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[WB MultiVersus] is complicated

12467

Posts

  • AbsoluteZeroAbsoluteZero The new film by Quentin Koopantino Registered User regular
    Dr. Girlfriend (The Venture Bros.)
    One thing I do not care for is the UI elements flying all over the screen and covering up the action.

    cs6f034fsffl.jpg
  • NoxyNoxy Registered User regular
    Gandalf the Grey (Lord of the Rings: Fellowship of the Ring)
    This wasn't the character that I expected to click... but holy geez.

    This was after one night of play. Final match of the night was a level 32 Finn with over 10,000 dodges on their badge. They hounded me relentlessly and we still managed to win. Feels good!

    fsog1ccn8hkv.png

    Kai_SanKoopahTroopahKarozKristmas Kthulhuvamen
  • KarozKaroz Registered User regular
    Karoz's were bad and they should feel bad!
    Buff wonder woman mod from kotaku

    Huh maybe I should be checking these things out since cosmetics will be nigh unaffordable at these prices.

    Kristmas KthulhuKoopahTroopahHexmage-PA
  • heenatoheenato Alice Leywind Registered User regular
    use at your own risk they are cracking down on modding.

    M A G I K A Z A M
  • KarozKaroz Registered User regular
    Karoz's were bad and they should feel bad!
    heenato wrote: »
    use at your own risk they are cracking down on modding.

    No surprise there, they really want to sell those expensive cosmetics.

    BloodySlothKing RiptorKristmas KthulhuKoopahTroopah
  • taliosfalcontaliosfalcon Registered User regular
    edited August 2022
    Karoz's were bad and they should feel bad!
    Honestly with it being f2p and characters being relatively cheap to unlock and no p2w mechanics. I'm fine with them charging whatever they want for cosmetics and cracking down on everything, after the Diablo immortal fiasco

    taliosfalcon on
    steam xbox - adeptpenguin
    Kyanilisrahkeesh2000
  • KyanilisKyanilis Bellevue, WARegistered User regular
    Season 1 finally confirmed for 15th (which most people assumed), Morty coming on the 23rd now.

    NoxyKarozvamenKoopahTroopah
  • NoxyNoxy Registered User regular
    Gandalf the Grey (Lord of the Rings: Fellowship of the Ring)
    But I want Morty now!

    KyanilistaliosfalconKing Riptorautono-wally, erotibot300
  • KarozKaroz Registered User regular
    Karoz's were bad and they should feel bad!
    Man, playing this game ever for a short amount of time on a dualshock controller just turns my hand into a withered claw, maybe I should check out the KBAM controls.

    Or maybe time for a fight stick!

    *checks prices*

    ...so about those KBAM controls.

  • KarozKaroz Registered User regular
    Karoz's were bad and they should feel bad!
    KBAM are actually...really reasonable once you get them modified to what you want.

    A fight stick or the controller not crippling my hand would be nice but I'll take what I can get.

  • P10P10 An Idiot With Low IQ Registered User regular
    i don't know that a fightstick would be the choice for an expensive controller for multiversus. probably some gc controller knockoff or maybe a hitbox (or one of the leverless designs that were actually meant for platform fighters)

    Shameful pursuits and utterly stupid opinions
  • KarozKaroz Registered User regular
    edited August 2022
    Karoz's were bad and they should feel bad!
    Christ this game is so laggy.

    And yeah fight stick is out, there is no point for a f2p in this state.

    But at least my hand isn't hurting when I play...fucking getting closer to 3k! fucking finally! I guess I should party but still

    Edit: Got 3k! Bought Tom and Jerry!

    ....matches later: Mistakes were made!

    Karoz on
  • StericaSterica Yes Registered User, Moderator mod
    Multiversus doesn’t have analog inputs like Smash or others in the genre (likely because it is playable on a keyboard), so you don’t need a fancy controller. In fact, playing with the d-pad may be superior if only because the game is super weird about inputs sometimes.

