I'm not aware of one of those google "how the fuck do I do this thing with the stuff" could just go "fuck this game, but like they did.
I'm very not familiar with PowerPyx...at all...which considering I don't hunt Trophies is understandable (most of my Playstation library predates their inclusion). On TA, despite the game being buggy (really hope we get a patch soon, I guess it's technically -1 day on release), they're not worried about it, and there seems to be a suggestion that PowerPyx feels they have better uses of their time (which they certainly may). That PS Trophy-style "Achievement: Get All Other Achievements" will be vulnerable to any bugs though.
PowerPyx isn't an seo guide site. They do guides and video tutorials on YouTube for tons of games for years, they aren't farming clicks for a website. I've used them for all kinds of stuff like collectibles in the Arkham games and GotG achievements.
+6
Sirialisof the Halite Throne.Registered Userregular
edited February 20
I got stuck on a save in Atomic Heart because I called down an elevator and went back to save, now the elevator is here but the door is closed, had to reload an older save, also the threshold for the height you take fall damage from is way too low, also a bunch of the upgrades are poorly explained, for example I upgraded a gun to be able to take canisters with fire/ice/etc damage by having a slot for these canisters… How to fit them onto the gun itself? Fucking shrug emote.
Game looks great and does feel like a Russian Bioshock but the saving system feels archaic with a similar thing to RE’s typewriter to save and the bugs are punishing asf when you play on the harder difficulty Armageddon, stil havent seen “Hardcore” so that one must be a “Complete game once” deal.
Honestly I can't tell which way you're going with this, since Bioshock never quite clicked with me even at the height of its popularity (but I still beat 1 and 3). So either way would probably work.
I'm a Bioshock slut. I hadn't been paying any attention to the game until you referenced it. Now it's on my radar.
Honestly I can't tell which way you're going with this, since Bioshock never quite clicked with me even at the height of its popularity (but I still beat 1 and 3). So either way would probably work.
I'm a Bioshock slut. I hadn't been paying any attention to the game until you referenced it. Now it's on my radar.
Oh, well that's quite fair, thank you for being so candid.
Yes, it is very much Bioshock. Every single review (from the very high to the average) has mentioned those games by name, and you can see why---though the implication seems to be that there's a harder emphasis on gunplay and melee combat than Major P-3 (yes, that's the protagonist's codename, though he has an actual name)'s prosthetic arm techno magic powers, and it's quasi open-world. It's probably not that much of an exaggeration to say it's 1950s future optimism Soviet Bioshock with the Doom composer, rather than 1960s future pessimism American Bioshock with all your favorite jazzy hits.
0
Sirialisof the Halite Throne.Registered Userregular
Its not really a prosthetic arm, its just a glove with some fancy wires in it that can do a bunch of stuff.
For the life of me I can’t figure out why they didn’t use voice actors with natural or performed Russian accents. Hearing the ridiculous gungho American action movie idiot who would make duke nukem blush, when he’s supposed to be Russian, is just utterly bizarre. That’s before you even get to how god awful the character is
Reviews have said that while it opens with cool ideas, it steadfastly ignores them all, embodied by the protagonist just being a wilfully ignorant asshole who never changes or develops
Also the open world is apparently bad and a lot of reviewers recommend doing as little of it as possible, as the way the enemies work feels haphazard and spammed without the curation of a designed level
Glad it’s on gamepass cos I like all the designs and will be checking it out for that, but otherwise it’s a lot of mismatched yeesh amongst the cool visual design
For the life of me I can’t figure out why they didn’t use voice actors with natural or performed Russian accents. Hearing the ridiculous gungho American action movie idiot who would make duke nukem blush, when he’s supposed to be Russian, is just utterly bizarre. That’s before you even get to how god awful the character is
Reviews have said that while it opens with cool ideas, it steadfastly ignores them all, embodied by the protagonist just being a wilfully ignorant asshole who never changes or develops
Also the open world is apparently bad and a lot of reviewers recommend doing as little of it as possible, as the way the enemies work feels haphazard and spammed without the curation of a designed level
Glad it’s on gamepass cos I like all the designs and will be checking it out for that, but otherwise it’s a lot of mismatched yeesh amongst the cool visual design
The game also has multiple audio language tracks (Russian, etc.), but apparently P-3 is pretty obviously supposed to stand out surrounded by an entire city of geeky scientist and scientist-adjacent national academy personnel.
