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[Steam] Thread - Persona 3 now available!

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Posts

  • syndalissyndalis Getting Classy On the WallRegistered User, Loves Apple Products regular
    So... steam deck.

    I can travel with a game controller/hub in my suitcase and the steam deck in my backpack. In the air, I can bang out an hour or two of something fun. FF7R has been pretty great on here.

    But - once I get to the hotel, I hook it up to the television and it is now a console. Gamepad in hand, playing some Spider-Man or Witcher or Elden Ring or whatever. It's more than enough muscle for the games I want to play, and since Steam - the saves all sync up nicely for when I am home on my gaming rig.

    It is a better realized version of the switch, with a much better catalog of games and less issues with running your own stuff on there. I installed VS Code, pulled a project repo and messed around with it just because I could.

    Biggest issue seems to be availability; I am not sure there is much to improve on this thing any time soon aside from brute performance or battery life, but I am not sure it is worth rapid iterations. I think they could ride this model for a few years and just work on power efficiency / thermals at most.

    SW-4158-3990-6116
    Let's play Mario Kart or something...
    ThawmusOldSlackerJazzMNC DoverDoctorArchcj iwakuraKoopahTroopahBetsuniIdx86
  • 21stCentury21stCentury Call me Pixel, or Pix for short! [They/Them]Registered User regular
    cB557 wrote: »
    i'm gonna be real annoyed if Passpartout doesn't showcase my amazing art during the credits.
    Is it doing like a Chicory thing where it'll ask you to draw stuff in-game?

    no.

    You're given blank canvasses and draw on them and sell them based on how good the art is Without being given much guidance as to what is good and bad.

    so like so far (Act II) 80% of the game is making paintings, 15% is haggling and 5% is deciding whether to trash or not paintings that don't sell.

  • rahkeesh2000rahkeesh2000 Registered User regular
    syndalis wrote: »
    Biggest issue seems to be availability; I am not sure there is much to improve on this thing any time soon aside from brute performance or battery life, but I am not sure it is worth rapid iterations. I think they could ride this model for a few years and just work on power efficiency / thermals at most.

    I think the next iteration will be when they can get the CPU to match up better with current consoles. So far it looks like you can run stuff like plague tale 2, flight sim (at least on windows?), UE5 demo, even the poorly optimized Gotham Knights, i.e. current gen exclusives, however you're often dipping into the 20s. Enough CPU grunt to get to stable 30 would make a raft of upcoming games more playable. I think the GPU side will scale well enough between devs needing to target the Series S and upscaling methods so not much bump is needed there, but the current chip gets pretty inefficient at high CPU clocks so something more is needed. With so much Deck hype focusing on the likes of spiderman and God of War, finding a way to keep up with contemporary AAA, if they can, seems important, although that may be tricky with the Deck benefitting so much from extended crossgen.

    When you look over at console-land, the way they improve efficiency with slim models and such is usually by leaving performance on the table. There's a die shrink that allows the same clocks with less heat, but the same process would also let you crank up the clocks with the same heat/power, this is just avoided because consoles don't want to make a new performance profile unless there's a big leap to market. The big jump in battery life on the v2 Switch is one example, there's plenty of room to bump up the clocks 30% or so but its just not the path they take.

    But this is a PC and a highly configurable one, where there being a billion different performance profiles is the norm. That's why we get a ton of in-game settings. So valve can offer you the choice of running the newer chips hard, hot, and short for better performance, or you can dial back the settings or TDP/clocks to enjoy longer battery life. Its really only if they wanted to make a smaller device (like the switch lite) that you'd have to leave behind performance improvements and focus on efficiency.

  • JazzJazz Registered User regular
    edited October 2022
    I decided to try out F1 22 on my Deck on the free weekend... and try it docked too. Granted it was running at 720p and mostly defaulted to low settings (which still look fine these days to be fair), which is more than enough on the Deck's own screen, and it was still remarkably passable on the TV screen too. But the important part was that it managed a rock-solid 60fps, and based on the lack of noise from the fan, probably has some headroom for tweaking there too.

    Great fun. The game is still on its free weekend for the next 4 hours and change if anyone wants to give it a go, and it's 50% off on Steam for the next week. It's not the all-time best edition, missing some things other recent versions have had and the "F1 Life" additions are crap in a very EA style (the Codemasters identity is definitely being eroded as the EA Sports stuff ramps up), but it's still a fundamentally great F1 game with the current/new era of ground-effect cars.

