Leves and fates are terrible exp yeah, don't bother doing those to level
Leves are basically just worth it for crafters/gatherers, yeah. (And the occasional amber-coated vilekin farm in Heavensward, I guess?)
FATEs are kind of worth doing to level come Shadowbringers/Endwalker... but not because they're fast, just because the other rewards might be worth it and if you're going to do 60 FATEs per zone anyway then you might as well level some jobs with them.
Level Scholar and let the fairy carry you for like, the first 45 levels! It's what I did!
Fairy heals are nerfed compared to stormblood, I sadly had to contribute for the whole leveling process when I first leveled scholar during shadowbringers
Hmmm. P8S phase 2 is now the first Savage wing I've done this tier where we can get all the way to the end, nobody dies, and still fall short of the DPS check. Guess I'll just keep rerolling Party Finder parties until I land a set where all the DPS are ready to clear it.
Hmmm. P8S phase 2 is now the first Savage wing I've done this tier where we can get all the way to the end, nobody dies, and still fall short of the DPS check. Guess I'll just keep rerolling Party Finder parties until I land a set where all the DPS are ready to clear it.
Yeah, my first kill was by the skin of our teeth. The timer is really tight.
Fates can be good if you're using them to fill time with during your dps queues.
They're still not good but at least you're gaining something.
A trap is for fish: when you've got the fish, you can forget the trap. A snare is for rabbits: when you've got the rabbit, you can forget the snare. Words are for meaning: when you've got the meaning, you can forget the words.
I'd do tribes during DPS queues first, the xp/time is better and the tokens can be traded for useful things (or collectable things. It's usually both). The rewards also make a good case for doing Frontlines over Leveling if you don't mind losing (just accept that the winner is basically a die roll and enjoy your loot)
Goose!That's me, honeyShow me the way home, honeyRegistered Userregular
I'm trying to level Dark Knight and I'm under lvl 40 but I don't have enough tank experience to feel comfy doing dungeons yet... I guess I'll give it a shot.
don't feel pressured to do more than single pulls until you feel confident, remember to turn on the tank aggro stance at the start and holding aggro will be no problem, use your AOE button(s) over and over when there's 3 or more targets to hit (which is most trash pulls)
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admanbunionize your workplaceSeattle, WARegistered Userregular
I'm trying to level Dark Knight and I'm under lvl 40 but I don't have enough tank experience to feel comfy doing dungeons yet... I guess I'll give it a shot.
Turn on tank stance
Run in front
Use your ranged attack to get everything in a pack to run at you
Spam AoE
Use defensives early and often
gz ur a tank
(everything after that is just learning the dungeons and when you can multi pull packs, then pushing those limits)
Yeah what I would say is that basically, tanking looks intimidating, but FF14 is aware of the way it is tense, and has intentionally made the actual gameplay of it fairly easy to succeed at. And in fact, the reason you see experienced players pulling two groups of enemies at once is because dungeons are consciously designed to be able to do that once you're comfortable with tanking. Pulling one pack at a time is basically the training mode for tanking.
If you say at the start of the dungeon "Hey I just started learning tanking/this dungeon so I might be doing some slow pulls just to try and remember everything" or whatever, people will generally be pretty understanding.
But yeah maybe the number one thing I would say is that, a common tripping point for new tanks is that they get in the headspace that they gotta use their "i take less damage" buttons for big scary boss attacks. "I might need this elixir later" single player game style stuff lol. The reality is that the moments when all the enemies are up at once - especially when you're comfortable enough to take two packs at once - is the most dangerous to you and when you'll be taking the most damage.
I'm trying to level Dark Knight and I'm under lvl 40 but I don't have enough tank experience to feel comfy doing dungeons yet... I guess I'll give it a shot.
The duty support system is available to run dungeons with a group of npcs.
