But it wasn't all of a sudden. It was death by a thousand cuts all along the way, a slow gradual change, until conditions were right and nobody felt like putting up with your bullshit anymore.
Wish I remembered what that was...
I think in professional circles this is called "the straw that broke the Camerupt's back."
this is the kind of thing that happens all the time, like with GM and Toyota. GM was THE car company and toyota just started making these little economy cars and suddenly one day, toyota had overtaken GM. There are several other games that are starting to do the Pokemon model pretty well and in another few years its likely one of them will beat pokemon if this kind of stuff keeps up.
I do wish we got more Mon games again. Pokemon didn't invent the genre and we used to have a ton of them, with different twists and styles and such.
But now most of them are stuff like Temtem, basically just "pokemon but worse".
The actual backbone of Temtem’s battle system is alright, just a shame about the rest of it. Very knock-off arcade claw machine teddy bear Pokémon designs too.
If Palworld actually ends up being a game and not just a series of hilarious trailers I might buy it!
this is the kind of thing that happens all the time, like with GM and Toyota. GM was THE car company and toyota just started making these little economy cars and suddenly one day, toyota had overtaken GM. There are several other games that are starting to do the Pokemon model pretty well and in another few years its likely one of them will beat pokemon if this kind of stuff keeps up.
I do wish we got more Mon games again. Pokemon didn't invent the genre and we used to have a ton of them, with different twists and styles and such.
But now most of them are stuff like Temtem, basically just "pokemon but worse".
this is the kind of thing that happens all the time, like with GM and Toyota. GM was THE car company and toyota just started making these little economy cars and suddenly one day, toyota had overtaken GM. There are several other games that are starting to do the Pokemon model pretty well and in another few years its likely one of them will beat pokemon if this kind of stuff keeps up.
I do wish we got more Mon games again. Pokemon didn't invent the genre and we used to have a ton of them, with different twists and styles and such.
But now most of them are stuff like Temtem, basically just "pokemon but worse".
The wife really liked Temtem, but it was also full of technical issues that bogged it down. She kinda liked Nexomon, and it ran well, but the art leaves a lot to be desired.
Monster Sanctuary is kinda neat though. It's a side scrolling Pokemon-like that's also a Metroidvania. You use the monsters you pick up for traversal in a way that I thought was pretty cool.
Edit: and Monster Hunter Stories 2, she just reminded me. Which is pretty great!
I feel like this discussion happens every single time a new Pokemon game is released.
I think the discussion is usually more around "the pokemon formula is stale and it's the same game over and over"
This time it's more "oh... this game is actually broken on a technical level"
Broken is a strong word. The framerate's bad, doing things like swapping pokemon causes an annoying load time, and there are occasional visual glitches, but it works. It's not broken like Cyberpunk was, for instance.
I'm under no illusions that releasing a game that looks as clearly broken as violet/scarlet is will sink The Pokemon Company/Pokemon as a brand. That won't happen. And this won't affect the sales of this game much, since the vast majority of casual sales are just going to buy the next Pokemon game.
But when you start to chip away at reputation and standing of a brand, that can have longer term consequences. It won't be tomorrow, but you risk having a group of gamers go "well the last game was broken, I may not buy the next game."
And i know that The Pokemon Company is not Nintendo, but they are so closely tied together that it's hard to separate, and it makes it all look bad for everyone. The game clearly was not done and ready, and should not have been released. For a company that generally doesn't release games until they're well past baked, it's a bad look for Nintendo, even if Pokemon isn't a Nintendo game.
I was JUST reading about this phenomenon in a business sense and I cannot remember what it's called. It had a specific name like some kind of precipice or inflection point (not those, it was an actual business term).
The idea is that you're trucking along just fine, selling your products, everything is going well, and then one day you bottom out like a rock. No one buys from you anymore, and you're left thinking "how could this have happened? What happened all of a sudden?"
But it wasn't all of a sudden. It was death by a thousand cuts all along the way, a slow gradual change, until conditions were right and nobody felt like putting up with your bullshit anymore.
