the current enemy right now is gravity and the way your monitor handles high contrast scenarios, as the thralls are functionally entirely non threatening. it really, truly sucks wiping on an encounter that takes 10+ minutes because of a hole that is in total darkness.
i think there is a good encounter in there, but they didn't make it. i mean the lightblade version of more or less the same exact mechanic is way better designed.
Na, the Crota version is better designed
It requires actual teamwork and communication. It’s meant to be hectic, things attacking you from all over, killer pendulums swinging around, deadly pits. Yes, you have to pay attention to your surroundings in your haste. It’s fun! Maybe adjust your contrast if you actually can’t see the holes
Contest Mode was actually nice for that encounter because the thralls were actually deadly
XBL - Foreverender | 3DS FC - 1418 6696 1012 | Steam ID | LoL
Finally sat down and did Shattered Crown for the first time to get the new quest out of my log for Wish-Ender... and to get my kinetic slot back.
My thoughts on SC: "What the hell was that?"
Shattered Throne is Mara’s throne world, like Ascendant Hive have
Back when Forsaken came out, we fought through the Reef and entered the Dreaming City which had a Taken corruption. Riven, the last known Ahamkara, was Taken, and it put the city in a 3 week repeating cycle. Dul Incaru, Savathun’s daughter, controlled the corruption from within the commandeered throne world
XBL - Foreverender | 3DS FC - 1418 6696 1012 | Steam ID | LoL
Finally sat down and did Shattered Crown for the first time to get the new quest out of my log for Wish-Ender... and to get my kinetic slot back.
My thoughts on SC: "What the hell was that?"
Shattered Throne is Mara’s throne world, like Ascendant Hive have
Back when Forsaken came out, we fought through the Reef and entered the Dreaming City which had a Taken corruption. Riven, the last known Ahamkara, was Taken, and it put the city in a 3 week repeating cycle. Dul Incaru, Savathun’s daughter, controlled the corruption from within the commandeered throne world
The fun thing is that the three-week cycle continuing is as far as I know still a legit thing in-verse (though that might have changed with the death of the Taken Vex Mind that was part of it in Season Of The Splicer). If I remember right there's lore-tabs where people that (as far as I know) were in the Dreaming City when it started are now caught up in it in as well, repeating the same three weeks even if they died at some point. And they REMEMBER EVERY LOOP. It's the reason why our Ghost a month or two into the initial release of the Dreaming City got tetchy with Mara who was in a piece of uncorrupted Throne World and only sending out communications every three weeks or so and not seen doing much else. She in turn got mad at Ghost calling her out and wasted one of our visits to her little Throne World slice just to throw a "What do you know about leading anything?!" tantrum at him.
I probably should have been more specific, the “what the hell was that?” was more in regards to the dungeon itself mechanically. I was thankful I had someone who knew the dungeon lead me through it, since it all kind of blurs together and I have no idea how one was supposed to piece it together.
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0
minor incidentexpert in a dying fieldnjRegistered Userregular
I probably should have been more specific, the “what the hell was that?” was more in regards to the dungeon itself mechanically. I was thankful I had someone who knew the dungeon lead me through it, since it all kind of blurs together and I have no idea how one was supposed to piece it together.
So, I've only ever done it solo, so I don't really know how it feels mechanically with a group. But solo, and especially going in blind, it's a lot of fun if you love puzzle-y, atmospheric dungeons. Which I do.
minor incident on
if this is how you folks make art it's fucking depressing
I probably should have been more specific, the “what the hell was that?” was more in regards to the dungeon itself mechanically. I was thankful I had someone who knew the dungeon lead me through it, since it all kind of blurs together and I have no idea how one was supposed to piece it together.
Dungeons and Raids are designed to be figured out by players as you go. Or you can have someone show you.
Shattered Throne is the first dungeon and so is generally fairly straightforward too. But if the person bringing you through isn't explaining anything, it's just gonna be a blur.
the current enemy right now is gravity and the way your monitor handles high contrast scenarios, as the thralls are functionally entirely non threatening. it really, truly sucks wiping on an encounter that takes 10+ minutes because of a hole that is in total darkness.
i think there is a good encounter in there, but they didn't make it. i mean the lightblade version of more or less the same exact mechanic is way better designed.
