MultiVersus is an all-new free-to-play, platform fighter videogame with an ever-expanding cast of iconic characters and legendary universes, various online modes including a team-based 2 vs. 2 format, and on-going content-filled seasons.
As of now, there are five distinct Character Classes: Assassin, Bruiser, Mage, Support, and Tank. Each of these classes typically denotes the general area a character is best used in, and here is an explanation of each, along with every fighter classified within them.
Every fighter also has a distinction that tells you which direction their moves are best suited for covering too: Vertical, Horizontal, or Hybrid. These are less important to overall gameplay, however, and more just a label to provide at-a-glance insight into their playstyle.
Assassin
Assassin fighters are generally lightweight fighters whose main strengths are their combo proficiency and quick reflexes. Assassin fighters receive 14% increased damage from all sources. The Assassin fighters consist of:
Bruiser
Fighters are at home in the heat of a brawl and excel at melee combat using sheer brute force. The Bruiser fighters consist of:
Mage
Mage fighters that aren't as powerful as other fighters with regards to close quarters combat and instead fight mainly from a distance utilizing a variety of traps and projectiles. The Mage/Ranged fighters consist of:
Support
Support fighters have numerous defensive abilities that make them excellent allies in team matches. The Support fighters consist of:
Tank
Tank fighters are hefty and sluggish, although they make up for it with high defenses and devastating power. The Tank fighters consist of:
Perks are a type of power-ups in MultiVersus that grant various buffs to the Fighter they are attributed to. If the same Perk is selected by both players of the same guild, then that Perk will become Stacked.
Perks can come in one of the following categories: Offense (symbolized by the color red), Defense (symbolized by the color blue), and Utility (symbolized by the color green).
There are also Fighter-specific Perks, known as Signature Perks, that are symbolized by the color yellow.
Have a player who did really well during a match? At the end (best 2 out of 3 or if someone opts out) Toast them (an icon above their character) to give them a notification and +20 gold!
How to get toast: Players are given 5 Toasts daily upon logging in. More Toasts can be obtained by advancing through the Battle Pass, complete Daily Missions, level up Fighters, and get "Toasted" by other players. Additionally, you can buy 10 Toasts for 350 Gold Ui icons gold colored.png.
MultiVersus is currently in Open Beta (as of July 26) and will continue to get updated with new characters, maps, seasonal content, and more in the months ahead. An end date has not been set for the Open Beta. For more information, visit mutliversus.com/open-beta-faq
What type of modes does MultiVersus have
MultiVersus introduces a team-based 2 vs. 2 format with a strong emphasis on online cooperative gameplay. The game also offers 1 vs. 1 matches, 4-player free-for-all, co-op vs. A.I. matches, custom online lobbies, The Lab (practice mode), tutorials, and local play matches supporting up to four competitors.
Does MultiVersus have rollback netcode?
Yes. MultiVersus has dedicated server-based rollback netcode to support online gameplay.
How much does MultiVersus cost?
MultiVersus is a free-to-play game with optional in-game purchases.
Poll choices cherry picked from WB properties wiki feel free to state your own though!
I was truly not prepared for how fun this game is. Like it's obviously Smash, but they've taken some of the concepts pretty far out there in the process of representing some of these characters; it's really great.
Like, only Steven can block? Finn has an item shop?? Velma can get you fucking arrested???
I'm sure other Smash clones are similarly inventive, but I'll admit the appeal of the IP got me to try this one. Well, that and it being free.
Yeah I'm impressed with its quality only coming into it at Open Beta.
The game still has some work to do and polish but it's very promising. Plus F2P and on consoles that are not Nintendo is a big selling point for me.
I need to practice a ton but we can use this space to find other friendly folks to play with or against so we don't just get bullied by internet randos.
I was truly not prepared for how fun this game is. Like it's obviously Smash, but they've taken some of the concepts pretty far out there in the process of representing some of these characters; it's really great.
Like, only Steven can block? Finn has an item shop?? Velma can get you fucking arrested???
I'm sure other Smash clones are similarly inventive, but I'll admit the appeal of the IP got me to try this one. Well, that and it being free.