Wish I remembered what that was...
Shot in the dark but I imagine what you're thinking of is the "trust thermocline" from this:
I feel like this discussion happens every single time a new Pokemon game is released.
I think the discussion is usually more around "the pokemon formula is stale and it's the same game over and over"
This time it's more "oh... this game is actually broken on a technical level"
Broken is a strong word. The framerate's bad, doing things like swapping pokemon causes an annoying load time, and there are occasional visual glitches, but it works. It's not broken like Cyberpunk was, for instance.
Nah I’ve seen all the greatest hits with this one. Falling through the world. Spinning heads and limbs. Things floating away at high speed. Glitching across gaps and up sheer cliffs. Rapid photosensitivity inducing effects. Doors opening to the shadow realm. On and on. Real classic Skyrim stuff.
I can’t state how often the glitches happen but I’ll have to assume thousands of people from across the world aren’t messing with the game.
I'm just saying that it's an argument we're going to have yearly. Every time a pokemon game is released it's always the one that hurts the series too much and it's finally the breaking point.
I'm just saying that it's an argument we're going to have yearly. Every time a pokemon game is released it's always the one that hurts the series too much and it's finally the breaking point.
Oh that? Yeah, they’re fine. It’s no problem for them.
I'm under no illusions that releasing a game that looks as clearly broken as violet/scarlet is will sink The Pokemon Company/Pokemon as a brand. That won't happen. And this won't affect the sales of this game much, since the vast majority of casual sales are just going to buy the next Pokemon game.
But when you start to chip away at reputation and standing of a brand, that can have longer term consequences. It won't be tomorrow, but you risk having a group of gamers go "well the last game was broken, I may not buy the next game."
And i know that The Pokemon Company is not Nintendo, but they are so closely tied together that it's hard to separate, and it makes it all look bad for everyone. The game clearly was not done and ready, and should not have been released. For a company that generally doesn't release games until they're well past baked, it's a bad look for Nintendo, even if Pokemon isn't a Nintendo game.
I was JUST reading about this phenomenon in a business sense and I cannot remember what it's called. It had a specific name like some kind of precipice or inflection point (not those, it was an actual business term).
The idea is that you're trucking along just fine, selling your products, everything is going well, and then one day you bottom out like a rock. No one buys from you anymore, and you're left thinking "how could this have happened? What happened all of a sudden?"
But it wasn't all of a sudden. It was death by a thousand cuts all along the way, a slow gradual change, until conditions were right and nobody felt like putting up with your bullshit anymore.
Wish I remembered what that was...
Shot in the dark but I imagine what you're thinking of is the "trust thermocline" from this:
Yes, that's it! Thanks for getting it off the tip of my tongue. And of course not saying this is definitely something Pokemon will encounter, but it's an interesting phenomenon to know about.
I'm one of those people who pays enough attention to gaming to notice that Pokemon is literally the only mons series where people care whether monsters are cut between sequels, and I'm still holding off on getting the game due to the reported technical issues.
I'm just saying that it's an argument we're going to have yearly. Every time a pokemon game is released it's always the one that hurts the series too much and it's finally the breaking point.
Well it's definitely the first mainline game I'm skipping since getting back into the series with X/Y
Like with BotW being so well made on the switch we know it's possible to have open world games that both look amazing and run well, and pokemon is the biggest media franchise on earth. More care should go into them and until it happens, people will keep being let down
Brainiac 8Don't call me Shirley...Registered Userregular
I've put a good bunch of hours into the game so far. The game definitely is the buggiest and jankiest that they've put out. I have seen some goofy stuff that made me laugh and it definitely stutters at times. So far none of it has ruined the game for me and I've been able to ignore it.
With that said, the game is an absolute blast. I love the new designs and the world is fun to explore even with the jankyness.
Hopefully they patch some of the major issues to make it easier for those than it does bother. With the amount of money the franchise brings in game freak really should be putting the extra time and money to make sure this stuff doesn't happen. If it's an experienced thing then they could really tap some of the other studios at Nintendo that have experience at large open worlds like this to help them get up to speed.
