling with a used ship salesman for a cheap dinghy, finding a place that sold tar in bulk, and convincing some disaffected youths that the docks were the perfect place to do tricks on the wheeled boards normally used to transport heavy crates (the Paladin specifically searched for "radical stevedores" to incite into protesting)
Next session will be opening with a fire ship and a protest as distractions. Total cost of materials: 550gp, but the alternative was the Paladin in full plate attempting a Stealth check
Gold well spent.
I never thought about it, but D&D is basically Blood Bowl when it comes to effective play, aka Just Don't Roll Dice You Fool.
if you stuff a paladin in full plate into a bag of holding do they make noise
I've seen somebody use a bag of holding to avoid fall damage by getting into it in midair, so hiding a noisy party member seems like a reasonable use
Until the GM gets them into a situation where it's likely that the air will run out
Paladin grenade
hm...how many paladins can you fit into a 64 cu. foot volume that's less than 500 lbs
like, 2? maybe 5 or 6 if they're all halflings
granted they'd only have like 2 minutes of air unless you stick a tube in there, I guess?
okay, maybe nix paladins, they're too big. Goblins are still 40-80 lbs and 3-4 feet tall, but kobolds are 2.5-3.5 feet tall and only 35-45 lbs
so that's about 12 kobolds, you could give them all a couple daggers and invert the bag over someone you don't like to dump a dozen stabby kobolds and one breathing tube onto them
i doubt this is very effective in game but i like the image
That susd video is kinda helping my confidence in wanting to run an RPG
But it has me thinking about what I think of as my strengths as a person in general, I'm good at cracking jokes and winging conversations and asking insightful questions but like my weaknesses are studying long books full of tables and spell effects and items and monster stats and lore.
I think the real thing causing me anxiety is my friend who is my previous DM is much more of that kind of detail oriented guy about lore and rule minutia. And I don't want him to railroad the whole game and force me into doing basically a ton of homework to keep up with him.
I like the idea quin had about planning adventures as little sandboxes and I just don't know if my buddies play style will gel well with that because he's like planning character backstory and tie in stuff already that wouldn't realistically come up for months.
I don't know. I'm very indecisive about it.
0
webguy20I spend too much time on the InternetRegistered Userregular
That susd video is kinda helping my confidence in wanting to run an RPG
But it has me thinking about what I think of as my strengths as a person in general, I'm good at cracking jokes and winging conversations and asking insightful questions but like my weaknesses are studying long books full of tables and spell effects and items and monster stats and lore.
I think the real thing causing me anxiety is my friend who is my previous DM is much more of that kind of detail oriented guy about lore and rule minutia. And I don't want him to railroad the whole game and force me into doing basically a ton of homework to keep up with him.
I like the idea quin had about planning adventures as little sandboxes and I just don't know if my buddies play style will gel well with that because he's like planning character backstory and tie in stuff already that wouldn't realistically come up for months.
I don't know. I'm very indecisive about it.
Your strengths and weaknesses say to me not to play a d20 based game, but a more freeform one like blades or another Powered by the Apocalypse game, or something like Genesys which is way less combat and minutia focused.
I might try to pitch one to the group again and tell old dm if he wants d&d so bad he can run it but if he wants to be a player he can give another game a shot at least once.
That susd video is kinda helping my confidence in wanting to run an RPG
But it has me thinking about what I think of as my strengths as a person in general, I'm good at cracking jokes and winging conversations and asking insightful questions but like my weaknesses are studying long books full of tables and spell effects and items and monster stats and lore.
I think the real thing causing me anxiety is my friend who is my previous DM is much more of that kind of detail oriented guy about lore and rule minutia. And I don't want him to railroad the whole game and force me into doing basically a ton of homework to keep up with him.
I like the idea quin had about planning adventures as little sandboxes and I just don't know if my buddies play style will gel well with that because he's like planning character backstory and tie in stuff already that wouldn't realistically come up for months.
I don't know. I'm very indecisive about it.
Your strengths and weaknesses say to me not to play a d20 based game, but a more freeform one like blades or another Powered by the Apocalypse game, or something like Genesys which is way less combat and minutia focused.
