You thinking a tactical board game with skill checks, or something fiction focused? Because on the one hand there could be social contract rules and a biting narrative set in a desolate city, but also what if wanton wenches had proficiency in axes and berserker rage?
I actually used the gem value one fairly often. Since treasure gave you XP, you could give a 1st level character a 50,000 gp diamond and they would instantly become 5th or 6th level.
That's definitely how that worked and 9-year-old me certainly didn’t make any errors.
My two favorite table-ish things from old-school D&D aren't tables to roll on but just weirdly specific bits of information for Spelljammer. One is a chart showing how long it would take to go from one planet to another for various known campaign settings like Greyhawk and Forgotten Realms, and the other is just a full page of semaphore signals just because it's fucking cool that they included it.
That's honestly pretty fuckin rad, not gonna lie. If we were playing in an IRL game of some sort around a table I would gladly butcher some semaphore and/or Morse code just for you 😂
If anyone is looking for their next monster (or NPC).
[edit] Or their next strumpet.
Glal on
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DepressperadoI just wanted to see you laughingin the pizza rainRegistered Userregular
edited February 2023
Geth, roll 1d100
edit: "Slovenly Trull" is my new karaoke name
1d1003 [1d100=3]
Depressperado on
+1
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DepressperadoI just wanted to see you laughingin the pizza rainRegistered Userregular
edited February 2023
also, so in the game I'm playing in, I threw Derek Brockman at the Party expecting a bunch of straight men (not straight men) to bounce off of, and instead, they realized that somehow Derek always avoids consequences for his actions and decide they're gonna wildcard too, so we have a whole Party whose collective straight man is the DM, as is good and right.
the DM decided that people from Candlekeep are wicked out of touch and don't know how to function outside of it's little self-contained community, and just sets us loose on places.
Derek is a Cleric, ostensibly of Oghma, what with Candlekeep and all, but I'm thinking actually of Beshaba, and either Derek is tricking everybody, or he is getting tricked by Beshaba. He causes chaos and nonsense everywhere he goes and she thinks it's a little crazy, kinda digs it, tosses some magic powers at him so he can cause some real misfortune.
Depressperado on
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Indie Winterdie KräheRudi Hurzlmeier (German, b. 1952)Registered Userregular
also, so in the game I'm playing in, I threw Derek Brockman at the Party expecting a bunch of straight men (not straight men) to bounce off of, and instead, they realized that somehow Derek always avoids consequences for his actions and decide they're gonna wildcard too, so we have a whole Party whose collective straight man is the DM, as is good and right.
the DM decided that people from Candlekeep are wicked out of touch and don't know how to function outside of it's little self-contained community, and just sets us loose on places.
Derek is a Cleric, ostensibly of Oghma, what with Candlekeep and all, but I'm thinking actually of Beshaba, and either Derek is tricking everybody, or he is getting tricked by Beshaba. He causes chaos and nonsense everywhere he goes and she thinks it's a little crazy, kinda digs it, tosses some magic powers at him so he can cause some real misfortune.
He thought it was Oghma, but wasn't really paying attention.
Has anyone here played Deadlands? I am looking for something strange and pulpy to throw at my group.
Is it as bad with indigenous Americans as it looks from the outside?
Edit: I'd accept Blades hacks or alternate ideas, too
Yes and no.
It's pretty respectful in that it tries to teach a presumably white customer base some shit about native Americans. As bad as Last Sons is as a campaign, it is a great mining ground for this stuff.
It also portrays certain historical native Americans as bad guys so that in the sea of bad guys in the setting who are white, there are some bad lads who are native Americans. And like, naw man, fuck that. I'm fine with Raven being the bbeg orchestrating all the bad shit but fuck off with twisting Sitting Bull and others.
Deadlands classic is such a fun system and the world building is so fantastic, I'd recommend it to anybody that digs steam punk, horror, or westerns, with the caveat that the Marshall needs a deft touch. If they can run the game in a conscious manner and make the necessary edits, its treatment of native people can work. I wouldn't try with my random group from the game shop.
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StraightziHere we may reign secure, and in my choice,To reign is worth ambition though in HellRegistered Userregular
The Blades hacks I'd suggest offhand are Fistful of Darkness (classic weird west) and Blades Against Darkness (which leans a bit more fantasy inflected)
Both are pretty good, to my recollection, although I wasn't blown away neither
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Indie Winterdie KräheRudi Hurzlmeier (German, b. 1952)Registered Userregular
It's a fantastic way to engage with that in a simple way that still lets players do lots of cool concept work on their characters
You get to add abilities to your character based on the stories that would make up an imaginary novel about their life before the game started, which you then have to title
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AthenorBattle Hardened OptimistThe Skies of HiigaraRegistered Userregular
It's MTG-related instead of TTRPG, but a comment in the webcomic thread had me looking into stuff about Phyrexians and apparently WotC made Phyrexian a whole language? It's not just a substitute cypher, but it's an alphabet and phonemes and grammar and all sorts of shit. Dunno about vocabulary, but I'd figure that too. That's a lot of work for a conlang for a CCG that most people just want to play and not dig into the lore of
gavindelThe reason all your softwareis brokenRegistered Userregular
Tonight's D&D involved a cursed scenario. Surprise antimagic jail. We escaped not because we were good, smart, clever or even particularly lucky, but because the universe demanded it.
I also got to explain to players who are not old time veterans about the utter cluster that is "wait, what actually counts as magic?"