    YL9WnCY.png
    KoopahTroopah
  • DixonDixon Screwed...possibly doomed CanadaRegistered User regular
    Gandalf the Grey (Lord of the Rings: Fellowship of the Ring)
    Yeah I constantly have the issue when doing down or up inputs it accidentally takes it as forward or back. I've killed my batman a few times by grappling into oblivion.

    I've got 4 characters in the top 1000 in 1v1. Bugs, Velma, Batman and Finn.

    Finn I had up to 39 but once I dropped I can't seem to get it back up there. Can win 3 in a row but lose 1 and the rank net change is still negative over all.

    I want to learn Tom & Jerry next, they give me the most trouble out of anything by far.

    Will be interesting to see how they redo the hitbox system, I'm hoping it doesn't change the feel of the game too much.

  • DocshiftyDocshifty Registered User regular
    Did they ever fix disabling crossplay?

    Cause constant 10 frame rollback matches make this shit unbearable.

    King Riptor
  • KoopahTroopahKoopahTroopah The koopas, the troopas. Philadelphia, PARegistered User regular
    Buffy (Buffy the Vampire Slayer)
    BP S0 completed! Just in time for tomorrow. Here's hoping there's some juicy notes along with Morty and S1.

    Karoz
  • KarozKaroz Registered User regular
    Karoz's were bad and they should feel bad!
    Tried out stick again and it seems to be better? Maybe it's just me.

    Getting a better hang on Tom and Jerry though the mousetrap set up is just so long and leaves you exposed, not much point to it. But man you can get those projectiles flying.

  • DixonDixon Screwed...possibly doomed CanadaRegistered User regular
    edited August 2022
    Gandalf the Grey (Lord of the Rings: Fellowship of the Ring)
    tracker.gg has a detailed MV stats page up.

    I've used them for a few different games before and it's great. No need to sign up, can just search your own in-game name.

    Dixon on
  • KarozKaroz Registered User regular
    Karoz's were bad and they should feel bad!
    Dixon wrote: »
    tracker.gg has a detailed MV stats page up.

    I've used them for a few different games before and it's great. No need to sign up, can just search your own in-game name.

    924 win streak....jfc :open_mouth:

  • DixonDixon Screwed...possibly doomed CanadaRegistered User regular
    Gandalf the Grey (Lord of the Rings: Fellowship of the Ring)
    Yeah, I checked out the top 1v1 person as well.

    His game history has a bunch of wins but doesn’t show any opposing player/character in each game.

  • KoopahTroopahKoopahTroopah The koopas, the troopas. Philadelphia, PARegistered User regular
    edited August 2022
    Buffy (Buffy the Vampire Slayer)
    We were talking in Steam Chat about patch notes. Here's part 1 of a balance patch coming later today, with the promise of a hitbox adjustment patch coming later this week.
    Season 1 Patch - August 15, 2022
    Posted on 8/14/22
    General

    Morty will be arriving on 08/23! He will be our first Plumbus-wielding character!
    The patch will come in two parts. The first will be on August 15 and the second will be coming shortly afterwards (hopefully in the next few days). So not every change, but most will be in the August 15 patch.
    New Free Character Rotation (8/15 - 8/30)

    Arya
    Batman
    LeBron
    Steven
    Meta Systems

    Free Rotation Characters now have an icon in character select to identify them
    Battle Pass XP match rewards increased to 10 for wins and 5 for losses, up from 5 for wins and 3 for losses.
    Disabled class based Battle Pass missions other than for Tanks
    Developer Note: Since players might not have access to fighters in specific classes other than Tank (thanks to Wonder Woman), we felt like relying on rerolls was not a reliable enough method to work around those missions.
    Lowered the requirements for a number of seasonal missions:
    Ringout a player from the top of the map 50 times (previously 75)
    Ringout a player from the side of the map 50 times (previously 75)
    Ringout a player from the bottom of the map 50 times (previously 75)
    Get 50 assists (previously 125)
    General Perks

