Outside of the seasonal storyline stuff, is there anything we should make sure to do before the expansion? Also is the 30th anniversary stuff going away or does that stick around?
You can hoard completed bounties - three characters full should get you to 13 or so on the next season pass.
I'm also going to be grinding catalysts - I have about 13 part way through...
They need to adjust Deepsight drops for DSC as well
Pretty sure they did that. It doesn't have bad luck protection but a group I ran with had most of us fill both weapons on the Atrax fight with a couple hours of grinding.
Of course....the person who started needing 2 successions didn't finish it out.
They need to adjust Deepsight drops for DSC as well
Pretty sure they did that. It doesn't have bad luck protection but a group I ran with had most of us fill both weapons on the Atrax fight with a couple hours of grinding.
Of course....the person who started needing 2 successions didn't finish it out.
Yeah, the drop rates are massively boosted. I got the sniper/shotgun/MG/sword all done in a reasonable amount of time a few weeks ago when it was DSC week and everyone was grinding that shit out.
The best thing to do is wait for DSC week and then farm the Atraks and Taniks encounters. It's super fast, it's 2 drops and there's two weapons in the pool. The HC and the scout are way more annoying grinds so I would just leave them for a weekly Taniks chest farm.
On a related note I’d kill someone for Xur or the Horse to sell us red bar Anniversary weapons. I have absolutely shit-tier luck in regards to them.
If you do a legendary mode run you get a guaranteed redbar weapon that you have not unlocked yet once per week (grab a team from the LFG part of the companion app, or come to the discord)
They need to adjust Deepsight drops for DSC as well
Pretty sure they did that. It doesn't have bad luck protection but a group I ran with had most of us fill both weapons on the Atrax fight with a couple hours of grinding.
Of course....the person who started needing 2 successions didn't finish it out.
Yeah, the drop rates are massively boosted. I got the sniper/shotgun/MG/sword all done in a reasonable amount of time a few weeks ago when it was DSC week and everyone was grinding that shit out.
The best thing to do is wait for DSC week and then farm the Atraks and Taniks encounters. It's super fast, it's 2 drops and there's two weapons in the pool. The HC and the scout are way more annoying grinds so I would just leave them for a weekly Taniks chest farm.
Oh yes, I know they already made adjustments, however I shouldn’t have to wait for a particular week then grind the same encounter (by the annoying task of someone keeping a checkpoint running) over and over and over.
So yeah, they need to do more. The last few weeks I’ve primarily gotten armor, and the few weapons were not Deepsight (excluding the one you can buy at the end weekly.)
XBL - Foreverender | 3DS FC - 1418 6696 1012 | Steam ID | LoL
They need to adjust Deepsight drops for DSC as well
Pretty sure they did that. It doesn't have bad luck protection but a group I ran with had most of us fill both weapons on the Atrax fight with a couple hours of grinding.
Of course....the person who started needing 2 successions didn't finish it out.
Yeah, the drop rates are massively boosted. I got the sniper/shotgun/MG/sword all done in a reasonable amount of time a few weeks ago when it was DSC week and everyone was grinding that shit out.
The best thing to do is wait for DSC week and then farm the Atraks and Taniks encounters. It's super fast, it's 2 drops and there's two weapons in the pool. The HC and the scout are way more annoying grinds so I would just leave them for a weekly Taniks chest farm.
Oh yes, I know they already made adjustments, however I shouldn’t have to wait for a particular week then grind the same encounter (by the annoying task of someone keeping a checkpoint running) over and over and over.
So yeah, they need to do more. The last few weeks I’ve primarily gotten armor, and the few weapons were not Deepsight (excluding the one you can buy at the end weekly.)
The normal way to get deepsight raid weapons is you run the whole raid once a week, get 2 guaranteed drops and the rest is RNG. DSC is one guaranteed drop a week and then a much much higher drop rate of deepsights then a normal raid. Works out pretty good overall and is technically quite a bit faster if you don't mind doing some farming.
I wouldn't object to switching to the Vow/KF model but that would require more time and work and testing then what they did and I'd rather get the craftable weapons now. It's pretty good right now.
shryke on
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Forever Zefirocloaked in the midnight glory of an event horizonRegistered Userregular
I know how it works and I disagree that it’s pretty good right now. There are more options for what they could do than what you suggested as well.