I shall reveal unto you the ancient secret:
Nothing in my campaigns are connected until the second they are. I make everything up on the spot, and often it’s a player who says something must be connected, at which point I just nod sagely. If I then contradict something later I just raise an eyebrow and ask them why they think that thing is different in this situation. If players push for more information than you have, simply inform them you’ll only tell them as much as their character could reasonably know.
I’m not a fan of d20 stuff but I’m running a play by post game on here called the Vastness Beyond in D&D 5E. It’s a sandbox in a Dark Souls inspired world. Feel free to have a look if you like.
Depending on if your players can handle UNRELENTINGLY HILARIOUS GRIMDARK, I would actually suggest Mörk Borg for new GMs. The system is simple, players do nearly all of the die rolling, and the adventures are largely playable straight out of the book. There are tons of random tables for treasure, encounters, entire dungeons, and traps, for when your players go off-script.
While the book itself is a little overwhelming as an art installment, you can get the Bare Bones Edition .pdf for free, which just gives the rules without all the confusing visual riot.
Mork Borg seems dope but yeah the grim dark of it might be a tough sell
I wonder how hard it would be to cook up a semi custom pbta fantasy game, I love the core mechanics of pbta, but think it seems kinda overwhelming to find one the fits exactly what everyone would want that isn't DW which makes me feel a little iffy because of koeble. But really kitchen sink fantasy stuff would just be throwing a bone to the others as far as familiarity with d&d so they feel more comfortable. maybe a different genre of fantasy might shake things up a bit anyway. Maybe monster of the week or something similar?
I wouldn’t! Because although I think it’s awesome, I bought it and everything, I think you need to be a fairly seasoned or confident game host to get the most out of it. There’s a lot of blanks to fill. Roll with the punches is a phrase that springs to mind when I think of MB.
Something on the family tree of Apocalypse World is good for new players and hosts alike due to the nature of the rules having an explanation built in. A move always looks like:
When you [do common action for this genre], roll + [stat].
10+, succeed in a way that moves the fiction forward.
7-9, succeed, at cost or with compromise.
6-, the game host has permission to act against the player’s interests.
You always know what’s going on, and so do the players. Not sayings it’s the best system, it ain’t, but it’s self teaching for the most part.
Mork Borg seems dope but yeah the grim dark of it might be a tough sell
I wonder how hard it would be to cook up a semi custom pbta fantasy game, I love the core mechanics of pbta, but think it seems kinda overwhelming to find one the fits exactly what everyone would want that isn't DW which makes me feel a little iffy because of koeble. But really kitchen sink fantasy stuff would just be throwing a bone to the others as far as familiarity with d&d so they feel more comfortable. maybe a different genre of fantasy might shake things up a bit anyway. Maybe monster of the week or something similar?
I hear Stonetop is excellent. I’ve got really bad internet right now or I’d try to get you a link. It’s basically your classic fantasy game, but each character is explicitly an important member of a ye olde fantasy village. You fight to keep it safe rather than fighting for loot.
Mork Borg seems dope but yeah the grim dark of it might be a tough sell
I wonder how hard it would be to cook up a semi custom pbta fantasy game, I love the core mechanics of pbta, but think it seems kinda overwhelming to find one the fits exactly what everyone would want that isn't DW which makes me feel a little iffy because of koeble. But really kitchen sink fantasy stuff would just be throwing a bone to the others as far as familiarity with d&d so they feel more comfortable. maybe a different genre of fantasy might shake things up a bit anyway. Maybe monster of the week or something similar?
I hear Stonetop is excellent. I’ve got really bad internet right now or I’d try to get you a link. It’s basically your classic fantasy game, but each character is explicitly an important member of a ye olde fantasy village. You fight to keep it safe rather than fighting for loot.
That susd video is kinda helping my confidence in wanting to run an RPG
I'm in the same boat, I think I might finally get off my butt and let my DMs play for once. Though, unlike Quinns or either of them, I don't have writing aspirations*, so I'm not actually bothered about a sandbox approach or simply picking a premade module and running that instead.
Mork Borg seems dope but yeah the grim dark of it might be a tough sell
Entirely fair, but to be honest, you could reflavor Mörk Borg to be about LARPers trying to be edgy, and the seven Miseries could just be the countdown to when Mom has to pick up Billy and Simone. Just go full Wintermoor Tactics Club with it.
