KalnaurI See Rain . . .Centralia, WARegistered Userregular
edited January 5
Anyways, now that the sale is over, another round of thank yous for:
Stardew Valley from @Firebird, Ori and the Will of the Wisps from @Zxerol, Divinity: Original Sin 2 from @Corsini, Conception II: Children of the Seven Stars from @Questor, Carrion from @Karoz, and Anarcute from @Betsuni.
I picked up a single game (Evil Genius 2), and sent out a gaggle of Humble links.
Holiday was good, methinks. At least it was good for me. Here's hoping it was good for all of you as well.
Kalnaur on
I make art things! deviantART:Kalnaur ::: Origin: Kalnaur ::: UPlay: Kalnaur
It's not "bigotry", it's revenue projections. The answer to every single "why did [game developer] do/not do [thing]?" question is almost always "money". AAA publishers are not artists or storytellers, they're ruthless corporate slugs who have made it their mission to syphon as many dollars out of your bank account as possible. When it comes to the skin of videogame protagonists the only color they care about is green.
Ubisoft would make a game with a protagonist that was a black female bisexual dyslexic muslimah in a wheelchair if the bean counters thought it would sell more copies than brown haired iron jawed face stubbled tight t-shirt white dude with a gun #4576120
Sorry but if it sold well to produce [see spoiler for flippant title] on the Xbox Series X, PS5 and Switch, it would STILL BE BIGOTED TO DO IT. Money isn't an excuse here, pal. Might be a reason but it does not excuse working with a notoriously toxic terf.
I think what was going on within the actual corporation points to Ubisoft corporate absolutely having a problem with women
Yeah, even if a random evil corporation might make uninclusive decisions out of some kind of utility calculation, we know pretty well that Ubisoft was deciding things because their higher ups were sex pests and criminals of various kinds.
which makes me think... If an EVIL CORPORATION does EVIL THINGS for money, they're doing EVIL THINGS and should not get support from non-evil folks.
It's on Epic, I know (not STEAM!) but Kerbal Space Program is free for the next week!
For people who have concerns about what Epic accesses, KSP's game folder is 100% self-contained and easily portable. Just drag it out of the Steam or Epic and launch it with CKAN (to bypass the annoying loader that won't exit in the background). I have it on Steam but I don't actually use the Steam folder for it, I've got two separate folders (one rollback folder just in case I fuck up a mod). Once installed you can get rid of Epic and keep KSP.
And in honor of free KSP:
Episode 12!
Mission: MOL Rescue
Commander: Destroyah Kerman
Victims: Blueshirt 1 Kerman, Blueshirt 2 Kerman ("My name is -" "Your name is nothing shut up and get in the box.")
We grabbed two randos out of a tour group for this, so the MOL can still provide it's useful support functions without continuing to tie up two national heroes indefinitely.
The debut of the new Eve spacecraft, a spacious 3-seat pod with all the fancy stuff, like RCS and solar panels.
After an uneventful rendezvous Eve 1 matches speed with the MOL. There's no docking ports to work with, we have to do a repeat of the Corvus 3/Moho T1 mission and shuffle people on EVA.
Blueshirt 2 jets over to the MOL, and Karoz exits to make room.
With Karoz secure in Eve 1, Blueshirt 1 heads over to the MOL.
Betsuni is freed from the orbiting prison he's been locked in for almost 400 days, and now Blueshirt 1 and 2 enter to continue their work.
Unless popular opinion demands it, we won't see these two ever again. Maybe I'll be nice and not deorbit the station with them in it once we build a proper space station to replace it.
And with that Karoz and Betsuni are on their way back home. "Should we have folded those up before reentry?" "Probably."
Those solar panels are way stronger than I expected, they must be made of the same stuff as the antenna that survived a high speed impact on the Mun.
There they go.
Hevach: "Welcome home to Karoz and Betsuni Kerman. We applaud their courage and sacrifice in the name of space!"
Karoz: "The toilet stopped working three months ago."
Hevach: "Truly we stand among heroes! (I told you I would make every one of you pay)"
While a fairly minimal mission, the Eve craft does integrate a few scientific instruments we haven't had before, so it does get us 147 science. Not quite enough for more tech.
This is going to be a complex and daring mission for the ages. Assuming we can pull it off. If not, next episode will be a complex and daring rescue mission. Or a funeral.