XBL - Foreverender | 3DS FC - 1418 6696 1012 | Steam ID | LoL
I know how it works and I disagree that it’s pretty good right now. There are more options for what they could do than what you suggested as well.
There are not really more easy to implement options.
And the drop rate is very high. The numbers I've seen seem to suggest like 1/3rd of weapon drops are deepsight in DSC. It's pretty generous.
There aren’t? How do you know? How about: completing the challenge if it’s active for that encounter guarantees a Deepsight? Is that not easy to implement? Or how about a weapon always drops after an encounter, and if RNG would’ve dropped armor instead normally, you also get the armor? Or, gasp, just make any weapon drop a Deepsight! That’s obviously possible and easy (and I still wouldn’t have gotten any on my last run lol)
I don’t care how generous you consider it currently when I’ve only gotten armor the last couple weeks. And I’m not the only one to experience this. It would maybe be fine if this was the new raid so it’s expected to be run more, but this is a raid we’ve run for a couple years already so please be even more generous, who cares
XBL - Foreverender | 3DS FC - 1418 6696 1012 | Steam ID | LoL
Spark of Resistance
Increased nearby enemy count requirement for activation from 2 to 3.
Reduced linger time after you're no longer surrounded from 4s to 2s.
Boooooo
Void
Void Breach (New!)
Void Breaches are created by a selection of new and existing Void Fragments, and grant class ability energy on pickup.
Echo of Cessation (New!)
Finisher final blows create a burst of Void damage that causes nearby enemies to become Volatile. Defeating Volatile targets creates a Void Breach.
Echo of Vigilance (New!)
Defeating a target when your shields are depleted grants you a temporary Void Overshield.
Echo of Domineering
Now creates a Void Breach when defeating Suppressed targets, in addition to its original effects.
Echo of Harvest
Now creates a Void Breach when defeating Weakened targets with precision damage, in addition to its original effects.
Echo of Starvation
Now grants Devour on picking up a Void Breach, in addition to its original effects.
Some early warning for folks looking to prepare for weapon crafting in Lightfall.
As part of an initiative to integrate weapon crafting into the broader core economy, we will be completely removing Resonant Elements from the game. Standard currencies such as Glimmer, Enhancement Cores, etc. will replace the Element costs that exist today.
We’ll also be removing the Deepsight attunement objective altogether.
Resonant and Harmonic Alloys will still be used at launch; however, we are planning to overhaul these currencies later in the Lightfall year. Ascendant Alloys will remain as is for now.
AI art is now disqualified from being featured as a #MOTW or #AOTW, after last week featuring an AI generated piece without realizing it.
Festival of the Lost ornaments: Titan gets Spider (yay), Hunter gets Spider (boo), and Warlock gets Beetle (yay)
An increase in lag issues this season seem to have been caused by issues with Valve's servers as Destiny uses their system, these issues have been resolved which should help the problem. In addition, more fixes for additional latency-causing bugs are coming in Lightfall.
Some early warning for folks looking to prepare for weapon crafting in Lightfall.
As part of an initiative to integrate weapon crafting into the broader core economy, we will be completely removing Resonant Elements from the game. Standard currencies such as Glimmer, Enhancement Cores, etc. will replace the Element costs that exist today.
We’ll also be removing the Deepsight attunement objective altogether.
Resonant and Harmonic Alloys will still be used at launch; however, we are planning to overhaul these currencies later in the Lightfall year. Ascendant Alloys will remain as is for now.
AI art is now disqualified from being featured as a #MOTW or #AOTW, after last week featuring an AI generated piece without realizing it.
Festival of the Lost ornaments: Titan gets Spider (yay), Hunter gets Spider (boo), and Warlock gets Beetle (yay)
An increase in lag issues this season seem to have been caused by issues with Valve's servers as Destiny uses their system, these issues have been resolved which should help the problem. In addition, more fixes for additional latency-causing bugs are coming in Lightfall.
I'm not sure what those crafting changers actually mean. Specifically, the bolded bit. Does this mean hunting patterns will no longer be required and crafting of all weapons will just be "unlocked" for crafting by default? If they are just glimmer/core costs (which is essentially "free" for established players) then why bother crafting anything you aren't planning on using the everliving heck out of?
Oh yeah, forgot to comment on the deepsight change:
Fucking Cowards.
