Generally, Gundam just means high performance mobile suit. Then each timeline may or may not add it's own unique twist. Worth noting that a fair number end up being prototypes that were given all the bells and whistles.
In UC, the first Gundam was named Gundam. It was a high performance prototype that could do really well, but wasn't something the average pilot to make good use of. I want to say latter gundams in the UC timeline get the name tagged on because they can trace their design lineage to the OG gundam and most tend to go with a similar concept, where they are built with ace pilots in mind.
G-Gundam, well all the suits are high performance custom mobile suits intended for a tournament to decide who gets to rule earth and each one is build to represent themes of the country they represent and you could argue there is some element of magic involved. I'll not this series is a fucking hysterical trip, but one of two of the designs for some of the gundams didn't age well. Can't remember if this came before or after Gundam Wing, but one of the first to introduce a Gundam model that has detrimental effects on the pilot in the form of problematic nanites IIRC.
Gundam Wing, each suit is a one of kind thing and they only get called that because they are made of Gundanium alloy. This one introduces a system that original came from a later Gundam, called the zero system, that can cause temporary psychosis in the user. It can be overcome, but I want to say every user of it has at least one episode where they go off the deep end with the results ranging from no major harm, to a colony getting destroyed.
Gundam Seed and Gundam Seed Destiny, is almost a retelling of the UC timeline. So you get the original Gundams being high performance prototypes. The unique twist is that the Gundams all came with the experimental, but rather powerful Trans-phase armor technology.
Gundam 00, the Gundams apparently aren't prototypes but rather powerful and unique mobiles suits with advance technology. The unique twist for them is that their big "holy shit" tech is called the GN Drive and the Trans-Am System.
Gundam Iron Blooded Orphans, has the Gundams being essentially almost lost technology. Didn't get close to finishing the series (probably should do that maybe), but want to say all the Gundams came equipped with an operating system that caused neural degeneration to the point where the pilot would be crippled so badly that they were reliant on their Gundam to keep them alive. Maybe they introduce new ones that don't have that operation system, but that would have been after I stopped watching.
Can't really comment on Gundam Age, Turn A Gundam or After War Gundam X. So can't really comment much on those three. I do want to say both Turn A Gundam and After War Gundam X both have gundams as lost technology though.
It seems like the Gundams in this setting are basically using a specific man-machine interface technology (the prologue shows it was originally used for prosthetics). When pushed far enough (in a mobile suit - I assume based on lack of comment it was working just fine in medicine), it causes backlash and neural damage to the pilot. That risk (do you expect people in life or death situations to not redline their equipment?) is used as an excuse to ban them.
That it's a large megacorp banning a competitor's technology that is vastly superior (to where a 4-year old girl is able to crush their units) is just a coincidence, and not Delling being a sociopath who should have had a bullet put in his head twenty years ago. :rotate:
Given some of the differences in Lfrith's operation, it's also possible that they'd make a breakthrough on that whole backlash thing, which brings us back to "Gundams are the best robots" as the usual rule. (The most common pattern is them being new, cutting edge, and developed in secret. In-universe explanations of the name vary, but GUND ARM is par for the course there)
Edit: Episode 2 stuff
Based on Prospera's bit about data storms, I'm going to go with her completing her mentor's work and perfecting the system.
Generally, Gundam just means high performance mobile suit. Then each timeline may or may not add it's own unique twist. Worth noting that a fair number end up being prototypes that were given all the bells and whistles.
In UC, the first Gundam was named Gundam. It was a high performance prototype that could do really well, but wasn't something the average pilot to make good use of. I want to say latter gundams in the UC timeline get the name tagged on because they can trace their design lineage to the OG gundam and most tend to go with a similar concept, where they are built with ace pilots in mind.
G-Gundam, well all the suits are high performance custom mobile suits intended for a tournament to decide who gets to rule earth and each one is build to represent themes of the country they represent and you could argue there is some element of magic involved. I'll not this series is a fucking hysterical trip, but one of two of the designs for some of the gundams didn't age well. Can't remember if this came before or after Gundam Wing, but one of the first to introduce a Gundam model that has detrimental effects on the pilot in the form of problematic nanites IIRC.
Gundam Wing, each suit is a one of kind thing and they only get called that because they are made of Gundanium alloy. This one introduces a system that original came from a later Gundam, called the zero system, that can cause temporary psychosis in the user. It can be overcome, but I want to say every user of it has at least one episode where they go off the deep end with the results ranging from no major harm, to a colony getting destroyed.
Gundam Seed and Gundam Seed Destiny, is almost a retelling of the UC timeline. So you get the original Gundams being high performance prototypes. The unique twist is that the Gundams all came with the experimental, but rather powerful Trans-phase armor technology.
Gundam 00, the Gundams apparently aren't prototypes but rather powerful and unique mobiles suits with advance technology. The unique twist for them is that their big "holy shit" tech is called the GN Drive and the Trans-Am System.
Gundam Iron Blooded Orphans, has the Gundams being essentially almost lost technology. Didn't get close to finishing the series (probably should do that maybe), but want to say all the Gundams came equipped with an operating system that caused neural degeneration to the point where the pilot would be crippled so badly that they were reliant on their Gundam to keep them alive. Maybe they introduce new ones that don't have that operation system, but that would have been after I stopped watching.
Can't really comment on Gundam Age, Turn A Gundam or After War Gundam X. So can't really comment much on those three. I do want to say both Turn A Gundam and After War Gundam X both have gundams as lost technology though.
The Turns are the most powerful MSes in all of the series (not surprising, as they were built for interstellar warfare.)
I read the manga where it's literally only the spider and it's vastly more interesting.
A manga format, which only takes a few minutes to read per chapter, is a lot different than having to watch and listen to a 24 minute one spider show for 12-25 episodes.
Weirdly the same thing happened whenever the episodes focused entirely on the spider.
Funny how that works.
Also the Manga format is absurdly text heavy because it's the protagonist abusing very complex game mechanics to escape from impossible situations. Like Castaway starring MacGyver. The audience niche is already pretty out there.
Marty: The future, it's where you're going? Doc: That's right, twenty five years into the future. I've always dreamed on seeing the future, looking beyond my years, seeing the progress of mankind. I'll also be able to see who wins the next twenty-five world series.
Generally, Gundam just means high performance mobile suit. Then each timeline may or may not add it's own unique twist. Worth noting that a fair number end up being prototypes that were given all the bells and whistles.