But you could do that with a Russian accent! When I first heard him in the trailers I assumed he was an American agent infiltrating the city or something. I haven’t been this baffled since AC Unity had everyone be British
But you could do that with a Russian accent! When I first heard him in the trailers I assumed he was an American agent infiltrating the city or something. I haven’t been this baffled since AC Unity had everyone be British
Honestly, considering how much I hate hearing Americans try and do Russian accents--and there was a ten-year period where it was basically unescapable in video games and films--I'm kind of torn. Because I'm not particular impressed by Bruce Campbell-They-Live-I'm-so-fucking-badass mannerisms, those are pretty dumb, but I absolutely hate listening to Americans do the standard Eastern European gruff accent. Moreso than listening to Chinese speakers do Russian accents, or Japanese doing Russian accents. Somehow it's retroactively made Sean Connery's performance as a Soviet submariner less bad, because at least he's not doing that same godawful Hollywood-instructed voice.
But that's completely my situation as someone with experience with Russian speakers, and Russians speakers speaking English, and who personally learned English later in life. I can see why it'd be extremely out-of-place, especially considering how that character role is usually handled.
Probably no way to find out but to try the different options and find out.
But I mean were there no voice actors with natural Russian or even regionally Russian sounding accents? They can’t have looked far! It seems like a choice to appeal to American audiences?, and while I would’ve been ok with everyone speaking with American accents, they really made it so god damn American, like over the top American, it’s just distractingly bad.
But I mean were there no voice actors with natural Russian or even regionally Russian sounding accents? They can’t have looked far! It seems like a choice to appeal to American audiences?, and while I would’ve been ok with everyone speaking with American accents, they really made it so god damn American, like over the top American, it’s just distractingly bad.
They made the absolutely correct choice prioritizing a Russian audio track over that*, but I can definitely so how that could be preferable.
*Seriously, more games need to follow the Hifi Rush example and 1) localize themselves in languages besides Japanese and English and 2) pack those audio tracks into all the releases, even if they're just optional downloads to save on space requirements.
Wild hearts has an interesting english track in that I believe its all by japanese voice actors for the most part. So its english but with a japanese accent.
I would like some money because these are artisanal nuggets of wisdom philistine.
*Seriously, more games need to follow the Hifi Rush example and 1) localize themselves in languages besides Japanese and English and 2) pack those audio tracks into all the releases, even if they're just optional downloads to save on space requirements.
Not every game has a billion-dollar multinational publisher with a dedicated localization department
Wild hearts has an interesting english track in that I believe its all by japanese voice actors for the most part. So its english but with a japanese accent.
This got me to go look up Suzuran's actor since her delivery is so different from most of the other cast, mainly unaccented English and then perfect pronunciation of the various Japanese words. Turns out she was born in Japan but one of her parents is a US sailor and she went to school on base, makes sense.
All that is to say that I really like voice work in Wild hearts. The writing may weak in spots but almost all of the actors are giving great performances.
Suzuran also distinctly looked different than the rest of the cast I guess she's a fairly famous singer in Japan. Sadly the real singer doesn't seem to rock that glorious axel rose hair.
I would like some money because these are artisanal nuggets of wisdom philistine.
We’ve now signed a binding 10-year contract to bring Xbox games to Nintendo’s gamers. This is just part of our commitment to bring Xbox games and Activision titles like Call of Duty to more players on more platforms.
It's been a while, since CoD: Ghosts on the Wii U.
My money's on they don't because well, *looks at Starfield*
They could definitely stop publishing, but out of curiosity, why is the frame of reference here the single player RPG in a brand new IP and not the established and massive global brand where Nintendo not only gets all updates to the main game, but all spin-offs and even their own console-specific goodies?
+1
ShadowfireVermont, in the middle of nowhereRegistered Userregular
Call of Duty is a very different animal and it behooves Microsoft to put it as many places as possible.
And a deal that's longer than ten years is real silly because the landscape will change massively between now and then.
I think it's obvious that they've been hurting for exclusives, or rather, good exclusives for years now. Tis just another thing to stack the deck in MS's favor to get the deal pushed through and then later on they can do as they please
Well yeah of course it is, but 10 years is a long time, and a big part of the value in activision is the multiplatform sales. Like Microsoft wants money, and COD on all platforms is worth more than exclusivity.
I would like some money because these are artisanal nuggets of wisdom philistine.
I'm 20 minutes into Atomic Hearts and I'm in love.
I played about an hour last night (in English and in Russian), and so far it's been great. Especially in the introduction, when you're going through crowds at an outdoor festival/parade/technology exhibition, it feels a little technologically old-fashion, but the architecture and world design is gorgeous (they commit hard to the whole "1950s future optimism" bit), and the voice acting is much better than it needs to be, especially in the completely optional conversations you've been having so far. The interplay between the protagonist (P-3) and CHAR-LES (the AI intelligence in his glove) is one of the better examples of that odd-couple survival friendship, sort of what I think Forspoken was trying to do with the heroine and her talking hand accessory, but much better (at least so far).