A truly monstrous rocket this time. The first stage tank and engine are new techs from Very Heavy Rocketry, and the second stage has a new vacuum optimized engine that dwarfs our previous options.
I do notice a potential issue, however. The liquid fuel core stage is going to burn out before the SRBs. Ideally it would be the other way around, as the boosters give extremely high thrust but are heavy and inefficient. The core is more balanced but is unstable until it builds up sufficient velocity.
Luckily these advanced boosters have thrust vectoring - had this happened with the smaller rocket this one's based on, it would have gone violently out of control at this point.
Notice the second payload bay on the Eve pod this time. That's a surprise for later.
I set this up to capture to Youtube but ended up making 2 minutes of black silence. Anyway, this experiment involves spinning a large wingnut, causing the kerbonaut to rotate in the opposite direction. It's kind of cool.
We initially capture into this crazy 8 km x 1,015 km orbit, and spend a couple loops in this. We send a ton of science back to Kerbin and then double dip to flood the MOL's new residents with enough data to keep them from thinking too much about the toilet situation.
Now for phase 2, we drop into a much lower 8x14 orbit.
I sent a scientist, why is Zoom doing the science reports?
We point the ship retrograde and put it in station keeping. Zoom goes out on EVA and does something REALLY stupid. He volunteered, though, this isn't Director Hevach trying to get him killed. While on EVA, the navball gives very limited information, but it's enough to start killing velocity with the MMU.
The MMU has enough fuel to land and (hopefully) return to orbit on Minmus, which is a tiny 60 km ball of icy dirt.
And he's down! With about 65% fuel remaining, to boot.
Uh... There's no atmosphere, how did you get the surface sample into your mouth?
Finally a respectful plaque. Thank you, Zoom!
Now comes the hard part.
Starting from a dead stop is even harder on EVA, but Zoom is able to get back into orbit.
He miscalculates his transfer window, though, and ends up stranded when the MMU fuel runs out. Mina 1 has tons of fuel left, though.
There it is!
With Zoom back in the pilot's seat, it's on to phase 3 of the mission!
The second stage isn't needed anymore. As you can see, unlike Eve 1, this version of the capsule has a larger single engine. It's less efficient, but the higher thrust is necessary due to all the extra payload.
The second payload bay has a small relay satellite docked inside. The plan was to release the docking port and just RCS the spacecraft out of the way... We expended the monopropellant getting to Zoom, however. Without thrusters the only thing the craft can do is rotate on its center of gravity and accelerate forward.
So we wobble the ship back and forth a bit, gently shaking the satellite loose.
Success! Nothing exploded.
Mina 1 transfers to a higher orbit to avoid recontacting the relay, and remotely activates the satellite, unfolding four solar panels and four small relay antennas. This guy isn't going to be providing any interplanetary coverage like the MegaRelays do, but it should help with Minmus landings. Minmus is not tidally locked like the Mun is, so landers will pass out of contact with Kerbin - even the Megarelays can't transmit through the moon.
Work done, Mina 1 performs the departure burn to return to Kerbin.
This will be a terrifyingly high velocity reentry all the way from Minmus, but I *think* the standard heat shield is enough. If anything explodes we'll add radiator panels to the next block.
And there we have it! A safe return from a truly daring mission! Congratulations to Zoom for planting the first flag on Minmus!
That right there is over 1100 science from one mission. Even with the much higher node costs for tier 5, this will be an epic spending spree, buying up seven tier 5 techs and one tier 6.
First up is Precision Engineering, which gets us a ground-observation satellite chassis, surface science experiments, and the Exo Mobility Utility Vehicle. I've never tried this out before, but the EMUV is a single-part craft, basically a hugely upgraded MMU.
After that we get Advanced Exploration, which gives us a small space telescope and inflatable station modules.
Next is Precision Propulsion, which gives us a variety of small maneuvering engines. Along with that
Fourth is Advanced Fuel Systems, for a set of specialty fuel tanks and adapters.
Next up, we jump up a tier and grab a tier 6 node, Scanning Tech. This gets us a proper space telescope and a Zoology Laboratory we can add to a space station.
After that is Heat Management Systems, for folding radiator panels, a necessity for larger space stations, some exotic engines, and crazy missions like Moho or the ridiculously dangerous low solar orbit.
Lastly is Supersonic Flight, which gets us our first proper space plane parts.