I will say that the prep and cook times were pretty accurate for me, but I have some experience. I cook regularly, and know what I'm looking for in a roux, and such. Budget some extra time if you're not too familiar with this type of cooking. It's really good though, I'd recommend it!
the one unintuitive thing about learning healing is that you'll have your Cure 1 or whatever, and you'll have your Cure 2, and you'll be in a situation where for AST for example, the cure 1 equivalent says "has a chance to make your next cure 2 a guaranteed crit!" and your brain will go, oh i get it, i want to mostly be using cure 1, and then use cure 2 when i have that proc, right?
NO
once you have that cure 2 equivalent you THROW CURE 1 IN THE BIN
the one unintuitive thing about learning healing is that you'll have your Cure 1 or whatever, and you'll have your Cure 2, and you'll be in a situation where for AST for example, the cure 1 equivalent says "has a chance to make your next cure 2 a guaranteed crit!" and your brain will go, oh i get it, i want to mostly be using cure 1, and then use cure 2 when i have that proc, right?
NO
once you have that cure 2 equivalent you THROW CURE 1 IN THE BIN
Oh! Okay that's good to know, that's like... super unintuitive
Yeah the spells seem to be designed in a way that they believe that you would be making choices on which to use based on their mana efficiency or whatever, but it's just not how the game works. Maybe there's a few awkward points in leveling where you might feel a little mana-hungry but by and large, healers have so many MP regen tools that you can be pretty inefficient with your mana for a long time before it's an issue. It should only come up for most people if they're doing hardcore endgame style raiding and stuff. If you're sitting there using the first level heal you hit a point where you're like "oh my god i can never stop healing this tank just keeps taking damage", whereas using the second rank gives you just so much more decision making room in between moments where you have to heal the tank
Yeah, it's more important to be efficient with your GCDs - healers get a lot of options they can fire off between casts for healing, so often at endgame you're just firing heals in between shooting enemies. The more GCDs you use on blasting the faster fights go.
Finally got it. Phase 2 turned out to only take about a week, three times shorter than phase 1 did.
This was my first time progging a savage tier exclusively through Party Finder without having a static, which has its benefits and its drawbacks. Yeah, there's a lack of consistency from players from one run to another, but on the other hand, the schedule for raiding is basically anytime I want to give it a try, instead of having to stick to preplanned times.
well, that and Holy. AOE stun is one of the strongest mitigations, after all.
God I love seeing WHMs in dungeons, especially as a Dancer where I am: A.) squishy and B.) dead center in the enemy group. Just a few seconds of hitting buttons without fear for my life is highly valuable.
if im tanking a dungeon with a WHM I definitely wait about 10 extra seconds before I start hitting mitigation buttons after ive pulled everything to the wall.
From what little I've heard of Eureka, the most effort-efficient way to advance is to do it gradually via weekly challenge log rewards, so it might work out better to get started earlier even if you have no intention of power-leveling it right away. Not that I ever took my own advice on that! Once upon a time I had hoped to get started before Endwalker came out, and yet here I am now still never having set foot on Eureka.
You were correct about this. If you do more than the weekly challenge log I think you'd go completely insane (it is V E R Y grindy).
However, it is also INSANELY profitable. Like, this thing is vomiting Platinum Allagan pieces at me. I am turning those in to the Doman Enclave and making $$$. And, honestly? It's fun when you get a group going!
Hmmm. P8S phase 2 is now the first Savage wing I've done this tier where we can get all the way to the end, nobody dies, and still fall short of the DPS check. Guess I'll just keep rerolling Party Finder parties until I land a set where all the DPS are ready to clear it.
If your melee doesn't know, you want to lb3 at the end of high concept 2, before the rez + buff happens. The damage up doesn't affect limit break so it's better to "lose" pre-buff gcds lbing
It was really cool that all the nations and bunch of the tribes and others were featured. However, there was a group that I felt was being left out so I had to rectify that myself.
1. squeenix please give us the Crystarium Salute as an emote
2. I wanted to use the hat because Tataru told me to dress warm and I didn't want to disappoint her
It was really cool that all the nations and bunch of the tribes and others were featured. However, there was a group that I felt was being left out so I had to rectify that myself.
1. squeenix please give us the Crystarium Salute as an emote
2. I wanted to use the hat because Tataru told me to dress warm and I didn't want to disappoint her
Posts
Leves are basically just worth it for crafters/gatherers, yeah. (And the occasional amber-coated vilekin farm in Heavensward, I guess?)