I'm assuming this is the leveling red border portion of it and come on. It serves a purpose! It gets folks to try out the new guns instead of immediately vaulting them for the old favorites. It takes like five fucking minutes to do a red bar! I've done it in half that time before by just doing patrol stuff, not Shuro-Chi grinding. I really want to know who thinks this is a big problem but I suspect it's my old nemesis: streamers.
(Leveling weapons after you've crafted them could use some looking at.)
Oh yeah, forgot to comment on the deepsight change:
Fucking Cowards.
I'm assuming this is the leveling red border portion of it and come on. It serves a purpose! It gets folks to try out the new guns instead of immediately vaulting them for the old favorites. It takes like five fucking minutes to do a red bar! I've done it in half that time before by just doing patrol stuff, not Shuro-Chi grinding. I really want to know who thinks this is a big problem but I suspect it's my old nemesis: streamers.
(Leveling weapons after you've crafted them could use some looking at.)
Leveling absolutely takes way too long. The problem I have with red borders isn't the time it takes (and I agree that trying new guns is good); it's inventory management. Only having 10k shard things as your cap is very low considering the costs, and it ends up resulting in me keeping a ton of red borders in my vault. I'd love to see them keep deepsight but change the reward to bonus legendary shards or something. I also feel like crafting is going to eventually result in a situation where I don't keep anything that wasn't crafted because: enhanced perks better and if I eventually have a crafted version of every single archetype, why would I want anything else?
since the very second they enabled me to just smash red borders for 100 triangles and pattern progress that's what i've been doing. i have leveled up like a single digit amount of guns, and even of those, most of the time i do it by swapping them in at the end of the activity.
the system was stupid and they should have simplified the triangles out of it when they got rid of the 8 other element currencies that were also dumb and bad.
Oh, if it's just removing the need to complete the red border for 300 (vs 100) widgets, then that's a non-change. I generally craft every gun the second I unlock the pattern, and I'm continually sitting on 10,000 widgets all the time. I did have one day where I crafted like 10 different guns and actually ran out of them - for ONE DAY! Even at 100 widgets per discomboobulation I get them back so fast they might as well not even exist now!
I'll be happy to reclaim the one inventory slot they sit on though.
Am I understanding you correctly and you can dismantle red borders and get pattern progress without completing the deepsight leveling?
100% correct.
If you just shard them as soon as you get them, you are awarded 100 triangles + pattern progress.
If you complete the deepsight progress and then shard them, you are awarded 300 triangles + pattern progress.
Unless you are constantly running out of the tringle things (which I am not sure how that can ever be the case) it's not worth the time to use them at all. Just rip 'em apart and move on with life.
You end up going through a ton of widgets when you add enhanced perks to guns; I feel like it only costs a few hundred to craft a gun, but like 3-4000 to add two enhanced perks. So even when I'm at 10k I feel like I have to save deepsight weapons since I like numbers going up and gold borders so I try to swap to a gun that doesn't have double enhanced and the intrisic whenever I'm in less than endgame content, much like how I used any exotic I had that didn't have a finished catalyst until I got through all of them when I came back to the game in season of the lost. I'm not going to use most of them ever again, but it's a completion thing.
Oh I get the completionist thing - I literally have at least a level 1 crafted version of EVERY gun in my vault... for "reasons"
But the time it takes to level a gun from base level 1 to level 14 or 16 (which is where most of the desirable enhanced perks are) is such that most folks are back up to the max 10,000 before needing to reshape in any case. I guess if you're changing perks every time you gain a level, you could potentially use them fast enough where it might be an issue. But I'm not sure why you would want to do that. Different playstyles I guess.
I've been not wanting to waste triangles when full, so I've got a vault full of completed deepsight weapons ready to be popped. This revelation means I can destroy incoming deepsight weapons going forward
Necrotic Grip+Thorn is fun, though I'm not quite sure what else to build around it. I've been running around like thisdoing orbs+HEL+grenades on void, but I have no clue what I'm doing tbh.
I've seen suggestions of a stasis build for the extra kinetic damage on frozen enemies.
Necrotic Grip+Thorn is fun, though I'm not quite sure what else to build around it. I've been running around like thisdoing orbs+HEL+grenades on void, but I have no clue what I'm doing tbh.