In UC, the first Gundam was named Gundam. It was a high performance prototype that could do really well, but wasn't something the average pilot to make good use of. I want to say latter gundams in the UC timeline get the name tagged on because they can trace their design lineage to the OG gundam and most tend to go with a similar concept, where they are built with ace pilots in mind.
G-Gundam, well all the suits are high performance custom mobile suits intended for a tournament to decide who gets to rule earth and each one is build to represent themes of the country they represent and you could argue there is some element of magic involved. I'll not this series is a fucking hysterical trip, but one of two of the designs for some of the gundams didn't age well. Can't remember if this came before or after Gundam Wing, but one of the first to introduce a Gundam model that has detrimental effects on the pilot in the form of problematic nanites IIRC.
Gundam Wing, each suit is a one of kind thing and they only get called that because they are made of Gundanium alloy. This one introduces a system that original came from a later Gundam, called the zero system, that can cause temporary psychosis in the user. It can be overcome, but I want to say every user of it has at least one episode where they go off the deep end with the results ranging from no major harm, to a colony getting destroyed.
Gundam Seed and Gundam Seed Destiny, is almost a retelling of the UC timeline. So you get the original Gundams being high performance prototypes. The unique twist is that the Gundams all came with the experimental, but rather powerful Trans-phase armor technology.
Gundam 00, the Gundams apparently aren't prototypes but rather powerful and unique mobiles suits with advance technology. The unique twist for them is that their big "holy shit" tech is called the GN Drive and the Trans-Am System.
Gundam Iron Blooded Orphans, has the Gundams being essentially almost lost technology. Didn't get close to finishing the series (probably should do that maybe), but want to say all the Gundams came equipped with an operating system that caused neural degeneration to the point where the pilot would be crippled so badly that they were reliant on their Gundam to keep them alive. Maybe they introduce new ones that don't have that operation system, but that would have been after I stopped watching.
Can't really comment on Gundam Age, Turn A Gundam or After War Gundam X. So can't really comment much on those three. I do want to say both Turn A Gundam and After War Gundam X both have gundams as lost technology though.
The Turns are the most powerful MSes in all of the series (not surprising, as they were built for interstellar warfare.)
I like the IBO version, where they're mobile suits with two powerful reactors installed
Also I like them because they're named after the Ars Goetia
The other thing about IBO's gundams is that they use the Gundam-Frame - all the suits in IBO are derived from certain "Frames" - basically the design of the skeleton of the mobile suit. Gundam frames are very rare (with only 72 made), use a unique twin-reactor setup (hence why they're so rare, because it was a bastard to get working and tuned right).
Addtionally, they all use a Man-Machine interface, and everything but outright stated to be sentient in their own rights... Which is a problem, as they tend to eat their pilots, deal with the devil style. They also cannot be piloted WITHOUT the man-machine interface, but said interace makes them practically an extension of the person's body, giving them huge advantages over other mechs (This is also why they have a unique frame, which at base, resembles the human body and is nearly as flexible as. the Valkyrie, Graze and Hexa frames all lack this potnetial, though can still be used with the same Man-machine interface, and significantly lower risks of getting eaten by your suit)
Some other notes on the different series:
Gundams in the SEED series also have a unique GUNDAM operating system, which is a very, very dumb acronym. THe second generation gundams largerly all use N-Jammer Cancellers, which allows them to be nuclear powered.
Gundams in 00 are defined by a: being built by Celestial Being, a terrorist power out to end war through euphemistically named Armed Interventions (read: They have much bigger sticks than anyone else, and they'll beat the shit out of people with them). And B: They have what's called a GN-Drive. There are only 5 of these, as producing a True GN Drive can only be done in the upper atmosphere of jupiter. True GN drives are practically perpetual motion machines - They have a limited amount of throughput, but they never ever stop making power, giving anything running off them unlimited operating time. It's later revealed they also contain a black-box technology that lets them enter a state known as Trans-Am, bascially super charging particle production for a while. This humorously turns the mech red and triples it's speed.
Later in the series Pseudo-GN Drives are also introduced. These are much easier to make and mass produce, but arent perpetual motion machines, and need replacing & recharging when they run low. Also the Pseudo-GN particles have really bad effects on people! A few Gundams end up running off these, due to the limited access to True GN Drives.
Gundams in AGE have a specific learning computer/AI hooked up to special 3D printer to allow it to upgrade the gundam as it goes or something? Haven't really watched the series.
Gundams in TWfM a: use the GUND-format (Which seems to involve heavy cybernetic enhancement as part of it), are almost certainly sentient, living creatures in their own right (Lfrit in the prologue only "wakes up" and starts working properly after a kid spends ages talking to her), and up until seemingly recently, had hideous effects on people using the GUND-format.
I read the manga where it's literally only the spider and it's vastly more interesting.
A manga format, which only takes a few minutes to read per chapter, is a lot different than having to watch and listen to a 24 minute one spider show for 12-25 episodes.
Weirdly the same thing happened whenever the episodes focused entirely on the spider.
Funny how that works.
Also the Manga format is absurdly text heavy because it's the protagonist abusing very complex game mechanics to escape from impossible situations. Like Castaway starring MacGyver. The audience niche is already pretty out there.
Shonen is filled with anime where more than half the fight is spent explaining the fight, text heavy just means you can save more animation budget explaining the cool stuff you're actually spending said budget on.
I finished up watching Parallel World Pharmacy and that was definitely an isekai, thankfully no slavery and less horniness than usual. Definitely not as good as Ascendance of a Bookworm, which I think is the best comparison since they've both got this 'modern knowledge being given to a pre-modern fantasy land' thing going on. More thoughts in spoiler below (show spoilers, obviously)
In standard isekai fashion, our main character Farma gets 'cheat' magic powers that directly support his goals of healing people and combatting disease: he can create or destroy any substance that he understands the molecular structure of. Limits of this are unknown? The show hints that there might be a cost to using his powers but also he encases an entire city in an ice dome without a problem, so... No problems, then, I guess. There are points when people are suspicious of his powers, but Farma has a magical symbol on his arm that marks him as chosen by the setting's god of medicine, so when seeing that, their suspicions are immediately gone. That makes sense in a world with real magic and gods to pay attention to divine signs, but it also isn't particularly satisfying.