    Clear The Air - Increased consistency on perk effect.
    We are aware of inconsistencies in this perk’s interaction with Velma’s speech bubbles and Batman’s Batarang. We will address these interactions in a future patch.
    Make it Rain, Dog! - Projectile speed is now properly applied to thrown items.
    Painted Target - Fixed an issue where projectiles weren’t applying bonus damage
    Retaliation Ready - Reduced unstacked gray health from 3 HP for 3 seconds to 1 HP for 3 seconds
    Reduced stacked gray health from 4 HP for 3 seconds to 2 HP for 3 seconds
    School Me Once… - Increased consistency on projectile block spawn. Notable - getting hit by Jerry will now spawn a projectile block buff
    Slippery When Feint - Fixed an issue where evade distance was not increased on hit cancels
    Snowball Effect - Fixed an issue where projectiles weren’t applying bonus damage
    Static Electricity - Increased consistency on projectile electric damage application. Notable - thrown items will now apply electricity
    Gameplay Systems:

    Ice Debuff - Movement speed slow at 1 stack reduced from 20% to 15%
    Slow now scales linearly with each stack of Ice Debuff
    Removed a bug where fighters affected by Ice Debuff took additional knockback
    Ability Cooldowns - fixed a bug where cooldowns would not trigger properly if used near an ally Jake
    Gameplay Modes:

    FFA - Fixed a bug where pop up text would display the incorrect point value.
    UI:

    Announcer Pack - You can now preview a character's announcer pack before deciding to unlock it.
    Tutorials:

    Various Bug Fixes -
    Fix for tutorials causing stage hazards to toggle off in other game modes.
    Down spike tutorial has been fixed so that it requires an actual spike rather than any aerial attack.
    The Reindog tether step of the intro tutorial no longer counts if you pull your ally in after they have been rung out.
    Fix for Shaggy falling off the map during the aerial combat tutorial demo.
    Added a wall to the second step of the KBI tutorial.
    Glossary and Terms:

    New Terms
    Added Wall Fatigue to the glossary.
    Added the terms Block, Hazard, and Wipe to the glossary and updated move lists accordingly.
    Characters

    Legend:
    + = Buff
    - = Nerf
    ~ = Change
    Note: Attacks callouts reference default controls.

    Arya

    The goal of these changes was to make Arya’s combos be more consistent and successful at lower skill levels.

    + Air/Ground Up Special - Hitting a fighter will now more accurately launch them at an angle to allow follow-ups for Arya
    + Air Up Attack - The first hit will now more accurately combo into the second hit.
    + Neutral Air Attack - Now has earlier branching on hit.
    + Ground Side Attack - Arya will retain velocity on first hit of side attack.
    + Ground Down Attack - Now has slightly earlier dodge branching
    ~ Air/Ground Neutral Special - Fixed a bug where Arya would not copy over capsule hitboxes on her normal neutral attacks when stealing a fighter's face.
    Set Arya's hurtbox to match her victim's hurtbox while she is disguised as them.
    Fixed a bug where Arya's top UI would be offset incorrectly when she steals a face.
    Fixed bug where Arya's disguise attack hitbox could get disconnected.
    Fixed bug where Arya's original hitboxes would be useable during disguise attacks.
    Fixed bug where the hitboxes from Arya's disguise would stay active during her normal attacks.
    Batman

    ~ Air/Ground Side Special - Fixed bug where Batman would overshoot his grapple destination if the fighter he was grappling to dodged.
    Increased the overshooting distance when grappling to an ally.
    Fixed Batman grapple failing at short distances under high latency
    - Ground Side Attack - First hit added 3 frames of whiff recovery.
    - Air/Ground Neutral Attack (coming in patch 2): Batarang pick up will now return 9.45s of it’s cooldown down from 11.55s. This change helps create a window from when the batarang is used for the opponent to react. With perks like Coffeezilla causing this cooldown to be even shorter, we felt this change was necessary to create counterplay against the batarang.
    Bugs Bunny

    Bugs Bunny is a bit too safe in everything he does. We’ve given him some additional whiff punish windows to help address this.

