PoE really needs to steal the miraculous Last Epoch feature of "explaining game mechanics and the math in game".
I was stunned to find out you can actually explain what these modifiers mean via an optional yet verbose mouseover tooltip! It's the future.
That is far too player friendly, I can't see it ever being considered in PoE. Plus they'd also have to find some way to explain "nearby", and that isn't something anyone at GGG knows.
They're spells, but that doesn't really explain whether taking the "14% increased damage while wielding a wand" will do anything. Does "wield" mean have it equipped, or be actually shooting it?
Also I can't wait til Chaos Orbs really start to roll in, because I wanna shoppppp.
Oh, that was you? Sorry about that. A couple friends decided to start playing, so we made a lil local guild. Bought a shiny new stash tab and everything.
They're spells, but that doesn't really explain whether taking the "14% increased damage while wielding a wand" will do anything. Does "wield" mean have it equipped, or be actually shooting it?
Also I can't wait til Chaos Orbs really start to roll in, because I wanna shoppppp.
Equipped.
The “while” is a conjunction between the bonus effect and the condition it requires of you. “14% increased damage” as long as you are “wielding a wand”.
“Increased damage” without a condition like “attack/physical/elemental/spell/etc.” is generic damage that applies to attacks, spells, and even ailments, but not minions because they aren’t you.
SaldonasSee you space cowboy...Registered Userregular
League mechanic is still mostly lame but for some reason I'm still playing the league. Jumping on the exploding totems bandwagon though as I'm leveling up a pathfinder. Haven't found a weapon with the top tier mod yet but I'm revealing all the bows I can find. I've at least got something to work with for the 400% mod in a bit more levels though.
Ghazzy's dark pact skeletons build was neat for a while but it's got a bit bland as I'm stuck in a weird place where I'm in red maps now but I don't feel like my survivability is quite where I'd like it to be. Hoping I can figure out a way to cap my block soon.
Hoping I'll have a smoother time of things once the pathfinder is leveled up.
Im done pretty much. Only thing that kept me in was the lucky drops and the 6L of my actual main chest piece as an additional really lucky thing.
The balance is ok but it is still off. Definitely better than it was. But I have run into some really shitty combos. The mitigation of rares is overtuned but not as bad as they were. I was one shot early in the league by off screen rays hitting me several times. The character mitigation factors for builds are not balanced right now very well. I just had to go ultra dmg and if I died I died. Not particularly amazing gameplay.
The league has a chance at some insane power items but doing 32k chances to get a perfect aegis aurora with divs of RNG worth of crafting grinding is not good crafting. Not the deterministic kind that was the best time for crafting in the game.
Edit: Armor applying to Chaos dmg is not bad. Especially wiith the new wither/chaos map BS affix on maps.
Jubal77 on
0
SaldonasSee you space cowboy...Registered Userregular
Absolutely, the current balance of rares is total shit and is part of why I continue to question my sanity. My only hope is that this explode totems build gets so much damage for little investment that I could potentially kill Maven for once.
Im done pretty much. Only thing that kept me in was the lucky drops and the 6L of my actual main chest piece as an additional really lucky thing.
The balance is ok but it is still off. Definitely better than it was. But I have run into some really shitty combos. The mitigation of rares is overtuned but not as bad as they were. I was one shot early in the league by off screen rays hitting me several times. The character mitigation factors for builds are not balanced right now very well. I just had to go ultra dmg and if I died I died. Not particularly amazing gameplay.
The league has a chance at some insane power items but doing 32k chances to get a perfect aegis aurora with divs of RNG worth of crafting grinding is not good crafting. Not the deterministic kind that was the best time for crafting in the game.
Edit: Armor applying to Chaos dmg is not bad. Especially wiith the new wither/chaos map BS affix on maps.
Yeah a lot of the crafting is my frustration with PoE. It's just so RNG based that I can't get deep into it. The deterministic stuff gets removed, and the gambling remains.
It just feels like, from reading some of their design manifestos, that to GGG the ultimate thrill of an ARPG is the thrill of gambling. The thrill of holding your breath while you slam an exalt and pray, or the corruption league where you had a 1/1000 chance to get an awesome build altering mod and the rest a chance to brick your item entirely.
