I'm wondering if there's enough interest in here to get a game of ICON going!What is ICON?
ICON is a new TTRPG created by the co-creator of Lancer, who's also the author of Kill Six Billion Demons
(the webcomic). It attracted my attention initially because it seemed to be designed with a very inclusive
mindset, and the combat was described as class-based, Final Fantasy-esque
. I think I first heard about the game here on the forums recently? A very neat aspect of it is that there are entirely separate mechanics for narrative play and combat, and your character will be growing in each of them.
ICON is not
fully released. It's theoretically in a playable version, but there could be balance issues or whatnot. The current version of the rules is available for free here
. Again, emphasizing, as this is new and not fully released: expect some quirks! That'll be part of the experience
. In addition, don't expect a lot of nice online support for character sheets or what-have-you. Pretty much all the stuff will have to be done the old-fashioned way!What's this game in this thread going to be then?
I expect this to be a learning game to some extent, although very "learn via doing." A real game that we're playing, just with the expectation that we'll have questions and blunders along the way. So, I'm not thinking this is gonna be a multi-year epic with every step in battle perfectly calculated and with perfectly meta builds. It's not D&D where people have a million sites of resources and years of experience
. We can play it by ear: maybe a pretty straightforward "JRPG video game-esque adventurers in TTRPG setting," or maybe we'll grow it to more, we'll see. Gonna try to get the rules right so that we learn properly, but we can adjust things as we go if we feel the need (the game itself is a work in progress after all!).
I'm expecting to GM, thus I'm making this thread and such, but if anyone else wants to, by all means feel free! I don't have any attachment to being the GM, I just wanna play the game, so I'm perfectly happy to be on the player side. Again, remember that this is probably gonna be most of our first game in ICON, so keep your expectations for the GM (whether or not it's me) reasonable.
I'm hoping to have ~3-4 players and 1 GM. Try to be reasonably active. ICON is very Player-led, so the pace of the game will often go as fast as people are around to do it!OK, but specifics of the setting and starting off and whatnot?
The setting is probably going to be the "default" type of setting for ICON. Post-post apocalyptic, currently with a relatively low-tech society but with ancient wonders of high tech spread throughout, etc. Honestly it kinda reminds me of Breath of the Wild
so that's a lot of what I'm imagining in my head. You all will be a group of adventurers that set out from the relatively safe villages around the world to explore, gain riches, and find magical artifacts.
We'll be starting from Level 0 (although that will be brief). No restrictions with character creation as long as it's in the rules, have fun with picking your class and designing your background and whatnot!Does this work in a PbP setting?
Based on what I've read, I think
so? No worse than D&D or something in most ways. Better in some ways in that combat initiative is a little more flexible (although does require a lot of GM involvement). There's a class of abilities called "Interrupts" that are a bit worrisome, but most of them have very specific triggers, so we'll know when something should come into play.
Maybe it'll turn out this just really needs to be a realtime game, but I haven't found much that indicates as much so far.
One adjustment that does need to be made is that there are some things that are timed out by the "session." Digitally, we don't have "sessions." My thought is to first just wave our hands here, and I (or the GM if it's someone else) will draw the line on where it's reasonable a session would end. If we get a good, consistent pace, then we could do something like "every calendar week is one session" or such.The rulebook is uh... over 400 pages long...
Yeah it's big. Thankfully though, you (as an individual player) don't need to read most of it. More than a quarter of that is going over the different classes/jobs, which players don't need to read in depth (you just need to know your own). Another 200+ pages is mostly GM stuff, so players could scan if interested but they don't need to follow too closely. There's rules for the gameplay for players, but we'll be helping each other out with that.
And when it comes down to it, I like
reading rule books for games, so I'm going through the whole thing anyways (mostly done at this point, to be honest). Feel free to let me guide you or answer your questions as much as you want, whether that's a technically in combat or if you want like, a step-by-step guide for character creation. I'm here to help us be able to play, so don't let the rules care you off, I will help!
And then the last caveat is also just, again, this is a game we're playing amongst ourselves with rules that are not actually finalized. It's OK to not be perfect, although I'm gonna try just because I want to learn the rules. But we can bend/break what we want OK, I'm interested, what do I do now?
Clearly say you wanna play, in bold
or something so that I don't mix up speculations and actual sign-ups. Feel free to start thinking of your character concept and create them, if you're ready! Ask me
if you have any questions about the game or the rules or anything, up to and including "just tell me step by step what I need to do." Again, I don't want fear of rules or learning the new system to scare people off ideally, this should be fun!
Also, there's a small expedition at the end of the rulebook. Don't read that
'cause I'm gonna use it Player List