Wonder if this is a stealth "We're working on the Switch2 version instead," since they obviously can't say that until Nintendo announces whatever the Switch2 is.
Some news: Marvel's Midnight Suns was a critical success but a commercial flop. Take-Two CEO Strauss Zelnick told me in an interview this afternoon that "it's possible the release window wasn't perfect" but that he thinks it could have a long tail, like other Firaxis games
That's the more likely reason, I'd wager. Not sure if it got a long tail but I literally just bought the PS5 version for 30 bucks, so I'm a bit doubtful.
I'll be totally honest, they lost me as soon as I saw "card game." That instantly killed any interest I had. Not that I was likely to get it anyways but yeah, never been a fan of those kinds of games. Would not be surprised if that had a lot to do with the poor sales.
Card games are pretty niche. They do well in the indie market. Trying to make a big budget one was a bad idea. Not with that license anyway, since that license isn't specifically drawing in fans of card games. You could do a big budget card game based on Pokemon, Yugioh, or MTG.
The most successful Marvel game in current history is literally a card game. This is not a thing.
+10
AxenMy avatar is Excalibur.Yes, the sword.Registered Userregular
Wonder if this is a stealth "We're working on the Switch2 version instead," since they obviously can't say that until Nintendo announces whatever the Switch2 is.
Some news: Marvel's Midnight Suns was a critical success but a commercial flop. Take-Two CEO Strauss Zelnick told me in an interview this afternoon that "it's possible the release window wasn't perfect" but that he thinks it could have a long tail, like other Firaxis games
That's the more likely reason, I'd wager. Not sure if it got a long tail but I literally just bought the PS5 version for 30 bucks, so I'm a bit doubtful.
I'll be totally honest, they lost me as soon as I saw "card game." That instantly killed any interest I had. Not that I was likely to get it anyways but yeah, never been a fan of those kinds of games. Would not be surprised if that had a lot to do with the poor sales.
I admit I am in much the same boat. I absolutely enjoy deck building... In card games. I utterly detest it in anything else. That is basically the reason I ignored the game.
I must stress that that is just my personal preference. If others enjoy it more power to you and I love ya for it.
A Capellan's favorite sheath for any blade is your back.
+2
Warlock82Never pet a burning dogRegistered Userregular
Wonder if this is a stealth "We're working on the Switch2 version instead," since they obviously can't say that until Nintendo announces whatever the Switch2 is.
Some news: Marvel's Midnight Suns was a critical success but a commercial flop. Take-Two CEO Strauss Zelnick told me in an interview this afternoon that "it's possible the release window wasn't perfect" but that he thinks it could have a long tail, like other Firaxis games
That's the more likely reason, I'd wager. Not sure if it got a long tail but I literally just bought the PS5 version for 30 bucks, so I'm a bit doubtful.
I'll be totally honest, they lost me as soon as I saw "card game." That instantly killed any interest I had. Not that I was likely to get it anyways but yeah, never been a fan of those kinds of games. Would not be surprised if that had a lot to do with the poor sales.
Card games are pretty niche. They do well in the indie market. Trying to make a big budget one was a bad idea. Not with that license anyway, since that license isn't specifically drawing in fans of card games. You could do a big budget card game based on Pokemon, Yugioh, or MTG.
The most successful Marvel game in current history is literally a card game. This is not a thing.
The difference is the scale I think. That is JUST a card game. It's a very cheap and dirty kind of low-cost-to-develop product. It's basically Hearthstone. Compare the budget like that to something like this that looks and feels like a full scale action game... but isn't. I think if you're making a card game you need to just make a card game. Otherwise you're in this weird mix of genres that doesn't quite slot into either and that leads to poor sales.
Edit: Also I'm assuming "successful" is measured in revenue? Cuz a card game is inherently going to have big microtransaction sales in that area (it's literally designed around opening loot boxes). I'd be curious how actual audience size compared to other stuff. Though also something like Marvel Snap is going to appeal to a much larger casual audience than a game like this too, so it probably picks up sales/audience that way too in a way that doesn't carry over to other genres.
Wonder if this is a stealth "We're working on the Switch2 version instead," since they obviously can't say that until Nintendo announces whatever the Switch2 is.