Na, the Crota version is better designed
It requires actual teamwork and communication. It’s meant to be hectic, things attacking you from all over, killer pendulums swinging around, deadly pits. Yes, you have to pay attention to your surroundings in your haste. It’s fun! Maybe adjust your contrast if you actually can’t see the holes
Contest Mode was actually nice for that encounter because the thralls were actually deadly
None of the pits or swinging traps are invisible if you are watching where you are going and aren't moving super fast.
I play on the recommended brightness level of 4 (in that I've literally never touched the option and only looked right now) and haven't had issues with stuff being impossible to see. But maybe it's different on a fancier monitor or something?
I probably should have been more specific, the “what the hell was that?” was more in regards to the dungeon itself mechanically. I was thankful I had someone who knew the dungeon lead me through it, since it all kind of blurs together and I have no idea how one was supposed to piece it together.
Ah, sorry. In my defense though, I see any chance to dunk on pre-WQ Mara Sov, I'm gonna take it.
the current enemy right now is gravity and the way your monitor handles high contrast scenarios, as the thralls are functionally entirely non threatening. it really, truly sucks wiping on an encounter that takes 10+ minutes because of a hole that is in total darkness.
i think there is a good encounter in there, but they didn't make it. i mean the lightblade version of more or less the same exact mechanic is way better designed.
Na, the Crota version is better designed
It requires actual teamwork and communication. It’s meant to be hectic, things attacking you from all over, killer pendulums swinging around, deadly pits. Yes, you have to pay attention to your surroundings in your haste. It’s fun! Maybe adjust your contrast if you actually can’t see the holes
Contest Mode was actually nice for that encounter because the thralls were actually deadly
None of the pits or swinging traps are invisible if you are watching where you are going and aren't moving super fast.
I play on the recommended brightness level of 4 (in that I've literally never touched the option and only looked right now) and haven't had issues with stuff being impossible to see. But maybe it's different on a fancier monitor or something?
i've never changed my brightness settings but i'd say.... 80%? of that place is 0,0,0 black on my monitor. there are times that i have fallen into a pit and didn't even realize it until i died because where i was going was black and the pit was black so i couldn't tell a difference until i was dead.
idk i'm just happy to instead never do it again, the guns don't interest me anyway so bungie can keep their shitty old raid.
Knight_ on
0
minor incidentexpert in a dying fieldnjRegistered Userregular
the current enemy right now is gravity and the way your monitor handles high contrast scenarios, as the thralls are functionally entirely non threatening. it really, truly sucks wiping on an encounter that takes 10+ minutes because of a hole that is in total darkness.
i think there is a good encounter in there, but they didn't make it. i mean the lightblade version of more or less the same exact mechanic is way better designed.
Na, the Crota version is better designed
It requires actual teamwork and communication. It’s meant to be hectic, things attacking you from all over, killer pendulums swinging around, deadly pits. Yes, you have to pay attention to your surroundings in your haste. It’s fun! Maybe adjust your contrast if you actually can’t see the holes
Contest Mode was actually nice for that encounter because the thralls were actually deadly
None of the pits or swinging traps are invisible if you are watching where you are going and aren't moving super fast.
I play on the recommended brightness level of 4 (in that I've literally never touched the option and only looked right now) and haven't had issues with stuff being impossible to see. But maybe it's different on a fancier monitor or something?
i've never changed my brightness settings but i'd say.... 80%? of that place is 0,0,0 black on my monitor. there are times that i have fallen into a pit and didn't even realize it until i died because where i was going was black and the pit was black so i couldn't tell a difference until i was dead.
idk i'm just happy to instead never do it again, the guns don't interest me anyway so bungie can keep their shitty old raid.
You may want to calibrate your monitor/tv. On the stock brightness setting for the game that encounter should absolutely not be that dark. Like, it’s dark, but it’s not pitch black 80% or the time.