Basically, there has been nothing game breaking for me and the game is an absolute blast to play. But I fully understand anyone who has issues with the game to the point that it ruins it for them.
Dr. ChaosPost nuclear nuisanceRegistered Userregular
edited November 2022
I'm definitely much higher on Legends so far at the moment which is pretty surprising.
Both games feel like they're both missing the other half. Give Legends Scarlet's trainer battles and pokedex, drop the repetitive research tasks and you would have had an incredible game/maybe one of the very best in the series for me. I was really engrossed with that one. The world, characters, writing, etc. Battles being more plentiful and engaging were the only thing missing for me.
I just ordered that game (curse you, black week deals), and
that makes it seem more brutal than I expected, maybe? But hey, at least they give you a hint.
It’s not that bad it’s an exploration section not an actual battle so it just takes you to the beginning of that section . It’s fairly obvious when you find the thing they actually want you to find.
How was the Diamond/Pearl remake? I never got that one.
TBH, I was pretty Pokemon'd out after Sword and Shield. Don't get me wrong... Sword and Shield were big fun. I loved the stadium/big crowd atmosphere of the game and the characters were pretty good. But for some reason that game also drained my enthusiasm for the series. Maybe it was because it felt rushed and felt like they cut content to make it to release on time.
If I hear that there's a big patch for Scarlet/Violet, I might pick those up in the future. But they're gonna have to fix like all of the jank. I have a very low tolerance level for jank. I'm still waiting for indication that enough jank has been patched out of CP2077 for me to give that game another run.
If you're in the mood for some traditional Pokemon then it's good fun. I didn't really like the overworld models all that much but the gameplay was still solid and it's a pretty faithful remake of the games.
I just ordered that game (curse you, black week deals), and
that makes it seem more brutal than I expected, maybe? But hey, at least they give you a hint.
It's not actually that bad; I think I'm probably like 2/3 through the game, I just really was not expecting a game over. Exploration sections are basically "walk around town, talk to people, maybe loot some crafting materials." This time there was an implied goal of "find some sort of key, but we won't tell you exactly what or where". Several characters gave hints at what I was supposed to do, but I didn't quite work out the specifics. When I tried to move on, I got a fairly normal long cutscene, then the game over. After loading up the save, it only took me another couple minutes of re-talking to a few people I had failed to re-talk to on the first attempt to get the thing.
It's kind of bad game design; for a "good" game design, you probably should just be forced to pick up the thing during a cutscene. I'm kind of ok with it this way though, because this was an actual "bad ending" with some character moments I probably wouldn't otherwise have seen, and a sensible explanation of the end of the campaign.
I did not finish Triangle Strategy, but I really liked what I played of it. I actually was invested in the characters and the political drama. I thought it was a good game. I still plan on getting back to it, but probably not till after the holidays.
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I do wish we got more Mon games again. Pokemon didn't invent the genre and we used to have a ton of them, with different twists and styles and such.
But now most of them are stuff like Temtem, basically just "pokemon but worse".
If Palworld actually ends up being a game and not just a series of hilarious trailers I might buy it!
Here you go:
https://www.pixelships.com/pxs_details.html
..
Not exactly new though.
The wife really liked Temtem, but it was also full of technical issues that bogged it down. She kinda liked Nexomon, and it ran well, but the art leaves a lot to be desired.
Monster Sanctuary is kinda neat though. It's a side scrolling Pokemon-like that's also a Metroidvania. You use the monsters you pick up for traversal in a way that I thought was pretty cool.
Edit: and Monster Hunter Stories 2, she just reminded me. Which is pretty great!
I think the discussion is usually more around "the pokemon formula is stale and it's the same game over and over"
This time it's more "oh... this game is actually broken on a technical level"
Broken is a strong word. The framerate's bad, doing things like swapping pokemon causes an annoying load time, and there are occasional visual glitches, but it works. It's not broken like Cyberpunk was, for instance.