God I hate prison break scenarios. If I wanted someone to take all my tools and mock my attempts to break free I'd be playing the other dungeon game!
I've got to get my D&D Taskmaster dungeon put together at some point, but I only really have two tasks so far and I feel like I need at least three.
So far I've got:
Destroy the most skeletons in six seconds (one round of combat). You have one minute.
Get the most individual items into the Gelatinous Cube. A bonus point will be awarded for the weirdest item. If you are consumed by the Cube, you are disqualified. If you destroy the Cube, you are disqualified.
Make a collage of the Taskmaster using only the items in your bag
Guess the items in the Bag of Holding (the bag on the table is a Bag of Tricks - the Bag of Holding is under the table)
Pull this lever in the most impressive way possible - you have ten minutes to request anything from the Robe of Useful Items, and one hour to pull the lever
You must shake the hand of Little Alex Horne after every item you place in the gelatinous cube and name a different plane of existence each turn. Your time starts now.
Make a collage of the Taskmaster using only the items in your bag
Guess the items in the Bag of Holding (the bag on the table is a Bag of Tricks - the Bag of Holding is under the table)
Pull this lever in the most impressive way possible - you have ten minutes to request anything from the Robe of Useful Items, and one hour to pull the lever
NO. They are inside the bag of holding.
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gavindelThe reason all your softwareis brokenRegistered Userregular
Is this the Taskmaster from Deltarune with all the horny fanart or some other taskmaster?
Make a collage of the Taskmaster using only the items in your bag
Guess the items in the Bag of Holding (the bag on the table is a Bag of Tricks - the Bag of Holding is under the table)
Pull this lever in the most impressive way possible - you have ten minutes to request anything from the Robe of Useful Items, and one hour to pull the lever
NO. They are inside the bag of holding.
"inside the bag of holding" is primo grounds for some backrooms horror shit, as an aside
Posts
Yeah, haven't you seen the documentary "Futurama?"
Geth, roll 1d100
yeah fair
One’s a typical streetwalker; the other’s a saucy tart.
Geth, roll 2d100
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
woooo i'm rich
You thinking a tactical board game with skill checks, or something fiction focused? Because on the one hand there could be social contract rules and a biting narrative set in a desolate city, but also what if wanton wenches had proficiency in axes and berserker rage?
Those bring me back.
I actually used the gem value one fairly often. Since treasure gave you XP, you could give a 1st level character a 50,000 gp diamond and they would instantly become 5th or 6th level.
That's definitely how that worked and 9-year-old me certainly didn’t make any errors.
Please say I am cool I never get to tell anyone.
[edit] Or their next strumpet.
edit: "Slovenly Trull" is my new karaoke name
the DM decided that people from Candlekeep are wicked out of touch and don't know how to function outside of it's little self-contained community, and just sets us loose on places.
Derek is a Cleric, ostensibly of Oghma, what with Candlekeep and all, but I'm thinking actually of Beshaba, and either Derek is tricking everybody, or he is getting tricked by Beshaba. He causes chaos and nonsense everywhere he goes and she thinks it's a little crazy, kinda digs it, tosses some magic powers at him so he can cause some real misfortune.
Imperium Maledictum seems to try and echo the Dark Heresy style of play, moving away from Wrath and Glory d6 system and into the ol' d100 territory
less interested in that than I am in the eventual character creation and adventure systems, though the diversity in patrons does sound nice
My name is Richard Panderer, but you can call me Rich. Only my mom calls me "Dick."
Is it as bad with indigenous Americans as it looks from the outside?
Edit: I'd accept Blades hacks or alternate ideas, too
He thought it was Oghma, but wasn't really paying attention.
Yes and no.
It's pretty respectful in that it tries to teach a presumably white customer base some shit about native Americans. As bad as Last Sons is as a campaign, it is a great mining ground for this stuff.
It also portrays certain historical native Americans as bad guys so that in the sea of bad guys in the setting who are white, there are some bad lads who are native Americans. And like, naw man, fuck that. I'm fine with Raven being the bbeg orchestrating all the bad shit but fuck off with twisting Sitting Bull and others.
In one of the campaigns, I won't say which, the ghost of Robert E Lee comes in to save the day because one of the party members is blood, probably!
I haven't seen any of this in my extremely limited exposure to Doomtown, which is probably a good thing.
Both are pretty good, to my recollection, although I wasn't blown away neither
Say no more fam
https://en.m.wikipedia.org/wiki/Spirit_of_the_Century
It's a fantastic way to engage with that in a simple way that still lets players do lots of cool concept work on their characters
You get to add abilities to your character based on the stories that would make up an imaginary novel about their life before the game started, which you then have to title
I now own cy_borg.
Watch out for kroks, apparently.
I also got to explain to players who are not old time veterans about the utter cluster that is "wait, what actually counts as magic?"
God I hate prison break scenarios. If I wanted someone to take all my tools and mock my attempts to break free I'd be playing the other dungeon game!
So far I've got:
"Get the largest item out of the Gelatinous Cube."
Make a collage of the Taskmaster using only the items in your bag
Guess the items in the Bag of Holding (the bag on the table is a Bag of Tricks - the Bag of Holding is under the table)
Pull this lever in the most impressive way possible - you have ten minutes to request anything from the Robe of Useful Items, and one hour to pull the lever
Each adventurer must present the thing that they would least like to see on their card when drawing from the Deck of Many Things
NO. They are inside the bag of holding.
"inside the bag of holding" is primo grounds for some backrooms horror shit, as an aside