I've seen suggestions of a stasis build for the extra kinetic damage on frozen enemies.
Ostreo Striga is probably flat out stronger than Thorn at this point, if you have access to it.
Personally, for Necrotic builds i favor either going into Solar, as Incinerator Snap is a very nice combo with it, Well is never bad, and Touch of Flame Fusions/Icarus Dash for that extra sweet mobility in pve, or just building a fun Devour + child for void lock, and leaning on the fact that once Osteo's poison is rolling together with necrotic, stuff melts and you full heal constantly + a decent chunk of grenade energy, so you can toss out weakning grenades pretty constantly.
It'll be interesting to see how it does come Strand, given the three melee charges will likely play nice.
Am I understanding you correctly and you can dismantle red borders and get pattern progress without completing the deepsight leveling?
100% correct.
If you just shard them as soon as you get them, you are awarded 100 triangles + pattern progress.
If you complete the deepsight progress and then shard them, you are awarded 300 triangles + pattern progress.
Unless you are constantly running out of the tringle things (which I am not sure how that can ever be the case) it's not worth the time to use them at all. Just rip 'em apart and move on with life.
Yeah, it's a good change because once they let you just immediately delete the weapon for 100 mats and pattern progress, the level-the-weapon portion of the system and the currency lost all meaning. Doritos drop like candy and the only thing that uses anything close to a significant amount of them is enhanced perks, which you can't just throw around willy-nilly anyway because of ascendant alloy. They basically didn't matter one you didn't need to level up redbars to get them.
I just started playing again with my crew that played Destinty 1 and all it's campaigns up through Destiny 2 but stopped once the first expansion came out. We all hopped back in with the free PSplus expansion and I have to say, I know we'll get it soon, but all the different ways of getting things and doing things is incredibly overwhelming. For me it really isn't a problem, I'll hit the forums I'll do the reading, but for the rest of the crew they really don't do that. They want it to be fairly simple and it really isn't!
Damn it's a good game though. I'm hoping playing through the campaign gets them to stick around.
I just started playing again with my crew that played Destinty 1 and all it's campaigns up through Destiny 2 but stopped once the first expansion came out. We all hopped back in with the free PSplus expansion and I have to say, I know we'll get it soon, but all the different ways of getting things and doing things is incredibly overwhelming. For me it really isn't a problem, I'll hit the forums I'll do the reading, but for the rest of the crew they really don't do that. They want it to be fairly simple and it really isn't!
Damn it's a good game though. I'm hoping playing through the campaign gets them to stick around.
Lightfall looks to be doing a lot to streamline systems in the game and hopefully they do some stuff for the new player experience as well.
Like the mod and build system is about to become WAY more accessible and cohesive.
Also if the LF campaign is anything like the WQ one, it'll at least be a hoot to play through.
We think that there are some major issues with Power in Destiny 2 and how it prevents players from seeing some of our best content, so we’d like to make a big change to the system in The Final Shape. However, to understand more about how our changes could be improved, we want to keep tweaking our Power settings over the year of Lightfall.
Some of these tweaks might be found in our back end with little transparency to the average Guardian, while others will be front and center. For example, when Lightfall launches, we will have a Power climb that is very similar to that in The Witch Queen, but later in Season of the Deep, we don’t plan to raise the Power or pinnacle cap at all.
Oh shit here we go (season of the deep is season 21)
+1
GnomeTankWhat the what?Portland, OregonRegistered Userregular
edited February 13
I fundamentally disagree with him about crafting. Everything should be craftable. Who actually likes farming the same content over and over and over trying to find a god roll? How is that better than just leveling a weapon, which despite protestations to the contrary, really doesn't take that long if you're focused on it? Outside of extreme luck I bet the average time to level a weapon to the perk set you want is much shorter than constantly farming the same content for hours trying to get a god roll.
Especially with red borders going away, and patterns likely being less grindy to get...I really don't get this pullback on crafting. I really wanted them to lean in to it.
We think that there are some major issues with Power in Destiny 2 and how it prevents players from seeing some of our best content, so we’d like to make a big change to the system in The Final Shape. However, to understand more about how our changes could be improved, we want to keep tweaking our Power settings over the year of Lightfall.
Some of these tweaks might be found in our back end with little transparency to the average Guardian, while others will be front and center. For example, when Lightfall launches, we will have a Power climb that is very similar to that in The Witch Queen, but later in Season of the Deep, we don’t plan to raise the Power or pinnacle cap at all.