Or, if you have HDR on, maybe turn that off. Some HDR implementations just end up looking really dark and shitty with Destiny.
if this is how you folks make art it's fucking depressing
TRIALS OF OSIRIS
Match wins in Trials of Osiris now have a high chance to drop a non-Adept Trials weapon.
SEASONAL CONTENT
Added a new armor set as ritual rewards. At the end of any Vanguard, Crucible, or Gambit ritual playlist activity, players have a chance to earn a piece of this new set.
The Apply to All shader bucket now adopts the same shader item ordering as that used by the shader socket of armor items.
(The new Ritual set was originally going to be this season's Eververse set but community sentiment about the lack of a ritual set made them change it)
Am I the only one that is thinking the "Guardian Ranks" are becoming trivially easier as time goes on? I mean, the first season they had them I was struggling to hit rank 7 (and was whinging about it quite loudly too). Each season I have gained a single rank by doing... well... essentially nothing. The requirements have just gotten lower and I've gone from being unable to hit rank 7, to hitting 7, then hitting 8 last season. And this season, I'm looking at the Rank 9 requirements and it is basically "play the game casually and gain seasonal exp".
Am I the only one that is thinking the "Guardian Ranks" are becoming trivially easier as time goes on? I mean, the first season they had them I was struggling to hit rank 7 (and was whinging about it quite loudly too). Each season I have gained a single rank by doing... well... essentially nothing. The requirements have just gotten lower and I've gone from being unable to hit rank 7, to hitting 7, then hitting 8 last season. And this season, I'm looking at the Rank 9 requirements and it is basically "play the game casually and gain seasonal exp".
I suspect they thought they'd guide people to do certain things and that people would climb the ranks, when instead they just ended up with a ton of players who play quite a lot but stay at Rank 6 and Rank 7, all asking why the fuck they have to do X, Y, and Z they don't want to do.
A big part is the utter botching of commendations. Right now they're just another way to ask "Do you raid?" This one has an alternative of "or play a fuckton" but raiding is still the main result for folks. Especially given that the ranks ask exactly that question a bunch too.
I think now all the crazy requirements are up at 11.
Am I the only one that is thinking the "Guardian Ranks" are becoming trivially easier as time goes on? I mean, the first season they had them I was struggling to hit rank 7 (and was whinging about it quite loudly too). Each season I have gained a single rank by doing... well... essentially nothing. The requirements have just gotten lower and I've gone from being unable to hit rank 7, to hitting 7, then hitting 8 last season. And this season, I'm looking at the Rank 9 requirements and it is basically "play the game casually and gain seasonal exp".
This is largerly the point of the system.
If you hit a level last season it becomes pretty trivial to get back to that same level this season. They want to make sure your level reflects your current engagement with the game but without making it annoying. So a bunch of the annoying shit that took time previously is just given to you.
And also the initial system as launched had a terrible "forever 6" problem. The first few levels are only for new players. After that, you want the requirements to be relatively easy for people just playing most stuff in the game so that they separate naturally from the people who just logged in for the first time in 6 months. And then the top few levels have the steep requirements for the really dedicated.
So basically your complete newbs are sub-6, your rando who just came back today is 6, your casual players are 7-8 and your really hardcore players are 10 or 11. That's the kind of spread you want. And that means getting from 6 to, say, 8 has to be pretty trivial if you are just playing the game.
Destiny 2 Economy team: As many Destiny 2 players already know, Legendary Shards have long been an unstable part of the economy in Destiny 2. Some players have more than they would ever be able to spend, while others struggle to earn enough to engage with the systems that require Shards as a cost. This often made it hard to find Legendary Shard costs that would feel impactful to players, while also ensuring that the content that did require Legendary Shards could be enjoyed by all players, no matter how long, or how much they play.
Couple the Legendary Shard wealth disparity with the fact that we have seen more than a few loopholes players have found to farm (our regards to Rahool and Eva Levante, as well as more recently to Ikora), we have made the decision that it’s time to simplify the economy by removing this currency from the game.