Shot in the dark but I imagine what you're thinking of is the "trust thermocline" from this:
Nah I’ve seen all the greatest hits with this one. Falling through the world. Spinning heads and limbs. Things floating away at high speed. Glitching across gaps and up sheer cliffs. Rapid photosensitivity inducing effects. Doors opening to the shadow realm. On and on. Real classic Skyrim stuff.
I can’t state how often the glitches happen but I’ll have to assume thousands of people from across the world aren’t messing with the game.
That discussion happened with sword because of the frame rate and the wild area being sparse.
Also happened with Arceus because of the technical issues with the game.
Yes but if you suffer from epilepsy this one might kill you. Or it might not! Lots of people saying it’s working good enough.
Oh that? Yeah, they’re fine. It’s no problem for them.
A wild Dicklett appears!
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051
Steam ID
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Got that big dick energy.
Yes, that's it! Thanks for getting it off the tip of my tongue. And of course not saying this is definitely something Pokemon will encounter, but it's an interesting phenomenon to know about.
I see what you did there.
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051
Steam ID
Twitch Page
FTFY
Well it's definitely the first mainline game I'm skipping since getting back into the series with X/Y
Like with BotW being so well made on the switch we know it's possible to have open world games that both look amazing and run well, and pokemon is the biggest media franchise on earth. More care should go into them and until it happens, people will keep being let down
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The article is so much better than the tweet.
With that said, the game is an absolute blast. I love the new designs and the world is fun to explore even with the jankyness.
Hopefully they patch some of the major issues to make it easier for those than it does bother. With the amount of money the franchise brings in game freak really should be putting the extra time and money to make sure this stuff doesn't happen. If it's an experienced thing then they could really tap some of the other studios at Nintendo that have experience at large open worlds like this to help them get up to speed.
Basically, there has been nothing game breaking for me and the game is an absolute blast to play. But I fully understand anyone who has issues with the game to the point that it ruins it for them.
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Both games feel like they're both missing the other half. Give Legends Scarlet's trainer battles and pokedex, drop the repetitive research tasks and you would have had an incredible game/maybe one of the very best in the series for me. I was really engrossed with that one. The world, characters, writing, etc. Battles being more plentiful and engaging were the only thing missing for me.
Just got my first game over
During an exploration segment
What even is this game
i wish it went "If you did not save, be better next time." instead.
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I just ordered that game (curse you, black week deals), and
that makes it seem more brutal than I expected, maybe? But hey, at least they give you a hint.
sore wa
ikizama wo
kaketa TACTICS
(tatakai!)
It’s not that bad it’s an exploration section not an actual battle so it just takes you to the beginning of that section . It’s fairly obvious when you find the thing they actually want you to find.
TBH, I was pretty Pokemon'd out after Sword and Shield. Don't get me wrong... Sword and Shield were big fun. I loved the stadium/big crowd atmosphere of the game and the characters were pretty good. But for some reason that game also drained my enthusiasm for the series. Maybe it was because it felt rushed and felt like they cut content to make it to release on time.
If I hear that there's a big patch for Scarlet/Violet, I might pick those up in the future. But they're gonna have to fix like all of the jank. I have a very low tolerance level for jank. I'm still waiting for indication that enough jank has been patched out of CP2077 for me to give that game another run.
It's not actually that bad; I think I'm probably like 2/3 through the game, I just really was not expecting a game over. Exploration sections are basically "walk around town, talk to people, maybe loot some crafting materials." This time there was an implied goal of "find some sort of key, but we won't tell you exactly what or where". Several characters gave hints at what I was supposed to do, but I didn't quite work out the specifics. When I tried to move on, I got a fairly normal long cutscene, then the game over. After loading up the save, it only took me another couple minutes of re-talking to a few people I had failed to re-talk to on the first attempt to get the thing.
It's kind of bad game design; for a "good" game design, you probably should just be forced to pick up the thing during a cutscene. I'm kind of ok with it this way though, because this was an actual "bad ending" with some character moments I probably wouldn't otherwise have seen, and a sensible explanation of the end of the campaign.
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