    Jazz on
    an_altBetsuni
  • DrovekDrovek Registered User regular
    Jazz wrote: »
    I decided to try out F1 22 on my Deck on the free weekend... and try it docked too. Granted it was running at 720p and mostly defaulted to low settings (which still look fine these days to be fair), which is more than enough on the Deck's own screen, and it was still remarkably passable on the TV screen too. But the important part was that it managed a rock-solid 60fps, and based on the lack of noise from the fan, probably has some headroom for tweaking there too.

    Great fun. The game is still on its free weekend for the next 4 hours and change if anyone wants to give it a go, and it's 50% off on Steam for the next week. It's not the all-time best edition, missing some things other recent versions have had and the "F1 Life" additions are crap in a very EA style (the Codemasters identity is definitely being eroded as the EA Sports stuff ramps up), but it's still a fundamentally great F1 game with the current/new era of ground-effect cars.

    Waiting for the version with graffiti style art everywhere and with the "Driven" style storyline with a race in the street.

    steam_sig.png( < . . .
    Jazz
  • JazzJazz Registered User regular
    Drovek wrote: »
    Jazz wrote: »
    I decided to try out F1 22 on my Deck on the free weekend... and try it docked too. Granted it was running at 720p and mostly defaulted to low settings (which still look fine these days to be fair), which is more than enough on the Deck's own screen, and it was still remarkably passable on the TV screen too. But the important part was that it managed a rock-solid 60fps, and based on the lack of noise from the fan, probably has some headroom for tweaking there too.

    Great fun. The game is still on its free weekend for the next 4 hours and change if anyone wants to give it a go, and it's 50% off on Steam for the next week. It's not the all-time best edition, missing some things other recent versions have had and the "F1 Life" additions are crap in a very EA style (the Codemasters identity is definitely being eroded as the EA Sports stuff ramps up), but it's still a fundamentally great F1 game with the current/new era of ground-effect cars.

    Waiting for the version with graffiti style art everywhere and with the "Driven" style storyline with a race in the street.

    @Ed Gruberman and I were talking about Driven earlier on in the chat. Apparently he even saw part of the filming of it without realizing!

    Drovek21stCenturyEd GrubermanRoyceSraphimBetsuni
  • Undead ScottsmanUndead Scottsman Registered User regular
    I've been using my Steam Deck as the pc in my living room, and aside from some growing pains, it's been a surprisingly easy transition.

    Even got gzdoom running with upressed textures and voxels at 4k. It was almost a consistent 60fps!

    JazzDrovekRoyceSraphimKoopahTroopahBetsuni
  • cooljammer00cooljammer00 Hey Small Christmas-Man!Registered User regular
    It's funny, you CAN play 3d games on the Deck, I just never really want to.

    steam_sig.png

    3DS Friend Code: 2165-6448-8348 www.Twitch.TV/cooljammer00
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  • el_vicioel_vicio Registered User regular
    edited October 2022
    Questor wrote: »
    I too was mercilessly attacked, while I was asleep no less!

    mmtszjccrt9e.jpg

    Thank you for Chenso Club @Karoz <3

    when I read "chenso", all I can think of is:
    https://youtu.be/yGSZjxBuBAE?t=19

    chainsaw number one!

    el_vicio on
    ouxsemmi8rm9.png

    JazzRoyceSraphimStabbity StyleFencingsaxIanatorTalus9952shoeboxjeddy
  • rahkeesh2000rahkeesh2000 Registered User regular
    It's funny, you CAN play 3d games on the Deck, I just never really want to.

    This d-pad almost makes me feel the opposite.

  • JazzJazz Registered User regular
    edited October 2022
    Heh, I like the D-pad, and the sticks. And since playing CK3 on it, I've got used to the trackpads now too!

    The control layout/setup is borderline genius. And of course you can easily add whatever alternatives you want, be they controllers, KBAM, flight yokes, steering wheels, whatever... portability notwithstanding...

    Jazz on
    Drovekanoffday
  • RoyceSraphimRoyceSraphim Registered User regular
    el_vicio wrote: »
    Questor wrote: »
    I too was mercilessly attacked, while I was asleep no less!

    mmtszjccrt9e.jpg

    Thank you for Chenso Club @Karoz <3

    when I read "chenso", all I can think of is:
    https://youtu.be/yGSZjxBuBAE?t=19

    chainsaw number one!

