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[Victoria 3] Party Like It's 1836

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  • chrisnlchrisnl Registered User regular
    I think that one of my favorite things about Victoria 3 is that in many situations, it is better to not go to war. And if you do go to war, try not to drag it out because that shit gets expensive real fast.

    I decided to start as Prussia, because sometimes it is fun to be overpowered. I confederated with a lot of the North German minors peacefully, and then I got Pan-Nationalism and confederated a couple more, but it was going real slow. Then Austria got in a war with Great Britain, who was landing troops in Venetia. So I made my play for German leadership, with the support of Bavaria and a couple minors. Things were looking pretty good, then Russia decided they didn't want a strong German neighbor for some reason and joined in on Austria's side. Probably the best possible use of an obligation for Austria, but it didn't actually help. My army was just too good and was advancing on all fronts. I was pretty handily able to take German leadership, and also force Austria to release Bohemia (who got both Bohemia and Moravia). I went with forcing them to release Bohemia instead of taking the state(s) directly because I figured I could pretty easily get the just released state to support me for leadership.

    Except Bohemia isn't a North German or a South German state, it is a Czechoslovakian state. So they didn't support me for German leadership, unlike everybody else. So I had to form Germany without Bohemia or Moravia, which was honestly fine. I got Schleswig and Holstein out from under the Danes (Denmark had joined Sweden's market, but Sweden asked for a trade agreement and offered an obligation which I instantly used to get Sweden into my customs union which brought Denmark with them, since they were at that point a Swedish Protectorate). I even got Luxembourg out from under The Netherlands. During this time I was also colonizing Sub-Saharan Africa, in particular the area between the Niger and the Congo. Then Bohemia had a peasant revolt, which they somehow lost, so I started a diplomatic play to get the state of Bohemia from the new version of Bohemia, and they just gave up their capital state. Because absolutely nobody was going to step up to help them. Once the truce is up I figure I'll go back for Moravia.

    I had been allied to France (which must have been terrifying for the rest of Europe, because France was #1 and I was #2 at the time), but then they went all belligerent on me and broke the alliance. So now I've got a hostile France, a hostile Austria (that was allied to Russia for a bit) and an ambivalent Russia at my borders. Denmark, Sweden and Finland are all in my customs union, and I am allied to The Netherlands (who is not doing so well now that the Dutch East Indies broke free). Great Britain and France stopped being rivals recently, which is a tad concerning, so I am making sure my military is up to snuff. I would rather not fight France, GB, Russia and Austria all at the same time if I can avoid it. I have also surpassed France for top of the rankings and largest GDP, though they have more population than I do.

    Seriously though, the German lands are ridiculous compared to what I was dealing with as Scandinavia. Tons of population and nearly every resource you could want in large quantities. I was shocked to see multiple iron and coal mines above level 50 potential, plus all the sulfur. Heck I even have oil in pretty reasonable quantities already, and it's like 1860. I don't have a massive amount of lead, but I have more than enough for my needs.

    Germany has definitely been fun so far, and I have applied the lessons I learned from Scandinavia and learned a few more. I'm so glad they made this game.

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  • LowHitPointsLowHitPoints Sword of the Afternoon MichiganRegistered User regular
    If you can survive the war with Mexico, joining the US custom union as Texas is absolutely a cheat code. You can focus on industrializing and attracting POPs. As long as your SoL is high, you can grow as a frankly stupid rate. I think I went from 70K to 1M population in something like 30 years. Food industries really help, donuts and liquor are universal draws apparently.

    Also, a really fun game is to start as Russia and release and play Poland. You have everything you need to start a baseline economy (I think you need to import sulfur) and start with 2M peasants to uplift. You also get to balance and make diplomatic plays against Russia, Austria, and Prussia in order to reclaim Polish homelands. I was able to knock Prussia down to at Minor Power in one game by brunting their annexation plays.

  • Jealous DevaJealous Deva Registered User regular
    The customs union thing is a really brilliant way to make small powers more playable.

  • CantidoCantido Registered User regular
    My new dream game is a Sci fi 4X version of Victoria based on the trading board game Sidereal Confluence.

    3DS Friendcode 5413-1311-3767
  • Jubal77Jubal77 Registered User regular
    https://forum.paradoxplaza.com/forum/developer-diary/victoria-3-dev-diary-65-patch-1-1-part-1.1556237/

    Next Dev Diary outlines part of first major patch. Some fun changes there.

