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Twilight Imperium 4

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    MrBodyMrBody Registered User regular
    Wow. I'm done with Twilight Wars with strangers. I was just going to finish up the game I still had going, but now I read an old message from 2 weeks ago that because I fired PDS IIs on a guy who was trying to amass next to Mecatol, he's going to suicide the whole game on my home system. He moved into a system that clearly had 5 PDS IIs (2 on planets + Xxcha flagship), didn't say a word prior or during, and just assumed he was owed allowing to build up and not be attacked? And the game should be tilted if it does happen?

    Holy crap am I regretting ever playing with strangers. Same thing happened the one time I tried to play TTS with some Space Cats people.

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    MMMigMMMig Registered User regular
    Yeah randos can be really weird.

    There's all kinds out there..

    l4lGvOw.png
    Witty signature comment goes here...

    wra
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    MrBodyMrBody Registered User regular
    Plus other stuff I had no idea happens in a "live" game that never came across in our forum games. Biggest is secret negotiations, which I was expecting. Second was all promissory note (except support for throne) transactions and ownership are kept totally secret.

    Bluh? Seems way overly secretive to keep all that hidden. And then you can just trade away other players' notes. "Sure, our two nations signed a non-aggression pact, but we traded it away to Nation C for a stick of gum so it invalidated your invasion against them!" And the log doesn't even tell you that any transaction has occurred???

    Plus I swear pairs of friends are joining games with permanent alliances in mind, or people with multiple accounts joining the same game. Have one game where everyone has 9-10 techs, yet the N'orr player somehow has 13. There is a Jol-Nar in the game and we can only conclude that he's been feeding N'orr tons of tech the whole game through Research Agreements. What player who's trying to win themselves be feeding N'orr THAT much tech?

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    kimekime Queen of Blades Registered User regular
    Notes being secret and able to be traded to third parties is by the rules, though :)

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    MrBodyMrBody Registered User regular
    It is. And I hate it.

    It's the straw next to the mountain that is randos being total spazzes, but I still hate it.

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    PhyphorPhyphor Building Planet Busters Tasting FruitRegistered User regular
    You should be able to know that a transaction occured though

    But that is why I never give my ceasefire away

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    MMMigMMMig Registered User regular
    Yup, I almost never give out my ceasefire, and even now my political secret.


    Naalu played their hero recently and after much thought I decided on my TA as xxcha.

    l4lGvOw.png
    Witty signature comment goes here...

    wra
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    kimekime Queen of Blades Registered User regular
    MMMig wrote: »
    Yup, I almost never give out my ceasefire, and even now my political secret.


    Naalu played their hero recently and after much thought I decided on my TA as xxcha.

    Assuming PoK, your political Secret barely does anything as Xxcha

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    MrBodyMrBody Registered User regular
    Didn't ceasefires used to force you to use it if that player activated any of your systems? Now in TI4 it gives you the option.

    So you're going to hold on to it until they launch a devastating move against you, whereupon you cancel it.

    So no one is ever going to hand it out.

    Could you trade away other players' notes in TI3? I can't remember.

    The end effect is that notes might as well not exist in TI4. Trade agreement and Support are all you see, and Support is rightfully hated.

    If I had to make non-balance changes, it would be not trading notes like that, and reworking the agenda phase so that you vote on which objectives come out rather than dumb agenda cards.

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    kimekime Queen of Blades Registered User regular
    MrBody wrote: »
    Didn't ceasefires used to force you to use it if that player activated any of your systems? Now in TI4 it gives you the option.

    So you're going to hold on to it until they launch a devastating move against you, whereupon you cancel it.

    So no one is ever going to hand it out.

    Could you trade away other players' notes in TI3? I can't remember.

    The end effect is that notes might as well not exist in TI4. Trade agreement and Support are all you see, and Support is rightfully hated.

    If I had to make non-balance changes, it would be not trading notes like that, and reworking the agenda phase so that you vote on which objectives come out rather than dumb agenda cards.

    Ceasefire has always been optional. Basically, when a Note or AC tell you the timing window at the top of the card, that's just when you have the option to play it. But you're not forced to.

    The exceptions are Support and Alliance, which must be played immediately.

    I see pretty much every note except for Ceasefire getting traded a lot. There's a few faction notes that are rare too. Ceasefire is strong, but I think it's ok and good to have a card that is rarely traded. It gives it more impact when it is.

    The Absol mod greatly improves the Agenda phase (imo), if you want to try that out sometime. Political Secrets notes are changed for the better, and nearly every Agenda actually matters now. It's a straight up upgrade. (Absol also changes other things, like techs, which I think are overall better but the Agenda phase is the real winner.)

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    MrBodyMrBody Registered User regular
    Or "choose which objectives come up" could be made part of a total Winnu rework.

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