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Final Fantasy XIV: Endwalker: Year of the Bnuuy: 6.4 soon

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Posts

  • SabreMauSabreMau ネトゲしよう 판다리아Registered User regular
    SabreMau wrote: »
    Hmmm. P8S phase 2 is now the first Savage wing I've done this tier where we can get all the way to the end, nobody dies, and still fall short of the DPS check. Guess I'll just keep rerolling Party Finder parties until I land a set where all the DPS are ready to clear it.

    If your melee doesn't know, you want to lb3 at the end of high concept 2, before the rez + buff happens. The damage up doesn't affect limit break so it's better to "lose" pre-buff gcds lbing

    Yeah, they were doing that and still falling behind by like 2% on those runs. Even with itemlevel 625+ required to join the PF. I kept a checklist of what the boss HP should be, to stay on par, at various points.
    89% - Start of NA1
    76% - Start of HC1
    69% - Start of LD
    59% - Start of NA2
    42% - Start of HC2
    38% - Start of last phase/end of rez cutscene
    5% - Start of enrage cast

    If HC2 starts and we're still at 44%, the LB3 hasn't come into play yet anyway, that's just slightly lower raid DPS than there should be.

  • Crippl3Crippl3 oh noRegistered User regular
    Endwalker, level 82-23, Personae non Gratae
    the only part about this arc with Jullus I like so far is that the Garleans know they can't do a single thing to hurt or stop you, so they don't even try

    Lucid_Seraph
  • Lord PalingtonLord Palington he.him.his History-loving pal!Registered User regular
    No real spoilers here for Shadowbringer, but is there a way to get Quinfort (the guy from the forest that likes serpents) into the Scions? Would I have to give up one of them, or could he just join? Would I have to bring his pink haired friend?

    SrUxdlb.jpg
  • BahamutZEROBahamutZERO Registered User regular
    See if you can trade the night's blessed thancred for him

    BahamutZERO.gif
    Lord Palington
  • ZythonZython Registered User regular
    No real spoilers here for Shadowbringer, but is there a way to get Quinfort (the guy from the forest that likes serpents) into the Scions? Would I have to give up one of them, or could he just join? Would I have to bring his pink haired friend?

    The pink haired friend is his Squidward. They’re a package deal.

    I’ve always compared the whole “Great Serpent of Ronka” to the Magic Conch Shell.

    Switch: SW-3245-5421-8042 | 3DS Friend Code: 4854-6465-0299 | PSN: Zaithon
    Steam: pazython
    Lord Palington
  • AldoAldo Hippo Hooray Registered User regular
    Ran the new dungeon 3x in story mode and got the minion and the umbrella that are displayed in the patch notes. Not sure if super lucky, or just super high drop rate. At any rate, it's an interesting concept and I'm looking forward to delving further into the minutia of it.

  • DarkPrimusDarkPrimus Registered User regular
    So is that trenchcoat gangster outfit in the new dungeon or is it craftable or what

    usnTyq4.jpg
    Gamertag: PrimusD | Rock Band DLC | GW:OttW - arrcd | WLD - Thortar
  • BahamutZEROBahamutZERO Registered User regular
    edited October 2022
    craftable from rare materials that were added to level 90 treasure map loot, probably. That's usually where new crafted fashion gear comes from. It'll be super expensive on the marketboard for a while, and probably normalize at around 500k-1m gil in a month

    just looked up the model on the marketboard, somebody's already making a columbo alt to use it I bet

    BahamutZERO on
    BahamutZERO.gif
  • admanbadmanb unionize your workplace Seattle, WARegistered User regular
    craftable from rare materials that were added to level 90 treasure map loot, probably. That's usually where new crafted fashion gear comes from. It'll be super expensive on the marketboard for a while, and probably normalize at around 500k-1m gil in a month

    just looked up the model on the marketboard, somebody's already making a columbo alt to use it I bet

    I'm disappointed tbh.

  • BahamutZEROBahamutZERO Registered User regular
    it's funny, when I do a name search for Columbo on there 80% of the results look like bots

    BahamutZERO.gif
  • NeveronNeveron HellValleySkyTree SwedenRegistered User regular
    DarkPrimus wrote: »
    So is that trenchcoat gangster outfit in the new dungeon or is it craftable or what

    Each run of the variant dungeon gets you 3 Sil'dihn Potsherds, which can be exchanged for items.
    You need 72 for the full Noir set (24 runs, or each route twice I guess), 3 for the Sil'dihn Earring (neat little thing with the Sil'dihn sigil but no big deal), and 9 for the /wow emote.