That problem, though, is tied into another characteristic of the story: Farma has the support of every major authority in his land, and he earns that support pretty easily. The religious authority initially suspects that Farma might be a heretic, but when they go to try and capture him, after a brief scuffle they see the divine sign and change their mind. Farma gains the empress's support by curing her disease using medicine he can make using his magic powers.
The only local 'power' that doesn't seem to take his side is the commoners' pharmacy guild, but Farma gets a royal pharmacist's license from the empress so that doesn't matter. That guildmaster's antagonism is portrayed as misplaced pettiness, as noble healers didn't help him at one point and now he holds a grudge against all nobles, even though he really should be on Farma's side and Farma's goal of spreading good medicine to everyone. Oh yeah, Farma is also the son of the royal pharmacist, hence his ability to get access to the Empress and cure her sickness. This guildmaster's grudge is a non-issue, though, because the Empress endorsed Farma and Farma gets a little badge declaring him a royal pharmacist himself.
Probably the best explored issue is the fact that because Farma is a noble, when he opens his clinic, almost nobody comes to it. Farma takes some advice from people and needs to attract nobles (who usually have like their own personal pharmacist) and commoners (who don't think they can afford the medicine). It's still easily resolved, but the problem at least feels like something that comes as a result of the setting and circumstances of the show. It's also a problem that can't be solved by his powers or by asking the Empress or by being so popular the public comes to help him. It's a problem that he and his friends have to actually work a little to solve.
The nation he lives in is basically the British Empire. The show doesn't care to examine this. The Empress is a good person that supports Farma, our awesome protagonist, therefore the Empire is good. Don't think about it. The religious inquisition that tried to imprison Farma? Perfectly fine now that they're friends with our boy.
Also, real world knowledge only matters with regard to medicinal knowledge. The big bad of the season is an evil doctor that conducted evil human experimentation and want to unleash plague to cull the weak, or something. Sounds like stuff that happened in the real world! Is Farma going to remember the crimes of Unit 731, or if too cowardly to bring up Japanese history, maybe the Nazis? Nope! No comparisons to be made there.
So, it just boils down to your basic isekai power fantasy, although instead of being super-warrior, it's a super-doctor (who is also a super-wizard). And not as much horniness as your standard isekai. The pharmaceutical knowledge displayed in the show also didn't seem very sophisticated, but it was researched, at least. That might be your thing, but all the conflicts are resolved by super-powers or by people who recognize how awesome and humble and kind Farma is.
Personally, this would've been a waste of time for me to watch except that I was always comparing it to Ascendance of a Bookworm and trying to understand why I found that show to be so much better. Yeah, Main has extensive knowledge of bookmaking and some arts and crafts, but she is always struggling to implement her ideas in this new world and has to worry about upsetting local power structures. Her magic is overpowering, but that becomes a source of more drama and conflict. She's got the protection of nobles who recognize her potential, but she's also a target for power games, and the show seems very aware that the nobility is inherently corrupt. To achieve her goals, Main has to understand and overcome the rules and limitations of the world she's been put in. In Parallel World Pharmacy, Farma hardly struggles with any obstacles and wins support from the most powerful figures of his world just as easily, and the show is satisfied that this is enough to keep people engaged.
Then maybe they shouldn't have cut the parts that were not screamed (explaining complex mechanics interacting) and only left the bits that were (combat reactions).
You could have different voice actors for the different parallel thought processes
Look I was skeptical from day 1 that this format was filmable.
Marty: The future, it's where you're going? Doc: That's right, twenty five years into the future. I've always dreamed on seeing the future, looking beyond my years, seeing the progress of mankind. I'll also be able to see who wins the next twenty-five world series.
Generally, Gundam just means high performance mobile suit. Then each timeline may or may not add it's own unique twist. Worth noting that a fair number end up being prototypes that were given all the bells and whistles.
In UC, the first Gundam was named Gundam. It was a high performance prototype that could do really well, but wasn't something the average pilot to make good use of. I want to say latter gundams in the UC timeline get the name tagged on because they can trace their design lineage to the OG gundam and most tend to go with a similar concept, where they are built with ace pilots in mind.
G-Gundam, well all the suits are high performance custom mobile suits intended for a tournament to decide who gets to rule earth and each one is build to represent themes of the country they represent and you could argue there is some element of magic involved. I'll not this series is a fucking hysterical trip, but one of two of the designs for some of the gundams didn't age well. Can't remember if this came before or after Gundam Wing, but one of the first to introduce a Gundam model that has detrimental effects on the pilot in the form of problematic nanites IIRC.
Gundam Wing, each suit is a one of kind thing and they only get called that because they are made of Gundanium alloy. This one introduces a system that original came from a later Gundam, called the zero system, that can cause temporary psychosis in the user. It can be overcome, but I want to say every user of it has at least one episode where they go off the deep end with the results ranging from no major harm, to a colony getting destroyed.
Gundam Seed and Gundam Seed Destiny, is almost a retelling of the UC timeline. So you get the original Gundams being high performance prototypes. The unique twist is that the Gundams all came with the experimental, but rather powerful Trans-phase armor technology.
Gundam 00, the Gundams apparently aren't prototypes but rather powerful and unique mobiles suits with advance technology. The unique twist for them is that their big "holy shit" tech is called the GN Drive and the Trans-Am System.
Gundam Iron Blooded Orphans, has the Gundams being essentially almost lost technology. Didn't get close to finishing the series (probably should do that maybe), but want to say all the Gundams came equipped with an operating system that caused neural degeneration to the point where the pilot would be crippled so badly that they were reliant on their Gundam to keep them alive. Maybe they introduce new ones that don't have that operation system, but that would have been after I stopped watching.
Can't really comment on Gundam Age, Turn A Gundam or After War Gundam X. So can't really comment much on those three. I do want to say both Turn A Gundam and After War Gundam X both have gundams as lost technology though.
The Turns are the most powerful MSes in all of the series (not surprising, as they were built for interstellar warfare.)
What about 00 Qan[T]?
that was built for interstellar communication :rotate:
In UC, the first Gundam was named Gundam. It was a high performance prototype that could do really well, but wasn't something the average pilot to make good use of.
A completely inexperienced pilot does just fine, though.
In UC, the first Gundam was named Gundam. It was a high performance prototype that could do really well, but wasn't something the average pilot to make good use of.
A completely inexperienced pilot does just fine, though.