This clears the mission calendar, so it's time to schedule some new programs. The next manned mission will be Mina 2, which will actually land on Minmus. With a space ship. This mission will go to Destroyah, EvmaAlsar, and Karoz. After that we will launch the James Kerman Space Telescope. And lastly we will launch the first module of a new expandable space station. While it won't be ready to replace the MOL with this module, that will be the eventual plan, as the MOL is badly bottlenecked for electrical generation and not processing at peak efficiency. Pixie and Betsuni will lead the first expedition to this station.
Beyond that, we're also likely ready to start launching interplanetary probes. Eve and Duna are obvious choices, or we could try to go ambitious and attempt a flyby of Jool or Sarnus. I don't think our existing antenna options will go much further than that.
It's on Epic, I know (not STEAM!) but Kerbal Space Program is free for the next week!
For people who have concerns about what Epic accesses, KSP's game folder is 100% self-contained and easily portable. Just drag it out of the Steam or Epic and launch it with CKAN (to bypass the annoying loader that won't exit in the background). I have it on Steam but I don't actually use the Steam folder for it, I've got two separate folders (one rollback folder just in case I fuck up a mod). Once installed you can get rid of Epic and keep KSP.
Sorry but if it sold well to produce [see spoiler for flippant title] on the Xbox Series X, PS5 and Switch, it would STILL BE BIGOTED TO DO IT. Money isn't an excuse here, pal. Might be a reason but it does not excuse working with a notoriously toxic terf.
I'm not excusing their behavior, I'm explaining their behavior.
Your thoughts, feelings, fears, desires, political affiliations, race, sexuality, and gender all combine to make you, in your eyes, you. But, to a major corporation, they combine to make you a data point, the same as me. All of our descriptors only matter to them inasmuch as someone who ticks most of the same boxes that you do and someone who ticks most of the same boxes I do both gave them an opinion during their last focus group meeting. I don't think that a company like Ubisoft, or EA, or Activision, or [whoever] doesn't try to court certain groups of people out of disdain, I think they do it out of cold indifference. I don't know if that is any better (would I rather a company not cater to me because they hate me, or because they simply don't think I'm worth the effort to cater to?), but the fact is a AAA videogame is a product, and like every product it has a target demographic, a budget, and a group of people sitting around a conference table who are demanding a return on their investment. When you start to look at the industry through that lens a lot of the decisions that happen within it start to make sense - You don't have to like someone's decision to be able to understand their decision making process. Major game releases don't come from three or four bros in a garage anymore, they come from companies with staff counts in the thousands with hundred million dollar budgets. It's easy to play armchair quarterback and complain about how they're stifling creativity or representation due to a desire to 'play it safe' when you don't have nine figures on the line.
tl;dr - Regardless of whether or not they are led by bigots, I don't think a big game publisher hates certain people because they are bigots, I think they disregard certain people because they are a purely profit driven machine. The only reason they cater to people like me more than they cater to people like you is because there are more people like me, and they've gotten really, really good at finding ways to get people like me to give them $60. Spooky good.
I (and as far as I know, this also goes for everyone in the thread) do not work in any sort of decision making position at a major AAA game publisher, so we're all just making interpretations and assumptions from outside of that sphere. You could absolutely be right, and I could absolutely be wrong, but when you look at the videogame industry like any other for profit industry this is the angle that makes the most sense to me. Capitalism is a numbers game.
+2
Idx86Long days and pleasant nights.Registered Userregular
edited January 6
So in the Summer of 2021, I started to play Assassin's Creed III (after having not played the series since beating AC2 when it came out in 2009.) When I booted it up I was really confused as to why they were going into a cave, and upon further review found out that AC: Bros and AC: Rev were canonically in between 2 and 3 and needed to be played first to get he complete picture. These games were the definition of 'pick up and put down' for me for some reason and it took me a hell of a long time to get through them.
Since no one else I know would really care, I wanted to post here and say I finally beat AC: Rev tonight and can FINALLY move onto AC3 after 1.5 years. But I'm not exactly in the mood to start up another Ubisoft open world game, so it might have to wait a bit longer.
Idx86 on
2008, 2012, 2014 D&D "Rare With No Sauce" League Fantasy Football Champion!
I don't pretend to know the statistics of how a game sells on what gender the protagonist is. As a gamer, I enjoy games for their gameplay and entertainment value, regardless if the character I'm playing is male or female. Maybe companies like Ubisoft did do studies that tell them male protagonists sell better, or the executives could just be pulling smoke out of their ass. I do appreciate it when the game does give me a choice.