    ~ Air Up Special - Fixed an exploit where Bugs could spawn two rockets.
    ~ Air Side Special - Fixed an exploit where Bugs could spawn two rockets.
    - Air/Ground Neutral Special - Fixed an exploit where Bugs could spawn multiple safes without triggering his cooldown.
    - Safe HP reduced from 16 to 14.
    ~ Air Down Special - Bugs' previous tunnels will now disappear when creating new tunnels.
    - Air Up Attack
    Added 4 frames of whiff recovery.
    - Air Side Attack - Increased whiff recovery by 5 frames.
    - Air Neutral Attack - Increased whiff recovery by 5 frames.
    - Ground Down Attack - Pie max lifetime set to 8 seconds, from infinite.
    - Pie no longer applies a slow
    Finn

    Fighting against Finn felt too difficult as Finn felt a bit too safe and could throw out attacks without much fear of a punish due to how quickly he recovered. Hurt/Hit box foundational updates are coming soon, but will not be in this patch.

    - Passive - Attacks affected by Attack Decay no longer spawn coins
    Finn now spawns with 100 gold instead of 200
    + Air Down Special - Fixed an issue where the gem required 200 gold to spawn, but only cost 100 to spawn. Gem now requires and costs 100
    - Air Side Special - Added additional whiff recovery.
    - Ground/Air Up Special - Reduced the strength of the vacuum effect on the backpack
    Weaker hits of the backpack will no longer “overwrite” stronger knockbacks from other attacks
    Whiffing with all hits will still drop a coin
    Added whiff recovery.
    Hitboxes should better match the attack (not perfect until our planned hurt/hit box system overhaul)
    - Air Side Attack - Reduced active frames to diminish Finn’s ability to hit fighters behind him
    - Ground Down Attack - The distance Finn covers with this attack now scales with how charged the attack is.
    - Ground Side Attack - Increased whiff recovery for the first hit.
    + On The House perk - Fixed an issue where Finn still spent gold on gems spawned by the perk
    Slightly reduced the launch speed of gems spawned by the perk – this should fix issues that arose when this perk was combined with the “Make it Rain, Dog!” perk
    Garnet

    + Air/Ground Neutral Special - Song activation starts earlier on frame 12 instead of frame 30.
    ~ Air/Ground Down Special - Fixed bug where Garnet would be stopped by Iron Giant's collision when she moves with her down special.
    + Air Neutral Attack - Slightly higher base knockback
    Harley

    ~Stuffie Bat - Harley bomb vfx shrunk to better match the explosion radius
    + Weight - Increased from 42 to 44.
    Iron Giant

    ~ VFX - Global fighter VFX now better matches Iron Giant’s size without making the screen too busy. Notable adjustments include Projectile Block buff, Speed Boost buff, and Steven Bubble debuff
    - Air/Ground Down Special - Fixed an issue where VFX trails would persist and fill up the screen
    Can no longer use cannonball attack when out of air specials
    Knockback angle changed to send fighters more horizontally and away from Iron Giant.
    Fixed issues that allowed for infinitely bouncing on enemies near the ground
    - Air/Ground Neutral Special - Gray Health from activation reduced from 2 + #bolts HP for 5 seconds to #bolts HP for 3 seconds
    Gray Health from ally overlap reduced from 5 HP for 5 seconds to 3 HP for 3 seconds
    ~ Ground Forward Special - Iron Giant grabs are correctly blocked by incompatible states.
    - Air Up Attack - Can no longer hit the same target multiple times
    - Air Neutral Attack - Final hit knockback angle changed to send fighters more horizontally and away from Iron Giant
    Increased knockback scaling
    - Ground Up Attack - Gray Health from scrap reduced from 3 HP for 5 seconds to 2 HP for 3 seconds
    Allies that consume scrap will overwrite any existing gray health they have from consuming scrap
    ~ Ground Forward Attack - Fixed attack decay not triggering for all parts of forward attack combo
    - Ground Down Attack - Gray health from art reduced from 10 HP for 10 seconds to 6 HP for 3 seconds
    Jake

    - Air Down Attack - Removed instant cancel out of the attack to prevent skateboard infinites
    No longer bounces off allies
    - Ground Up Attack - Additional whiff recovery; Slightly later charge cancel window to make it a bit more committal
    LeBron