And the pilots for the RX-78-4 and -5, and -7 did extremely well too. It's only the RX-78-6 Mudrock who had a poor track record due to being the villain in Zeonic Front, and the RX-78NT1 which did poorly since it was tuned specifically for someone with supernatural reflexes.
In UC, the first Gundam was named Gundam. It was a high performance prototype that could do really well, but wasn't something the average pilot to make good use of.
A completely inexperienced pilot does just fine, though.
Newtypes gonna newtype.
Also Amuro both literally read the manual, was a tech head genius, and Gundam's performance was abusrd compared to the initial suits he was fighting. By the time Zeon tech caught up, Amuro had developed into a genuine prodigy.
00 does a similar thing - Setsuna at the start of the series isn't a bad pilot, but he's reliant on Exia being incredibly strong compared to anything he fights.
By the time the movie rolls around, he can stomp up to date Pseduo-GN drive suits using a massively out of date suit because his piloting skills have grown to the point he doesn't need a bigger stick.
Then he gets one and the results are very impressive
I finished up watching Parallel World Pharmacy and that was definitely an isekai, thankfully no slavery and less horniness than usual. Definitely not as good as Ascendance of a Bookworm, which I think is the best comparison since they've both got this 'modern knowledge being given to a pre-modern fantasy land' thing going on. More thoughts in spoiler below (show spoilers, obviously)
In standard isekai fashion, our main character Farma gets 'cheat' magic powers that directly support his goals of healing people and combatting disease: he can create or destroy any substance that he understands the molecular structure of. Limits of this are unknown? The show hints that there might be a cost to using his powers but also he encases an entire city in an ice dome without a problem, so... No problems, then, I guess. There are points when people are suspicious of his powers, but Farma has a magical symbol on his arm that marks him as chosen by the setting's god of medicine, so when seeing that, their suspicions are immediately gone. That makes sense in a world with real magic and gods to pay attention to divine signs, but it also isn't particularly satisfying.
That problem, though, is tied into another characteristic of the story: Farma has the support of every major authority in his land, and he earns that support pretty easily. The religious authority initially suspects that Farma might be a heretic, but when they go to try and capture him, after a brief scuffle they see the divine sign and change their mind. Farma gains the empress's support by curing her disease using medicine he can make using his magic powers.
The only local 'power' that doesn't seem to take his side is the commoners' pharmacy guild, but Farma gets a royal pharmacist's license from the empress so that doesn't matter. That guildmaster's antagonism is portrayed as misplaced pettiness, as noble healers didn't help him at one point and now he holds a grudge against all nobles, even though he really should be on Farma's side and Farma's goal of spreading good medicine to everyone. Oh yeah, Farma is also the son of the royal pharmacist, hence his ability to get access to the Empress and cure her sickness. This guildmaster's grudge is a non-issue, though, because the Empress endorsed Farma and Farma gets a little badge declaring him a royal pharmacist himself.
Probably the best explored issue is the fact that because Farma is a noble, when he opens his clinic, almost nobody comes to it. Farma takes some advice from people and needs to attract nobles (who usually have like their own personal pharmacist) and commoners (who don't think they can afford the medicine). It's still easily resolved, but the problem at least feels like something that comes as a result of the setting and circumstances of the show. It's also a problem that can't be solved by his powers or by asking the Empress or by being so popular the public comes to help him. It's a problem that he and his friends have to actually work a little to solve.
The nation he lives in is basically the British Empire. The show doesn't care to examine this. The Empress is a good person that supports Farma, our awesome protagonist, therefore the Empire is good. Don't think about it. The religious inquisition that tried to imprison Farma? Perfectly fine now that they're friends with our boy.
Also, real world knowledge only matters with regard to medicinal knowledge. The big bad of the season is an evil doctor that conducted evil human experimentation and want to unleash plague to cull the weak, or something. Sounds like stuff that happened in the real world! Is Farma going to remember the crimes of Unit 731, or if too cowardly to bring up Japanese history, maybe the Nazis? Nope! No comparisons to be made there.
So, it just boils down to your basic isekai power fantasy, although instead of being super-warrior, it's a super-doctor (who is also a super-wizard). And not as much horniness as your standard isekai. The pharmaceutical knowledge displayed in the show also didn't seem very sophisticated, but it was researched, at least. That might be your thing, but all the conflicts are resolved by super-powers or by people who recognize how awesome and humble and kind Farma is.
Personally, this would've been a waste of time for me to watch except that I was always comparing it to Ascendance of a Bookworm and trying to understand why I found that show to be so much better. Yeah, Main has extensive knowledge of bookmaking and some arts and crafts, but she is always struggling to implement her ideas in this new world and has to worry about upsetting local power structures. Her magic is overpowering, but that becomes a source of more drama and conflict. She's got the protection of nobles who recognize her potential, but she's also a target for power games, and the show seems very aware that the nobility is inherently corrupt. To achieve her goals, Main has to understand and overcome the rules and limitations of the world she's been put in. In Parallel World Pharmacy, Farma hardly struggles with any obstacles and wins support from the most powerful figures of his world just as easily, and the show is satisfied that this is enough to keep people engaged.
That was my impression of the show too, and very well expressed.
(I had
"It's boring! An isekai power fantasy where the MC does super-curing instead of super-fighting... with the divine and a modernist attitude on his side, he doesn't lose!"
I didn't post it for a reason.
)
You say Ascendance of a Bookworm does the same concept but without the power fantasy? I'll watch that next, then.
Elaro on
Children's rights are human rights.
+1
WearingglassesOf the friendly neighborhood varietyRegistered Userregular
Dandadan is once again on fire (the good kind of being on fire)
Its facial expression variety is topnotch as always
so since I had to shell out for crunchyroll to watch the new gundam, I figured I'd use it wisely to watch some stuff I haven't been able to catch yet
mob psycho 100's adaptation seems pretty good so far, from what I remember of the manga. I'm only about ten episodes in thus far though. I really enjoy how they adapted ONE's art style in this
In UC, the first Gundam was named Gundam. It was a high performance prototype that could do really well, but wasn't something the average pilot to make good use of.
A completely inexperienced pilot does just fine, though.
To be fair to the show, there is such a thing as natural skill and Amuro does end up having that by being a new type, being able to read the manual and being good at using tech. We also see him struggle against Char who has far more experience than him and he does end up struggling early on against other competent Zeon pilots. Mind you, Char is the one that manages to stay on par with Amuro because of also being a new type, while Amuro does adapt fairly quickly against other pilots.