Gifted to people:
Exit the Gungeon
Dragon Age Inquisition
Demon Speakeasy
Grim Dawn - Crucible Mode
The Outer Worlds Expansion Pass
Banner Of The Maid
Super Crush KO
Telling Lies
Lords Of The Fallen
D&D Stronghold: Kingdom Simulator
American Truck Simulator - Colorado
Crypt of the Necrodancer: Synchrony
Lacuna
AC2 and AssBro are widely considered the high water mark of the original AssCreed games before they went RPG.
2 and Bros were great. Rev I could take or leave. More of the same as Bros IMO.
I am the weirdp who adores AssRev. Mostly cause how it ended both Ezio and Altaiir's stories but I found it all oddly captivating. Also loved that hook blade.
We point the ship retrograde and put it in station keeping. Zoom goes out on EVA and does something REALLY stupid. He volunteered, though, this isn't Director Hevach trying to get him killed.
Damn right!
THAT WAS FUN!
DAMN RIGHT!
Uh... There's no atmosphere, how did you get the surface sample into your mouth?
Wasn't easy!
And there we have it! A safe return from a truly daring mission! Congratulations to Zoom for planting the first flag on Minmus!
Circus Electrique is a fun Darkest Dungeon type game
Yeah I picked this up, on a YT channels reccomendations. I'm really early in so it's still pretty early but I do feel there's something there, real scarcity of resources for sure. (I have 6 level 2 characters with a total of 36 levelable abilities, and enough materials to level... 7 of them)
Steam: SanderJK Origin: SanderJK
0
Idx86Long days and pleasant nights.Registered Userregular
AC2 and AssBro are widely considered the high water mark of the original AssCreed games before they went RPG.
2 and Bros were great. Rev I could take or leave. More of the same as Bros IMO.
I am the weirdp who adores AssRev. Mostly cause how it ended both Ezio and Altaiir's stories but I found it all oddly captivating. Also loved that hook blade.
The last few minutes of the game with Ezio and Altair in the library gave me some feels, no doubt.
2008, 2012, 2014 D&D "Rare With No Sauce" League Fantasy Football Champion!
I've never played an Asscreed game, and much like a lot of other AAA franchises I missed out on, like God of War, I feel like there's a 10 year old gate that I can't cross so I just don't bother.
I've never played an Asscreed game, and much like a lot of other AAA franchises I missed out on, like God of War, I feel like there's a 10 year old gate that I can't cross so I just don't bother.
Godofwar 3 had kevin sorbo voice Heracles.
The bitterness between him and Kratos was a delight.
But you do have a point.
I mean there's a bunch of psp games that round out kratos as a character, but Good luck playing those
I've never played an Asscreed game, and much like a lot of other AAA franchises I missed out on, like God of War, I feel like there's a 10 year old gate that I can't cross so I just don't bother.
Godofwar 3 had kevin sorbo voice Heracles.
The bitterness between him and Kratos was a delight.
But you do have a point.
I mean there's a bunch of psp games that round out kratos as a character, but Good luck playing those
They were ported to Ps3, not exactly lost media...
I've never played an Asscreed game, and much like a lot of other AAA franchises I missed out on, like God of War, I feel like there's a 10 year old gate that I can't cross so I just don't bother.
AssFlag is self-contained side story with some call backs to the mainline games, but otherwise no reason to worry much about continuity.
I don't pretend to know the statistics of how a game sells on what gender the protagonist is. As a gamer, I enjoy games for their gameplay and entertainment value, regardless if the character I'm playing is male or female. Maybe companies like Ubisoft did do studies that tell them male protagonists sell better, or the executives could just be pulling smoke out of their ass. I do appreciate it when the game does give me a choice.
The executives are blowing smoke out their ass. There are multiple firsthand accounts and articles about how Ubisoft executives try to scuttle or diminish anything with a female protagonist and it's a constant fight with them every single time.
I've never played an Asscreed game, and much like a lot of other AAA franchises I missed out on, like God of War, I feel like there's a 10 year old gate that I can't cross so I just don't bother.
AssFlag is self-contained side story with some call backs to the mainline games, but otherwise no reason to worry much about continuity.
It's also the best pirate game ever released.