    Each run of ASS (Another Sil'dih Subterrane, IIRC Extreme difficulty) gives 4 Sildihn Silver, with the shop items for that being...
    8 (2 runs) for the Sil'dih Survey Framer's Kit
    100 (25 runs) for the Sil'dihn Throne mount
    8 (2 runs) for the Desert Sun Orchestrion Roll
    2 for level 9 combat materia
    4 for level 10 combat materia

    I dunno what ASS (Savage) gets, though. I don't know if anyone has managed to grind through ASSS with no wipes yet?

    (Also the Silkie mount is for getting all 12 endings in the variant dungeon.)

  • BahamutZEROBahamutZERO Registered User regular
    edited October 2022
    ASSS

    lame, viera no wear the trenchcoat fedora >:(

    BahamutZERO on
    BahamutZERO.gif
  • ph blakeph blake Registered User regular
    Fuck, the new Criterion stuff looks hella fun

    I kinda stopped playing and let my sub run out two weeks after 6.2 dropped, but I think this is enough to get me back in.

    I should actually kill p8s I guess too, did two lockouts in week 1 and then never went back because work left me drained.

  • DarkPrimusDarkPrimus Registered User regular
    ASSS

    lame, viera no wear the trenchcoat fedora >:(

    Operate from the assumption that no headwear will be visible, and then only be pleasently surprised when it does happen.

    usnTyq4.jpg
    Gamertag: PrimusD | Rock Band DLC | GW:OttW - arrcd | WLD - Thortar
  • DelzhandDelzhand Hard to miss. Registered User regular
    I can't overstate just how much I hate Gerolt

  • BahamutZEROBahamutZERO Registered User regular
    DarkPrimus wrote: »
    ASSS

    lame, viera no wear the trenchcoat fedora >:(

    Operate from the assumption that no headwear will be visible, and then only be pleasently surprised when it does happen.

    hope springs eternal to the rabbit boob
    I think that's how the expression goes

    BahamutZERO.gif
    Crippl3
  • admanbadmanb unionize your workplace Seattle, WARegistered User regular
    Neveron wrote: »
    DarkPrimus wrote: »
    So is that trenchcoat gangster outfit in the new dungeon or is it craftable or what

    Each run of the variant dungeon gets you 3 Sil'dihn Potsherds, which can be exchanged for items.
    You need 72 for the full Noir set (24 runs, or each route twice I guess), 3 for the Sil'dihn Earring (neat little thing with the Sil'dihn sigil but no big deal), and 9 for the /wow emote.

    Each run of ASS (Another Sil'dih Subterrane, IIRC Extreme difficulty) gives 4 Sildihn Silver, with the shop items for that being...
    8 (2 runs) for the Sil'dih Survey Framer's Kit
    100 (25 runs) for the Sil'dihn Throne mount
    8 (2 runs) for the Desert Sun Orchestrion Roll
    2 for level 9 combat materia
    4 for level 10 combat materia

    I dunno what ASS (Savage) gets, though. I don't know if anyone has managed to grind through ASSS with no wipes yet?

    (Also the Silkie mount is for getting all 12 endings in the variant dungeon.)

    ASS (Savage) looks like an absolute nightmare though, to the point where I question what the devs were thinking.

    It's a four-boss dungeon and each boss has mechanics comparable to Extreme/Savage raid bosses (in terms of tells and fatality of mechanics) but with dungeon boss length, so 3-4 minutes. There are trash sections between the 1st and 2nd and 2nd and 3rd bosses. That's all great -- no issues there.

    HOWEVER

    Every time you wipe at any point you start over from the very beginning of the dungeon, and after a certain # of wipes the trash starts to get tougher and more dangerous, and it starts out tough enough that WF raiders couldn't double pull it.

    ALSO

    You get no rezzes in or out of combat. So if a single person dies to a trash mob or at the very end of the 3rd boss, you wipe and reset.

    I love the idea of Savage-difficulty content you can do with four people, but going through 12+ minutes of dangerous bosses + trash to prog the fourth boss is some Ultimate shit -- but even Ultimate has checkpoints!

  • Fig-DFig-D Tustin, CA, USRegistered User regular
    So you can't release and run back? You're just locked in place until the whole party wipes?

    SteamID - Fig-D :: PSN - Fig-D
  • JavenJaven Registered User regular
    Variant is like a normal dungeon, Criterion is like a Savage dungeon, Criterion (Savage) is an Ultimate dungeon.

    Honestly the naming conventions really could have used another pass.