Hell, the show even does make clear that early on, Amuro manages to wind up victorious because the RX-78 is just such a high end machine that it can cover for an inexperienced pilot's mistakes.
In UC, the first Gundam was named Gundam. It was a high performance prototype that could do really well, but wasn't something the average pilot to make good use of.
A completely inexperienced pilot does just fine, though.
To be fair to the show, there is such a thing as natural skill and Amuro does end up having that by being a new type, being able to read the manual and being good at using tech. We also see him struggle against Char who has far more experience than him and he does end up struggling early on against other competent Zeon pilots. Mind you, Char is the one that manages to stay on par with Amuro because of also being a new type, while Amuro does adapt fairly quickly against other pilots.
Hell, the show even does make clear that early on, Amuro manages to wind up victorious because the RX-78 is just such a high end machine that it can cover for an inexperienced pilot's mistakes.
Multiple people die heroically to pull Amuro's butt out of the fire until he can cut it on his own.
Before they added the newtype stuff to the plot, I think the reason given for Amuro being able to use the Gundam so effectively was it having some sort of learning combat system that was in partial control of the Gundam. So, he's able to use it effectively right out the gate because it's half on autopilot, and he's outflying more experience pilots because the combat system is getting smarter as it fights too, and they can't swap the the kid out for an adult pilot because the system's learned around how Amuro flies it so if you swapped pilots now it'd work way worse.
+2
darunia106J-bob in gamesDeath MountainRegistered Userregular
so since I had to shell out for crunchyroll to watch the new gundam, I figured I'd use it wisely to watch some stuff I haven't been able to catch yet
mob psycho 100's adaptation seems pretty good so far, from what I remember of the manga. I'm only about ten episodes in thus far though. I really enjoy how they adapted ONE's art style in this
I thought the first season was fine, was undecided on how I felt about it, but the second season was fire and catapulted it to my top "oh boy can't wait for more!" list.
Generally, Gundam just means high performance mobile suit. Then each timeline may or may not add it's own unique twist. Worth noting that a fair number end up being prototypes that were given all the bells and whistles.
In UC, the first Gundam was named Gundam. It was a high performance prototype that could do really well, but wasn't something the average pilot to make good use of. I want to say latter gundams in the UC timeline get the name tagged on because they can trace their design lineage to the OG gundam and most tend to go with a similar concept, where they are built with ace pilots in mind.
G-Gundam, well all the suits are high performance custom mobile suits intended for a tournament to decide who gets to rule earth and each one is build to represent themes of the country they represent and you could argue there is some element of magic involved. I'll not this series is a fucking hysterical trip, but one of two of the designs for some of the gundams didn't age well. Can't remember if this came before or after Gundam Wing, but one of the first to introduce a Gundam model that has detrimental effects on the pilot in the form of problematic nanites IIRC.
Gundam Wing, each suit is a one of kind thing and they only get called that because they are made of Gundanium alloy. This one introduces a system that original came from a later Gundam, called the zero system, that can cause temporary psychosis in the user. It can be overcome, but I want to say every user of it has at least one episode where they go off the deep end with the results ranging from no major harm, to a colony getting destroyed.
Gundam Seed and Gundam Seed Destiny, is almost a retelling of the UC timeline. So you get the original Gundams being high performance prototypes. The unique twist is that the Gundams all came with the experimental, but rather powerful Trans-phase armor technology.
Gundam 00, the Gundams apparently aren't prototypes but rather powerful and unique mobiles suits with advance technology. The unique twist for them is that their big "holy shit" tech is called the GN Drive and the Trans-Am System.
Gundam Iron Blooded Orphans, has the Gundams being essentially almost lost technology. Didn't get close to finishing the series (probably should do that maybe), but want to say all the Gundams came equipped with an operating system that caused neural degeneration to the point where the pilot would be crippled so badly that they were reliant on their Gundam to keep them alive. Maybe they introduce new ones that don't have that operation system, but that would have been after I stopped watching.
Can't really comment on Gundam Age, Turn A Gundam or After War Gundam X. So can't really comment much on those three. I do want to say both Turn A Gundam and After War Gundam X both have gundams as lost technology though.
For IBO, the deal is:
- Gundams all use two Ahab reactors operating in sync, which makes them more powerful in comparison to other MS (which only use one)
- The Alaya-Vijana system brain-machine-interface doesn’t necessarily have severe reprecussions, because there are limiters in place that protect the pilot. Cut those limiters, however, and it basically fries your nervous system with the amount of information the system is trying to feed into you, with enough damage being dealt that can leave you with varying levels of paralysis (although hooking back into the unit essentially allows the Gundam to route around the damage, restoring mobility to the paraplegeic (or even quadraplegic) pilot)
After War Gundam X Gundams were originally designed as Newtype-use mobile suits in mind, specifically that then control a squad of Bit Mobile suits to command in the field; not quite lost technology (it’s not been that long since the war), as the thing holding back making more of them is that the Federation is heavily splintered and doesn’t have the resources for a portion of the series to put into producing more, but midway through they’re able to utilize another X Gundam to produce the Double X Gundam as a prototype unit.
Turn A would definitely constitute lost technology; It’s derived from the Turn X which, according to additional source material, was created by Newtypes who settled outside the solar system some time before the series happens and drifted in from outside the Solar System. From there it was studied and reverse engineered to create the Turn A, and both of them are effectively the culmination of just about every major technological macguffin across the franchise: nanomachines derived from the Devil Gundam’s DG Cells, Newtype interfaces (which no one can really utilize in Turn A), etc. And all that is about 2000 years before the events of the series.
Generally, Gundam just means high performance mobile suit. Then each timeline may or may not add it's own unique twist. Worth noting that a fair number end up being prototypes that were given all the bells and whistles.
In UC, the first Gundam was named Gundam. It was a high performance prototype that could do really well, but wasn't something the average pilot to make good use of. I want to say latter gundams in the UC timeline get the name tagged on because they can trace their design lineage to the OG gundam and most tend to go with a similar concept, where they are built with ace pilots in mind.
G-Gundam, well all the suits are high performance custom mobile suits intended for a tournament to decide who gets to rule earth and each one is build to represent themes of the country they represent and you could argue there is some element of magic involved. I'll not this series is a fucking hysterical trip, but one of two of the designs for some of the gundams didn't age well. Can't remember if this came before or after Gundam Wing, but one of the first to introduce a Gundam model that has detrimental effects on the pilot in the form of problematic nanites IIRC.