That explains a lot. I was like "did I overlook a blocking tutorial?!“
I was also not prepared for how deep playing freakin Bugs Bunny would be.
I was truly not prepared for how fun this game is. Like it's obviously Smash, but they've taken some of the concepts pretty far out there in the process of representing some of these characters; it's really great.
Like, only Steven can block? Finn has an item shop?? Velma can get you fucking arrested???
I'm sure other Smash clones are similarly inventive, but I'll admit the appeal of the IP got me to try this one. Well, that and it being free.
That explains a lot. I was like "did I overlook a blocking tutorial?!“
I was also not prepared for how deep playing freakin Bugs Bunny would be.
Yeah, they neatly slotted in the Smash Bros bubble block to represent Steven Universe's protective bubble... with the consequence that now he's the only character who can do it. It's insane and I love stuff like that in games.
Bugs is another example where he can spawn item drops and readily set up a teleporter that he and his ally can use with impunity. It's like every character has elements where someone can go "That's absolute bullshit" and it's wonderful.
BloodySloth on
+3
KoopahTroopahThe koopas, the troopas.Philadelphia, PARegistered Userregular
Buffy (Buffy the Vampire Slayer)
I played in Alpha but not in Beta yet, my favorites so far were Harley and Velma. Taz spin was stupid in Alpha so hopefully it's better now.
Bug Fix: Fixed a bug that was preventing Taz from doing any aerial attacks once he reached his air special limit.
Air/Ground Side Special:
If you have been following early access, Taz’s Tornado has been dominating his character kit and presenting a non-obvious knowledge check for newer players. By reducing its effectiveness we hope to improve his gameplay health and loop and bring the game to a healthier state for newer players.
A decrease to the tornado’s duration and the additional duration gained by passing an ally.
Removing one of the multi-hits of the tornado.
Decreasing the hit pause of all the hits in the tornado.
Reduced knockback from the final hit in the tornado from 1375 to 1275.
Right now, our plan is to transition the Tornado to a cooldown move in an upcoming patch. The tornado is Taz’s signature move so we want to keep it as one of his most powerful attacks, with the cooldown forcing more intentional use of it. These nerfs will reduce Taz’s strength, especially at higher levels of play, so expect some buffs to the other moves in his kit in the near future. Thank you for your patience and we will continue to evaluate Taz’s gameplay health.
I was this close to making this thread because I couldn't believe there wasn't one yet.
Seriously, this game has been rad. The only downside right now is that there have been some significant latency issues since the open beta started, but I imagine they'll get those sorted eventually.
I was truly not prepared for how fun this game is. Like it's obviously Smash, but they've taken some of the concepts pretty far out there in the process of representing some of these characters; it's really great.
Like, only Steven can block? Finn has an item shop?? Velma can get you fucking arrested???
I'm sure other Smash clones are similarly inventive, but I'll admit the appeal of the IP got me to try this one. Well, that and it being free.
Yeah, I guess it is kinda hard to capture the fun of Smash. There was the Nickelodeon one that came out recently, but by all reports it didn't do enough to set itself apart/had other problems. Multiversus does a great job at differentiating itself. I mean it's a platform fighter so it's always going to get compared to Smash, but it does so much differently I don't think anyone can rightly declare it's a "Smash clone".
I was this close to making this thread because I couldn't believe there wasn't one yet.
Seriously, this game has been rad. The only downside right now is that there have been some significant latency issues since the open beta started, but I imagine they'll get those sorted eventually.
I was shocked myself, that's why I was looking all around cause I was sure I had just missed it.
Gandalf the Grey (Lord of the Rings: Fellowship of the Ring)
I really enjoy Batman but I am hesitant to use his grapple much.
Check out around 6:13 in this video. I basically ringed myself out. And not because of a bad play but it bugged or lagged me out of the ring at super high speed. That's happened few times.
Gandalf the Grey (Lord of the Rings: Fellowship of the Ring)
Yea, it feels like I get hit 50% of the time when I do it unless it's while they are facing away.