    Next time does a zako doom wad comes out, that needs to replace the pinkies

    Wandering down those dark hallways hearing a bunch of voices chant chainsaw chainsaw chainsaw

    el_vicioIanator
  • WotanAnubisWotanAnubis Registered User regular
    So... Potionomics.

    It's a cute little potion-maker/shop management sim with deck building and light relationship mechanics. Sounds like a nice, relaxing time, right?

    Hah. No. You fool. Potionomics is a ruthless time management game that requires you min/max your business to the absolute hilt if you want to stand a chance. There's a tournament every ten days, and if you don't win it's Game Over for you. So you'd better put your nose to that grindstone.

    Or at least, at first, because this game has some seriously bad pacing. Yes, early on it can be a nail-biter because you need a lot and have nothing. But later on, you'll just be faffing about because you've already got everything you need and now there's a bunch of empty time to fill.

    I did enjoy my time with it. The alchemy is OK. The deck building is fun. The characters are neat. It's just that, as a game, it could use some balancing. And some QoL improvements like adding filters to the shop interface.

    KarozRoyceSraphimIoloBetsuniakjakSteel Angel
  • akjakakjak Thera Spooky GymRegistered User regular
    Speaking of Potiononmics: Gonna stream it from the start. Starting right now!

    Switch: SW-4133-1546-2720 (Thera)
    Twitch: akThera
    Steam: Thera
    IoloCommander Zooman_altKarozIanatorBetsuni
  • cooljammer00cooljammer00 Hey Small Christmas-Man!Registered User regular
    This could have been an ~~email~~ text post

    steam_sig.png

    3DS Friend Code: 2165-6448-8348 www.Twitch.TV/cooljammer00
    Battle.Net: JohnDarc#1203 Origin/UPlay: CoolJammer00
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  • DoctorArchDoctorArch Curmudgeon Registered User regular
    Thanks @Elvenshae for Vampire Survivors. Seen a lot of positive buzz about it in the thread!

    wyi91ysh8235.png

    Switch Friend Code: SW-6732-9515-9697
    Elvenshaedestroyah87JazzMNC Doveran_altPixelated PixieKalnaurIanatorKarozKoopahTroopahTalus9952Betsuniel_vicioHerothshoeboxjeddy
  • JazzJazz Registered User regular
    That video caused me physical pain.

    MNC Dover
  • IanatorIanator Gaze upon my works, ye mighty and facepalm.Registered User regular
    I too was gifted Vampire Survivors by @Elvenshae this weekend!

    steam_sig.png
    Twitch | Blizzard: Ianator#1479 | 3DS: Ianator - 1779 2336 5317 | FFXIV: Iana Ateliere (NA Sarg)
    Backlog Challenge List
    JazzKalnauran_altKarozMNC DoverRoyceSraphimcj iwakuraKoopahTroopahTalus9952Betsuniel_viciokimeHerothElvenshae
  • CroakerBCCroakerBC TorontoRegistered User regular
    edited October 2022
    Anyone got any recs for sci-fi RPG's? Isometric acceptable, Euro-jank acceptable, Russian studio a hard no.

    CroakerBC on
  • FencingsaxFencingsax It is difficult to get a man to understand, when his salary depends upon his not understanding GNU Terry PratchettRegistered User regular
    I am enjoying what I have been playing of The Ascent, but it's not super RPGish

    IoloProhassDaringDirk
  • cB557cB557 voOOP Registered User regular
    CroakerBC wrote: »
    Anyone got any recs for sci-fi RPG's? Isometric acceptable, Euro-jank acceptable, Russian studio a hard no.
    Shadowrun: Dragonfall.

    cj iwakuraJazzKarozIanatorel_vicioan_altDrovekElvenshae
  • CroakerBCCroakerBC TorontoRegistered User regular
    edited October 2022
    cB557 wrote: »
    CroakerBC wrote: »
    Anyone got any recs for sci-fi RPG's? Isometric acceptable, Euro-jank acceptable, Russian studio a hard no.
    Shadowrun: Dragonfall.

    Sadly, done it! Along with various Fallouts and Wastelands. But yes, something like that would be grand!

    ETA: Atom RPG and its sequel were ideal , and Encased was a good time in the same vein but I had to put it down for now.

    CroakerBC on
  • Pixelated PixiePixelated Pixie They/Them Registered User regular
    CroakerBC wrote: »
    Anyone got any recs for sci-fi RPG's? Isometric acceptable, Euro-jank acceptable, Russian studio a hard no.