It's just...not my style at all. There absolutely should be a good amount of RNG in the genre -- I get that. But their design philosophy has kind of coalesced around "deterministic power boring, gambling power super fun!" and I....disagree really strongly. Seeing how much I enjoy the crafting system in Lash Epoch (which is a lot more similar to OG Harvest) has hit that home a bit more. It still has plenty of RNG -- you can have an awesome item or a blah item depending on how the dice roll -- but it's not the 5 layers of RNG that PoE crafting loves.
+5
jungleroomxIt's never too many graves, it's always not enough shovelsRegistered Userregular
edited April 25
I feel like keeping certain things RNG is fine. Health, resistance, defenses, etc.
I think there's certain stats that are so build-definingly important that stuffing them behind RNG is a dick move, and forces players to either have really shit gear or use trade. We should have some determinism with + Skill Gem levels, Reduced Mana Cost, Chance to %Ailment% on Hit, Curse on Hit, things that truly make a build pop and get it into the upper echelons. Some weapons should have inherent ailments built in to them. Some armor should have inherent defenses built into them.
You can even make it grindy to get the materials for it, that's not the problem for me. The problem is that I'm not working towards something, I'm working until something. Until a divine drops, or until a super valuable piece of gear drops. I working until the game decides to let me proceed. There's no practical difference, they're both inherent lines you need to cross to progress... but one is defined and something I can know, and the other is whenever RNG decides to do it.
And I think that's a bump I can't get over. I got into yellow maps with my toxic rain Scion and was faced with this very predicament: No matter how I skilled up or grinded, nothing would matter unless the game decided to give me what I needed. It could be the next monster, it could take to level 98. And I just don't find it fun anymore.
I feel like keeping certain things RNG is fine. Health, resistance, defenses, etc.
I think there's certain stats that are so build-definingly important that stuffing them behind RNG is a dick move, and forces players to either have really shit gear or use trade. We should have some determinism with + Skill Gem levels, Reduced Mana Cost, Chance to %Ailment% on Hit, Curse on Hit, things that truly make a build pop and get it into the upper echelons. Some weapons should have inherent ailments built in to them. Some armor should have inherent defenses built into them.
You can even make it grindy to get the materials for it, that's not the problem for me. The problem is that I'm not working towards something, I'm working until something. Until a divine drops, or until a super valuable piece of gear drops. I working until the game decides to let me proceed. There's no practical difference, they're both inherent lines you need to cross to progress... but one is defined and something I can know, and the other is whenever RNG decides to do it.
And I think that's a bump I can't get over. I got into yellow maps with my toxic rain Scion and was faced with this very predicament: No matter how I skilled up or grinded, nothing would matter unless the game decided to give me what I needed. It could be the next monster, it could take to level 98. And I just don't find it fun anymore.
Yeah thats well put. There isn't as much incremental progress as there should be at end game, with crafting in particular. To be able to risk the bad rolls, you have to be rich enough to throw shittons of currency at the problem.
I get my "good enough" cheap gear without super good rolls via trade, then after that it's huge investment levels to improve.
"there's certain stats that are so build-definingly important that stuffing them behind RNG is a dick move, and forces players to either have really shit gear or use trade."
this point is at the core of the POE loot paradox. they've pushed the system to be so 'random' and gamble-y..
that the only real choice is to sit on a shopping website searching up exactly what you need.
Moving mana reservation masteries to the league was a big dick move on build strength. And if we are honest shows just how lazy they were in this league even with the "extra month". You want too have some pain read some of those reddit posts how too "make" something like a 2k ES aegis. Its not realistic crafting. No one outside of a small small % of people are going to chance things for 10s of thousands of times. Also the whole thing of "just layer in spell suppress" is just ugh logic. Yeah let me do that on the left side of the fuckin tree.
Jubal77 on
+2
surrealitychecklonely, but not unloveddreaming of faulty keys and latchesRegistered Userregular
i did manage to drop one of the new league uniques, but im not sure why i would want to do this, or what kind of build would actually want it
also has nice synergy with phys damage taken as x mods
so u can run eg the x% of phys taken as chaos mastery on tree to lose 10%, say 20% to an element, then u get to double dip ur armour applying it flat to the chaos - probs negating the entire hit due to the nature of armour - negating a smaller main hit for better dr effectiveness, and let a small ele hit ping off the es
ees not unusable, a kind of niche armour es armour effectiveness multiplier (and you still get chaos res as well as your armour - so u could redirect really quite a lot to "taken as chaos" and profit). darkscorn anybody? ayy
also lets u redirect stuff to ur hp if u have strong life recoup/petrified blood. or abuse divine shield with eldritch battery for the mitigation memes with the taken as chaos stuff
surrealitycheck on
0
DaimarA Million Feet Tall of AwesomeRegistered Userregular
I feel like keeping certain things RNG is fine. Health, resistance, defenses, etc.