Some news: Marvel's Midnight Suns was a critical success but a commercial flop. Take-Two CEO Strauss Zelnick told me in an interview this afternoon that "it's possible the release window wasn't perfect" but that he thinks it could have a long tail, like other Firaxis games
That's the more likely reason, I'd wager. Not sure if it got a long tail but I literally just bought the PS5 version for 30 bucks, so I'm a bit doubtful.
I'll be totally honest, they lost me as soon as I saw "card game." That instantly killed any interest I had. Not that I was likely to get it anyways but yeah, never been a fan of those kinds of games. Would not be surprised if that had a lot to do with the poor sales.
Card games are pretty niche. They do well in the indie market. Trying to make a big budget one was a bad idea. Not with that license anyway, since that license isn't specifically drawing in fans of card games. You could do a big budget card game based on Pokemon, Yugioh, or MTG.
The most successful Marvel game in current history is literally a card game. This is not a thing.
Wonder if this is a stealth "We're working on the Switch2 version instead," since they obviously can't say that until Nintendo announces whatever the Switch2 is.
Some news: Marvel's Midnight Suns was a critical success but a commercial flop. Take-Two CEO Strauss Zelnick told me in an interview this afternoon that "it's possible the release window wasn't perfect" but that he thinks it could have a long tail, like other Firaxis games
That's the more likely reason, I'd wager. Not sure if it got a long tail but I literally just bought the PS5 version for 30 bucks, so I'm a bit doubtful.
I'll be totally honest, they lost me as soon as I saw "card game." That instantly killed any interest I had. Not that I was likely to get it anyways but yeah, never been a fan of those kinds of games. Would not be surprised if that had a lot to do with the poor sales.
Card games are pretty niche. They do well in the indie market. Trying to make a big budget one was a bad idea. Not with that license anyway, since that license isn't specifically drawing in fans of card games. You could do a big budget card game based on Pokemon, Yugioh, or MTG.
The most successful Marvel game in current history is literally a card game. This is not a thing.
Are you talking about the mobile game?
Yeah, Marvel Snap, the extremely successful Marvel card game. So clearly Marvel fans are not averse to cards, as a whole. Perhaps XCOM fans could be? Both Guardians of the Galaxy and Midnight Suns didn't do great, so suggesting it's just the card thing falls flat as an analysis, to me. I think it's much more about marketing and timing.
Wonder if this is a stealth "We're working on the Switch2 version instead," since they obviously can't say that until Nintendo announces whatever the Switch2 is.
Some news: Marvel's Midnight Suns was a critical success but a commercial flop. Take-Two CEO Strauss Zelnick told me in an interview this afternoon that "it's possible the release window wasn't perfect" but that he thinks it could have a long tail, like other Firaxis games
That's the more likely reason, I'd wager. Not sure if it got a long tail but I literally just bought the PS5 version for 30 bucks, so I'm a bit doubtful.
I'll be totally honest, they lost me as soon as I saw "card game." That instantly killed any interest I had. Not that I was likely to get it anyways but yeah, never been a fan of those kinds of games. Would not be surprised if that had a lot to do with the poor sales.
Card games are pretty niche. They do well in the indie market. Trying to make a big budget one was a bad idea. Not with that license anyway, since that license isn't specifically drawing in fans of card games. You could do a big budget card game based on Pokemon, Yugioh, or MTG.
The most successful Marvel game in current history is literally a card game. This is not a thing.
Are you talking about the mobile game?
Yeah, Marvel Snap, the extremely successful Marvel card game. So clearly Marvel fans are not averse to cards, as a whole. Perhaps XCOM fans could be? Both Guardians of the Galaxy and Midnight Suns didn't do great, so suggesting it's just the card thing falls flat as an analysis, to me. I think it's much more about marketing and timing.
To be honest Marvel is struggling a bit at the moment too. I have a feeling if these games had come out like, 10 years ago they would have sold like mad. I forget when Guardians came out in relation to that Avengers game but that might have hurt its reputation too inadvertently (edit: looked it up - yup, one year later). Edit: Actually ironically Guardians probably also got screwed over by Disney firing James Gunn and delaying Guardians 3 for years. I bet that movie could have really helped market the game.