FATEs are kind of worth doing to level come Shadowbringers/Endwalker... but not because they're fast, just because the other rewards might be worth it and if you're going to do 60 FATEs per zone anyway then you might as well level some jobs with them.
Fairy heals are nerfed compared to stormblood, I sadly had to contribute for the whole leveling process when I first leveled scholar during shadowbringers
Gamertag: PrimusD | Rock Band DLC | GW:OttW - arrcd | WLD - Thortar
Yeah, my first kill was by the skin of our teeth. The timer is really tight.
Steam: pazython
1) Leveling Roulette
2) Frontines Roulette
3) MSQ Roulette
4) Alliance Roulette
5) Spamming your current highest available dungeon in level queue
6) POTD
7) FATES
8) Sidequests
EDIT: I forgot about beast tribes but they're probably below just spamming a dungeon, more fun though.
They're still not good but at least you're gaining something.
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
Turn on tank stance
Run in front
Use your ranged attack to get everything in a pack to run at you
Spam AoE
Use defensives early and often
gz ur a tank
(everything after that is just learning the dungeons and when you can multi pull packs, then pushing those limits)
If you say at the start of the dungeon "Hey I just started learning tanking/this dungeon so I might be doing some slow pulls just to try and remember everything" or whatever, people will generally be pretty understanding.
But yeah maybe the number one thing I would say is that, a common tripping point for new tanks is that they get in the headspace that they gotta use their "i take less damage" buttons for big scary boss attacks. "I might need this elixir later" single player game style stuff lol. The reality is that the moments when all the enemies are up at once - especially when you're comfortable enough to take two packs at once - is the most dangerous to you and when you'll be taking the most damage.
Gamertag: PrimusD | Rock Band DLC | GW:OttW - arrcd | WLD - Thortar
The duty support system is available to run dungeons with a group of npcs.
I want to learn healing though. Gonna give AST a whirl and see how it goes.
Edit: ALSO. The skybuilder's stew recipe I mentioned earlier?
Super tasty, well worth the effort. https://www.arecipereborn.com/home/2019/11/19/skybuilders-stew
I will say that the prep and cook times were pretty accurate for me, but I have some experience. I cook regularly, and know what I'm looking for in a roux, and such. Budget some extra time if you're not too familiar with this type of cooking. It's really good though, I'd recommend it!
NO
once you have that cure 2 equivalent you THROW CURE 1 IN THE BIN
Oh! Okay that's good to know, that's like... super unintuitive
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
well, that and Holy. AOE stun is one of the strongest mitigations, after all.
This was my first time progging a savage tier exclusively through Party Finder without having a static, which has its benefits and its drawbacks. Yeah, there's a lack of consistency from players from one run to another, but on the other hand, the schedule for raiding is basically anytime I want to give it a try, instead of having to stick to preplanned times.
God I love seeing WHMs in dungeons, especially as a Dancer where I am: A.) squishy and B.) dead center in the enemy group. Just a few seconds of hitting buttons without fear for my life is highly valuable.
every so often I still try to interject, at least in low level content
and every time I wiff the window anyway
You were correct about this. If you do more than the weekly challenge log I think you'd go completely insane (it is V E R Y grindy).
However, it is also INSANELY profitable. Like, this thing is vomiting Platinum Allagan pieces at me. I am turning those in to the Doman Enclave and making $$$. And, honestly? It's fun when you get a group going!
https://podcast.tidalwavegames.com/
If your melee doesn't know, you want to lb3 at the end of high concept 2, before the rez + buff happens. The damage up doesn't affect limit break so it's better to "lose" pre-buff gcds lbing
1. squeenix please give us the Crystarium Salute as an emote
2. I wanted to use the hat because Tataru told me to dress warm and I didn't want to disappoint her
on point 1, HARD AGREE
also crystarium house
also crystarium everything
i just really like the crystarium ok ;-;
(i also agree on point 2 ;-; )
https://podcast.tidalwavegames.com/