I think there's certain stats that are so build-definingly important that stuffing them behind RNG is a dick move, and forces players to either have really shit gear or use trade. We should have some determinism with + Skill Gem levels, Reduced Mana Cost, Chance to %Ailment% on Hit, Curse on Hit, things that truly make a build pop and get it into the upper echelons. Some weapons should have inherent ailments built in to them. Some armor should have inherent defenses built into them.
You can even make it grindy to get the materials for it, that's not the problem for me. The problem is that I'm not working towards something, I'm working until something. Until a divine drops, or until a super valuable piece of gear drops. I working until the game decides to let me proceed. There's no practical difference, they're both inherent lines you need to cross to progress... but one is defined and something I can know, and the other is whenever RNG decides to do it.
And I think that's a bump I can't get over. I got into yellow maps with my toxic rain Scion and was faced with this very predicament: No matter how I skilled up or grinded, nothing would matter unless the game decided to give me what I needed. It could be the next monster, it could take to level 98. And I just don't find it fun anymore.
speaking of "until", the game just gave me a mirror shard so now it'll allow me to get some decent gear since those look to be around 12 div.
+5
surrealitychecklonely, but not unloveddreaming of faulty keys and latchesRegistered Userregular
edited April 26
ok so this shitpost hit 70 and i wandered into maps with -5% lightning res because why not (i need to replace a lotta STUFF) and i think this is a highly relaxing way to play the game
the meme? look at the healthbar. no bloodnotch or instant leech is involved - this is raw hps. back of the envelope could it to a million hps relatively easily tho not with the way ive built because i decided to do 3 things at once
the namelock glacial hammer with 70% accuracy is just a bonus i threw in because why not take out both kneecaps with the shotgun blast
surrealitycheck on
0
surrealitychecklonely, but not unloveddreaming of faulty keys and latchesRegistered Userregular
suicided my way to yellows without upgrading gear and yes this does indeed let me sustain righteous fire and basicalyl whatever i want so long as i dont die any given server tick
depending on how the game handles summed healing and damage on a tick there is a not very high ceiling for the amount i need to invest into ignite in this build
but hey i can do self-cast forbidden rite with righteous fire with 0% chaos res and uncapped fire res and technically it works
the interaction is too funny and after some brief thonking im going to turn it into a way of generating infinite mana and get indigon involved because why not
More dumb questions from me, as I've never been this far in the game before:
Did I "beat" Kitava? I was doing fine, getting smashed a bit but thought I was ok. Then I died? And got cursed with some bullshit the internet says is just "lol now you have to get your resistances back up again because fuck you that's why." And Sin is sending me back to Wraeclast?
So did I do the thing, or did I fail? Is this one of those fights you're supposed to lose?
More dumb questions from me, as I've never been this far in the game before:
Did I "beat" Kitava? I was doing fine, getting smashed a bit but thought I was ok. Then I died? And got cursed with some bullshit the internet says is just "lol now you have to get your resistances back up again because fuck you that's why." And Sin is sending me back to Wraeclast?
So did I do the thing, or did I fail? Is this one of those fights you're supposed to lose?
Yeah it's a forced loss. You're sent back to Wraeclast to build up strength, kill a couple of dozen gods to practice, and maybe have another crack at it.
Back in the day, Path of Exile had difficulty levels like D2 and D3 at launch. Each difficulty level nerfs your resistances, again similar to D2. Acts 5 and beyond were added as a way of getting rid of the old difficulty levels -- you no longer play through the same acts several times. So in its place, you get cursed a couple of times and lose your resistances to mimic the old difficulty levels. Losing to Kitava is one of those times. It's a mechanism to keep resists relevant into end game, without being able to just cap out at level 25 and forget about them forever.
You're back to "old act 1", but it is very different now. Similar locations but the world has kind of gone to shit as a result of you killing The Beast in act 4 and unleashing a bunch of very vengeful gods (Kitava being one of them). You'll see familiar sights but it's not just the same old act 1 but more difficult -- some locations are entirely different, and everything is (more) weird and terrible.