Wonder if this is a stealth "We're working on the Switch2 version instead," since they obviously can't say that until Nintendo announces whatever the Switch2 is.
Some news: Marvel's Midnight Suns was a critical success but a commercial flop. Take-Two CEO Strauss Zelnick told me in an interview this afternoon that "it's possible the release window wasn't perfect" but that he thinks it could have a long tail, like other Firaxis games
That's the more likely reason, I'd wager. Not sure if it got a long tail but I literally just bought the PS5 version for 30 bucks, so I'm a bit doubtful.
I'll be totally honest, they lost me as soon as I saw "card game." That instantly killed any interest I had. Not that I was likely to get it anyways but yeah, never been a fan of those kinds of games. Would not be surprised if that had a lot to do with the poor sales.
Card games are pretty niche. They do well in the indie market. Trying to make a big budget one was a bad idea. Not with that license anyway, since that license isn't specifically drawing in fans of card games. You could do a big budget card game based on Pokemon, Yugioh, or MTG.
The most successful Marvel game in current history is literally a card game. This is not a thing.
The difference is the scale I think. That is JUST a card game. It's a very cheap and dirty kind of low-cost-to-develop product. It's basically Hearthstone. Compare the budget like that to something like this that looks and feels like a full scale action game... but isn't. I think if you're making a card game you need to just make a card game. Otherwise you're in this weird mix of genres that doesn't quite slot into either and that leads to poor sales.
Edit: Also I'm assuming "successful" is measured in revenue? Cuz a card game is inherently going to have big microtransaction sales in that area (it's literally designed around opening loot boxes). I'd be curious how actual audience size compared to other stuff. Though also something like Marvel Snap is going to appeal to a much larger casual audience than a game like this too, so it probably picks up sales/audience that way too in a way that doesn't carry over to other genres.
Granted the budget's much smaller, but Marvel Snap was in development for four years before it came out.
Wonder if this is a stealth "We're working on the Switch2 version instead," since they obviously can't say that until Nintendo announces whatever the Switch2 is.
Some news: Marvel's Midnight Suns was a critical success but a commercial flop. Take-Two CEO Strauss Zelnick told me in an interview this afternoon that "it's possible the release window wasn't perfect" but that he thinks it could have a long tail, like other Firaxis games
That's the more likely reason, I'd wager. Not sure if it got a long tail but I literally just bought the PS5 version for 30 bucks, so I'm a bit doubtful.
I'll be totally honest, they lost me as soon as I saw "card game." That instantly killed any interest I had. Not that I was likely to get it anyways but yeah, never been a fan of those kinds of games. Would not be surprised if that had a lot to do with the poor sales.
Card games are pretty niche. They do well in the indie market. Trying to make a big budget one was a bad idea. Not with that license anyway, since that license isn't specifically drawing in fans of card games. You could do a big budget card game based on Pokemon, Yugioh, or MTG.
The most successful Marvel game in current history is literally a card game. This is not a thing.
The difference is the scale I think. That is JUST a card game. It's a very cheap and dirty kind of low-cost-to-develop product. It's basically Hearthstone. Compare the budget like that to something like this that looks and feels like a full scale action game... but isn't. I think if you're making a card game you need to just make a card game. Otherwise you're in this weird mix of genres that doesn't quite slot into either and that leads to poor sales.
Edit: Also I'm assuming "successful" is measured in revenue? Cuz a card game is inherently going to have big microtransaction sales in that area (it's literally designed around opening loot boxes). I'd be curious how actual audience size compared to other stuff. Though also something like Marvel Snap is going to appeal to a much larger casual audience than a game like this too, so it probably picks up sales/audience that way too in a way that doesn't carry over to other genres.
Granted the budget's much smaller, but Marvel Snap was in development for four years before it came out.
Was it really? That's surprising. Still bet it cost way less to develop than Midnight Suns tho
Wonder if this is a stealth "We're working on the Switch2 version instead," since they obviously can't say that until Nintendo announces whatever the Switch2 is.
Some news: Marvel's Midnight Suns was a critical success but a commercial flop. Take-Two CEO Strauss Zelnick told me in an interview this afternoon that "it's possible the release window wasn't perfect" but that he thinks it could have a long tail, like other Firaxis games
That's the more likely reason, I'd wager. Not sure if it got a long tail but I literally just bought the PS5 version for 30 bucks, so I'm a bit doubtful.