EDIT: Actually reminds me of my Gamma World game, when the PCs found the Call of Catthulhu rulebooks and we had an entire session where the players ran their PCs rolling up cats to fight an eldritch catbomination. When they were done they went back to their normal mundane lives as irradiated mutants.
Dracomicron on
+13
admanbunionize your workplaceSeattle, WARegistered Userregular
Mork Borg seems dope but yeah the grim dark of it might be a tough sell
Entirely fair, but to be honest, you could reflavor Mörk Borg to be about LARPers trying to be edgy, and the seven Miseries could just be the countdown to when Mom has to pick up Billy and Simone. Just go full Wintermoor Tactics Club with it.
I was thinking about one-shots that you could run with children/child PCs, and I came up with a loose idea of a group of kids (plus maybe a chaperone/teacher) looking in the forest for owlbear pellets to collect and bring back to their classroom to dissect.
I was thinking about one-shots that you could run with children/child PCs, and I came up with a loose idea of a group of kids (plus maybe a chaperone/teacher) looking in the forest for owlbear pellets to collect and bring back to their classroom to dissect.
I played a Call of Cthulhu session where everybody was a cub scout. We met a shoggoth. Not everyone made the next pack meeting.
I would like to someday play Kids on Bikes. It seems like a fun time.
I was thinking about one-shots that you could run with children/child PCs, and I came up with a loose idea of a group of kids (plus maybe a chaperone/teacher) looking in the forest for owlbear pellets to collect and bring back to their classroom to dissect.
I've had ideas of running Ars Magica campaigns starting from Apprenticeship age, with early adventures focusing on raiding the school tuck shop after hours, playing in the woods and getting lost, getting into feuds with kids from the rival school, and trying to create a good end of term presentation
Basically Jennings or Malory Towers but with magic
I was thinking about one-shots that you could run with children/child PCs, and I came up with a loose idea of a group of kids (plus maybe a chaperone/teacher) looking in the forest for owlbear pellets to collect and bring back to their classroom to dissect.
I've had ideas of running Ars Magica campaigns starting from Apprenticeship age, with early adventures focusing on raiding the school tuck shop after hours, playing in the woods and getting lost, getting into feuds with kids from the rival school, and trying to create a good end of term presentation
Basically Jennings or Malory Towers but with magic
Then pow! You hit ‘em with the world war and they all have to enlist! But the real villains are the secret illuminati using the war to fuel a Hellgate!
I'm not super familiar with Planescape, but for those who might be interested one of the people who worked on the setting has a spiritual successor out called Planebreaker. I just got done looking at the preview PDF. Aside from detailing planar locations it also features a moon-like body called the Planebreaker which travels to a different plane every 2 days or so.
Brief overview of the info on Timeborne, the small city on the Planebreaker, in the preview PDF:
The Planebreaker spends about 48 hours in a given plane (though shorter and longer timespans have occurred), raining debris when it arrives (about a mile above the surface of a plane) and carrying things within 300 feet along with it when it departs.
The Planebreaker is an irregular, moonlike body mostly covered by planar detritus called the Sea of Uncertainty and boasting the city of Timeborne.
Timeborne has no ruler, but a mysterious being called the Mantis enforces the peace (it isn't part of the preview PDF, but it sounds like the Mantis is basically the Planebreaker's counterpart to the Lady of Pain).
Timeborne is a small city with an even smaller population than the number of buildings would suggest (about half of the buildings are uninhabited, in fact). Sometimes structures from planes recently visited by the Planebreaker appear in Timeborne, carrying with them any occupants. Buildings disappear at times, as well, possibly deposited in a plane.
A ragged breach keeps reforming in Timeborne's wall in the same spot every time sometone tries to fix it. Fortunately, no one needs to because a giant statue with the stats of a tarrasque animates to defend the city whenever it comes under attack (not to mention the Mantis is also around).
Other material in the preview PDF includes:
A city built on the back of a walking primordial, both named Etherguard.
Short descriptions of planar locations and demiplanes meant to inspire one-shots (such as a layer of the Abyss disguised as a portion of an Upper Plane, a palace in the Plane of Mirrors, and a parasitic demiplane whose native creatures burrow into other planes).