Yup, you're supposed to lose there as it's the start of the second half of the story. The story used to be way shorter and you'd have to go through it multiple times a la D2's normal, nightmare, hell. A while back they changed it to this one shot-ish thing. You hit the same acts but things have changed due stuff you did in the first go through: different zones, quest fallout, that sort of stuff
38thDoelets never be stupid againwait lets always be stupid foreverRegistered Userregular
I found the section from the beach to the prison to be the hardest if you don’t have your resistances up. Those guys one shot you like crazy if you are negative fire I think.
my current damage setup is uhh a zero-link righteous fire, a 2-link vaal cold snap, and a 3-link glacial hammer (it has additional accuracy in there which doesnt count). what more do u need? luckily kaoms roots removes my evade chance so i get to see how much evasion i would have if i could be bothered to dodge (shoes too heavy). at least the health globe bobs around more which is cool
i got rid of ancestral cry because its cheating we are playing real melee hours with no + strike range. or melee splash now i think about it combined with the low accuracy fighting more evasive enemies really is just a matter of swinging at them and praying the dice favour u, its top shelf stuff
this is what the inventor of path of exile, christopher exile, had in mind when he was designing the game im pretty sure
i think round about tier 11-12 the juice levels on the league mechanics is going to go firmly into the one shot zone but i took a vow not to take life nodes so what can i do, life is hard. ive been putting passives into stun nodes since about level 70. you might say why are u getting stun u have freeze and i would say well im going to do something with the corpses from the boneshatter/heavy strike crucible node but full convert to frost so i still get to freeze but then u might reasonably say "but ur build only works if u have the fulcrum so do u have a fulcrum with that crucible node" and the answer to that would be no and i have no plan to get one but now u have asked too many questions and i probs have to stun u and run away
So what interaction is leading to all that health regen? 'cause that's very silly
fulcrum staff to reflect ailments i inflict. elementalist to ensure all hits and damage ignite. blackflame ring to make it so my ignites deal damage as a chaos dot not a fire dot. tainted pact amulet to make it so chaos dot effects i take while leeching heal me instead of damaging. leech on everything to make sure any hit that ignites also leeches. i ignite an enemy, reflecting the ignite to myself, taking the ignite as chaos while also adding a leech instance, taking the ignite value as healing instead of damage.
this has a few upsides: im immune to poison and desecrated ground. in fact they heal me. ur immune to enemy ignites because ur ignite is bigger and overwrites it (lol). ur immune to all dots because none of them kill u in one frame in fact
im immune to freeze and slows and stuns because kaoms roots and also have an aoe freeze/ignite aura because i have both freeze and ignite prolif which applies to the self-ailments
im actually playing while eating full shocks but i should be using an inpulsa or the unaffected by shock gloves instead of just running around with 30-50% shocks on myself but fuck it i have too much health as it is
as it is relatively trivial to get a 500k+ ignite and i have low chaos res u can see how goofy it is. assuming the game sums everything on a 33ms tick u only need a 150k effective ignite to max out the per tick heal for a 5k hp character depending on how they sum the damage taken / health gained calculation which i should know but have forgotten but failing that u can just do a 1mill ignite
im in the process of converting this to a full self-damage infinite mana setup using indigon where i will max out on self-damage with boneshatter, indigon and triggered forbidden rite but i just need to make sure i have big enough root ignites to not fork myself up because obviously ignite scaling with indigon itself is a no-go
also im dropping the kaoms roots for diff boots and running winterweave and freeze immunity because bereks is boring
surrealitychecklonely, but not unloveddreaming of faulty keys and latchesRegistered Userregular
edited April 28
basically by abusing various uniques i have assembled a rube goldberg infinite regeneration build, and then given that the only thing that can kill me is one shots made sure i can be one shot by basically anything at endgame just to keep it exciting
DaimarA Million Feet Tall of AwesomeRegistered Userregular
Think I burned up all my luck for the rest of the league.
+12
SaldonasSee you space cowboy...Registered Userregular
So I just had probably the best experience I've ever had in PoE. After yet another death for the night, setting me back yet again towards 96, I decided "one more map for the night."
I open a Frozen Cabins and also get a 4.8% chance for eldritch minions to drop divine orbs...right at the beginning!