Oh shit here we go (season of the deep is season 21)
We get the sense that the Power climb is stupid, repetitive, and harmful to players engaging with the harder content. Therefore, we have decided to launch with the same system again.
We think that there are some major issues with Power in Destiny 2 and how it prevents players from seeing some of our best content, so we’d like to make a big change to the system in The Final Shape. However, to understand more about how our changes could be improved, we want to keep tweaking our Power settings over the year of Lightfall.
Some of these tweaks might be found in our back end with little transparency to the average Guardian, while others will be front and center. For example, when Lightfall launches, we will have a Power climb that is very similar to that in The Witch Queen, but later in Season of the Deep, we don’t plan to raise the Power or pinnacle cap at all.
Oh shit here we go (season of the deep is season 21)
This sounds good on paper (and is a good change), but I worry that players will still need to grind out artifact XP for master raids and such.
Posts
You can hoard completed bounties - three characters full should get you to 13 or so on the next season pass.
I'm also going to be grinding catalysts - I have about 13 part way through...
Pretty sure they did that. It doesn't have bad luck protection but a group I ran with had most of us fill both weapons on the Atrax fight with a couple hours of grinding.
Of course....the person who started needing 2 successions didn't finish it out.
Yeah, the drop rates are massively boosted. I got the sniper/shotgun/MG/sword all done in a reasonable amount of time a few weeks ago when it was DSC week and everyone was grinding that shit out.
The best thing to do is wait for DSC week and then farm the Atraks and Taniks encounters. It's super fast, it's 2 drops and there's two weapons in the pool. The HC and the scout are way more annoying grinds so I would just leave them for a weekly Taniks chest farm.
If you do a legendary mode run you get a guaranteed redbar weapon that you have not unlocked yet once per week (grab a team from the LFG part of the companion app, or come to the discord)
Destiny Profile : http://www.bungie.net/en/Profile/254/7028016
Oh yes, I know they already made adjustments, however I shouldn’t have to wait for a particular week then grind the same encounter (by the annoying task of someone keeping a checkpoint running) over and over and over.
So yeah, they need to do more. The last few weeks I’ve primarily gotten armor, and the few weapons were not Deepsight (excluding the one you can buy at the end weekly.)
XBL - Foreverender | 3DS FC - 1418 6696 1012 | Steam ID | LoL
The normal way to get deepsight raid weapons is you run the whole raid once a week, get 2 guaranteed drops and the rest is RNG. DSC is one guaranteed drop a week and then a much much higher drop rate of deepsights then a normal raid. Works out pretty good overall and is technically quite a bit faster if you don't mind doing some farming.
I wouldn't object to switching to the Vow/KF model but that would require more time and work and testing then what they did and I'd rather get the craftable weapons now. It's pretty good right now.
XBL - Foreverender | 3DS FC - 1418 6696 1012 | Steam ID | LoL
There are not really more easy to implement options.
And the drop rate is very high. The numbers I've seen seem to suggest like 1/3rd of weapon drops are deepsight in DSC. It's pretty generous.
There aren’t? How do you know? How about: completing the challenge if it’s active for that encounter guarantees a Deepsight? Is that not easy to implement? Or how about a weapon always drops after an encounter, and if RNG would’ve dropped armor instead normally, you also get the armor? Or, gasp, just make any weapon drop a Deepsight! That’s obviously possible and easy (and I still wouldn’t have gotten any on my last run lol)
I don’t care how generous you consider it currently when I’ve only gotten armor the last couple weeks. And I’m not the only one to experience this. It would maybe be fine if this was the new raid so it’s expected to be run more, but this is a raid we’ve run for a couple years already so please be even more generous, who cares
XBL - Foreverender | 3DS FC - 1418 6696 1012 | Steam ID | LoL
Boooooo
Someone get me a towel and a mop.
PSN: ShogunGunshow
Origin: ShogunGunshow
I hope before. That kind of combo is already hilarious as is with shield bash.
PSN: ShogunGunshow
Origin: ShogunGunshow
PS - Local_H_Jay
Sub me on Youtube
And Twitch
Disappointing
XBL - Foreverender | 3DS FC - 1418 6696 1012 | Steam ID | LoL
The TWAB contained updates to the Content Vault and it's basically just the seasonal stuff, not the base expansion things.