Well it would save me the cost of a wow sub I don't care about goodies.
You need to subscribe if you’re playing, as all your crafting pickups go straight into your bank.
If you don’t, you’ll spend half your time fast travelling to town, to empty your inventory, as there are a lot of crafting trades, and they all have different ingredients, at different grades as you level.
There’s a shit-ton of crafting loot, is what I’m saying.
It'd be real funny if the Activision deal falls through and Microsoft is still on the hook for all of these deals they made to try and convince regulators to let them buy Activision.
It'd be real funny if the Activision deal falls through and Microsoft is still on the hook for all of these deals they made to try and convince regulators to let them buy Activision.
Well, they would be on the hook for 0% of the Activision-Blizzard deals, most obviously Call of Duty, which wouldn't be their business. If Nintendo wants Call of Duty on the Switch in a decade, they can do it themselves.
They've already made a substantial commitment to labor negotiation going forward for years to come, which is more to do with how Microsoft would prefer to do business ("the least of evils" from their perspective as a for-profit corporation), which they hoped to shift the public part of the debate, however it might (the relevant regulators, by their own admission, don't care about labor). They can only do that because their competitors tend to look at labor negotiations as symptoms of a disease they have to deal with, whereas Microsoft was awkwardly trying to get on the "good side" of U.S. organized labor well before the acquisition, in the wake of the Bethesda acquisitions.
Brad Smith at Microsoft has announced a new deal with Nvidia, where all Xbox games (that play on PC) will come GeForce Now. Including, if the deal is approved, Activision Blizzard games (Call of Duty included)
Brad Smith at Microsoft has announced a new deal with Nvidia, where all Xbox games (that play on PC) will come GeForce Now. Including, if the deal is approved, Activision Blizzard games (Call of Duty included)
Indeed; No doubt Nvidia very much hopes the deal goes through--unless they had their own negotiation pipeline with Activision-Blizzard, which I suspected they probably did considering how GeForce Now has carved a well-praised, but vulnerable niche as "Stadia but better" (which it is, to its credit), and Google desperately chased after Call of Duty (with no success, I think?).
Microsoft already publishes all their PC releases on Steam (or almost all them), so this is less surprising for them, especially since GeForce Now gives them, as a publisher, a good bit stronger of a negotiating position than Steam did (in a humorous reverse of what Microsoft is doing for Game Pass).
Posts
I'm not aware of one of those google "how the fuck do I do this thing with the stuff" could just go "fuck this game, but like they did.
pleasepaypreacher.net
I'm very not familiar with PowerPyx...at all...which considering I don't hunt Trophies is understandable (most of my Playstation library predates their inclusion). On TA, despite the game being buggy (really hope we get a patch soon, I guess it's technically -1 day on release), they're not worried about it, and there seems to be a suggestion that PowerPyx feels they have better uses of their time (which they certainly may). That PS Trophy-style "Achievement: Get All Other Achievements" will be vulnerable to any bugs though.
Game looks great and does feel like a Russian Bioshock but the saving system feels archaic with a similar thing to RE’s typewriter to save and the bugs are punishing asf when you play on the harder difficulty Armageddon, stil havent seen “Hardcore” so that one must be a “Complete game once” deal.
I'm a Bioshock slut. I hadn't been paying any attention to the game until you referenced it. Now it's on my radar.
Oh, well that's quite fair, thank you for being so candid.
Yes, it is very much Bioshock. Every single review (from the very high to the average) has mentioned those games by name, and you can see why---though the implication seems to be that there's a harder emphasis on gunplay and melee combat than Major P-3 (yes, that's the protagonist's codename, though he has an actual name)'s prosthetic arm techno magic powers, and it's quasi open-world. It's probably not that much of an exaggeration to say it's 1950s future optimism Soviet Bioshock with the Doom composer, rather than 1960s future pessimism American Bioshock with all your favorite jazzy hits.
Reviews have said that while it opens with cool ideas, it steadfastly ignores them all, embodied by the protagonist just being a wilfully ignorant asshole who never changes or develops
Also the open world is apparently bad and a lot of reviewers recommend doing as little of it as possible, as the way the enemies work feels haphazard and spammed without the curation of a designed level
Glad it’s on gamepass cos I like all the designs and will be checking it out for that, but otherwise it’s a lot of mismatched yeesh amongst the cool visual design
The game also has multiple audio language tracks (Russian, etc.), but apparently P-3 is pretty obviously supposed to stand out surrounded by an entire city of geeky scientist and scientist-adjacent national academy personnel.