Total divine orb count by the end? 19! I think I can safely afford the high end budget for my build now.
So I have another possibly dumb question. Once you've "finished" a build, that is, gotten all the items recommended and leveled to 80+ (since xp seems to reaaally slow down after that point), how in the sam hill are you actually supposed to keep scaling?
I'm doing yellow maps, but I don't really understand how I'm supposed to squeeze the damage or survivability to go up to the highest levels of maps. Even looking at the "ok, at the Pipe Dream Crafting options, do This" stuff seems to only be adding a few stat points here or there over what I've got going now.
So, what am I missing? Where's the progression and/or scaling after you're geared?
Getting those really good rolls on high end bases is one, 20/20 all your gems is another big one, 4th Lab if you haven't already, tinkering with/adding jewel slots
Ok, so it really is just "add 5 more stats here and there" then. That... doesn't seem like it will make the highest maps and bosses actually doable tho. Hm.
Posts
That is far too player friendly, I can't see it ever being considered in PoE. Plus they'd also have to find some way to explain "nearby", and that isn't something anyone at GGG knows.
"within x radius of you" would be more clear but also wordier and sometimes inaccurate
Look at your skill gems, they will tell you if they are attacks or spells
Also I can't wait til Chaos Orbs really start to roll in, because I wanna shoppppp.
Twitch: akThera
Steam: Thera
Twitch: akThera
Steam: Thera
Equipped.
The “while” is a conjunction between the bonus effect and the condition it requires of you. “14% increased damage” as long as you are “wielding a wand”.
“Increased damage” without a condition like “attack/physical/elemental/spell/etc.” is generic damage that applies to attacks, spells, and even ailments, but not minions because they aren’t you.
Ghazzy's dark pact skeletons build was neat for a while but it's got a bit bland as I'm stuck in a weird place where I'm in red maps now but I don't feel like my survivability is quite where I'd like it to be. Hoping I can figure out a way to cap my block soon.
Hoping I'll have a smoother time of things once the pathfinder is leveled up.
Switch: SW-1493-0062-4053
The balance is ok but it is still off. Definitely better than it was. But I have run into some really shitty combos. The mitigation of rares is overtuned but not as bad as they were. I was one shot early in the league by off screen rays hitting me several times. The character mitigation factors for builds are not balanced right now very well. I just had to go ultra dmg and if I died I died. Not particularly amazing gameplay.
The league has a chance at some insane power items but doing 32k chances to get a perfect aegis aurora with divs of RNG worth of crafting grinding is not good crafting. Not the deterministic kind that was the best time for crafting in the game.
Edit: Armor applying to Chaos dmg is not bad. Especially wiith the new wither/chaos map BS affix on maps.
Switch: SW-1493-0062-4053
Yeah a lot of the crafting is my frustration with PoE. It's just so RNG based that I can't get deep into it. The deterministic stuff gets removed, and the gambling remains.
It just feels like, from reading some of their design manifestos, that to GGG the ultimate thrill of an ARPG is the thrill of gambling. The thrill of holding your breath while you slam an exalt and pray, or the corruption league where you had a 1/1000 chance to get an awesome build altering mod and the rest a chance to brick your item entirely.
It's just...not my style at all. There absolutely should be a good amount of RNG in the genre -- I get that. But their design philosophy has kind of coalesced around "deterministic power boring, gambling power super fun!" and I....disagree really strongly. Seeing how much I enjoy the crafting system in Lash Epoch (which is a lot more similar to OG Harvest) has hit that home a bit more. It still has plenty of RNG -- you can have an awesome item or a blah item depending on how the dice roll -- but it's not the 5 layers of RNG that PoE crafting loves.
I think there's certain stats that are so build-definingly important that stuffing them behind RNG is a dick move, and forces players to either have really shit gear or use trade. We should have some determinism with + Skill Gem levels, Reduced Mana Cost, Chance to %Ailment% on Hit, Curse on Hit, things that truly make a build pop and get it into the upper echelons. Some weapons should have inherent ailments built in to them. Some armor should have inherent defenses built into them.
You can even make it grindy to get the materials for it, that's not the problem for me. The problem is that I'm not working towards something, I'm working until something. Until a divine drops, or until a super valuable piece of gear drops. I working until the game decides to let me proceed. There's no practical difference, they're both inherent lines you need to cross to progress... but one is defined and something I can know, and the other is whenever RNG decides to do it.