Gundam Wing, each suit is a one of kind thing and they only get called that because they are made of Gundanium alloy. This one introduces a system that original came from a later Gundam, called the zero system, that can cause temporary psychosis in the user. It can be overcome, but I want to say every user of it has at least one episode where they go off the deep end with the results ranging from no major harm, to a colony getting destroyed.
Gundam Seed and Gundam Seed Destiny, is almost a retelling of the UC timeline. So you get the original Gundams being high performance prototypes. The unique twist is that the Gundams all came with the experimental, but rather powerful Trans-phase armor technology.
Gundam 00, the Gundams apparently aren't prototypes but rather powerful and unique mobiles suits with advance technology. The unique twist for them is that their big "holy shit" tech is called the GN Drive and the Trans-Am System.
Gundam Iron Blooded Orphans, has the Gundams being essentially almost lost technology. Didn't get close to finishing the series (probably should do that maybe), but want to say all the Gundams came equipped with an operating system that caused neural degeneration to the point where the pilot would be crippled so badly that they were reliant on their Gundam to keep them alive. Maybe they introduce new ones that don't have that operation system, but that would have been after I stopped watching.
Can't really comment on Gundam Age, Turn A Gundam or After War Gundam X. So can't really comment much on those three. I do want to say both Turn A Gundam and After War Gundam X both have gundams as lost technology though.
The Turns are the most powerful MSes in all of the series (not surprising, as they were built for interstellar warfare.)
What about 00 Qan[T]?
Qan[T] is a Good Robit and just wants everyone to talk things out and be friends.
no seriously, the Qan[T]’s entire raison d'être being a machine designed to bridge seemingly insurmountable gaps in understanding and communication makes it probably one of my favorites, if not top favorite
Before they added the newtype stuff to the plot, I think the reason given for Amuro being able to use the Gundam so effectively was it having some sort of learning combat system that was in partial control of the Gundam. So, he's able to use it effectively right out the gate because it's half on autopilot, and he's outflying more experience pilots because the combat system is getting smarter as it fights too, and they can't swap the the kid out for an adult pilot because the system's learned around how Amuro flies it so if you swapped pilots now it'd work way worse.
It's more that there just... weren't any more experienced pilots around for the first arc or so (or many non-civilian adults whatsoever!), and by the time they get back in contact with the Federation Amuro's got way more combat experience under his belt than anyone else.
Generally, Gundam just means high performance mobile suit. Then each timeline may or may not add it's own unique twist. Worth noting that a fair number end up being prototypes that were given all the bells and whistles.
In UC, the first Gundam was named Gundam. It was a high performance prototype that could do really well, but wasn't something the average pilot to make good use of. I want to say latter gundams in the UC timeline get the name tagged on because they can trace their design lineage to the OG gundam and most tend to go with a similar concept, where they are built with ace pilots in mind.
G-Gundam, well all the suits are high performance custom mobile suits intended for a tournament to decide who gets to rule earth and each one is build to represent themes of the country they represent and you could argue there is some element of magic involved. I'll not this series is a fucking hysterical trip, but one of two of the designs for some of the gundams didn't age well. Can't remember if this came before or after Gundam Wing, but one of the first to introduce a Gundam model that has detrimental effects on the pilot in the form of problematic nanites IIRC.
Gundam Wing, each suit is a one of kind thing and they only get called that because they are made of Gundanium alloy. This one introduces a system that original came from a later Gundam, called the zero system, that can cause temporary psychosis in the user. It can be overcome, but I want to say every user of it has at least one episode where they go off the deep end with the results ranging from no major harm, to a colony getting destroyed.
Gundam Seed and Gundam Seed Destiny, is almost a retelling of the UC timeline. So you get the original Gundams being high performance prototypes. The unique twist is that the Gundams all came with the experimental, but rather powerful Trans-phase armor technology.
Gundam 00, the Gundams apparently aren't prototypes but rather powerful and unique mobiles suits with advance technology. The unique twist for them is that their big "holy shit" tech is called the GN Drive and the Trans-Am System.
Gundam Iron Blooded Orphans, has the Gundams being essentially almost lost technology. Didn't get close to finishing the series (probably should do that maybe), but want to say all the Gundams came equipped with an operating system that caused neural degeneration to the point where the pilot would be crippled so badly that they were reliant on their Gundam to keep them alive. Maybe they introduce new ones that don't have that operation system, but that would have been after I stopped watching.
Can't really comment on Gundam Age, Turn A Gundam or After War Gundam X. So can't really comment much on those three. I do want to say both Turn A Gundam and After War Gundam X both have gundams as lost technology though.
The Turns are the most powerful MSes in all of the series (not surprising, as they were built for interstellar warfare.)
What about 00 Qan[T]?
Qan[T] is a Good Robit and just wants everyone to talk things out and be friends.
no seriously, the Qan[T]’s entire raison d'être being a machine designed to bridge seemingly insurmountable gaps in understanding and communication makes it probably one of my favorites, if not top favorite
Yes, but it's still also a really crazy machine, and if you're asking me for another unit that can fight a Turn, it's one of the candidates since it's basically impossible to hit or avoid. The other immediate candidate is the God Gundam, because it's powered by raw shonen nonsense, and I refuse to believe there's anything that its final attack doesn't defeat.
Although really, Moonlight Butterfly might just cause a draw by forcing Qan[T] to teleport clear, ending the fight. Draw by "nobody can hit the other". Epilogue Qan[T] is a complete unknown.
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In UC, the first Gundam was named Gundam. It was a high performance prototype that could do really well, but wasn't something the average pilot to make good use of. I want to say latter gundams in the UC timeline get the name tagged on because they can trace their design lineage to the OG gundam and most tend to go with a similar concept, where they are built with ace pilots in mind.
G-Gundam, well all the suits are high performance custom mobile suits intended for a tournament to decide who gets to rule earth and each one is build to represent themes of the country they represent and you could argue there is some element of magic involved. I'll not this series is a fucking hysterical trip, but one of two of the designs for some of the gundams didn't age well. Can't remember if this came before or after Gundam Wing, but one of the first to introduce a Gundam model that has detrimental effects on the pilot in the form of problematic nanites IIRC.