    Cyberpunk 2077
    Elex/Elex 2
    Mutant Year Zero

    ~~ Pixie on Steam ~~
    ironzerg wrote: »
    Chipmunks are like nature's nipple clamps, I guess?
    Kalnaur
  • RoyceSraphimRoyceSraphim Registered User regular
    edited October 2022
    What was that diablo clone set in a generational supercarrier?

    Harbinger?

    Edit
    Yeah, that was the name, not on steam

    RoyceSraphim on
  • FencingsaxFencingsax It is difficult to get a man to understand, when his salary depends upon his not understanding GNU Terry PratchettRegistered User regular
    Ohhh, Isometric acceptable. I read preferable

    rahkeesh2000
  • akjakakjak Thera Spooky GymRegistered User regular
    So... Potionomics.

    It's a cute little potion-maker/shop management sim with deck building and light relationship mechanics. Sounds like a nice, relaxing time, right?

    Hah. No. You fool. Potionomics is a ruthless time management game that requires you min/max your business to the absolute hilt if you want to stand a chance. There's a tournament every ten days, and if you don't win it's Game Over for you. So you'd better put your nose to that grindstone.

    Or at least, at first, because this game has some seriously bad pacing. Yes, early on it can be a nail-biter because you need a lot and have nothing. But later on, you'll just be faffing about because you've already got everything you need and now there's a bunch of empty time to fill.

    I did enjoy my time with it. The alchemy is OK. The deck building is fun. The characters are neat. It's just that, as a game, it could use some balancing. And some QoL improvements like adding filters to the shop interface.

    Yes, I learned this to my sorrow. I didn't actually read this post before diving in.

    I expected it to be a little more Stardew Valley-style forgiving, but NO. It also didn't do a very good job of telling you just HOW to make sure you have the required quality potions for the tournament.

    Switch: SW-4133-1546-2720 (Thera)
    Twitch: akThera
    Steam: Thera
  • cB557cB557 voOOP Registered User regular
    edited October 2022
    CroakerBC wrote: »
    cB557 wrote: »
    CroakerBC wrote: »
    Anyone got any recs for sci-fi RPG's? Isometric acceptable, Euro-jank acceptable, Russian studio a hard no.
    Shadowrun: Dragonfall.

    Sadly, done it! Along with various Fallouts and Wastelands. But yes, something like that would be grand!

    ETA: Atom RPG and its sequel were ideal , and Encased was a good time in the same vein but I had to put it down for now.
    Is Prey RPG enough for what you're looking for?

    (To be clear Prey is nothing like the things you just mentioned, it's just the HBS Shadowruns are the only isometric RPGs I've played so I'm just naming the sci-fi RPG I'm playing right now.)

    cB557 on
  • initiatefailureinitiatefailure Registered User regular
    edited October 2022
    apparently my friend has a demo for the game they've been solo deving for like 3 years in this scary games fest going on right now. I played a very basic gameplay demo a couple of years back so excited to see how it's grown since.

    I don't know if it's cool to pitch or not so I'll just say "try all of the spooky demos because everyone is a winner!"

    initiatefailure on
  • an_altan_alt Registered User regular
    apparently my friend has a demo for the game they've been solo deving for like 3 years in this scary games fest going on right now. I played a very basic gameplay demo a couple of years back so excited to see how it's grown since.

    I don't know if it's cool to pitch or not so I'll just say "try all of the spooky demos because everyone is a winner!"

    As long as it's not on Kickstarter, feel free to link it. You might just be helping someone find their new favourite game!

    Pony wrote:
    I think that the internet has been for years on the path to creating what is essentially an electronic Necronomicon: A collection of blasphemous unrealities so perverse that to even glimpse at its contents, if but for a moment, is to irrevocably forfeit a portion of your sanity.
    Xbox - PearlBlueS0ul, Steam
    If you ever need to talk to someone, feel free to message me. Yes, that includes you.
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  • DrovekDrovek Registered User regular
    edited October 2022
    CroakerBC wrote: »
    Anyone got any recs for sci-fi RPG's? Isometric acceptable, Euro-jank acceptable, Russian studio a hard no.

    Can only think of The Outer Worlds in recent memory.

    Drovek on
    steam_sig.png( < . . .
  • Undead ScottsmanUndead Scottsman Registered User regular
    Isn't Cyberpunk supposedly in a not completely on fire state now?

    cj iwakuraDrovekRoyceSraphim
  • WotanAnubisWotanAnubis Registered User regular
    akjak wrote: »
    So... Potionomics.