It's a direct prequel to the third game, neither self-contained nor stand alone. You can certainly play it without the third game and enjoy it, but what you're saying there is not accurate at all.
I've never played an Asscreed game, and much like a lot of other AAA franchises I missed out on, like God of War, I feel like there's a 10 year old gate that I can't cross so I just don't bother.
AssFlag is self-contained side story with some call backs to the mainline games, but otherwise no reason to worry much about continuity.
It's also the best pirate game ever released.
It's a direct prequel to the third game, neither self-contained nor stand alone. You can certainly play it without the third game and enjoy it, but what you're saying there is not accurate at all.
It's not tied too tightly into the Desmond story. There's certainly elements of it, but there is no need to know about them at all. It's not like playing AssRev without context.
I've never played an Asscreed game, and much like a lot of other AAA franchises I missed out on, like God of War, I feel like there's a 10 year old gate that I can't cross so I just don't bother.
AssFlag is self-contained side story with some call backs to the mainline games, but otherwise no reason to worry much about continuity.
It's also the best pirate game ever released.
It's a direct prequel to the third game, neither self-contained nor stand alone. You can certainly play it without the third game and enjoy it, but what you're saying there is not accurate at all.
It's not tied too tightly into the Desmond story. There's certainly elements of it, but there is no need to know about them at all. It's not like playing AssRev without context.
It's not tied to Desmond at all, but the historical element is a trilogy just like the Ezio games. IV, Rogue, and III tell a very connected story (in that order).
Yeah see like that conversation right there, right there. Neither of you should feel bad about this, it's very much a "me" thing, but I'm like immediately out when I see it.
I feel like someone interested in Mass Effect 3 without playing 1 or 2.
Yeah see like that conversation right there, right there. Neither of you should feel bad about this, it's very much a "me" thing, but I'm like immediately out when I see it.
I feel like someone interested in Mass Effect 3 without playing 1 or 2.
If your concern is that you don't want to play too many games, I would say playing JUST AC2 or maybe JUST one of the reboot RPG games would be fine as a one off game to play. Those were the entry point for the largest amount of new players. Then if you ended up liking them, you could consider what to follow up with from there.
Yeah I’d go with black flag or 2. Depending on whether you want something classic or newer and more adventure driven with a bit better graphics.
I feel like if you want NuCreed Origins is still the best start off point but YMMV, it definitely seems to be a case of “which did they play first” and “what setting are they most interested in” when it comes to Origin vs Odyssey vs Valhalla.
Black flag is fine to play before 3 if you are worried about that.
Posts
Stardew Valley from @Firebird, Ori and the Will of the Wisps from @Zxerol, Divinity: Original Sin 2 from @Corsini, Conception II: Children of the Seven Stars from @Questor, Carrion from @Karoz, and Anarcute from @Betsuni.
I picked up a single game (Evil Genius 2), and sent out a gaggle of Humble links.
Holiday was good, methinks. At least it was good for me. Here's hoping it was good for all of you as well.
http://www.fallout3nexus.com/downloads/file.php?id=16534
Jolene bossfight is too OP, she one shot KOs my favorite party member just because she can, pls nerf
Is that the newest AAA game they ever included?
Also the Shadow Tactics standalone expansion!
Its getting near 3 years old, so I hope not.
Sorry but if it sold well to produce [see spoiler for flippant title] on the Xbox Series X, PS5 and Switch, it would STILL BE BIGOTED TO DO IT. Money isn't an excuse here, pal. Might be a reason but it does not excuse working with a notoriously toxic terf.
CW: Racism
which makes me think... If an EVIL CORPORATION does EVIL THINGS for money, they're doing EVIL THINGS and should not get support from non-evil folks.
Check out my site, the Bismuth Heart | My Twitter
… huh.
Time flies in lockdown I guess.
For people who have concerns about what Epic accesses, KSP's game folder is 100% self-contained and easily portable. Just drag it out of the Steam or Epic and launch it with CKAN (to bypass the annoying loader that won't exit in the background). I have it on Steam but I don't actually use the Steam folder for it, I've got two separate folders (one rollback folder just in case I fuck up a mod). Once installed you can get rid of Epic and keep KSP.
And in honor of free KSP:
Episode 12!
Mission: MOL Rescue
Victims: Blueshirt 1 Kerman, Blueshirt 2 Kerman ("My name is -" "Your name is nothing shut up and get in the box.")