    BahamutZEROadmanb
  • BahamutZEROBahamutZERO Registered User regular
    variant is also not really like a normal dungeon, you can go in with 1-4 players and it scales to your party size, you get bonus actions to fill in roles you don't have, and there's 12 endings to find based on what you do inside and some of them have secret conditions it seems like

    BahamutZERO.gif
  • PolaritiePolaritie Sleepy Registered User regular
    admanb wrote: »
    Neveron wrote: »
    DarkPrimus wrote: »
    So is that trenchcoat gangster outfit in the new dungeon or is it craftable or what

    Each run of the variant dungeon gets you 3 Sil'dihn Potsherds, which can be exchanged for items.
    You need 72 for the full Noir set (24 runs, or each route twice I guess), 3 for the Sil'dihn Earring (neat little thing with the Sil'dihn sigil but no big deal), and 9 for the /wow emote.

    Each run of ASS (Another Sil'dih Subterrane, IIRC Extreme difficulty) gives 4 Sildihn Silver, with the shop items for that being...
    8 (2 runs) for the Sil'dih Survey Framer's Kit
    100 (25 runs) for the Sil'dihn Throne mount
    8 (2 runs) for the Desert Sun Orchestrion Roll
    2 for level 9 combat materia
    4 for level 10 combat materia

    I dunno what ASS (Savage) gets, though. I don't know if anyone has managed to grind through ASSS with no wipes yet?

    (Also the Silkie mount is for getting all 12 endings in the variant dungeon.)

    ASS (Savage) looks like an absolute nightmare though, to the point where I question what the devs were thinking.

    It's a four-boss dungeon and each boss has mechanics comparable to Extreme/Savage raid bosses (in terms of tells and fatality of mechanics) but with dungeon boss length, so 3-4 minutes. There are trash sections between the 1st and 2nd and 2nd and 3rd bosses. That's all great -- no issues there.

    HOWEVER

    Every time you wipe at any point you start over from the very beginning of the dungeon, and after a certain # of wipes the trash starts to get tougher and more dangerous, and it starts out tough enough that WF raiders couldn't double pull it.

    ALSO

    You get no rezzes in or out of combat. So if a single person dies to a trash mob or at the very end of the 3rd boss, you wipe and reset.

    I love the idea of Savage-difficulty content you can do with four people, but going through 12+ minutes of dangerous bosses + trash to prog the fourth boss is some Ultimate shit -- but even Ultimate has checkpoints!

    So which tier is closer to BA/DRS?

    Steam: Polaritie
    3DS: 0473-8507-2652
    Switch: SW-5185-4991-5118
    PSN: AbEntropy
  • JavenJaven Registered User regular
    Normal and Savage both have similarities to DRS. Normal doesn't have you restart, but there's a limit on rezzing. Savage resets you, but you can't rez at ALL throughout the entire dungeon.

    I think Normal is closer to something like DRS, because you can make a lot of mistakes in DRS and still clear. Savage is pretty binary in that one misstep and you're back at the beginning.

  • Crippl3Crippl3 oh noRegistered User regular
    DRS?

  • admanbadmanb unionize your workplace Seattle, WARegistered User regular
    Delubrim Reginae Savage

  • JavenJaven Registered User regular
    edited October 2022
    Delubrum Reginae Savage, its a harder mode of the Bozja Alliance Raid from Shadowbringers. It's a 24-48 man raid where you can't rez other players by normal means, but can with certain lost actions or healer limit break.

    Javen on
  • JarsJars Registered User regular
    trash mob pulls in savage content is so 2014

  • NeveronNeveron HellValleySkyTree SwedenRegistered User regular
    admanb wrote: »
    ASS (Savage) looks like an absolute nightmare though, to the point where I question what the devs were thinking.

    [...]

    HOWEVER

    Every time you wipe at any point you start over from the very beginning of the dungeon, and after a certain # of wipes the trash starts to get tougher and more dangerous, and it starts out tough enough that WF raiders couldn't double pull it.

    It's not that evil - instead it's just a hard enrage on the entire dungeon from the moment you pull the first enemy.
    Sewer-dweller
    After a certain amount of time has passed since first engaging enemies in the criterion dungeon, all enemies will be granted the Sewer-dweller effect, greatly increasing their damage dealt while also reducing their damage taken.
    *The time until Sewer-dweller is applied to enemies will be reset should all party members be incapacitated.
    On the bright side, at least the enrage timer doesn't persist across wipes?

    I think the idea is that you should just treat the entire dungeon as one huge encounter

  • JavenJaven Registered User regular
    I don't think that the timer is particularly tight, I think it's just meant to discourage the practice of waiting for cooldowns to come up before very single pull.

    NeveronKana
  • DonnictonDonnicton Registered User regular
    edited October 2022
    Neveron wrote: »
    DarkPrimus wrote: »
    So is that trenchcoat gangster outfit in the new dungeon or is it craftable or what

    Each run of the variant dungeon gets you 3 Sil'dihn Potsherds, which can be exchanged for items.
    You need 72 for the full Noir set (24 runs, or each route twice I guess), 3 for the Sil'dihn Earring (neat little thing with the Sil'dihn sigil but no big deal), and 9 for the /wow emote.