A fighter subclass that draws power from the Elemental Chaos (this is especially surprising; I guess the authors must have looked into the planar lore of 4E, because the Elemental Chaos is pretty much absent from 5E other than a brief mention in the DMG).
A number of new spells, including one that is basically an anti-Banishment (the affected target cannot teleport or travel to another plane for the duration, even being barred from using portals) and another that lets you view into alternate timelines to visit alternate versions of a specific being (not certain how often that would see use, but neat).
Two more Planebreaker books are advertisted; one for player characters and another for monsters.
I'll admit that I'm curious why Timeborne, which appears to be Planebreaker's alternative to Sigil, is so small and uninhabited. Is it that they didn't want to compete too directly with Planescape and wanted it to be possible for Sigil and Timeborne to both exist in somebody's campaign without much overlap? Or maybe they didn't want to distract from interplanar travel and exploration by putting too much focus on the city?
Posts
Gold well spent.
Origin ID: Discgolfer27
Untappd ID: Discgolfer1981
I've seen somebody use a bag of holding to avoid fall damage by getting into it in midair, so hiding a noisy party member seems like a reasonable use
Until the GM gets them into a situation where it's likely that the air will run out
Paladin grenade
hm...how many paladins can you fit into a 64 cu. foot volume that's less than 500 lbs
like, 2? maybe 5 or 6 if they're all halflings
granted they'd only have like 2 minutes of air unless you stick a tube in there, I guess?
okay, maybe nix paladins, they're too big. Goblins are still 40-80 lbs and 3-4 feet tall, but kobolds are 2.5-3.5 feet tall and only 35-45 lbs
so that's about 12 kobolds, you could give them all a couple daggers and invert the bag over someone you don't like to dump a dozen stabby kobolds and one breathing tube onto them
i doubt this is very effective in game but i like the image
Do you think that slimes become slime when you compress them?
Now I kinda want a small gelatinous cube in a bag of holding. Convince people that I will smuggle them places if they just get in the bag. Let the cube out once a week to clean out the coins, weapons, and armor.
Stuff some plasmoids from Spelljammer in there. They can each hold their breath for an hour
Damn those are good covers. I just picked them up along with Radiant Citadel.
Origin ID: Discgolfer27
Untappd ID: Discgolfer1981
especially if the players see the kobolds as such non-threats at their level they just continue to berate this villain while the lil lizards ineffectually menace their knees
The Radiant Citadel is the only one with an alternate cover that I like, but alas I already have the regular one.
My current fave alt cover is the Wild Beyond the Witchlight. I also have the PHB/DM/MM three back alt covers.
Origin ID: Discgolfer27
Untappd ID: Discgolfer1981
Something that I don't think gets enough emphasis there is that your first step into RPGs should be informed by the kinds of stories that you already like. Even if you're coming at this 100% from a video game perspective and you have a lot of fun doing beep bop computer, at some point you will, even casually, be presented with a question that you cannot answer strictly through beep bop computer, and how well the game proceeds from there depends on how well you can hackysack that question around and pass it off.
Especially if you're the GM, the person who has to be the most up on the beep bop computer parts of the game you're going to play, you're also going to have to field the most questions you can't beep bop computer at and they'll slog the game down the most if you can't come up with something.
My new job is currently throwing so much preparation-heavy work on my table that the ability to set aside time to prepare a session of D&D just isn't wise as my group heads into September.
My players were very appreciative of my five month stretch as the DM, and I suggested we use our currently scheduled meeting on Saturday to discuss what we want the group to transition to in light of this news.
You think one of your players will step up to the table and run a game?
Origin ID: Discgolfer27
Untappd ID: Discgolfer1981
One of them might! I suggested running a pre-written adventure as they don't have too much experience in the DM chair.
Nothing as great as a player picking up the DM reigns for the first time.
Origin ID: Discgolfer27
Untappd ID: Discgolfer1981
This thread, problably:
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
But it has me thinking about what I think of as my strengths as a person in general, I'm good at cracking jokes and winging conversations and asking insightful questions but like my weaknesses are studying long books full of tables and spell effects and items and monster stats and lore.