We grabbed two randos out of a tour group for this, so the MOL can still provide it's useful support functions without continuing to tie up two national heroes indefinitely.
The debut of the new Eve spacecraft, a spacious 3-seat pod with all the fancy stuff, like RCS and solar panels.
After an uneventful rendezvous Eve 1 matches speed with the MOL. There's no docking ports to work with, we have to do a repeat of the Corvus 3/Moho T1 mission and shuffle people on EVA.
Blueshirt 2 jets over to the MOL, and Karoz exits to make room.
With Karoz secure in Eve 1, Blueshirt 1 heads over to the MOL.
Betsuni is freed from the orbiting prison he's been locked in for almost 400 days, and now Blueshirt 1 and 2 enter to continue their work.
Unless popular opinion demands it, we won't see these two ever again. Maybe I'll be nice and not deorbit the station with them in it once we build a proper space station to replace it.
And with that Karoz and Betsuni are on their way back home. "Should we have folded those up before reentry?" "Probably."
Those solar panels are way stronger than I expected, they must be made of the same stuff as the antenna that survived a high speed impact on the Mun.
There they go.
Hevach: "Welcome home to Karoz and Betsuni Kerman. We applaud their courage and sacrifice in the name of space!"
Karoz: "The toilet stopped working three months ago."
Hevach: "Truly we stand among heroes! (I told you I would make every one of you pay)"
While a fairly minimal mission, the Eve craft does integrate a few scientific instruments we haven't had before, so it does get us 147 science. Not quite enough for more tech.
Mission: Mina 1
Mission Specialist: Cb557 Kerman
Mission Crazy Person: Zoom Kerman
This is going to be a complex and daring mission for the ages. Assuming we can pull it off. If not, next episode will be a complex and daring rescue mission. Or a funeral.
A truly monstrous rocket this time. The first stage tank and engine are new techs from Very Heavy Rocketry, and the second stage has a new vacuum optimized engine that dwarfs our previous options.
I do notice a potential issue, however. The liquid fuel core stage is going to burn out before the SRBs. Ideally it would be the other way around, as the boosters give extremely high thrust but are heavy and inefficient. The core is more balanced but is unstable until it builds up sufficient velocity.
Luckily these advanced boosters have thrust vectoring - had this happened with the smaller rocket this one's based on, it would have gone violently out of control at this point.
Notice the second payload bay on the Eve pod this time. That's a surprise for later.
I set this up to capture to Youtube but ended up making 2 minutes of black silence. Anyway, this experiment involves spinning a large wingnut, causing the kerbonaut to rotate in the opposite direction. It's kind of cool.
We initially capture into this crazy 8 km x 1,015 km orbit, and spend a couple loops in this. We send a ton of science back to Kerbin and then double dip to flood the MOL's new residents with enough data to keep them from thinking too much about the toilet situation.
Now for phase 2, we drop into a much lower 8x14 orbit.
I sent a scientist, why is Zoom doing the science reports?
We point the ship retrograde and put it in station keeping. Zoom goes out on EVA and does something REALLY stupid. He volunteered, though, this isn't Director Hevach trying to get him killed. While on EVA, the navball gives very limited information, but it's enough to start killing velocity with the MMU.
The MMU has enough fuel to land and (hopefully) return to orbit on Minmus, which is a tiny 60 km ball of icy dirt.
And he's down! With about 65% fuel remaining, to boot.
Uh... There's no atmosphere, how did you get the surface sample into your mouth?
Finally a respectful plaque. Thank you, Zoom!
Now comes the hard part.
Starting from a dead stop is even harder on EVA, but Zoom is able to get back into orbit.
He miscalculates his transfer window, though, and ends up stranded when the MMU fuel runs out. Mina 1 has tons of fuel left, though.
There it is!
With Zoom back in the pilot's seat, it's on to phase 3 of the mission!
The second stage isn't needed anymore. As you can see, unlike Eve 1, this version of the capsule has a larger single engine. It's less efficient, but the higher thrust is necessary due to all the extra payload.
The second payload bay has a small relay satellite docked inside. The plan was to release the docking port and just RCS the spacecraft out of the way... We expended the monopropellant getting to Zoom, however. Without thrusters the only thing the craft can do is rotate on its center of gravity and accelerate forward.
So we wobble the ship back and forth a bit, gently shaking the satellite loose.
Success! Nothing exploded.