Honestly, considering how much I hate hearing Americans try and do Russian accents--and there was a ten-year period where it was basically unescapable in video games and films--I'm kind of torn. Because I'm not particular impressed by Bruce Campbell-They-Live-I'm-so-fucking-badass mannerisms, those are pretty dumb, but I absolutely hate listening to Americans do the standard Eastern European gruff accent. Moreso than listening to Chinese speakers do Russian accents, or Japanese doing Russian accents. Somehow it's retroactively made Sean Connery's performance as a Soviet submariner less bad, because at least he's not doing that same godawful Hollywood-instructed voice.
But that's completely my situation as someone with experience with Russian speakers, and Russians speakers speaking English, and who personally learned English later in life. I can see why it'd be extremely out-of-place, especially considering how that character role is usually handled.
Probably no way to find out but to try the different options and find out.
They made the absolutely correct choice prioritizing a Russian audio track over that*, but I can definitely so how that could be preferable.
*Seriously, more games need to follow the Hifi Rush example and 1) localize themselves in languages besides Japanese and English and 2) pack those audio tracks into all the releases, even if they're just optional downloads to save on space requirements.
pleasepaypreacher.net
Not every game has a billion-dollar multinational publisher with a dedicated localization department
This got me to go look up Suzuran's actor since her delivery is so different from most of the other cast, mainly unaccented English and then perfect pronunciation of the various Japanese words. Turns out she was born in Japan but one of her parents is a US sailor and she went to school on base, makes sense.
All that is to say that I really like voice work in Wild hearts. The writing may weak in spots but almost all of the actors are giving great performances.
pleasepaypreacher.net
It's been a while, since CoD: Ghosts on the Wii U.
Steam | XBL
Like Mega Man Legends? Then check out my story, Legends of the Halcyon Era - An Adventure in the World of Mega Man Legends on TMMN and AO3!
I think it's telling they're obsessed with the 10 year thing because well... What happens after that eh Microsoft
PS - Local_H_Jay
Sub me on Youtube
And Twitch
PS - Local_H_Jay
Sub me on Youtube
And Twitch
They could definitely stop publishing, but out of curiosity, why is the frame of reference here the single player RPG in a brand new IP and not the established and massive global brand where Nintendo not only gets all updates to the main game, but all spin-offs and even their own console-specific goodies?
And a deal that's longer than ten years is real silly because the landscape will change massively between now and then.
PS - Local_H_Jay
Sub me on Youtube
And Twitch
pleasepaypreacher.net
pleasepaypreacher.net
I played about an hour last night (in English and in Russian), and so far it's been great. Especially in the introduction, when you're going through crowds at an outdoor festival/parade/technology exhibition, it feels a little technologically old-fashion, but the architecture and world design is gorgeous (they commit hard to the whole "1950s future optimism" bit), and the voice acting is much better than it needs to be, especially in the completely optional conversations you've been having so far. The interplay between the protagonist (P-3) and CHAR-LES (the AI intelligence in his glove) is one of the better examples of that odd-couple survival friendship, sort of what I think Forspoken was trying to do with the heroine and her talking hand accessory, but much better (at least so far).
Gamepass ESO gives you barely anything (base game and 10% crowns discount), I doubt Blizzard would be more generous...
pleasepaypreacher.net
You need to subscribe if you’re playing, as all your crafting pickups go straight into your bank.
If you don’t, you’ll spend half your time fast travelling to town, to empty your inventory, as there are a lot of crafting trades, and they all have different ingredients, at different grades as you level.
There’s a shit-ton of crafting loot, is what I’m saying.
Well, they would be on the hook for 0% of the Activision-Blizzard deals, most obviously Call of Duty, which wouldn't be their business. If Nintendo wants Call of Duty on the Switch in a decade, they can do it themselves.
They've already made a substantial commitment to labor negotiation going forward for years to come, which is more to do with how Microsoft would prefer to do business ("the least of evils" from their perspective as a for-profit corporation), which they hoped to shift the public part of the debate, however it might (the relevant regulators, by their own admission, don't care about labor). They can only do that because their competitors tend to look at labor negotiations as symptoms of a disease they have to deal with, whereas Microsoft was awkwardly trying to get on the "good side" of U.S. organized labor well before the acquisition, in the wake of the Bethesda acquisitions.
Indeed; No doubt Nvidia very much hopes the deal goes through--unless they had their own negotiation pipeline with Activision-Blizzard, which I suspected they probably did considering how GeForce Now has carved a well-praised, but vulnerable niche as "Stadia but better" (which it is, to its credit), and Google desperately chased after Call of Duty (with no success, I think?).
Microsoft already publishes all their PC releases on Steam (or almost all them), so this is less surprising for them, especially since GeForce Now gives them, as a publisher, a good bit stronger of a negotiating position than Steam did (in a humorous reverse of what Microsoft is doing for Game Pass).