I'll be totally honest, they lost me as soon as I saw "card game." That instantly killed any interest I had. Not that I was likely to get it anyways but yeah, never been a fan of those kinds of games. Would not be surprised if that had a lot to do with the poor sales.
Card games are pretty niche. They do well in the indie market. Trying to make a big budget one was a bad idea. Not with that license anyway, since that license isn't specifically drawing in fans of card games. You could do a big budget card game based on Pokemon, Yugioh, or MTG.
The most successful Marvel game in current history is literally a card game. This is not a thing.
The difference is the scale I think. That is JUST a card game. It's a very cheap and dirty kind of low-cost-to-develop product. It's basically Hearthstone. Compare the budget like that to something like this that looks and feels like a full scale action game... but isn't. I think if you're making a card game you need to just make a card game. Otherwise you're in this weird mix of genres that doesn't quite slot into either and that leads to poor sales.
Edit: Also I'm assuming "successful" is measured in revenue? Cuz a card game is inherently going to have big microtransaction sales in that area (it's literally designed around opening loot boxes). I'd be curious how actual audience size compared to other stuff. Though also something like Marvel Snap is going to appeal to a much larger casual audience than a game like this too, so it probably picks up sales/audience that way too in a way that doesn't carry over to other genres.
Granted the budget's much smaller, but Marvel Snap was in development for four years before it came out.
Was it really? That's surprising. Still bet it cost way less to develop than Midnight Suns tho
Yeah. It was done by guy who formerly headed Hearthstone, and he and his team put a ton of thought into making something that's completely different than Hearthstone, with an emphasis on very quick matches. Kind of a crazy success story.
But considering his studio has maybe 50 people, yeah, even with the time the budget was likely way cheaper.
My limited understanding and general outside observance of Double Dragon is that the people who own the rights to it... will just fuckin' hand it over to anybody and everybody for a tenner. No quality assurance or pride whatsoever in the IP. Just "Did the check clear? Ok here's your license buh-bye".
This one looks pretty good at any rate.
"The sausage of Green Earth explodes with flavor like the cannon of culinary delight."
My limited understanding and general outside observance of Double Dragon is that the people who own the rights to it... will just fuckin' hand it over to anybody and everybody for a tenner. No quality assurance or pride whatsoever in the IP. Just "Did the check clear? Ok here's your license buh-bye".
This one looks pretty good at any rate.
That's pretty much the summary of What Happened's in-depth examination of the game series:
They're trying to ride the line between normal people and River City Ransom. Personally I'm ok with it but it's not very "Double Dragon."
Yeah, like, one of the things about Double Dragon was more "realistic, gritty, Westernized" characters in comparison to how the Kunio series didn't shy away from super-deformed and goofy stuff that Japan didn't have a problem with. It all stems from when the first Kunio arcade game got localized as Renegade, Technos then made Double Dragon with Renegade's style from the start, I believe to target the Western market specifically.
0
IceBurnerIt's cold and there are penguins.Registered Userregular
They're trying to ride the line between normal people and River City Ransom. Personally I'm ok with it but it's not very "Double Dragon."
Yeah, like, one of the things about Double Dragon was more "realistic, gritty, Westernized" characters in comparison to how the Kunio series didn't shy away from super-deformed and goofy stuff that Japan didn't have a problem with. It all stems from when the first Kunio arcade game got localized as Renegade, Technos then made Double Dragon with Renegade's style from the start, I believe to target the Western market specifically.
TECMO wanted a very clone-y spinoff series that didn't need the same extensive localization changes their first Kunio-Kun game did. Double Dragon was designed to be ready to publish anywhere with just text changes.
Japanese-styled media becoming a much more popular export eventually removed all need to have a stand-in for Kunio, and the two settings often end up merged nowadays. Pretty sure this delights most fans of either series.
They're trying to ride the line between normal people and River City Ransom. Personally I'm ok with it but it's not very "Double Dragon."