For a long time now, it's been our goal to make the game easier to understand and to reduce the bloat of currencies, consumables, and items, while ensuring that players feel like their time is valued for how long they’ve spent playing the many activities across the game. Sometimes we get this right, sometimes we don’t. We always learn.
As much as we know how bad it feels to have currencies that you have amassed over a long period of time wiped away, please know that we don’t make the decision to remove them lightly. We truly believe their removal is in the best interest of both the game and the players.
The path to a world without Legendary Shards starts in Season 23. The first thing we will do is remove all Legendary Shard costs from the Monument to Lost Lights. Glimmer, Exotic Cipher, and Spoils of Conquest costs will remain the same, with only the Legendary Shard cost changing. This should help new and returning players unlock weapons they may have missed more easily than ever before.
Secondly, we turned our eyes towards ritual gear focusing, fully removing Legendary Shards from there as well. Starting in Season 23, non-Adept focusing will cost ritual engrams and Glimmer only. Focusing Adept weapons will still require seven wins in Trials Passages or Nightfall Ciphers.
With the release of The Final Shape, Legendary Shards will be no longer in Destiny 2. We will be removing all the remaining Legendary Shard sources and costs from the game, which includes Collections, Trials Passages, rituals, vendor purchases, and many more.
And to be totally clear, we will not be offering a currency exchange for stockpiled Legendary Shards. The goal in removing Legendary Shards is to make Destiny 2 a more approachable and fair experience for all players. This is why we are not raising Glimmer prices for items or adding replacement costs to things that previously needed Legendary Shards.
Legendary Shards will also disappear from the currency bar in your Inventory. It will now only show your Glimmer, Silver and Bright Dust numbers.
More info in the TWAB on Legendary Shards, Crota's End stats (almost 4 million hours were spent there during Contest and Challenge modes), new game modes, sandbox buffs/nerfs/updates, and more.
This is very funny to me, because I have one friends who has specifically said to me multiple times that the only reason they still launch Destiny every so often is because of their massive shards collection. They think the game is ok now, but their shards collection is a perpetual reminder of how heavily they played D2 in the first 2 years of the game.
The solution to long-term wealth disparity in a long running game being to detonate their most dedicated players' banks with NO compensation... they have to realize that will provoke some reactions, right?
To be clear, while we are robbing you, we will not be reimbursing you. Cool!
This sure is a take.
Tbh, cool. Like the point of having a stockpile was it let you ignore the associated costs, and if you didn't exploit those ways to get a stockpile then the costs were crazy.
Which either they were meaningless to everyone, or they just hurt new players. Or longer term players who didn't care to exploit, like me.
Flat out removing them is vastly cleaner and more fair then anything else that could do
minor incidentexpert in a dying fieldnjRegistered Userregular
My initial read on it was more like "They're basically giving me infinite shards, nice. I don't have to be so precious about spending them now."
I guess I can understand the "they're taking something away from me" aspect of it, but I don't think I'm ever going to dislike an MMO/live service game removing an extra unnecessary currency.
if this is how you folks make art it's fucking depressing
To be clear, while we are robbing you, we will not be reimbursing you. Cool!
This sure is a take.
Tbh, cool. Like the point of having a stockpile was it let you ignore the associated costs, and if you didn't exploit those ways to get a stockpile then the costs were crazy.
Which either they were meaningless to everyone, or they just hurt new players. Or longer term players who didn't care to exploit, like me.
Flat out removing them is vastly cleaner and more fair then anything else that could do
Bungie:
-Creates badly thought out economy plans with endless needs for currencies.
- People who play the game naturally build up those currencies.
- Bungie realizes the currency is annoying to new players or possibly to their own plans.
- Bungie just deletes the system, which literally represents MANY hours of work from the existing players and... wants to be praised for that?
What am I missing here? They could be praised for not creating a dumb shit system in the first place, but certainly not for committing similar violence as they did when they depreciated weapons in a shitty FOMO scheme (which they then replaced with identical weapons that did not depreciate for no reason).