    Each run of ASS (Another Sil'dih Subterrane, IIRC Extreme difficulty) gives 4 Sildihn Silver, with the shop items for that being...
    8 (2 runs) for the Sil'dih Survey Framer's Kit
    100 (25 runs) for the Sil'dihn Throne mount
    8 (2 runs) for the Desert Sun Orchestrion Roll
    2 for level 9 combat materia
    4 for level 10 combat materia

    I dunno what ASS (Savage) gets, though. I don't know if anyone has managed to grind through ASSS with no wipes yet?

    (Also the Silkie mount is for getting all 12 endings in the variant dungeon.)

    Savage gives you a title for clearing it. (Infamy of Sil'dih)

    Donnicton on
  • JarsJars Registered User regular
    talkin' bout ASS here

    Crippl3
  • BahamutZEROBahamutZERO Registered User regular
    could bounce a gil off that ASS

    BahamutZERO.gif
    Crippl3
  • AldoAldo Hippo Hooray Registered User regular
  • AshtonDragonAshtonDragon AKA The Nix Registered User regular
    Aldo wrote: »
    I got 7 of them myself before getting stumped and having to resort to a guide. I think I could have figured a couple more out, but... at least two would have definitely evaded me.
    I was happy enough to get into the Nald & Thal room by myself, but I still don't know how you're supposed to figure out that you need to kill the drakes in that order. I mean, I guess that one room having five unique mobs is suspicious, but beyond that, I dunno. The emote sequence I also wouldn't have figured out, but I did see in the lore logs where it mentions that.

  • DonnictonDonnicton Registered User regular
    Aldo wrote: »
    I got 7 of them myself before getting stumped and having to resort to a guide. I think I could have figured a couple more out, but... at least two would have definitely evaded me.
    I was happy enough to get into the Nald & Thal room by myself, but I still don't know how you're supposed to figure out that you need to kill the drakes in that order. I mean, I guess that one room having five unique mobs is suspicious, but beyond that, I dunno. The emote sequence I also wouldn't have figured out, but I did see in the lore logs where it mentions that.
    The kill order is also mentioned in the notes. But not specifically in reference to the drakes, you have to read between the lines.

  • Lucid_SeraphLucid_Seraph TealDeer MarylandRegistered User regular
    What's the best setup for trying these solo? I attempted solo yesterday, starting as DRG but swapping to GNB before realizing that the default skills they give you are useless for soloing (I really don't think I need enmity generation if I'm by myself...)

    I got as far as the default right-right boss before just getting tired of smashing my face against it and dying all the time. I just got bored.

    See You Space Cowboy: a ttrpg about sad space bounty hunters
    https://podcast.tidalwavegames.com/
  • PolaritiePolaritie Sleepy Registered User regular
    What's the best setup for trying these solo? I attempted solo yesterday, starting as DRG but swapping to GNB before realizing that the default skills they give you are useless for soloing (I really don't think I need enmity generation if I'm by myself...)

    I got as far as the default right-right boss before just getting tired of smashing my face against it and dying all the time. I just got bored.

    Rampart, heal, spirit dart, take whichever two your role is allowed.

    Steam: Polaritie
    3DS: 0473-8507-2652
    Switch: SW-5185-4991-5118
    PSN: AbEntropy
  • AldoAldo Hippo Hooray Registered User regular
    What's the best setup for trying these solo? I attempted solo yesterday, starting as DRG but swapping to GNB before realizing that the default skills they give you are useless for soloing (I really don't think I need enmity generation if I'm by myself...)

    I got as far as the default right-right boss before just getting tired of smashing my face against it and dying all the time. I just got bored.

    As tank you want to take the AoE DoT and the HoT. Make ample use of your defensive cooldowns. You should apply your AoE DoT to all mobs as soon as possible, it's a lot more DPS than whatever you can churn out on your own. It'll be slower than going with a group, but you should be fine.

    What's your iLevel at, though? Especially your weapon can make a big difference.

  • DelzhandDelzhand Hard to miss. Registered User regular
    I'm not spoilering myself on the routes yet, so this applies to what I think is the right>right route, but solo WAR doesn't need any of the special actions. The heal action came in handy when learning the last boss mechanics, but if you're able to figure it out a little faster than I did, you probably won't need it.

  • SabreMauSabreMau ネトゲしよう 판다리아Registered User regular
    Endwalker Hildibrand
    mapHh2u.jpg

    AlexandierDonnictonLucid_Seraph
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