Yeah, like, one of the things about Double Dragon was more "realistic, gritty, Westernized" characters in comparison to how the Kunio series didn't shy away from super-deformed and goofy stuff that Japan didn't have a problem with. It all stems from when the first Kunio arcade game got localized as Renegade, Technos then made Double Dragon with Renegade's style from the start, I believe to target the Western market specifically.
Dokapon Kingdom: Connect – $49.99 (available May 9)
No Place Like Home – $24.99
Switch Download
100animalease – $6.99
Adventure Escape Room Bundle – $19.99
BACK TO CHILDHOOD: Classic Games Collection – $39.99
Deathwish Enforcers – $22.99
Demon Skin – $9.99 (available May 5)
Desert DIY – $4.99 (available May 5)
Garden Simulator – $26.99 (available May 10)
GOTTA GO FAST: Racing Collection – $49.99
Microids Indie Bundle – $49.99
Microids Indie Bundle – $19.99
Horror Bundle – 3 in 1 – $12.99 (available May 5)
JanduSoft Games Bundle Vol. 1 – $39.99
Japanese Escape Games the Prison Underground – $9.99
Jigsaw Puzzle Fever – $7.99
Mia and the Dragon Princess – $12.99
Pathfinders: Memories – $2.99
Poosh XL – $4.99 (available May 8)
Sakura Gamer – $9.99 (available May 10)
Scrap Bolts – $9.99 (available May 6)
Skinny & Franko: Fists of Violence – $18.99
Space Gladiators – $14.99
Swordbreaker: Origins – $9.99 (available May 5)
The Shooting Range 3D: Shooting Gallery Simulator – $9.99
Tiny Dragon Story – $12.99 (available May 5)
Ultimate Shot – 3D Real Strike Shouter Counter FPS Simulator Games – $9.99
Urbek City Simulator – $18.99
Switch Online Game Trial
Enjoy the gameplay of Crypt of the NecroDancer in the setting of the Legend of Zelda series in Cadence of Hyrule: Crypt of the NecroDancer Featuring The Legend of Zelda. You must be prepared to face Hyrule’s most wicked bosses, which have been transformed by magic, granting them mighty forms! Nintendo Switch Online members can try out the full game for free until May 7 at 11:59 p.m. PT. If you decide to buy the game during or after this offer, you’ll keep all save data, so you won’t have to worry about losing your progress. Plus, you can also purchase Cadence of Hyrule: Crypt of the NecroDancer Featuring The Legend of Zelda, as well as its DLC, at a 50% discount in Nintendo eShop until May 14 at 11:59 p.m. PT. This discount applies to the Crypt of the NecroDancer featuring The Legend of Zelda + Cadence of Hyrule Season Pass bundle!
eShop Sales
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May the 4th be with you! How do we celebrate our favorite time of the year? With classic STAR WARS games, of course! The sale begins today at 9 a.m. PT and ends on May 10 at 11:59 p.m. PT. Check https://www.nintendo.com/store/sales-and-deals/ when the sale goes live to browse your favorite titles!
Nintendo Console Codes
Switch (JeffConser): SW-3353-5433-5137 Wii U: Skeldare - 3DS: 1848-1663-9345
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Yeah it also runs at 24FPS. Not that it bothers me but that's something to be aware of. I'm actually really shocked they were able to do it.
Well films typically run at 24 fps, and these games are definitely intended to invoke a film/movie type of feeling. If they tried to use that excuse... I'd probably be silly enough to buy it.
"The sausage of Green Earth explodes with flavor like the cannon of culinary delight."
So in Advance Wars REboot Camp, I just cleared a story mission with Eagle. And in the win screen, he said "Victory is my destiny!"
That's a pretty generic win-quote, but it's also a pretty well-known victory quote from the Kirby series's Meta Knight, from his appearance in Super Smash Bros Brawl.
Given that Eagle is voiced by SungWon Cho (AKA ProZD), I wouldn't put it past him to have snuck in a little in-joke as part of his voice-work for Eagle.
Yep. It's one of his 3 win-quotes in Smash Bros (Alongside "Come back when you can put up a fight" and "You have much yet to learn"), and all 3 have been retained for him throughout his Smash appearances.
And this is just subjective, but it seems to be one of the more commonly-remembered of those 3 win-quotes among Smash's fan-base.