So plenty more Preservation for everybody!
Also: no more deepsight currency; it's going to be just glimmer/shards. Alloys will stick around.
Fucking Cowards.
I'm assuming this is the leveling red border portion of it and come on. It serves a purpose! It gets folks to try out the new guns instead of immediately vaulting them for the old favorites. It takes like five fucking minutes to do a red bar! I've done it in half that time before by just doing patrol stuff, not Shuro-Chi grinding. I really want to know who thinks this is a big problem but I suspect it's my old nemesis: streamers.
(Leveling weapons after you've crafted them could use some looking at.)
Leveling absolutely takes way too long. The problem I have with red borders isn't the time it takes (and I agree that trying new guns is good); it's inventory management. Only having 10k shard things as your cap is very low considering the costs, and it ends up resulting in me keeping a ton of red borders in my vault. I'd love to see them keep deepsight but change the reward to bonus legendary shards or something. I also feel like crafting is going to eventually result in a situation where I don't keep anything that wasn't crafted because: enhanced perks better and if I eventually have a crafted version of every single archetype, why would I want anything else?
the system was stupid and they should have simplified the triangles out of it when they got rid of the 8 other element currencies that were also dumb and bad.
I'll be happy to reclaim the one inventory slot they sit on though.
Yup. Which I always forget about and kind of ultimately makes this change meaningless since the triangles are going away anyways.
Still think doing that was stupid but Bungie seems real bad about using rewards to incentivize behavior they want out of players.
If you just shard them as soon as you get them, you are awarded 100 triangles + pattern progress.
If you complete the deepsight progress and then shard them, you are awarded 300 triangles + pattern progress.
Unless you are constantly running out of the tringle things (which I am not sure how that can ever be the case) it's not worth the time to use them at all. Just rip 'em apart and move on with life.
But the time it takes to level a gun from base level 1 to level 14 or 16 (which is where most of the desirable enhanced perks are) is such that most folks are back up to the max 10,000 before needing to reshape in any case. I guess if you're changing perks every time you gain a level, you could potentially use them fast enough where it might be an issue. But I'm not sure why you would want to do that. Different playstyles I guess.
I've seen suggestions of a stasis build for the extra kinetic damage on frozen enemies.
Ostreo Striga is probably flat out stronger than Thorn at this point, if you have access to it.
Personally, for Necrotic builds i favor either going into Solar, as Incinerator Snap is a very nice combo with it, Well is never bad, and Touch of Flame Fusions/Icarus Dash for that extra sweet mobility in pve, or just building a fun Devour + child for void lock, and leaning on the fact that once Osteo's poison is rolling together with necrotic, stuff melts and you full heal constantly + a decent chunk of grenade energy, so you can toss out weakning grenades pretty constantly.
It'll be interesting to see how it does come Strand, given the three melee charges will likely play nice.
Steam: https://steamcommunity.com/id/TheZombiePenguin
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Yeah, it's a good change because once they let you just immediately delete the weapon for 100 mats and pattern progress, the level-the-weapon portion of the system and the currency lost all meaning. Doritos drop like candy and the only thing that uses anything close to a significant amount of them is enhanced perks, which you can't just throw around willy-nilly anyway because of ascendant alloy. They basically didn't matter one you didn't need to level up redbars to get them.
Damn it's a good game though. I'm hoping playing through the campaign gets them to stick around.
Lightfall looks to be doing a lot to streamline systems in the game and hopefully they do some stuff for the new player experience as well.
Like the mod and build system is about to become WAY more accessible and cohesive.
Also if the LF campaign is anything like the WQ one, it'll at least be a hoot to play through.
LIGHTFALL AND THE YEAR AHEAD, by Joe Blackburn. 5300 words, the longest preview/state of the game article we've ever gotten.
Oh shit here we go (season of the deep is season 21)
Especially with red borders going away, and patterns likely being less grindy to get...I really don't get this pullback on crafting. I really wanted them to lean in to it.
We get the sense that the Power climb is stupid, repetitive, and harmful to players engaging with the harder content. Therefore, we have decided to launch with the same system again.
This sounds good on paper (and is a good change), but I worry that players will still need to grind out artifact XP for master raids and such.