Edit: You see... currencies can be used to exchange for goods or services. If you make that currency valueless... you lose the value of those potential purchases. I'm baffled what you could even be saying here.
legendary shards have mostly been a fake currency for ages if you weren't focusing trials weapons, they were the only thing that could ever make you properly negative on shards.
i'm generally pro removing currencies from destiny because they have a sickness, but i hope this also includes a raising of the glimmer cap because it is still too low.
That calling this violence or theft is more than a little extreme?
And given how many players have inflated bank accounts via literal exploits, calling it work also feels iffy at best.
Like yeah, this is mostly a set of self inflicted wounds on their part. But taking a step to stop those wounds bleeding everywhere is a reasonable thing to do?
at the end of the day if they removed legendary shards without telling me and the internet didn't freak out about it, i don't think i'd ever even notice.
i literally never look at the total of them i have, i never think about farming them or spending them or even remember they exist most of the time. i'm glad they're trimming currencies generally, remember all those stupid fucking gun crafting currencies they put into the game? any time bungie can be forced to remove a dumbshit currency is probably a net positive.
I'm disappointed I won't be able to use my 44k shard stockpile for future glimmer conversion the way I can with my stacks of legacy planetary materials.
My only complaint about them getting rid of legendary shards is that I won't be able to say shard and have my friends hear shart because I have pronunciation problems. Its removing a source of laughter for us.
Other than that, I don't think their enhancement core drops from dismantling gear are high enough. I think legendary gear should probably have a 50% chance of dropping a core and exotics a 100% chance of dropping a core on dismantle. Of course, I also say this as a casual player who really only shows up anymore for a couple of weeks before the big expansion to get my Destiny groove back and leave shortly after finishing the expansion, so I always feel I am short on those.
The solution to long-term wealth disparity in a long running game being to detonate their most dedicated players' banks with NO compensation... they have to realize that will provoke some reactions, right?
I mean, yeah. That's how you solve these kind of issues in a game. Completely deprecate the problem currency. You don't need it anymore to buy anything so how many you had doesn't even matter.
It's not like those of us with massive hordes of shards did anything to get them. It didn't cost me anything to be a Destiny billionaire. I just played the game enough that almost everything that drops for me gets turned immediately into shards and there's just not enough to spend it on in the game to stop the number from going up. There's no resources I poured into the game to get that pile of shards that they are now taking away from me.
legendary shards have mostly been a fake currency for ages if you weren't focusing trials weapons, they were the only thing that could ever make you properly negative on shards.
i'm generally pro removing currencies from destiny because they have a sickness, but i hope this also includes a raising of the glimmer cap because it is still too low.
Even Trials weapons probably couldn't kill most of the shard hordes because a ton of the people with huge stacks of shards would run out of engrams first.
The solution to long-term wealth disparity in a long running game being to detonate their most dedicated players' banks with NO compensation... they have to realize that will provoke some reactions, right?
I mean, yeah. That's how you solve these kind of issues in a game. Completely deprecate the problem currency. You don't need it anymore to buy anything so how many you had doesn't even matter.
It's not like those of us with massive hordes of shards did anything to get them. It didn't cost me anything to be a Destiny billionaire. I just played the game enough that almost everything that drops for me gets turned immediately into shards and there's just not enough to spend it on in the game to stop the number from going up. There's no resources I poured into the game to get that pile of shards that they are now taking away from me.
Also the other hting is like your alterive is some kind of sink.
Which you can either do the Guild Wars/FF14 approach, where there's both armor repair costs and teleport costs, or you can do what WoW did where it tried to introduce big fancy sinks.
But those sinks either have to be something that everyone has to get (Flying skills), or are a one time vanity purchase (Motorbike crafted mount). The former of which defeats the point (You've reduced inflation pressures for sure, but also everyone's wealth has remained the same effectively) and the latter whicdh... only works if people care (and also costs you a bunch of dev time resources, and you cant have just one).
D2 also lacks any kind of auction house or trading or other place where you can put 'friction' into the financial system so that trading naturally eats up some amount of gold, and player stockpiles cannot be traded (which, honestly, can you imagine D2 with Shardfarming bots? At least iwth more of an incetive for them to exist, i'm sure they already do). Which really just makes going "this currency is going away" the cleanest and most even handed option.