Mina 1 transfers to a higher orbit to avoid recontacting the relay, and remotely activates the satellite, unfolding four solar panels and four small relay antennas. This guy isn't going to be providing any interplanetary coverage like the MegaRelays do, but it should help with Minmus landings. Minmus is not tidally locked like the Mun is, so landers will pass out of contact with Kerbin - even the Megarelays can't transmit through the moon.
Work done, Mina 1 performs the departure burn to return to Kerbin.
This will be a terrifyingly high velocity reentry all the way from Minmus, but I *think* the standard heat shield is enough. If anything explodes we'll add radiator panels to the next block.
And there we have it! A safe return from a truly daring mission! Congratulations to Zoom for planting the first flag on Minmus!
That right there is over 1100 science from one mission. Even with the much higher node costs for tier 5, this will be an epic spending spree, buying up seven tier 5 techs and one tier 6.
First up is Precision Engineering, which gets us a ground-observation satellite chassis, surface science experiments, and the Exo Mobility Utility Vehicle. I've never tried this out before, but the EMUV is a single-part craft, basically a hugely upgraded MMU.
After that we get Advanced Exploration, which gives us a small space telescope and inflatable station modules.
Next is Precision Propulsion, which gives us a variety of small maneuvering engines. Along with that
Fourth is Advanced Fuel Systems, for a set of specialty fuel tanks and adapters.
Next up, we jump up a tier and grab a tier 6 node, Scanning Tech. This gets us a proper space telescope and a Zoology Laboratory we can add to a space station.
After that is Heat Management Systems, for folding radiator panels, a necessity for larger space stations, some exotic engines, and crazy missions like Moho or the ridiculously dangerous low solar orbit.
Lastly is Supersonic Flight, which gets us our first proper space plane parts.
This clears the mission calendar, so it's time to schedule some new programs. The next manned mission will be Mina 2, which will actually land on Minmus. With a space ship. This mission will go to Destroyah, EvmaAlsar, and Karoz. After that we will launch the James Kerman Space Telescope. And lastly we will launch the first module of a new expandable space station. While it won't be ready to replace the MOL with this module, that will be the eventual plan, as the MOL is badly bottlenecked for electrical generation and not processing at peak efficiency. Pixie and Betsuni will lead the first expedition to this station.
Beyond that, we're also likely ready to start launching interplanetary probes. Eve and Duna are obvious choices, or we could try to go ambitious and attempt a flyby of Jool or Sarnus. I don't think our existing antenna options will go much further than that.
Doesn't Heroic Game Launcher mostly solve this?
I'm not excusing their behavior, I'm explaining their behavior.
Your thoughts, feelings, fears, desires, political affiliations, race, sexuality, and gender all combine to make you, in your eyes, you. But, to a major corporation, they combine to make you a data point, the same as me. All of our descriptors only matter to them inasmuch as someone who ticks most of the same boxes that you do and someone who ticks most of the same boxes I do both gave them an opinion during their last focus group meeting. I don't think that a company like Ubisoft, or EA, or Activision, or [whoever] doesn't try to court certain groups of people out of disdain, I think they do it out of cold indifference. I don't know if that is any better (would I rather a company not cater to me because they hate me, or because they simply don't think I'm worth the effort to cater to?), but the fact is a AAA videogame is a product, and like every product it has a target demographic, a budget, and a group of people sitting around a conference table who are demanding a return on their investment. When you start to look at the industry through that lens a lot of the decisions that happen within it start to make sense - You don't have to like someone's decision to be able to understand their decision making process. Major game releases don't come from three or four bros in a garage anymore, they come from companies with staff counts in the thousands with hundred million dollar budgets. It's easy to play armchair quarterback and complain about how they're stifling creativity or representation due to a desire to 'play it safe' when you don't have nine figures on the line.
tl;dr - Regardless of whether or not they are led by bigots, I don't think a big game publisher hates certain people because they are bigots, I think they disregard certain people because they are a purely profit driven machine. The only reason they cater to people like me more than they cater to people like you is because there are more people like me, and they've gotten really, really good at finding ways to get people like me to give them $60. Spooky good.
I (and as far as I know, this also goes for everyone in the thread) do not work in any sort of decision making position at a major AAA game publisher, so we're all just making interpretations and assumptions from outside of that sphere. You could absolutely be right, and I could absolutely be wrong, but when you look at the videogame industry like any other for profit industry this is the angle that makes the most sense to me. Capitalism is a numbers game.
