I just watched the Various Daylife trailer. Looks like its using the Bravely 2 game engine, and probably also a lot of reused art assets. But also it looks right up my alley? I'm a sucker for indie classic JRPGs and this looks like it will fit in nicely alongside Bravely Default and Octopath Traveler for nonsensical named RPGs.
0
Brainiac 8Don't call me Shirley...Registered Userregular
Yea, I playing Goldeneye again doesn't appeal to me at all. Very few games from the N64/PS1 era are worth playing to me any longer. They just haven't aged well. As much fun as I had with Goldeneye back in the day, I don't really have any desire to relive it.
It's so weird that everyone latches on to goldeneye when perfect dark is better in every way as a multiplayer game. It even has a bunch of the goldeneye weapons and a few of the maps. And you can do a lot of customizing the multiplayer like changing where weapons spawn, adding in ai bots, etc.
Perfect Dark was better overall but IMO Goldeneye had better multiplayer maps. Bunker is still one of my favs and it didn't get ported over to Perfect Dark.
Side note, wonder how the online works. Does it have random matchmaking or is it just like, online with your friends list?
Yea, I playing Goldeneye again doesn't appeal to me at all. Very few games from the N64/PS1 era are worth playing to me any longer. They just haven't aged well. As much fun as I had with Goldeneye back in the day, I don't really have any desire to relive it.
Yeah, the way I feel about most games of that era is the same way I feel about 2D gaming pre-NES. I see their importance as a stepping stone to the better games that came later, but the vast majority of them are held back both by the limited technology of the time and the lack of experience with said technology. I would struggle to name more than 10 games from the N64/PS1/Saturn era that I would willingly play today. But once you get to the Dreamcast/PS2/GCN/oXbox era, there's a lot of great shit that just need FPS and resolution increases to be enjoyed today.
RE: Stuff at the Direct: The announcement of Kirby's Return to Dreamland for the Switch really makes me lament the apparent death of the Player's Choice program at Nintendo. KRTD is exactly the kind of game I would buy as a budget title, as I've already beaten it on Wii, but knowing that it'll most likely stay full price forever means I will probably never get it.
Dirty on
+1
physi_marcPositron TrackerIn a nutshellRegistered Userregular
I would struggle to name more than 10 games from the N64/PS1/Saturn era that I would willingly play today.
For me they're all RPGs and/or mechanically-satisfying with complexity not found as often in earlier generations.
I won't name 10 but I recently played through Final Fantasy Tactics again. I have not played Vagrant Story but I watched some videos that gave a detailed examination of it and made me really want to try it. I would play MGS1 again, and Castlevania: Symphony of the Night.
And actually it feels like these days the specific game design of the first five Tomb Raider games has kind of been lost, a kind of methodical, thoughtful platforming and puzzle solving you don't see as much.
Dr. ChaosPost nuclear nuisanceRegistered Userregular
edited September 2022
I'm praying Pikmin 4 is more of a successor to 2 than 3.
Pikmin 2 is one of my most memorable and addictive Nintendo experiences.
No time limits or anything like that, it was about fully embracing Olimar as an explorer rather than "SHIT! WHERES THAT FUCKING ROCKET PART? Gotta goooooo.".
I'm praying Pikmin 4 is more of a successor to 2 than 3.
Pikmin 2 is one of my most memorable and addictive Nintendo experiences.
No time limits or anything like that, it was about fully embracing Olimar as an explorer rather than "SHIT! WHERES THAT FUCKING ROBOT PART? Gotta goooooo.".
I think similar to other series that have diverged, they might face disappointing half their audience, unless the Pikmin 2 crowd are now too old to have their voices heard.
Is the series more about managing your time and risk vs. reward, or is it more about building and commanding a tiny army to have adventures with?
Yea, I playing Goldeneye again doesn't appeal to me at all. Very few games from the N64/PS1 era are worth playing to me any longer. They just haven't aged well. As much fun as I had with Goldeneye back in the day, I don't really have any desire to relive it.
Yeah, the way I feel about most games of that era is the same way I feel about 2D gaming pre-NES. I see their importance as a stepping stone to the better games that came later, but the vast majority of them are held back both by the limited technology of the time and the lack of experience with said technology. I would struggle to name more than 10 games from the N64/PS1/Saturn era that I would willingly play today. But once you get to the Dreamcast/PS2/GCN/oXbox era, there's a lot of great shit that just need FPS and resolution increases to be enjoyed today.
RE: Stuff at the Direct: The announcement of Kirby's Return to Dreamland for the Switch really makes me lament the apparent death of the Player's Choice program at Nintendo. KRTD is exactly the kind of game I would buy as a budget title, as I've already beaten it on Wii, but knowing that it'll most likely stay full price forever means I will probably never get it.
Nintendo games have been getting little price drops here and there. Commonly from the launch price of $60 to $40.