The solution to long-term wealth disparity in a long running game being to detonate their most dedicated players' banks with NO compensation... they have to realize that will provoke some reactions, right?
I mean, yeah. That's how you solve these kind of issues in a game. Completely deprecate the problem currency. You don't need it anymore to buy anything so how many you had doesn't even matter.
It's not like those of us with massive hordes of shards did anything to get them. It didn't cost me anything to be a Destiny billionaire. I just played the game enough that almost everything that drops for me gets turned immediately into shards and there's just not enough to spend it on in the game to stop the number from going up. There's no resources I poured into the game to get that pile of shards that they are now taking away from me.
Also the other hting is like your alterive is some kind of sink.
Which you can either do the Guild Wars/FF14 approach, where there's both armor repair costs and teleport costs, or you can do what WoW did where it tried to introduce big fancy sinks.
But those sinks either have to be something that everyone has to get (Flying skills), or are a one time vanity purchase (Motorbike crafted mount). The former of which defeats the point (You've reduced inflation pressures for sure, but also everyone's wealth has remained the same effectively) and the latter whicdh... only works if people care (and also costs you a bunch of dev time resources, and you cant have just one).
D2 also lacks any kind of auction house or trading or other place where you can put 'friction' into the financial system so that trading naturally eats up some amount of gold, and player stockpiles cannot be traded (which, honestly, can you imagine D2 with Shardfarming bots? At least iwth more of an incetive for them to exist, i'm sure they already do). Which really just makes going "this currency is going away" the cleanest and most even handed option.
Given the shard exploits, and people wandering around with literal billions of them, "nuke" is the only sensible approach. Literally can't sink that quantity in any sensible manner.
The main downside is anytime I ran out I always had unlimited glimmer. Not sure how we’ll do that now
And no, “play twelve strikes” when I’m trying to change a single perk on a crafted weapon is not an acceptable alternatIve
You just need to use one of the many other giant stacks of thing any veteran player has that can be turned into glimmer. Like old planetary mats or the like.
The hotness right now is turning all your shards into phantasmal fragments to try and build up a stockpile for future glimmer needs.
+1
Sirialisof the Halite Throne.Registered Userregular
edited September 15
Bungie
“Please praise us for removing this pointless currency”
Also Bungie
“Introduces 4 new pointless currencies next season”
While they're getting rid of pointless currencies they could probably ditch ascendant shards, enhancement prisms, exotic cyphers, spoils of conquest, enhancement cores, whatever that bullshit transmog currency is called, and probably some others I'm forgetting.
Posts
My thoughts on SC: "What the hell was that?"
COME FORTH, AMATERASU! - Switch Friend Code SW-5465-2458-5696 - Twitch
Na, the Crota version is better designed
It requires actual teamwork and communication. It’s meant to be hectic, things attacking you from all over, killer pendulums swinging around, deadly pits. Yes, you have to pay attention to your surroundings in your haste. It’s fun! Maybe adjust your contrast if you actually can’t see the holes
Contest Mode was actually nice for that encounter because the thralls were actually deadly
XBL - Foreverender | 3DS FC - 1418 6696 1012 | Steam ID | LoL
Shattered Throne is Mara’s throne world, like Ascendant Hive have
Back when Forsaken came out, we fought through the Reef and entered the Dreaming City which had a Taken corruption. Riven, the last known Ahamkara, was Taken, and it put the city in a 3 week repeating cycle. Dul Incaru, Savathun’s daughter, controlled the corruption from within the commandeered throne world
XBL - Foreverender | 3DS FC - 1418 6696 1012 | Steam ID | LoL
The fun thing is that the three-week cycle continuing is as far as I know still a legit thing in-verse (though that might have changed with the death of the Taken Vex Mind that was part of it in Season Of The Splicer). If I remember right there's lore-tabs where people that (as far as I know) were in the Dreaming City when it started are now caught up in it in as well, repeating the same three weeks even if they died at some point. And they REMEMBER EVERY LOOP. It's the reason why our Ghost a month or two into the initial release of the Dreaming City got tetchy with Mara who was in a piece of uncorrupted Throne World and only sending out communications every three weeks or so and not seen doing much else. She in turn got mad at Ghost calling her out and wasted one of our visits to her little Throne World slice just to throw a "What do you know about leading anything?!" tantrum at him.