    It's a cute little potion-maker/shop management sim with deck building and light relationship mechanics. Sounds like a nice, relaxing time, right?

    Hah. No. You fool. Potionomics is a ruthless time management game that requires you min/max your business to the absolute hilt if you want to stand a chance. There's a tournament every ten days, and if you don't win it's Game Over for you. So you'd better put your nose to that grindstone.

    Or at least, at first, because this game has some seriously bad pacing. Yes, early on it can be a nail-biter because you need a lot and have nothing. But later on, you'll just be faffing about because you've already got everything you need and now there's a bunch of empty time to fill.

    I did enjoy my time with it. The alchemy is OK. The deck building is fun. The characters are neat. It's just that, as a game, it could use some balancing. And some QoL improvements like adding filters to the shop interface.

    Yes, I learned this to my sorrow. I didn't actually read this post before diving in.

    I expected it to be a little more Stardew Valley-style forgiving, but NO. It also didn't do a very good job of telling you just HOW to make sure you have the required quality potions for the tournament.

    Send Mint out adventuring and invest in Baptiste's expeditions. They'll bring you back ingredients, which you can feed to Quinn to unlock them for purchase.

    Also, invest in the cauldron that can hold the most magimins, because a potion's quality is determined by how many magimins it's got.

  • SpoitSpoit *twitch twitch* Registered User regular
    edited October 2022
    CroakerBC wrote: »
    Anyone got any recs for sci-fi RPG's? Isometric acceptable, Euro-jank acceptable, Russian studio a hard no.

    It's only about as much of a RPG as something like mass effect, but GOTG?

    Do tactical RPGs count? There's that x-com like WH40k game

    Spoit on
    steam_sig.png
    Drovek
  • Steel AngelSteel Angel Registered User regular
    So... Potionomics.

    It's a cute little potion-maker/shop management sim with deck building and light relationship mechanics. Sounds like a nice, relaxing time, right?

    Hah. No. You fool. Potionomics is a ruthless time management game that requires you min/max your business to the absolute hilt if you want to stand a chance. There's a tournament every ten days, and if you don't win it's Game Over for you. So you'd better put your nose to that grindstone.

    Or at least, at first, because this game has some seriously bad pacing. Yes, early on it can be a nail-biter because you need a lot and have nothing. But later on, you'll just be faffing about because you've already got everything you need and now there's a bunch of empty time to fill.

    I did enjoy my time with it. The alchemy is OK. The deck building is fun. The characters are neat. It's just that, as a game, it could use some balancing. And some QoL improvements like adding filters to the shop interface.

    The first tournament was rough since it wasn't made clear that it's an extended haggling battle and your goal is to have a potion viewed as more valuable than the opponent's. I didn't have the cards needed to succeed in that with potions at the recommended rank. I ended up reloading to the previous day and brewing 2 of the 3 potions needed at a higher rank than strictly necessary and won one of the rounds without needing to play a card. In retrospect, it does make sense that a contest for the best potions would benefit from making the best potions you can. The contest after that was a breeze as I was able to make potions more valuable than the recommended with days to go before the contest itself.

    Having progress tied to the contests instead of a regular loan repayment does make things more relaxed than Recettear but early on it isn't clear what you should prioritize buying in terms of ingredients so it's very easy to overspend. I know I still do during the 3rd week.

    I have a feeling the game designers intended for a more relaxed pace than I've been going at. Many of my relationships are still at rank 1 or 2 because I have heavily prioritized gifting and ranking up with Quinn and Saffron given they sell things I need on a daily basis. It's starting to feel like I'm hitting a place where I can make do by only opening the shop once a day though so long as I do two shifts on a day where a profitable potion type has a bonus to value. We'll see if this holds up.
    akjak wrote: »
    So... Potionomics.

    It's a cute little potion-maker/shop management sim with deck building and light relationship mechanics. Sounds like a nice, relaxing time, right?

    Hah. No. You fool. Potionomics is a ruthless time management game that requires you min/max your business to the absolute hilt if you want to stand a chance. There's a tournament every ten days, and if you don't win it's Game Over for you. So you'd better put your nose to that grindstone.

    Or at least, at first, because this game has some seriously bad pacing. Yes, early on it can be a nail-biter because you need a lot and have nothing. But later on, you'll just be faffing about because you've already got everything you need and now there's a bunch of empty time to fill.

    I did enjoy my time with it. The alchemy is OK. The deck building is fun. The characters are neat. It's just that, as a game, it could use some balancing. And some QoL improvements like adding filters to the shop interface.