Gundam Wing, each suit is a one of kind thing and they only get called that because they are made of Gundanium alloy. This one introduces a system that original came from a later Gundam, called the zero system, that can cause temporary psychosis in the user. It can be overcome, but I want to say every user of it has at least one episode where they go off the deep end with the results ranging from no major harm, to a colony getting destroyed.
Gundam Seed and Gundam Seed Destiny, is almost a retelling of the UC timeline. So you get the original Gundams being high performance prototypes. The unique twist is that the Gundams all came with the experimental, but rather powerful Trans-phase armor technology.
Gundam 00, the Gundams apparently aren't prototypes but rather powerful and unique mobiles suits with advance technology. The unique twist for them is that their big "holy shit" tech is called the GN Drive and the Trans-Am System.
Gundam Iron Blooded Orphans, has the Gundams being essentially almost lost technology. Didn't get close to finishing the series (probably should do that maybe), but want to say all the Gundams came equipped with an operating system that caused neural degeneration to the point where the pilot would be crippled so badly that they were reliant on their Gundam to keep them alive. Maybe they introduce new ones that don't have that operation system, but that would have been after I stopped watching.
Can't really comment on Gundam Age, Turn A Gundam or After War Gundam X. So can't really comment much on those three. I do want to say both Turn A Gundam and After War Gundam X both have gundams as lost technology though.
battletag: Millin#1360
Nice chart to figure out how honest a news source is.
Also I like them because they're named after the Ars Goetia
That it's a large megacorp banning a competitor's technology that is vastly superior (to where a 4-year old girl is able to crush their units) is just a coincidence, and not Delling being a sociopath who should have had a bullet put in his head twenty years ago. :rotate:
Given some of the differences in Lfrith's operation, it's also possible that they'd make a breakthrough on that whole backlash thing, which brings us back to "Gundams are the best robots" as the usual rule. (The most common pattern is them being new, cutting edge, and developed in secret. In-universe explanations of the name vary, but GUND ARM is par for the course there)
Edit: Episode 2 stuff
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The Turns are the most powerful MSes in all of the series (not surprising, as they were built for interstellar warfare.)
Also the Manga format is absurdly text heavy because it's the protagonist abusing very complex game mechanics to escape from impossible situations. Like Castaway starring MacGyver. The audience niche is already pretty out there.
Doc: That's right, twenty five years into the future. I've always dreamed on seeing the future, looking beyond my years, seeing the progress of mankind. I'll also be able to see who wins the next twenty-five world series.
What about 00 Qan[T]?
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The other thing about IBO's gundams is that they use the Gundam-Frame - all the suits in IBO are derived from certain "Frames" - basically the design of the skeleton of the mobile suit. Gundam frames are very rare (with only 72 made), use a unique twin-reactor setup (hence why they're so rare, because it was a bastard to get working and tuned right).
Addtionally, they all use a Man-Machine interface, and everything but outright stated to be sentient in their own rights... Which is a problem, as they tend to eat their pilots, deal with the devil style. They also cannot be piloted WITHOUT the man-machine interface, but said interace makes them practically an extension of the person's body, giving them huge advantages over other mechs (This is also why they have a unique frame, which at base, resembles the human body and is nearly as flexible as. the Valkyrie, Graze and Hexa frames all lack this potnetial, though can still be used with the same Man-machine interface, and significantly lower risks of getting eaten by your suit)
Some other notes on the different series:
Gundams in the SEED series also have a unique GUNDAM operating system, which is a very, very dumb acronym. THe second generation gundams largerly all use N-Jammer Cancellers, which allows them to be nuclear powered.
Gundams in 00 are defined by a: being built by Celestial Being, a terrorist power out to end war through euphemistically named Armed Interventions (read: They have much bigger sticks than anyone else, and they'll beat the shit out of people with them). And B: They have what's called a GN-Drive. There are only 5 of these, as producing a True GN Drive can only be done in the upper atmosphere of jupiter. True GN drives are practically perpetual motion machines - They have a limited amount of throughput, but they never ever stop making power, giving anything running off them unlimited operating time. It's later revealed they also contain a black-box technology that lets them enter a state known as Trans-Am, bascially super charging particle production for a while. This humorously turns the mech red and triples it's speed.
Later in the series Pseudo-GN Drives are also introduced. These are much easier to make and mass produce, but arent perpetual motion machines, and need replacing & recharging when they run low. Also the Pseudo-GN particles have really bad effects on people! A few Gundams end up running off these, due to the limited access to True GN Drives.
Gundams in AGE have a specific learning computer/AI hooked up to special 3D printer to allow it to upgrade the gundam as it goes or something? Haven't really watched the series.
Gundams in TWfM a: use the GUND-format (Which seems to involve heavy cybernetic enhancement as part of it), are almost certainly sentient, living creatures in their own right (Lfrit in the prologue only "wakes up" and starts working properly after a kid spends ages talking to her), and up until seemingly recently, had hideous effects on people using the GUND-format.
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and Blue Lock ep1 has me very interested
I thought that was a pretty good reason.
That problem, though, is tied into another characteristic of the story: Farma has the support of every major authority in his land, and he earns that support pretty easily. The religious authority initially suspects that Farma might be a heretic, but when they go to try and capture him, after a brief scuffle they see the divine sign and change their mind. Farma gains the empress's support by curing her disease using medicine he can make using his magic powers.
The only local 'power' that doesn't seem to take his side is the commoners' pharmacy guild, but Farma gets a royal pharmacist's license from the empress so that doesn't matter. That guildmaster's antagonism is portrayed as misplaced pettiness, as noble healers didn't help him at one point and now he holds a grudge against all nobles, even though he really should be on Farma's side and Farma's goal of spreading good medicine to everyone. Oh yeah, Farma is also the son of the royal pharmacist, hence his ability to get access to the Empress and cure her sickness. This guildmaster's grudge is a non-issue, though, because the Empress endorsed Farma and Farma gets a little badge declaring him a royal pharmacist himself.
Probably the best explored issue is the fact that because Farma is a noble, when he opens his clinic, almost nobody comes to it. Farma takes some advice from people and needs to attract nobles (who usually have like their own personal pharmacist) and commoners (who don't think they can afford the medicine). It's still easily resolved, but the problem at least feels like something that comes as a result of the setting and circumstances of the show. It's also a problem that can't be solved by his powers or by asking the Empress or by being so popular the public comes to help him. It's a problem that he and his friends have to actually work a little to solve.