+1
Brainiac 8Don't call me Shirley...Registered Userregular
While I love Pikmin 2, I didn't care for the boring dungeons and was glad 3 removed those. I thought 3 had the best balance of time limit to exploration you could get. Having your time limit tied to the juice was great I thought because you could stockpile fruit juice like crazy and I never really ever felt super rushed.
Just that one spot where Louie was a super jerk and stole all the juice! The only time I was stressed in the game.
I would struggle to name more than 10 games from the N64/PS1/Saturn era that I would willingly play today.
For me they're all RPGs and/or mechanically-satisfying with complexity not found as often in earlier generations.
I won't name 10 but I recently played through Final Fantasy Tactics again. I have not played Vagrant Story but I watched some videos that gave a detailed examination of it and made me really want to try it. I would play MGS1 again, and Castlevania: Symphony of the Night.
And actually it feels like these days the specific game design of the first five Tomb Raider games has kind of been lost, a kind of methodical, thoughtful platforming and puzzle solving you don't see as much.
Vagrant Story was great, but even in 98 it was obtuse as hell. It would need more than graphical polish to come out today.
I tried 2 or 3 times to get into Vagrant Story after it came out. I had to read a primer on it, how to play it, and general strategy that then set me up to eventually play through the whole thing. Even then, I needed some maps and other help along the way.
Super cool game, but holy shit it doesn't tell you much about all the important stats.
It would definitely need some UI and control changes at least. But I would be totally happy if a theoretical remake did not touch the visuals. Though that would never happen.
Nintendo games have been getting little price drops here and there. Commonly from the launch price of $60 to $40.
I usually see temporary sale prices around $40 for most Nintendo-published titles, going as low as $30 around the holidays. I rarely see a permanent price drop lower than $50. I was actually shocked to see BOTW finally hit $40 after five years.
Player's Choice was great because you didn't have to wait until Black Friday to get a $30 Nintendo game, and sometimes they'd go on sale for $20.
For me they're all RPGs and/or mechanically-satisfying with complexity not found as often in earlier generations.
I think RPGs handled the PS1 era better than other genres, since the meat of the gameplay is selecting actions from a menu and watching an animation play out. With more real-time action-oriented genres, the issues with 3D games in that era become much more apparent.
+2
Warlock82Never pet a burning dogRegistered Userregular
I'm praying Pikmin 4 is more of a successor to 2 than 3.
Pikmin 2 is one of my most memorable and addictive Nintendo experiences.
No time limits or anything like that, it was about fully embracing Olimar as an explorer rather than "SHIT! WHERES THAT FUCKING ROCKET PART? Gotta goooooo.".
I'm kinda with you on this. Pikmin 2 was definitely my favorite. But I did like some of the things Pikmin 3 did. Just adding the third person added some interesting strategy dynamics to it.
Whatever the case, please, I am begging you Nintendo, we need to be collecting random ass everyday junk with funny names again. I still can't believe Pikmin 3 just made it rando fruit (and then tried to introduce that limited food thing as if it was actually a mechanic that had any impact on gameplay at all because you literally always had a surplus). Worst change Pikmin 3 made IMO.
Oh dang, I didn't realize that Majora's Mask required the expansion pak. Only that and DK64 absolutely required it. PD needed it for story mode and StarCraft 64 needed it for certain parts.
I got Gauntlet 64 for Christmas, and two extra controllers so my brothers and I could all play at once, like in the arcade
Turns out you needed the expansion pak for multiplayer, oops. Had to run out and try to get it Christmas Day :X
And then I had it for Majora's Mask, Perfect Dark, and the second Castlevania 64 (the latter of which I never ended up actually getting)
I'm not ashamed to admit that I did several of the Perfect Dark challenges by changing the enemies to Tall Woman with Grey Alien Head and myself to Gray Alien with Tiny Head, because duck those impossible bots
Ahh, you're right. I just quickly glanced over the Wiki entry. It looks like Gauntlet needed it for 4-player multi and Hydro Thunder needed it for 3 and 4 player multi.
The two Vigilante 8 games could go up to 640×480i with it...but you had to enter a password to access it?!
I'm praying Pikmin 4 is more of a successor to 2 than 3.
Pikmin 2 is one of my most memorable and addictive Nintendo experiences.
No time limits or anything like that, it was about fully embracing Olimar as an explorer rather than "SHIT! WHERES THAT FUCKING ROBOT PART? Gotta goooooo.".
I think similar to other series that have diverged, they might face disappointing half their audience, unless the Pikmin 2 crowd are now too old to have their voices heard.
Is the series more about managing your time and risk vs. reward, or is it more about building and commanding a tiny army to have adventures with?
All I know is that I couldn't play Pikmin 1 or 3 beyond the first few areas because the overall day limit made the whole thing inherently unfun, regardless of how generous it might have been (I never played 2).