    Yes, I learned this to my sorrow. I didn't actually read this post before diving in.

    I expected it to be a little more Stardew Valley-style forgiving, but NO. It also didn't do a very good job of telling you just HOW to make sure you have the required quality potions for the tournament.

    It's very much in the mold of Recettear even if it's much more focused and forgiving than that game. It's cute and amusing but very strategic and analytical.
    akjak wrote: »
    So... Potionomics.

    It's a cute little potion-maker/shop management sim with deck building and light relationship mechanics. Sounds like a nice, relaxing time, right?

    Hah. No. You fool. Potionomics is a ruthless time management game that requires you min/max your business to the absolute hilt if you want to stand a chance. There's a tournament every ten days, and if you don't win it's Game Over for you. So you'd better put your nose to that grindstone.

    Or at least, at first, because this game has some seriously bad pacing. Yes, early on it can be a nail-biter because you need a lot and have nothing. But later on, you'll just be faffing about because you've already got everything you need and now there's a bunch of empty time to fill.

    I did enjoy my time with it. The alchemy is OK. The deck building is fun. The characters are neat. It's just that, as a game, it could use some balancing. And some QoL improvements like adding filters to the shop interface.

    Yes, I learned this to my sorrow. I didn't actually read this post before diving in.

    I expected it to be a little more Stardew Valley-style forgiving, but NO. It also didn't do a very good job of telling you just HOW to make sure you have the required quality potions for the tournament.

    Send Mint out adventuring and invest in Baptiste's expeditions. They'll bring you back ingredients, which you can feed to Quinn to unlock them for purchase.

    Also, invest in the cauldron that can hold the most magimins, because a potion's quality is determined by how many magimins it's got.

    Early on, I think the cauldron that can hold the most ingredients might be more valuable. It's harder to have a steady supply of ingredients that will max out the magimins than to max out the number of ingredients. Once one has more than one cauldron slot though, it's easy to have both the highest quality max magimin cauldron as well as the highest quality max ingredient amount cauldron both going.

    Big Dookie wrote: »
    I found that tilting it doesn't work very well, and once I started jerking it, I got much better results.

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  • DrovekDrovek Registered User regular
    Spoit wrote: »
    CroakerBC wrote: »
    Anyone got any recs for sci-fi RPG's? Isometric acceptable, Euro-jank acceptable, Russian studio a hard no.

    It's only about as much of a RPG as something like mass effect, but GOTG?

    Do tactical RPGs count? There's that x-com like WH40k game

    The Surge 1/2 is basically souls-like, but maybe it counts if you stretch that far?

    steam_sig.png( < . . .
    Kalnaur
  • CantidoCantido Registered User regular
    Drovek wrote: »
    Spoit wrote: »
    CroakerBC wrote: »
    Anyone got any recs for sci-fi RPG's? Isometric acceptable, Euro-jank acceptable, Russian studio a hard no.

    It's only about as much of a RPG as something like mass effect, but GOTG?

    Do tactical RPGs count? There's that x-com like WH40k game

    The Surge 1/2 is basically souls-like, but maybe it counts if you stretch that far?

    Shadowrun Dragonfall.

    3DS Friendcode 5413-1311-3767
    Drovek
  • Jealous DevaJealous Deva Registered User regular
    Arcanum sort of? Or Tides of Numenara?

    Drovek
  • HevachHevach Registered User regular
    edited October 2022
    Isn't Cyberpunk supposedly in a not completely on fire state now?

    I can't speak for consoles, but on PC it's about on par with Skyrim at this point, and has had less patches than Skyrim has had remasters to get there.

    There's some very noticeable resource management jank (random NPCs spawning and despawning when you turn around and clearly visible headlights that don't materialize into cars when they get close) and the occasional T posing or blinking dead body

    But the story's great as long as you don't need good people and happy endings and the setting is... Well, it's gorgeous and detailed as long as you don't look too close. When you do you'll notice things like every single piece of loose paper from desks to garbage heaps is the exact same real estate transfer form and all the NPCs are just generated on the fly and wander aimlessly until you stop looking at them so they can blip out of existence. Kind of the opposite of Skyrim in that respect, where everything is repetitive and generic until you look close and you find stuff like NPCs who are hiding skooma from their families or having affairs or stealing from their bosses.

    The gameplay is great but horrifically breakable - some builds are seriously challenging on middle difficulties and some are a breeze on the highest.

    Hevach on
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