I think the real thing causing me anxiety is my friend who is my previous DM is much more of that kind of detail oriented guy about lore and rule minutia. And I don't want him to railroad the whole game and force me into doing basically a ton of homework to keep up with him.
I like the idea quin had about planning adventures as little sandboxes and I just don't know if my buddies play style will gel well with that because he's like planning character backstory and tie in stuff already that wouldn't realistically come up for months.
I don't know. I'm very indecisive about it.
Your strengths and weaknesses say to me not to play a d20 based game, but a more freeform one like blades or another Powered by the Apocalypse game, or something like Genesys which is way less combat and minutia focused.
Origin ID: Discgolfer27
Untappd ID: Discgolfer1981
I might try to pitch one to the group again and tell old dm if he wants d&d so bad he can run it but if he wants to be a player he can give another game a shot at least once.
I shall reveal unto you the ancient secret:
Nothing in my campaigns are connected until the second they are. I make everything up on the spot, and often it’s a player who says something must be connected, at which point I just nod sagely. If I then contradict something later I just raise an eyebrow and ask them why they think that thing is different in this situation. If players push for more information than you have, simply inform them you’ll only tell them as much as their character could reasonably know.
I’m not a fan of d20 stuff but I’m running a play by post game on here called the Vastness Beyond in D&D 5E. It’s a sandbox in a Dark Souls inspired world. Feel free to have a look if you like.
While the book itself is a little overwhelming as an art installment, you can get the Bare Bones Edition .pdf for free, which just gives the rules without all the confusing visual riot.
I wonder how hard it would be to cook up a semi custom pbta fantasy game, I love the core mechanics of pbta, but think it seems kinda overwhelming to find one the fits exactly what everyone would want that isn't DW which makes me feel a little iffy because of koeble. But really kitchen sink fantasy stuff would just be throwing a bone to the others as far as familiarity with d&d so they feel more comfortable. maybe a different genre of fantasy might shake things up a bit anyway. Maybe monster of the week or something similar?
Something on the family tree of Apocalypse World is good for new players and hosts alike due to the nature of the rules having an explanation built in. A move always looks like:
When you [do common action for this genre], roll + [stat].
10+, succeed in a way that moves the fiction forward.
7-9, succeed, at cost or with compromise.
6-, the game host has permission to act against the player’s interests.
You always know what’s going on, and so do the players. Not sayings it’s the best system, it ain’t, but it’s self teaching for the most part.
I hear Stonetop is excellent. I’ve got really bad internet right now or I’d try to get you a link. It’s basically your classic fantasy game, but each character is explicitly an important member of a ye olde fantasy village. You fight to keep it safe rather than fighting for loot.
See that sounds pretty fun
* now what I will do is draw the fuck out of it
Entirely fair, but to be honest, you could reflavor Mörk Borg to be about LARPers trying to be edgy, and the seven Miseries could just be the countdown to when Mom has to pick up Billy and Simone. Just go full Wintermoor Tactics Club with it.
EDIT: Actually reminds me of my Gamma World game, when the PCs found the Call of Catthulhu rulebooks and we had an entire session where the players ran their PCs rolling up cats to fight an eldritch catbomination. When they were done they went back to their normal mundane lives as irradiated mutants.
This is great.
I played a Call of Cthulhu session where everybody was a cub scout. We met a shoggoth. Not everyone made the next pack meeting.
I would like to someday play Kids on Bikes. It seems like a fun time.
I've had ideas of running Ars Magica campaigns starting from Apprenticeship age, with early adventures focusing on raiding the school tuck shop after hours, playing in the woods and getting lost, getting into feuds with kids from the rival school, and trying to create a good end of term presentation
Basically Jennings or Malory Towers but with magic
Then pow! You hit ‘em with the world war and they all have to enlist! But the real villains are the secret illuminati using the war to fuel a Hellgate!
Brief overview of the info on Timeborne, the small city on the Planebreaker, in the preview PDF:
Other material in the preview PDF includes:
I'll admit that I'm curious why Timeborne, which appears to be Planebreaker's alternative to Sigil, is so small and uninhabited. Is it that they didn't want to compete too directly with Planescape and wanted it to be possible for Sigil and Timeborne to both exist in somebody's campaign without much overlap? Or maybe they didn't want to distract from interplanar travel and exploration by putting too much focus on the city?