    ~ Air/Ground Side Special - LeBron’s solo dunk no longer spawns a shockwave on the ground.
    The alley-oop teleport version of LeBron’s dunk spawns a shockwave and will launch fighters into the shockwave. The shockwave will launch fighters into a final hit that applies Weakened debuff.
    Solo dunk knockback and hitbox size increased
    Fixed a bug where LeBron could dunk himself into the sky
    ~ Ground/Air Down Special (No Ball) - Adjusted to prevent ball spam
    + Air Side Attack - Branches earlier on hit; fix for hitbox hitting behind him too much
    + Air Neutral Attack - Branches earlier on hit to increase combo potential.
    Fix for ball neutral air branching into no ball neutral air.
    + Ground Side Attack/ Ground Down Attack - Removed shared attack decay from side attack and down attack
    + Ground Side Attack - 3 hit combo hits more consistently.
    ~ Ground Neutral Attack - Fixed angle of attack.
    ~ Basketball - Fixed some team color issues that would occur when reflecting LeBron basketball.
    Fixed an issue where LeBron could be stuck attacking without his ball while visually holding his ball
    ~ Hot Hands perk - When an ally catches a no-look pass while the Hot Hands perk is equipped, the basketball pass buff will emit flames to let allies know they will throw an ignited basketball
    Reindog

    + Air Up Special - Removed hitpause on ally that threw Reindog when Reindog connects in ball form
    - Air/Ground Neutral Special - Increased cooldown from 13s to 14s
    + Air Up Attack - Hitbox size increased
    Shaggy

    Shaggy’s Side Special felt a little too unpunishable, so we’ve added a bit of Whiff Recovery.

    - Rage Air Side Special - Recovery increased by two frames; now better matches rage ground side special
    Addressed an issue where Shaggy could perform two rage specials
    + Rage Ground Down Special - Shaggy’s shockwave will launch fighters into a final hit that applies Weakened debuff.
    - Ground/Air Side Special - Added 4 additional frames of whiff recovery
    Steven

    - Ground Down Special - Watermelon Steven ability cooldown now begins when Watermelon Steven is rung out.
    Fixed a bug where Watermelon Steven could spawn inside ceilings and be stuck.
    ~ Air Neutral Attack - No longer will animation hitch.
    ~ VO/SFX - Fixed an issue where Steven's intro VO lines failed to play.
    ~ Taunt - Fixed an issue where Steven could only perform his up taunt.
    Superman

    - Ground Neutral Attack - Added additional whiff recovery.
    - Ground Up Attack - Added additional whiff recovery.
    - Ground Down Special - Added additional whiff recovery.
    Taz

    This is the start of our tornado changes for Taz. We will be continuing to monitor the tornado with extra scrutiny in case additional changes are needed.

    Chicken Debuff -
    Fixed a bug where transformed fighters could receive buffs that would not appear visually when they returned to their normal form
    - Reduced chicken duration from 10 seconds to 8
    + Increased the size of the chicken
    + Air/Ground Down Special - Adjusted projectile movement direction of Taz spit projectiles to be more forward and less of a lob.
    + When Taz spits a projectile back at a fighter, the projectile will maintain its original speed.
    + Air/Ground Neutral Special - If Taz eats a projectile that can't be spit back out, he will refresh a count of his apple core ability.
    Increased size of hit collision for Taz eating projectiles on his neutral special. Also made it possible to eat projectiles a few frames earlier.
    Taz deals 1 stack of Weakened debuff everytime he chews an enemy.
    Fixed a bug that allowed for ground movement after eating an enemy fighter
    - Air/Ground Up Special - Damage reduced from 10 to 9 and base knockback reduced from 1500 to 1350
    Fixed a bug where enemy fighters could become invulnerable to the fight cloud after dodging it.
    ~ Air/Ground Side Special - Now a cooldown move with a 7-second cooldown. While the cooldown is active, side special is a weaker version of the tornado.
    Full power tornado has a 1.5 second duration and receives an additional 1 second duration after passing an ally.
    On cooldown tornado has a 0.25 second duration and does not gain additional duration by passing an ally.
    + Ground Up Attack - Now a two-hit attack. The early hit combos into the sandwich clap
    Tom And Jerry