Let's Play Final Fantasy 'II' (Ch10 - 5/17/10)
COME FORTH, AMATERASU! - Switch Friend Code SW-5465-2458-5696 - Twitch
So, I've only ever done it solo, so I don't really know how it feels mechanically with a group. But solo, and especially going in blind, it's a lot of fun if you love puzzle-y, atmospheric dungeons. Which I do.
Dungeons and Raids are designed to be figured out by players as you go. Or you can have someone show you.
Shattered Throne is the first dungeon and so is generally fairly straightforward too. But if the person bringing you through isn't explaining anything, it's just gonna be a blur.
None of the pits or swinging traps are invisible if you are watching where you are going and aren't moving super fast.
I play on the recommended brightness level of 4 (in that I've literally never touched the option and only looked right now) and haven't had issues with stuff being impossible to see. But maybe it's different on a fancier monitor or something?
Ah, sorry. In my defense though, I see any chance to dunk on pre-WQ Mara Sov, I'm gonna take it.
Let's Play Final Fantasy 'II' (Ch10 - 5/17/10)
i've never changed my brightness settings but i'd say.... 80%? of that place is 0,0,0 black on my monitor. there are times that i have fallen into a pit and didn't even realize it until i died because where i was going was black and the pit was black so i couldn't tell a difference until i was dead.
idk i'm just happy to instead never do it again, the guns don't interest me anyway so bungie can keep their shitty old raid.
You may want to calibrate your monitor/tv. On the stock brightness setting for the game that encounter should absolutely not be that dark. Like, it’s dark, but it’s not pitch black 80% or the time.
Or, if you have HDR on, maybe turn that off. Some HDR implementations just end up looking really dark and shitty with Destiny.
(The new Ritual set was originally going to be this season's Eververse set but community sentiment about the lack of a ritual set made them change it)
I slapped that onto my No Backup Plans build and that's been fun as hell.
PSN: ShogunGunshow
Origin: ShogunGunshow
It absolutely owned the crucible a while back, then got nerfed into the ground
Destiny Profile : http://www.bungie.net/en/Profile/254/7028016
I suspect they thought they'd guide people to do certain things and that people would climb the ranks, when instead they just ended up with a ton of players who play quite a lot but stay at Rank 6 and Rank 7, all asking why the fuck they have to do X, Y, and Z they don't want to do.
I think now all the crazy requirements are up at 11.
This is largerly the point of the system.
If you hit a level last season it becomes pretty trivial to get back to that same level this season. They want to make sure your level reflects your current engagement with the game but without making it annoying. So a bunch of the annoying shit that took time previously is just given to you.
And also the initial system as launched had a terrible "forever 6" problem. The first few levels are only for new players. After that, you want the requirements to be relatively easy for people just playing most stuff in the game so that they separate naturally from the people who just logged in for the first time in 6 months. And then the top few levels have the steep requirements for the really dedicated.
So basically your complete newbs are sub-6, your rando who just came back today is 6, your casual players are 7-8 and your really hardcore players are 10 or 11. That's the kind of spread you want. And that means getting from 6 to, say, 8 has to be pretty trivial if you are just playing the game.
what the fuck
https://www.bungie.net/7/en/News/article/twid_09_14_2023
More info in the TWAB on Legendary Shards, Crota's End stats (almost 4 million hours were spent there during Contest and Challenge modes), new game modes, sandbox buffs/nerfs/updates, and more.
This sure is a take.
Tbh, cool. Like the point of having a stockpile was it let you ignore the associated costs, and if you didn't exploit those ways to get a stockpile then the costs were crazy.
Which either they were meaningless to everyone, or they just hurt new players. Or longer term players who didn't care to exploit, like me.
Flat out removing them is vastly cleaner and more fair then anything else that could do
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I guess I can understand the "they're taking something away from me" aspect of it, but I don't think I'm ever going to dislike an MMO/live service game removing an extra unnecessary currency.