Yeah that's why I can't do Pikmin. It's so stressful. If I don't make it back home then all of my little buddies will DIE a horrible death.
+2
ShadowfireVermont, in the middle of nowhereRegistered Userregular
So Radiant Silvergun seems like it might be a slight mess? I'm hearing that the music doesn't loop properly, and that the game is missing a handful of modes and has a bit of performance issues. I have no idea if this is why it was delisted from the eShop almost immediately, but I'm pretty disappointed so far.
Koei dropped a large info video for Atelier Ryza 3, and they're really going all out for this one. We've got eleven playable characters, a massive connected map, a crazier looking battle system, and of course, they made Ryza's thighs bigger.
Yeah that's why I can't do Pikmin. It's so stressful. If I don't make it back home then all of my little buddies will DIE a horrible death.
Pikmin 3 has a home circle around the base, so any Pikmin that gave finished delivering things will automatically get in the Onion at the end of the day.
But Pikmin 2's dungeons were terrible for this. Just constantly persued by a ghost blob that wants to kill everything and can't be killed until the last level.
Koei dropped a large info video for Atelier Ryza 3, and they're really going all out for this one. We've got eleven playable characters, a massive connected map, a crazier looking battle system, and of course, they made Ryza's thighs bigger.
Koei dropped a large info video for Atelier Ryza 3, and they're really going all out for this one. We've got eleven playable characters, a massive connected map, a crazier looking battle system, and of course, they made Ryza's thighs bigger.
Yyyeaaah. I get the idea of earning your keep in a new frontier but the villagers are giant assholes to you from minute one and the onus is on you to earn the right for them to not be assholes to you. Suffice to say I still resent that cast.
Man, Tactics Ogre and now Front Mission. And Disgaea 7 early next year.
It's the year of the TRPG.
Also Diofield Chronicle is later this month.
That one's an odd one. Cause as much as I'd love a new Ogre Battle -- with semi-modern sensibilities like randomly generated maps, it would be amazing -- I'm not sold on the idea of a real-time Tactics Ogre.
Man, Tactics Ogre and now Front Mission. And Disgaea 7 early next year.
It's the year of the TRPG.
Also Diofield Chronicle is later this month.
That one's an odd one. Cause as much as I'd love a new Ogre Battle -- with semi-modern sensibilities like randomly generated maps, it would be amazing -- I'm not sold on the idea of a real-time Tactics Ogre.
There's a demo available and the progress transfers to the full game. I've really enjoyed what I've played so far at least.
Yyyeaaah. I get the idea of earning your keep in a new frontier but the villagers are giant assholes to you from minute one and the onus is on you to earn the right for them to not be assholes to you. Suffice to say I still resent that cast.
Oh I love it actually.
Its a time where life is supposed to be kind of a struggle but theres also all these Pokemon outside the gates that humanity still doesn't know quite what to make of and people are even scared of them (becuase they can shoot lasers out of their eyes, create black holes, set entire landscapes on fire, change the weather, etc).
It feels different which is exactly what I was hoping for.
Posts
Resisting the urge to edit my post so you're saying "you're probably right" to something completely ridiculous...
I see what you mean.
REAL EDIT: @UncleSporky Ha! Great minds think alike!
Beat me on 360: Raybies666
I remember when I had time to be good at games.
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Perfect Dark was better overall but IMO Goldeneye had better multiplayer maps. Bunker is still one of my favs and it didn't get ported over to Perfect Dark.
Side note, wonder how the online works. Does it have random matchmaking or is it just like, online with your friends list?
Yeah, the way I feel about most games of that era is the same way I feel about 2D gaming pre-NES. I see their importance as a stepping stone to the better games that came later, but the vast majority of them are held back both by the limited technology of the time and the lack of experience with said technology. I would struggle to name more than 10 games from the N64/PS1/Saturn era that I would willingly play today. But once you get to the Dreamcast/PS2/GCN/oXbox era, there's a lot of great shit that just need FPS and resolution increases to be enjoyed today.
RE: Stuff at the Direct: The announcement of Kirby's Return to Dreamland for the Switch really makes me lament the apparent death of the Player's Choice program at Nintendo. KRTD is exactly the kind of game I would buy as a budget title, as I've already beaten it on Wii, but knowing that it'll most likely stay full price forever means I will probably never get it.
I would pay twice as much for that game and still get more than my money's worth.
If it does well, maybe Nintendo will consider a new Elite Beat Agents...? One can dream.
Switch Friend Code: 3102-5341-0358
Nintendo Network ID: PhysiMarc
For me they're all RPGs and/or mechanically-satisfying with complexity not found as often in earlier generations.
I won't name 10 but I recently played through Final Fantasy Tactics again. I have not played Vagrant Story but I watched some videos that gave a detailed examination of it and made me really want to try it. I would play MGS1 again, and Castlevania: Symphony of the Night.