    + Tom And Jerry - Dynamite now applies projectile perk effects.
    ~ Air Normal Attacks - Fixed a bug that would prevent Tom and Jerry from using normal attacks when Air Special limit had been reached.
    - Air Up Special - Fixed an issue where Jerry would continue to have active hit frames when falling from the rocket
    Velma

    - Air Side Special - Reduced move distance.
    The distance this traveled before gave Velma additional recovery that wasn’t intended.
    - Air Up Special - Reduced Weaken stacks from 3 to 2.
    - Will no longer chain into Air Down Attack as easily to prevent easy application of damage.
    - Ground Side Special - Reduced gray health from 12 HP for 4 seconds to 6 HP for 3 seconds
    - Air Down Attack - Increased Recovery
    - Air Side Attack - Added whiff recovery
    - Ground/Air Neutral Attack - Fixed issues when word bubbles would go through Bugs’ Tunnels.
    Reduced ammo count from 4 to 3
    Reduced ammo return from 11 to 10
    - Weight - Decreased weight from 63 to 60.
    - Knowledge Is Power perk - Reduced gray health from 7 HP for 5 seconds to 3 HP for 3 seconds
    Wonder Woman

    + Ground/Air Neutral Special - Lowered cooldown from 13s to 12s
    + Ground Side Special - Projectile Shield comes out earlier to allow her to better react to incoming projectiles.
    ~ Air Up Attack - Hurtbox should now better match the animation.
    + Weight - Increased weight from 65 to 76
    ~ Shield of Athena Signature Perk - Adjusted scale of projectile shield for Shield of Athena signature perk to cover an edge case where projectiles would pass above it during a dodge.

    They also are teasing new characters for S1 release.
    Black Adam (DC) and Stripe (Gremlins 2)

    KoopahTroopah on
    Karoz
  • cloudeaglecloudeagle Registered User regular
    edited August 2022
    ...huh. Did either of them show up in the leak lists that are all over the place? The first one maybe, but the lists were generally hyping the second character's counterpart.

    cloudeagle on
    Switch: 3947-4890-9293
    KoopahTroopah
  • HiT BiTHiT BiT 🍒 Fresh, straight from Pac-man's Registered User regular
    edited August 2022
    They also are teasing new characters for S1 release.
    Black Adam (DC) and Stripe (Gremlins 2)
    YES!!!
    Gizmo caca! aakf7m89y8no.png

    HiT BiT on
    KoopahTroopahautono-wally, erotibot300EriktheVikingGamer
  • KoopahTroopahKoopahTroopah The koopas, the troopas. Philadelphia, PARegistered User regular
    Buffy (Buffy the Vampire Slayer)
    cloudeagle wrote: »
    ...huh. Did either of them show up in the leak lists that are all over the place? The first one maybe, but the lists were generally hyping the second character's counterpart.
    Black Adam was datamined, as was Gizmo. Stripe is a welcome surprise.

  • KyanilisKyanilis Bellevue, WARegistered User regular
    So the schedule seems like it'll be 1 character a month?

    Wonder how long they'll keep that up. My real concern is how they'll balance everything adding characters that quickly. And don't get me wrong, I'm personally excited about the new characters, just kind of curious how season 1 is going to turn out.

  • DudemanXDudemanX Riverhead, NYRegistered User regular
    Dr. Girlfriend (The Venture Bros.)
    So patch so far...

    Velma is still fun and can still hit people a bunch but raw damage does seem to have gone down. I can't pull 350+ damage on the regular anymore. ☹

    Harley still my melee jam but Shaggy is moving up the charts. Everyone talks about his kick but his uppercut is Luigiesque.

    Arya is a monster now. I used to stomp all over her but the few matches I've played against her so far have been brutal. I need to try her now that she's in the free rotation.

    Battle Pass has some great stuff in it but it also has 0 Gleamium and 8 tiers of toast... If they just replaced some of that toast with some Gleamium tiers it would put it more in line with other games' offerings. Otherwise I don't think the value is quite there.