The nation he lives in is basically the British Empire. The show doesn't care to examine this. The Empress is a good person that supports Farma, our awesome protagonist, therefore the Empire is good. Don't think about it. The religious inquisition that tried to imprison Farma? Perfectly fine now that they're friends with our boy.
Also, real world knowledge only matters with regard to medicinal knowledge. The big bad of the season is an evil doctor that conducted evil human experimentation and want to unleash plague to cull the weak, or something. Sounds like stuff that happened in the real world! Is Farma going to remember the crimes of Unit 731, or if too cowardly to bring up Japanese history, maybe the Nazis? Nope! No comparisons to be made there.
So, it just boils down to your basic isekai power fantasy, although instead of being super-warrior, it's a super-doctor (who is also a super-wizard). And not as much horniness as your standard isekai. The pharmaceutical knowledge displayed in the show also didn't seem very sophisticated, but it was researched, at least. That might be your thing, but all the conflicts are resolved by super-powers or by people who recognize how awesome and humble and kind Farma is.
Personally, this would've been a waste of time for me to watch except that I was always comparing it to Ascendance of a Bookworm and trying to understand why I found that show to be so much better. Yeah, Main has extensive knowledge of bookmaking and some arts and crafts, but she is always struggling to implement her ideas in this new world and has to worry about upsetting local power structures. Her magic is overpowering, but that becomes a source of more drama and conflict. She's got the protection of nobles who recognize her potential, but she's also a target for power games, and the show seems very aware that the nobility is inherently corrupt. To achieve her goals, Main has to understand and overcome the rules and limitations of the world she's been put in. In Parallel World Pharmacy, Farma hardly struggles with any obstacles and wins support from the most powerful figures of his world just as easily, and the show is satisfied that this is enough to keep people engaged.
He also wasn't screaming at the top of his lungs constantly.
I sure would be embarrassed to compare a 2 1/2 hour movie to a 9 1/2 hours of show and think that equates to the same thing.
It'd be even more embarrassing to compare when it's someone doing just a movie vs the TV person doing several other shows and games at once.
Like just deeply embarrassed.
Look I was skeptical from day 1 that this format was filmable.
Doc: That's right, twenty five years into the future. I've always dreamed on seeing the future, looking beyond my years, seeing the progress of mankind. I'll also be able to see who wins the next twenty-five world series.
that was built for interstellar communication :rotate:
A completely inexperienced pilot does just fine, though.
as long as they're a newtype
Newtypes gonna newtype.
Also Amuro both literally read the manual, was a tech head genius, and Gundam's performance was abusrd compared to the initial suits he was fighting. By the time Zeon tech caught up, Amuro had developed into a genuine prodigy.
00 does a similar thing - Setsuna at the start of the series isn't a bad pilot, but he's reliant on Exia being incredibly strong compared to anything he fights.
By the time the movie rolls around, he can stomp up to date Pseduo-GN drive suits using a massively out of date suit because his piloting skills have grown to the point he doesn't need a bigger stick.
Then he gets one and the results are very impressive
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That was my impression of the show too, and very well expressed.
(I had
You say Ascendance of a Bookworm does the same concept but without the power fantasy? I'll watch that next, then.
Its facial expression variety is topnotch as always
mob psycho 100's adaptation seems pretty good so far, from what I remember of the manga. I'm only about ten episodes in thus far though. I really enjoy how they adapted ONE's art style in this
To be fair to the show, there is such a thing as natural skill and Amuro does end up having that by being a new type, being able to read the manual and being good at using tech. We also see him struggle against Char who has far more experience than him and he does end up struggling early on against other competent Zeon pilots. Mind you, Char is the one that manages to stay on par with Amuro because of also being a new type, while Amuro does adapt fairly quickly against other pilots.
Hell, the show even does make clear that early on, Amuro manages to wind up victorious because the RX-78 is just such a high end machine that it can cover for an inexperienced pilot's mistakes.
battletag: Millin#1360
Nice chart to figure out how honest a news source is.
Multiple people die heroically to pull Amuro's butt out of the fire until he can cut it on his own.
Also huge drama bomb
The original English VA for Excel in Excel Saga had to quit because her character's perpetual yelling was literally destroying her voice.
So maybe we shouldn't be so cavalier about voice actors wanting to scream less and yell back at them "BACK TO THE RECORDING MINES, PEASANT"
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For IBO, the deal is:
- Gundams all use two Ahab reactors operating in sync, which makes them more powerful in comparison to other MS (which only use one)
- The Alaya-Vijana system brain-machine-interface doesn’t necessarily have severe reprecussions, because there are limiters in place that protect the pilot. Cut those limiters, however, and it basically fries your nervous system with the amount of information the system is trying to feed into you, with enough damage being dealt that can leave you with varying levels of paralysis (although hooking back into the unit essentially allows the Gundam to route around the damage, restoring mobility to the paraplegeic (or even quadraplegic) pilot)
After War Gundam X Gundams were originally designed as Newtype-use mobile suits in mind, specifically that then control a squad of Bit Mobile suits to command in the field; not quite lost technology (it’s not been that long since the war), as the thing holding back making more of them is that the Federation is heavily splintered and doesn’t have the resources for a portion of the series to put into producing more, but midway through they’re able to utilize another X Gundam to produce the Double X Gundam as a prototype unit.
Turn A would definitely constitute lost technology; It’s derived from the Turn X which, according to additional source material, was created by Newtypes who settled outside the solar system some time before the series happens and drifted in from outside the Solar System. From there it was studied and reverse engineered to create the Turn A, and both of them are effectively the culmination of just about every major technological macguffin across the franchise: nanomachines derived from the Devil Gundam’s DG Cells, Newtype interfaces (which no one can really utilize in Turn A), etc. And all that is about 2000 years before the events of the series.
Qan[T] is a Good Robit and just wants everyone to talk things out and be friends.
It's more that there just... weren't any more experienced pilots around for the first arc or so (or many non-civilian adults whatsoever!), and by the time they get back in contact with the Federation Amuro's got way more combat experience under his belt than anyone else.
Although really, Moonlight Butterfly might just cause a draw by forcing Qan[T] to teleport clear, ending the fight. Draw by "nobody can hit the other". Epilogue Qan[T] is a complete unknown.
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