Oh, I went and checked out the GBA version of AW2. At the end of that same mission on the GBA version (Sea Fortress), Eagle says "There is no one who can defeat us." The dialogue in Re-Boot Camp is largely the same as the GBA version (some minor changes but a lot of verbatim carry-over), so even though it means the same thing, I feel confident in saying they changed that line for the reference.
Posts
The most successful Marvel game in current history is literally a card game. This is not a thing.
I admit I am in much the same boat. I absolutely enjoy deck building... In card games. I utterly detest it in anything else. That is basically the reason I ignored the game.
I must stress that that is just my personal preference. If others enjoy it more power to you and I love ya for it.
The difference is the scale I think. That is JUST a card game. It's a very cheap and dirty kind of low-cost-to-develop product. It's basically Hearthstone. Compare the budget like that to something like this that looks and feels like a full scale action game... but isn't. I think if you're making a card game you need to just make a card game. Otherwise you're in this weird mix of genres that doesn't quite slot into either and that leads to poor sales.
Edit: Also I'm assuming "successful" is measured in revenue? Cuz a card game is inherently going to have big microtransaction sales in that area (it's literally designed around opening loot boxes). I'd be curious how actual audience size compared to other stuff. Though also something like Marvel Snap is going to appeal to a much larger casual audience than a game like this too, so it probably picks up sales/audience that way too in a way that doesn't carry over to other genres.
Are you talking about the mobile game?
Yeah, Marvel Snap, the extremely successful Marvel card game. So clearly Marvel fans are not averse to cards, as a whole. Perhaps XCOM fans could be? Both Guardians of the Galaxy and Midnight Suns didn't do great, so suggesting it's just the card thing falls flat as an analysis, to me. I think it's much more about marketing and timing.
To be honest Marvel is struggling a bit at the moment too. I have a feeling if these games had come out like, 10 years ago they would have sold like mad. I forget when Guardians came out in relation to that Avengers game but that might have hurt its reputation too inadvertently (edit: looked it up - yup, one year later). Edit: Actually ironically Guardians probably also got screwed over by Disney firing James Gunn and delaying Guardians 3 for years. I bet that movie could have really helped market the game.
Granted the budget's much smaller, but Marvel Snap was in development for four years before it came out.
Was it really? That's surprising. Still bet it cost way less to develop than Midnight Suns tho
Yeah. It was done by guy who formerly headed Hearthstone, and he and his team put a ton of thought into making something that's completely different than Hearthstone, with an emphasis on very quick matches. Kind of a crazy success story.
But considering his studio has maybe 50 people, yeah, even with the time the budget was likely way cheaper.
Hm. If they didn’t have oversized heads I’d really dig the look.
Maybe that's what is bothering me. I felt like there was something off about how Billy and Jimmy looked.
This one looks pretty good at any rate.
they didn't make a strategy game because they were too busy making a strategy game, I'm sorry for your loss
That's pretty much the summary of What Happened's in-depth examination of the game series:
Switch (JeffConser): SW-3353-5433-5137 Wii U: Skeldare - 3DS: 1848-1663-9345
PM Me if you add me!
Yeah, like, one of the things about Double Dragon was more "realistic, gritty, Westernized" characters in comparison to how the Kunio series didn't shy away from super-deformed and goofy stuff that Japan didn't have a problem with. It all stems from when the first Kunio arcade game got localized as Renegade, Technos then made Double Dragon with Renegade's style from the start, I believe to target the Western market specifically.
Japanese-styled media becoming a much more popular export eventually removed all need to have a stand-in for Kunio, and the two settings often end up merged nowadays. Pretty sure this delights most fans of either series.
PSN: theIceBurner, IceBurnerEU, IceBurner-JP | X-Link Kai: TheIceBurner
Dragon's Dogma: 192 Warrior Linty | 80 Strider Alicia | 32 Mage Terra
No, it's Technos.
WayForward developed that one iirc? So probably just that.
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Like Mega Man Legends? Then check out my story, Legends of the Halcyon Era - An Adventure in the World of Mega Man Legends on TMMN and AO3!
This screen pretty y'all. I know the games aren't running any better or any higher resolution but damn it looks so much more crisp.