    That new Bruce Lee Shaggy skin looks sick. It's only 800 which makes it much more reasonable than the 1500+ offerings. Makes it worth consideration.

    Game is still fun

    Steam: DudemanX3
    Discord: Dudeman#9279 - Battle.net: Dudeman#1385
    Twitch: CrashTestJonny - XBox: CrshTstJonny
    Nintendo Switch: SW-4469-1892-0302
    Kyanilis
  • EriktheVikingGamerEriktheVikingGamer Registered User regular
    Karoz wrote: »
    Christ this game is so laggy.

    And yeah fight stick is out, there is no point for a f2p in this state.

    But at least my hand isn't hurting when I play...fucking getting closer to 3k! fucking finally! I guess I should party but still

    Edit: Got 3k! Bought Tom and Jerry!

    ....matches later: Mistakes were made!

    Yeah, Tom and Jerry has a high skill floor.

    Steam - DailyFatigueBar
    FFXIV - Milliardo Beoulve/Sargatanas
  • King RiptorKing Riptor Registered User regular
    Toast is the most worthless fucking thing. I have like 160 and nobody ever gives me one if I toast them . I dont want more Multiversus just give me gold

    I have a podcast now. It's about video games and anime!Find it here.
  • StericaSterica Yes Registered User, Moderator mod
    edited August 2022
    You can…toast bots. Do they automatically toast back?

    Sterica on
    YL9WnCY.png
  • vamenvamen Registered User regular
    Gandalf the Grey (Lord of the Rings: Fellowship of the Ring)
    I only like toast when I'm grouped with a friend.

    Also, why can you even buy toast? It seemed like you got way less gold from the toast than it costs to buy 10 of them. At least, that is my memory of it from the one time I looked at it.

  • King RiptorKing Riptor Registered User regular
    Sterica wrote: »
    You can…toast bots. Do they automatically toast back?

    Nope!

    I have a podcast now. It's about video games and anime!Find it here.
  • DixonDixon Screwed...possibly doomed CanadaRegistered User regular
    edited August 2022
    Gandalf the Grey (Lord of the Rings: Fellowship of the Ring)
    Yeah Tom&Jerry is brutal to fight. Incredibly high skill floor, so keep practicing.

    I haven't played bugs, but I can tell the nerfs are big. People keep up-batting and just hanging there.

    Finn was nerfed real hard. I probably won't play him anymore, feels like Taz level of nerf. His forward combo, doesn't hold. You can evade after the first swing.

    I think we're gonna see a lot of Shags, he's easy to play and still crazy.

    I'm glad IG was nerfed, 1v1 he was just unfun to fight. It was always the same tactic as well, felt more like a game of luck.

    Dixon on
  • heenatoheenato Alice Leywind Registered User regular
    have you considered though that it was always the same tactic because iron giant had literally nothing else.

    he was already like bottom 1 and then they nerfed him harder.

    M A G I K A Z A M
    King Riptor
  • DocshiftyDocshifty Registered User regular
    Counterpoint: 1v1 is not a focus

  • taliosfalcontaliosfalcon Registered User regular
    Karoz's were bad and they should feel bad!
    Iron giant is the one character that consistently destroys me no matter who I am. Everyone ranks him low so he must suck but at my low skill level he just seems to keep going no matter how much damage he takes, and his attacks hit areas seem huge.

    steam xbox - adeptpenguin
  • heenatoheenato Alice Leywind Registered User regular
    oh I just noticed in the 1v1 as well, yeah. I dunno how he is in 1v1 because that's not the focus in the 2v2 he's dead in the water

    M A G I K A Z A M
  • P10P10 An Idiot With Low IQ Registered User regular
    in 2v2 i always see him as a damage dealing monster, consistently 400, 450+ damage, and his team loses anyway

    Shameful pursuits and utterly stupid opinions
  • heenatoheenato Alice Leywind Registered User regular
    yeah because he might deal damage but then he also takes every hit ever and then explodes.

    M A G I K A Z A M
  • KarozKaroz Registered User regular
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