On the plus side, it seems to beat out Superman's flight move where he grabs you while flying. Or I've just gotten very lucky a few times.
I really enjoy Batman but I am hesitant to use his grapple much.
Check out around 6:13 in this video. I basically ringed myself out. And not because of a bad play but it bugged or lagged me out of the ring at super high speed. That's happened few times.
yeah their recent patch notes said they fixed that
I can also speak from experience to say that they did not. It doesn't happen often but oof when it does.
Gandalf the Grey (Lord of the Rings: Fellowship of the Ring)
Yeah the Batman grapple and the Iron Giant butt bomb still seem bugged...especially IG where now it triggers until the person just gets evaporated.
I've been playing some 1v1's now as well. I've got up to rank 105. My Duo's dropped to 210 from 54, and basically just because I haven't played any recently.
Tom and Jerry's are giving me the most problem now. They play a mean evasion game while you get death by a thousand projectiles.
Gandalf the Grey (Lord of the Rings: Fellowship of the Ring)
Also there are character data mine leaks all over the place. Won't post here due to WB asking most places to take them down, but they can def still be found.
Lots of characters 10+ they have found assets for so far. So it seems like the roster will grow quickly.
I either just hit a hacker or someone just so much better than me I can't comprehend it... it was a velma who solo'd me and my teammate while her teammate just idled and watched.. We couldn't do more than 10 damage to her before she'd heal and any time we knocked her off the side the game would "lag" and she'd re-appear in the center of the map. So confused.
That said, I have had a couple of matches where the lag was horrendous and I won out of sheer luck that the enemy team wandered off into oblivion because nobody knew where anybody really was
Gandalf the Grey (Lord of the Rings: Fellowship of the Ring)
So the UI for playing with friends via Steam isn't super-friendly right now. You can always invite via steam but it's nice to just see who is there while in-game. I made an openly editable Google Spreadsheet where we can add our WB names and such if people want to add each other via the WB names in-game so it's easier to see who is playing.
That said, I have had a couple of matches where the lag was horrendous and I won out of sheer luck that the enemy team wandered off into oblivion because nobody knew where anybody really was
Ive been doing bot marches because the bullshit teleport lag( teleporting me) has cost me several matches
I have a podcast now. It's about video games and anime!Find it here.
Gandalf the Grey (Lord of the Rings: Fellowship of the Ring)
I just played a match in a level that was on top of a skyscraper. Have I had very bad luck and somehow not seen that yet or did that just get enabled?
Probably my best fight in that level. I felt gooood.
I'm so bad at fighting games but I feel like I could at least get decent at this one. I never really got into Smash but I'm having such a blast with this.
Johnny ChopsockyScootaloo! We have to cook!Grillin' HaysenburgersRegistered Userregular
Just pushed buttons on this for the first time. Goddamn, this game got the money. The animation work and character touches and voice lines; Player First Games put in the WORK.
I'm still trying to figure out who I'm going to main. Maybe Finn? I liked my time in The Lab with him.
I just played a match in a level that was on top of a skyscraper. Have I had very bad luck and somehow not seen that yet or did that just get enabled?
Probably my best fight in that level. I felt gooood.
I'm so bad at fighting games but I feel like I could at least get decent at this one. I never really got into Smash but I'm having such a blast with this.
Yep! There was a "community challenge" to unlock it this afternoon and people hit it in like 3 hours. Kind of a neat surprise to see new stages go in like that.
Just pushed buttons on this for the first time. Goddamn, this game got the money. The animation work and character touches and voice lines; Player First Games put in the WORK.
I'm still trying to figure out who I'm going to main. Maybe Finn? I liked my time in The Lab with him.
Finn is who I main, he can move while charging attacks and the teleport stones ability is great. His entire kit is useful and dude moves around like a champ.
I feel like his special that does the bag spin may get nerfed just due to everyone calling it out but we’ll see. I find his charge up and left regular attacks way more op.
Played quite a bit today, got my solo finn rank to 39.
Just pushed buttons on this for the first time. Goddamn, this game got the money. The animation work and character touches and voice lines; Player First Games put in the WORK.