And I think that's a bump I can't get over. I got into yellow maps with my toxic rain Scion and was faced with this very predicament: No matter how I skilled up or grinded, nothing would matter unless the game decided to give me what I needed. It could be the next monster, it could take to level 98. And I just don't find it fun anymore.
Yeah thats well put. There isn't as much incremental progress as there should be at end game, with crafting in particular. To be able to risk the bad rolls, you have to be rich enough to throw shittons of currency at the problem.
I get my "good enough" cheap gear without super good rolls via trade, then after that it's huge investment levels to improve.
this point is at the core of the POE loot paradox. they've pushed the system to be so 'random' and gamble-y..
that the only real choice is to sit on a shopping website searching up exactly what you need.
GGG please put the game back inside the game.
also has nice synergy with phys damage taken as x mods
so u can run eg the x% of phys taken as chaos mastery on tree to lose 10%, say 20% to an element, then u get to double dip ur armour applying it flat to the chaos - probs negating the entire hit due to the nature of armour - negating a smaller main hit for better dr effectiveness, and let a small ele hit ping off the es
ees not unusable, a kind of niche armour es armour effectiveness multiplier (and you still get chaos res as well as your armour - so u could redirect really quite a lot to "taken as chaos" and profit). darkscorn anybody? ayy
also lets u redirect stuff to ur hp if u have strong life recoup/petrified blood. or abuse divine shield with eldritch battery for the mitigation memes with the taken as chaos stuff
speaking of "until", the game just gave me a mirror shard so now it'll allow me to get some decent gear since those look to be around 12 div.
https://medal.tv/games/poe/clips/16zkPPxf-Zki1R/d1337YNsXRQU?invite=cr-MSxSWHosMTU3ODYzOTYwLA
the meme? look at the healthbar. no bloodnotch or instant leech is involved - this is raw hps. back of the envelope could it to a million hps relatively easily tho not with the way ive built because i decided to do 3 things at once
the namelock glacial hammer with 70% accuracy is just a bonus i threw in because why not take out both kneecaps with the shotgun blast
depending on how the game handles summed healing and damage on a tick there is a not very high ceiling for the amount i need to invest into ignite in this build
but hey i can do self-cast forbidden rite with righteous fire with 0% chaos res and uncapped fire res and technically it works
https://medal.tv/games/poe/clips/16E0N29Vslm7n2/d1337F7Gg7Pw?invite=cr-MSx6RTYsMTU3ODYzOTYwLA
the interaction is too funny and after some brief thonking im going to turn it into a way of generating infinite mana and get indigon involved because why not
Did I "beat" Kitava? I was doing fine, getting smashed a bit but thought I was ok. Then I died? And got cursed with some bullshit the internet says is just "lol now you have to get your resistances back up again because fuck you that's why." And Sin is sending me back to Wraeclast?
So did I do the thing, or did I fail? Is this one of those fights you're supposed to lose?
Twitch: akThera
Steam: Thera
Yeah it's a forced loss. You're sent back to Wraeclast to build up strength, kill a couple of dozen gods to practice, and maybe have another crack at it.
Back in the day, Path of Exile had difficulty levels like D2 and D3 at launch. Each difficulty level nerfs your resistances, again similar to D2. Acts 5 and beyond were added as a way of getting rid of the old difficulty levels -- you no longer play through the same acts several times. So in its place, you get cursed a couple of times and lose your resistances to mimic the old difficulty levels. Losing to Kitava is one of those times. It's a mechanism to keep resists relevant into end game, without being able to just cap out at level 25 and forget about them forever.
You're back to "old act 1", but it is very different now. Similar locations but the world has kind of gone to shit as a result of you killing The Beast in act 4 and unleashing a bunch of very vengeful gods (Kitava being one of them). You'll see familiar sights but it's not just the same old act 1 but more difficult -- some locations are entirely different, and everything is (more) weird and terrible.