(Though from a design point of view a currency cap like glimmer has is quite useful, adjusted appropriately)
But this mostly just removes a currency that existed to be... a currency!
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Bungie:
-Creates badly thought out economy plans with endless needs for currencies.
- People who play the game naturally build up those currencies.
- Bungie realizes the currency is annoying to new players or possibly to their own plans.
- Bungie just deletes the system, which literally represents MANY hours of work from the existing players and... wants to be praised for that?
What am I missing here? They could be praised for not creating a dumb shit system in the first place, but certainly not for committing similar violence as they did when they depreciated weapons in a shitty FOMO scheme (which they then replaced with identical weapons that did not depreciate for no reason).
Edit: You see... currencies can be used to exchange for goods or services. If you make that currency valueless... you lose the value of those potential purchases. I'm baffled what you could even be saying here.
i'm generally pro removing currencies from destiny because they have a sickness, but i hope this also includes a raising of the glimmer cap because it is still too low.
And given how many players have inflated bank accounts via literal exploits, calling it work also feels iffy at best.
Like yeah, this is mostly a set of self inflicted wounds on their part. But taking a step to stop those wounds bleeding everywhere is a reasonable thing to do?
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i literally never look at the total of them i have, i never think about farming them or spending them or even remember they exist most of the time. i'm glad they're trimming currencies generally, remember all those stupid fucking gun crafting currencies they put into the game? any time bungie can be forced to remove a dumbshit currency is probably a net positive.
Otherwise, good riddance to legendary shards.
Other than that, I don't think their enhancement core drops from dismantling gear are high enough. I think legendary gear should probably have a 50% chance of dropping a core and exotics a 100% chance of dropping a core on dismantle. Of course, I also say this as a casual player who really only shows up anymore for a couple of weeks before the big expansion to get my Destiny groove back and leave shortly after finishing the expansion, so I always feel I am short on those.
I mean, yeah. That's how you solve these kind of issues in a game. Completely deprecate the problem currency. You don't need it anymore to buy anything so how many you had doesn't even matter.
It's not like those of us with massive hordes of shards did anything to get them. It didn't cost me anything to be a Destiny billionaire. I just played the game enough that almost everything that drops for me gets turned immediately into shards and there's just not enough to spend it on in the game to stop the number from going up. There's no resources I poured into the game to get that pile of shards that they are now taking away from me.
Even Trials weapons probably couldn't kill most of the shard hordes because a ton of the people with huge stacks of shards would run out of engrams first.
Also the other hting is like your alterive is some kind of sink.
Which you can either do the Guild Wars/FF14 approach, where there's both armor repair costs and teleport costs, or you can do what WoW did where it tried to introduce big fancy sinks.
But those sinks either have to be something that everyone has to get (Flying skills), or are a one time vanity purchase (Motorbike crafted mount). The former of which defeats the point (You've reduced inflation pressures for sure, but also everyone's wealth has remained the same effectively) and the latter whicdh... only works if people care (and also costs you a bunch of dev time resources, and you cant have just one).
D2 also lacks any kind of auction house or trading or other place where you can put 'friction' into the financial system so that trading naturally eats up some amount of gold, and player stockpiles cannot be traded (which, honestly, can you imagine D2 with Shardfarming bots? At least iwth more of an incetive for them to exist, i'm sure they already do). Which really just makes going "this currency is going away" the cleanest and most even handed option.
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And no, “play twelve strikes” when I’m trying to change a single perk on a crafted weapon is not an acceptable alternatIve
Given the shard exploits, and people wandering around with literal billions of them, "nuke" is the only sensible approach. Literally can't sink that quantity in any sensible manner.
You just need to use one of the many other giant stacks of thing any veteran player has that can be turned into glimmer. Like old planetary mats or the like.
The hotness right now is turning all your shards into phantasmal fragments to try and build up a stockpile for future glimmer needs.
“Please praise us for removing this pointless currency”
Also Bungie
“Introduces 4 new pointless currencies next season”