I'm still trying to figure out who I'm going to main. Maybe Finn? I liked my time in The Lab with him.
Finn is who I main, he can move while charging attacks and the teleport stones ability is great. His entire kit is useful and dude moves around like a champ.
I feel like his special that does the bag spin may get nerfed just due to everyone calling it out but we’ll see. I find his charge up and left regular attacks way more op.
Played quite a bit today, got my solo finn rank to 39.
That spin move has definitely rung my bell a few times!
Wow... A well played Velma seems unbeatable. Gotta try harder
I agree with this 100%, a good Velma seems to dish noticeably more damage out than any other character, and can heal herself of virtually all damage. I dunno why people were complaining about pre nerf taz he had nothing on Velma
Wow... A well played Velma seems unbeatable. Gotta try harder
I agree with this 100%, a good Velma seems to dish noticeably more damage out than any other character, and can heal herself of virtually all damage. I dunno why people were complaining about pre nerf taz he had nothing on Velma
Taz was free at the time, Velma hasn't been (yet).
But it sounds like they're doing a significant balance patch after EVO. I'm expecting Bugs and Velma nerfs for sure.
Wow... A well played Velma seems unbeatable. Gotta try harder
I agree with this 100%, a good Velma seems to dish noticeably more damage out than any other character, and can heal herself of virtually all damage. I dunno why people were complaining about pre nerf taz he had nothing on Velma
Wait heals? That's rather baffling. Things like Reindog's leash is powerful but a quick enough ring out is gonna be an issue or you just focus Reindog.
Healing is undoing the enemy's progress and while she's unique and sure there is a cooldown that seems rather OP.
OP progress:
-Added @vamen google spreadsheet under the initial banner--add your info and use it to friend others to play more friendly multiversus!
-Perks section has been updated
-Moved FAQ section to the bottom of the page where it belongs
-Hid most of the info section behind a big ol spoiler so easier to scroll past
-Added in progress sections: Latest patch notes, Maps
Wow... A well played Velma seems unbeatable. Gotta try harder
I agree with this 100%, a good Velma seems to dish noticeably more damage out than any other character, and can heal herself of virtually all damage. I dunno why people were complaining about pre nerf taz he had nothing on Velma
Taz was free at the time, Velma hasn't been (yet).
But it sounds like they're doing a significant balance patch after EVO. I'm expecting Bugs and Velma nerfs for sure.
I just started rocking Velma and she is indeed rather amazing. I partied up with a random Finn and we went on a crazy a run of wins.
I don't think it's her raw damage that's high so much as her range. Her quip and lightbulb attacks seem to have just a large hitbox. Getting lots of easy hits just leads to high damage.
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Like, only Steven can block? Finn has an item shop?? Velma can get you fucking arrested???
I'm sure other Smash clones are similarly inventive, but I'll admit the appeal of the IP got me to try this one. Well, that and it being free.
The game still has some work to do and polish but it's very promising. Plus F2P and on consoles that are not Nintendo is a big selling point for me.
I need to practice a ton but we can use this space to find other friendly folks to play with or against so we don't just get bullied by internet randos.
That explains a lot. I was like "did I overlook a blocking tutorial?!“
I was also not prepared for how deep playing freakin Bugs Bunny would be.
Yeah, they neatly slotted in the Smash Bros bubble block to represent Steven Universe's protective bubble... with the consequence that now he's the only character who can do it. It's insane and I love stuff like that in games.
Bugs is another example where he can spawn item drops and readily set up a teleporter that he and his ally can use with impunity. It's like every character has elements where someone can go "That's absolute bullshit" and it's wonderful.
Twitch: KoopahTroopah - Steam: Koopah
It was nerfed heavily when Lebron came out.
Seriously, this game has been rad. The only downside right now is that there have been some significant latency issues since the open beta started, but I imagine they'll get those sorted eventually.
Yeah, I guess it is kinda hard to capture the fun of Smash. There was the Nickelodeon one that came out recently, but by all reports it didn't do enough to set itself apart/had other problems. Multiversus does a great job at differentiating itself. I mean it's a platform fighter so it's always going to get compared to Smash, but it does so much differently I don't think anyone can rightly declare it's a "Smash clone".