Twitch: akThera
Steam: Thera
found 2 divines and some chaos so set up for expensive memes later
i believe they call this "defensive layers" in the biz
altho the solution to the lightning res issue is just to stop the lightning ladies from shootin
https://medal.tv/games/poe/clips/16H3IrOJbGXo-A/d1337TyEto79?invite=cr-MSw3blcsMTU3ODYzOTYwLA
my current damage setup is uhh a zero-link righteous fire, a 2-link vaal cold snap, and a 3-link glacial hammer (it has additional accuracy in there which doesnt count). what more do u need? luckily kaoms roots removes my evade chance so i get to see how much evasion i would have if i could be bothered to dodge (shoes too heavy). at least the health globe bobs around more which is cool
i got rid of ancestral cry because its cheating we are playing real melee hours with no + strike range. or melee splash now i think about it combined with the low accuracy fighting more evasive enemies really is just a matter of swinging at them and praying the dice favour u, its top shelf stuff
this is what the inventor of path of exile, christopher exile, had in mind when he was designing the game im pretty sure
https://medal.tv/games/poe/clips/16GOaLB7pZpVmu/d1337W8h4XCv?invite=cr-MSxRZ2QsMTU3ODYzOTYwLA
i think round about tier 11-12 the juice levels on the league mechanics is going to go firmly into the one shot zone but i took a vow not to take life nodes so what can i do, life is hard. ive been putting passives into stun nodes since about level 70. you might say why are u getting stun u have freeze and i would say well im going to do something with the corpses from the boneshatter/heavy strike crucible node but full convert to frost so i still get to freeze but then u might reasonably say "but ur build only works if u have the fulcrum so do u have a fulcrum with that crucible node" and the answer to that would be no and i have no plan to get one but now u have asked too many questions and i probs have to stun u and run away
fulcrum staff to reflect ailments i inflict. elementalist to ensure all hits and damage ignite. blackflame ring to make it so my ignites deal damage as a chaos dot not a fire dot. tainted pact amulet to make it so chaos dot effects i take while leeching heal me instead of damaging. leech on everything to make sure any hit that ignites also leeches. i ignite an enemy, reflecting the ignite to myself, taking the ignite as chaos while also adding a leech instance, taking the ignite value as healing instead of damage.
this has a few upsides: im immune to poison and desecrated ground. in fact they heal me. ur immune to enemy ignites because ur ignite is bigger and overwrites it (lol). ur immune to all dots because none of them kill u in one frame in fact
im immune to freeze and slows and stuns because kaoms roots and also have an aoe freeze/ignite aura because i have both freeze and ignite prolif which applies to the self-ailments
im actually playing while eating full shocks but i should be using an inpulsa or the unaffected by shock gloves instead of just running around with 30-50% shocks on myself but fuck it i have too much health as it is
as it is relatively trivial to get a 500k+ ignite and i have low chaos res u can see how goofy it is. assuming the game sums everything on a 33ms tick u only need a 150k effective ignite to max out the per tick heal for a 5k hp character depending on how they sum the damage taken / health gained calculation which i should know but have forgotten but failing that u can just do a 1mill ignite
im in the process of converting this to a full self-damage infinite mana setup using indigon where i will max out on self-damage with boneshatter, indigon and triggered forbidden rite but i just need to make sure i have big enough root ignites to not fork myself up because obviously ignite scaling with indigon itself is a no-go
also im dropping the kaoms roots for diff boots and running winterweave and freeze immunity because bereks is boring
Twitch: akThera
Steam: Thera
https://medal.tv/games/poe/clips/16P6TJKnBLHJ6i/d13370FIIxvh?invite=cr-MSxQNk0sMTU3ODYzOTYwLA
the ideal healthbar is strumming along to the guitar
(i have indeed lowered my health to 2.3k 2.5 felt too much and have added prismatic burst to my attack links because it looks cool)
prismatic burst carried me this league and i still can't get rid of it cause it's kind of strong in the era of nerfed CoC-Spellslinger
Twitch: akThera
Steam: Thera
I open a Frozen Cabins and also get a 4.8% chance for eldritch minions to drop divine orbs...right at the beginning!
Total divine orb count by the end? 19! I think I can safely afford the high end budget for my build now.
Switch: SW-1493-0062-4053
I'm doing yellow maps, but I don't really understand how I'm supposed to squeeze the damage or survivability to go up to the highest levels of maps. Even looking at the "ok, at the Pipe Dream Crafting options, do This" stuff seems to only be adding a few stat points here or there over what I've got going now.
So, what am I missing? Where's the progression and/or scaling after you're geared?
Twitch: akThera
Steam: Thera
Twitch: akThera
Steam: Thera