Since no one else I know would really care, I wanted to post here and say I finally beat AC: Rev tonight and can FINALLY move onto AC3 after 1.5 years. But I'm not exactly in the mood to start up another Ubisoft open world game, so it might have to wait a bit longer.
2008, 2012, 2014 D&D "Rare With No Sauce" League Fantasy Football Champion!
3DS Friend Code: 2165-6448-8348 www.Twitch.TV/cooljammer00
Battle.Net: JohnDarc#1203 Origin/UPlay: CoolJammer00
2 and Bros were great. Rev I could take or leave. More of the same as Bros IMO.
2008, 2012, 2014 D&D "Rare With No Sauce" League Fantasy Football Champion!
Gifted to people:
Exit the Gungeon
Dragon Age Inquisition
Demon Speakeasy
Grim Dawn - Crucible Mode
The Outer Worlds Expansion Pass
Banner Of The Maid
Super Crush KO
Telling Lies
Lords Of The Fallen
D&D Stronghold: Kingdom Simulator
American Truck Simulator - Colorado
Crypt of the Necrodancer: Synchrony
Lacuna
Received:
Mass Effect: Adromeda from @Karoz
Code Vein from @Interpreter
Marvel's Avengers: from @shdwcaster
Doom: Eternal from @cardboard delusions
Halo: The Master Chief Collection from @an_alt 1
Forza Horizon 4 from @Orivon
Horizon Zero Dawn from @Karoz
Bought for myself:
Grim Dawn - Crucible Mode
Grim Dawn - Ashes of Malmouth
Grim Dawn - Forgotten Gods
Thanks to all you classy monsters!
http://www.fallout3nexus.com/downloads/file.php?id=16534
I am the weirdp who adores AssRev. Mostly cause how it ended both Ezio and Altaiir's stories but I found it all oddly captivating. Also loved that hook blade.
http://www.fallout3nexus.com/downloads/file.php?id=16534
Damn right.
Damn right!
DAMN RIGHT!
Wasn't easy!
/e salute
Steam, Warframe: Megajoule
Yeah I picked this up, on a YT channels reccomendations. I'm really early in so it's still pretty early but I do feel there's something there, real scarcity of resources for sure. (I have 6 level 2 characters with a total of 36 levelable abilities, and enough materials to level... 7 of them)
The last few minutes of the game with Ezio and Altair in the library gave me some feels, no doubt.
2008, 2012, 2014 D&D "Rare With No Sauce" League Fantasy Football Champion!
Godofwar 3 had kevin sorbo voice Heracles.
The bitterness between him and Kratos was a delight.
But you do have a point.
I mean there's a bunch of psp games that round out kratos as a character, but Good luck playing those
http://www.fallout3nexus.com/downloads/file.php?id=16534
AC2, Assbro, Ass Black Flag. Honorable mention to Odyssey, but really, you only need those three
They were ported to Ps3, not exactly lost media...
AssFlag is self-contained side story with some call backs to the mainline games, but otherwise no reason to worry much about continuity.
It's also the best pirate game ever released.
Steam ID: Good Life
please do me a favor and log in to steam and check your chat messages, you may have missed a steamsmas treat
The executives are blowing smoke out their ass. There are multiple firsthand accounts and articles about how Ubisoft executives try to scuttle or diminish anything with a female protagonist and it's a constant fight with them every single time.
It's a direct prequel to the third game, neither self-contained nor stand alone. You can certainly play it without the third game and enjoy it, but what you're saying there is not accurate at all.
It's not tied too tightly into the Desmond story. There's certainly elements of it, but there is no need to know about them at all. It's not like playing AssRev without context.
It's not tied to Desmond at all, but the historical element is a trilogy just like the Ezio games. IV, Rogue, and III tell a very connected story (in that order).
I feel like someone interested in Mass Effect 3 without playing 1 or 2.
If your concern is that you don't want to play too many games, I would say playing JUST AC2 or maybe JUST one of the reboot RPG games would be fine as a one off game to play. Those were the entry point for the largest amount of new players. Then if you ended up liking them, you could consider what to follow up with from there.
I feel like if you want NuCreed Origins is still the best start off point but YMMV, it definitely seems to be a case of “which did they play first” and “what setting are they most interested in” when it comes to Origin vs Odyssey vs Valhalla.
Black flag is fine to play before 3 if you are worried about that.