And actually it feels like these days the specific game design of the first five Tomb Raider games has kind of been lost, a kind of methodical, thoughtful platforming and puzzle solving you don't see as much.
Pikmin 2 is one of my most memorable and addictive Nintendo experiences.
No time limits or anything like that, it was about fully embracing Olimar as an explorer rather than "SHIT! WHERES THAT FUCKING ROCKET PART? Gotta goooooo.".
I think similar to other series that have diverged, they might face disappointing half their audience, unless the Pikmin 2 crowd are now too old to have their voices heard.
Is the series more about managing your time and risk vs. reward, or is it more about building and commanding a tiny army to have adventures with?
Its really almost been a decade since Pikmin 3. Thats nuts.
I know its probably not one of their biggest series though so honestly I just appreciate they still come back to it every now and then.
Nintendo games have been getting little price drops here and there. Commonly from the launch price of $60 to $40.
Just that one spot where Louie was a super jerk and stole all the juice! The only time I was stressed in the game.
Nintendo Network ID - Brainiac_8
PSN - Brainiac_8
Steam - http://steamcommunity.com/id/BRAINIAC8/
Add me!
Vagrant Story was great, but even in 98 it was obtuse as hell. It would need more than graphical polish to come out today.
Super cool game, but holy shit it doesn't tell you much about all the important stats.
It would definitely need some UI and control changes at least. But I would be totally happy if a theoretical remake did not touch the visuals. Though that would never happen.
Player's Choice was great because you didn't have to wait until Black Friday to get a $30 Nintendo game, and sometimes they'd go on sale for $20.
I think RPGs handled the PS1 era better than other genres, since the meat of the gameplay is selecting actions from a menu and watching an animation play out. With more real-time action-oriented genres, the issues with 3D games in that era become much more apparent.
I'm kinda with you on this. Pikmin 2 was definitely my favorite. But I did like some of the things Pikmin 3 did. Just adding the third person added some interesting strategy dynamics to it.
Whatever the case, please, I am begging you Nintendo, we need to be collecting random ass everyday junk with funny names again. I still can't believe Pikmin 3 just made it rando fruit (and then tried to introduce that limited food thing as if it was actually a mechanic that had any impact on gameplay at all because you literally always had a surplus). Worst change Pikmin 3 made IMO.
Duracell Batteries or I riot :P
Ahh, you're right. I just quickly glanced over the Wiki entry. It looks like Gauntlet needed it for 4-player multi and Hydro Thunder needed it for 3 and 4 player multi.
The two Vigilante 8 games could go up to 640×480i with it...but you had to enter a password to access it?!
All I know is that I couldn't play Pikmin 1 or 3 beyond the first few areas because the overall day limit made the whole thing inherently unfun, regardless of how generous it might have been (I never played 2).
pleasepaypreacher.net
Pikmin 3 has a home circle around the base, so any Pikmin that gave finished delivering things will automatically get in the Onion at the end of the day.
But Pikmin 2's dungeons were terrible for this. Just constantly persued by a ghost blob that wants to kill everything and can't be killed until the last level.
Lots and lots of shinies/treasure to collect.
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Maybe it'll even have more than 3 new monster models!
Bringing Ryza's collection up to like... 15!
But still with all the usual recycled ones dating back to the PS3, of course.
Also, that combat looks like the worst of Idea Factory/Compile Heart's PS2/3 era nonsense.
Really? I'm the first?
EDIT: My joke would work better if I spelled "Atelier" correctly, but I leave my shame up for all to see.
Pokemon Legends: "YOU THINK THIS IS A GAME?!"
Yyyeaaah. I get the idea of earning your keep in a new frontier but the villagers are giant assholes to you from minute one and the onus is on you to earn the right for them to not be assholes to you. Suffice to say I still resent that cast.
Who knows?
Waddle Dee Knows.
Like Mega Man Legends? Then check out my story, Legends of the Halcyon Era - An Adventure in the World of Mega Man Legends on TMMN and AO3!
It's the year of the TRPG.
Also Diofield Chronicle is later this month.
That one's an odd one. Cause as much as I'd love a new Ogre Battle -- with semi-modern sensibilities like randomly generated maps, it would be amazing -- I'm not sold on the idea of a real-time Tactics Ogre.
But yeah, tactics and farming fans are having a good time now. Strategy slightly too with Pikmin and Stormgate coming.
There's a demo available and the progress transfers to the full game. I've really enjoyed what I've played so far at least.
Its a time where life is supposed to be kind of a struggle but theres also all these Pokemon outside the gates that humanity still doesn't know quite what to make of and people are even scared of them (becuase they can shoot lasers out of their eyes, create black holes, set entire landscapes on fire, change the weather, etc).
It feels different which is exactly what I was hoping for.