3DS: 1650-8480-6786
Switch: SW-0653-8208-4705
Switch Retail
Dokapon Kingdom: Connect – $49.99 (available May 9)
No Place Like Home – $24.99
Switch Download
100animalease – $6.99
Adventure Escape Room Bundle – $19.99
BACK TO CHILDHOOD: Classic Games Collection – $39.99
Deathwish Enforcers – $22.99
Demon Skin – $9.99 (available May 5)
Desert DIY – $4.99 (available May 5)
Garden Simulator – $26.99 (available May 10)
GOTTA GO FAST: Racing Collection – $49.99
Microids Indie Bundle – $49.99
Microids Indie Bundle – $19.99
Horror Bundle – 3 in 1 – $12.99 (available May 5)
JanduSoft Games Bundle Vol. 1 – $39.99
Japanese Escape Games the Prison Underground – $9.99
Jigsaw Puzzle Fever – $7.99
Mia and the Dragon Princess – $12.99
Pathfinders: Memories – $2.99
Poosh XL – $4.99 (available May 8)
Sakura Gamer – $9.99 (available May 10)
Scrap Bolts – $9.99 (available May 6)
Skinny & Franko: Fists of Violence – $18.99
Space Gladiators – $14.99
Swordbreaker: Origins – $9.99 (available May 5)
The Shooting Range 3D: Shooting Gallery Simulator – $9.99
Tiny Dragon Story – $12.99 (available May 5)
Ultimate Shot – 3D Real Strike Shouter Counter FPS Simulator Games – $9.99
Urbek City Simulator – $18.99
Switch Online Game Trial
Enjoy the gameplay of Crypt of the NecroDancer in the setting of the Legend of Zelda series in Cadence of Hyrule: Crypt of the NecroDancer Featuring The Legend of Zelda. You must be prepared to face Hyrule’s most wicked bosses, which have been transformed by magic, granting them mighty forms! Nintendo Switch Online members can try out the full game for free until May 7 at 11:59 p.m. PT. If you decide to buy the game during or after this offer, you’ll keep all save data, so you won’t have to worry about losing your progress. Plus, you can also purchase Cadence of Hyrule: Crypt of the NecroDancer Featuring The Legend of Zelda, as well as its DLC, at a 50% discount in Nintendo eShop until May 14 at 11:59 p.m. PT. This discount applies to the Crypt of the NecroDancer featuring The Legend of Zelda + Cadence of Hyrule Season Pass bundle!
eShop Sales
Nintendo eShop on Nintendo Switch
May the 4th be with you! How do we celebrate our favorite time of the year? With classic STAR WARS games, of course! The sale begins today at 9 a.m. PT and ends on May 10 at 11:59 p.m. PT. Check https://www.nintendo.com/store/sales-and-deals/ when the sale goes live to browse your favorite titles!
Switch (JeffConser): SW-3353-5433-5137 Wii U: Skeldare - 3DS: 1848-1663-9345
PM Me if you add me!
Switch (JeffConser): SW-3353-5433-5137 Wii U: Skeldare - 3DS: 1848-1663-9345
PM Me if you add me!
Well films typically run at 24 fps, and these games are definitely intended to invoke a film/movie type of feeling. If they tried to use that excuse... I'd probably be silly enough to buy it.
Colin and Sensei are just as bonkers and as fun to play with in the Advance Wars remake as I remember them being.
Sensei in particular has the best theme music by a mile, and spamming helicopters is just so fun.
So in Advance Wars REboot Camp, I just cleared a story mission with Eagle. And in the win screen, he said "Victory is my destiny!"
That's a pretty generic win-quote, but it's also a pretty well-known victory quote from the Kirby series's Meta Knight, from his appearance in Super Smash Bros Brawl.
Given that Eagle is voiced by SungWon Cho (AKA ProZD), I wouldn't put it past him to have snuck in a little in-joke as part of his voice-work for Eagle.
Yep. It's one of his 3 win-quotes in Smash Bros (Alongside "Come back when you can put up a fight" and "You have much yet to learn"), and all 3 have been retained for him throughout his Smash appearances.
And this is just subjective, but it seems to be one of the more commonly-remembered of those 3 win-quotes among Smash's fan-base.