I was shocked myself, that's why I was looking all around cause I was sure I had just missed it.
Something I hope they really work on are the maps. The most exciting one is maybe the Batcave and even it's not especially exciting.
Also Morty drops August 9th*. Unlike Rick nobody has a clue what his moveset will be
*Evil morty skin will cost 60 dollars its just the eyepatch
One might even say it's....despicable.
Check out around 6:13 in this video. I basically ringed myself out. And not because of a bad play but it bugged or lagged me out of the ring at super high speed. That's happened few times.
On the plus side, it seems to beat out Superman's flight move where he grabs you while flying. Or I've just gotten very lucky a few times.
yeah their recent patch notes said they fixed that
I can also speak from experience to say that they did not. It doesn't happen often but oof when it does.
I've been playing some 1v1's now as well. I've got up to rank 105. My Duo's dropped to 210 from 54, and basically just because I haven't played any recently.
Tom and Jerry's are giving me the most problem now. They play a mean evasion game while you get death by a thousand projectiles.
Lots of characters 10+ they have found assets for so far. So it seems like the roster will grow quickly.
Race Bannon needs a moveset that revolves around throwing barrels.
Lion-O needs to have a taunt that gives him and his ally a buff if you can do it four times without taking damage.
When I vibe with shaggy that much it feels like my own ultra instinct is unlocked. Well, 0.0001% of it
https://docs.google.com/spreadsheets/d/1B2vfzHbnzxg_AeJZDA6Ic5IaBdOm37B2pxzxVOu7AAU/edit?usp=sharing
Ive been doing bot marches because the bullshit teleport lag( teleporting me) has cost me several matches
Probably my best fight in that level. I felt gooood.
I'm so bad at fighting games but I feel like I could at least get decent at this one. I never really got into Smash but I'm having such a blast with this.
I'm still trying to figure out who I'm going to main. Maybe Finn? I liked my time in The Lab with him.
Steam ID XBL: JohnnyChopsocky PSN:Stud_Beefpile WiiU:JohnnyChopsocky
Yep! There was a "community challenge" to unlock it this afternoon and people hit it in like 3 hours. Kind of a neat surprise to see new stages go in like that.
Finn is who I main, he can move while charging attacks and the teleport stones ability is great. His entire kit is useful and dude moves around like a champ.
I feel like his special that does the bag spin may get nerfed just due to everyone calling it out but we’ll see. I find his charge up and left regular attacks way more op.
Played quite a bit today, got my solo finn rank to 39.
That spin move has definitely rung my bell a few times!
I agree with this 100%, a good Velma seems to dish noticeably more damage out than any other character, and can heal herself of virtually all damage. I dunno why people were complaining about pre nerf taz he had nothing on Velma
Taz was free at the time, Velma hasn't been (yet).
But it sounds like they're doing a significant balance patch after EVO. I'm expecting Bugs and Velma nerfs for sure.
Wait heals? That's rather baffling. Things like Reindog's leash is powerful but a quick enough ring out is gonna be an issue or you just focus Reindog.
Healing is undoing the enemy's progress and while she's unique and sure there is a cooldown that seems rather OP.
OP progress:
-Added @vamen google spreadsheet under the initial banner--add your info and use it to friend others to play more friendly multiversus!
-Perks section has been updated
-Moved FAQ section to the bottom of the page where it belongs
-Hid most of the info section behind a big ol spoiler so easier to scroll past
-Added in progress sections: Latest patch notes, Maps
I just started rocking Velma and she is indeed rather amazing. I partied up with a random Finn and we went on a crazy a run of wins.
I don't think it's her raw damage that's high so much as her range. Her quip and lightbulb attacks seem to have just a large hitbox. Getting lots of easy hits just leads to high damage.
Discord: Dudeman#9279 - Battle.net: Dudeman#1385
Twitch: CrashTestJonny - XBox: CrshTstJonny
Nintendo Switch: SW-4469-1892-0302
this is a hell of a couple of sentences huh