  • ED!ED! Registered User regular
    Cantido wrote: »
    My new dream game is a Sci fi 4X version of Victoria based on the trading board game Sidereal Confluence.

    It isn't 4X but Stellaris has a trading market and I can totally see the next generation version looking at V3 (and it's success) and cribbing a few things there to make economic galactic governments a thing.

    "Get the hell out of me" - [ex]girlfriend
  • KanaKana Registered User regular
    This is so very much a paradox game, complete with deep and engrossing "just one more turn" addictive gameplay, and also frequent frustrating gaps where the game is just kinda still a work in progress and you just can't do things that feel like you should, or the UI just doesn't tell you things you need to know.

    I'm still enjoying it (even though I'm constantly restarting), but I'm also kind of already looking forward to the game getting a few DLC releases behind it.

    A trap is for fish: when you've got the fish, you can forget the trap. A snare is for rabbits: when you've got the rabbit, you can forget the snare. Words are for meaning: when you've got the meaning, you can forget the words.
  • chrisnlchrisnl Registered User regular
    One thing I will say, I was not expecting in my third game, where I started as Prussia, to end up with the inability for my building construction to keep up with my population growth. I guess I should have been investing in more construction capacity earlier. It's coming up on 1900 and I still have like 25% of my population as peasants and another 4-5% as unemployed. And of course the instant I get unemployment under control in any state, it gets flooded with immigrants because my GDP is, no joke, more than the next six nations combined. France is doing really very well, and have a large gap between them and the third place economy (Qing), and they are still less than half my GDP. I also have the third largest population behind Qing and East India Company.

    Which is to say that Prussia is easy mode. You just have some decent laws in place to start, tons of arable land and resources and the public education institution and decent literacy. Take some land in Africa and you can get rubber and dye and maybe opium if you can beat France to it. There's at least some oil in Hanover and Elbe, though I do wish I could get more out of those states. Nowhere near enough to really run a lot of oil using production methods at the scale you end up operating at.

    I'm really enjoying the game, though I'm going to wait to play USA until some of the jankiness regarding rebellions is cleared up. I might try Russia, but I'm not sure how I'll do since getting rid of serfdom looks quite difficult.

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  • SonelanSonelan Registered User regular
    I am loving this game, but I dunno if I will ever finish one. By the time I get near 1900 the game slows to a crawl making it near unplayable. Guessing its CPU related but can't really afford to upgrade my PC atm so kinda at an impasse.

    [SIGPIC][/SIGPIC]
  • chrisnlchrisnl Registered User regular
    Sonelan wrote: »
    I am loving this game, but I dunno if I will ever finish one. By the time I get near 1900 the game slows to a crawl making it near unplayable. Guessing its CPU related but can't really afford to upgrade my PC atm so kinda at an impasse.

    Yeah the game can really lose performance, it usually happens to me around 1880 or so but it actually clears up not too much later. I think it's just in need of some optimization, because there is little reason it would cause a Ryzen 5 5600X to struggle. Then again it may be relying almost entirely on single thread performance, which I think is common in games made by Paradox, so like if they could make it take advantage of multi-threading that would probably help a ton. It's probably pretty complicated to make a change like that, though.

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  • SonelanSonelan Registered User regular
    chrisnl wrote: »
    Sonelan wrote: »
    I am loving this game, but I dunno if I will ever finish one. By the time I get near 1900 the game slows to a crawl making it near unplayable. Guessing its CPU related but can't really afford to upgrade my PC atm so kinda at an impasse.

    Yeah the game can really lose performance, it usually happens to me around 1880 or so but it actually clears up not too much later. I think it's just in need of some optimization, because there is little reason it would cause a Ryzen 5 5600X to struggle. Then again it may be relying almost entirely on single thread performance, which I think is common in games made by Paradox, so like if they could make it take advantage of multi-threading that would probably help a ton. It's probably pretty complicated to make a change like that, though.

    Never seems to clear up for me and it gets crashy late in the game. Tried the top tier geforce now thing to see if it would help but sadly no.

    [SIGPIC][/SIGPIC]
  • enlightenedbumenlightenedbum Registered User regular
    The expeditions are utter bullshit. I want Oregon and Washington, dammit. Also no way to trigger a war with Mexico is dumb. They keep backing down. :(

    Self-righteousness is incompatible with coalition building.
  • chrisnlchrisnl Registered User regular
    Expeditions are indeed bullshit. I did manage to complete one in my third run, but I didn't seem to get anything special out of it so I'm not sure what the point is. Perhaps ones other than the Niger are more rewarding? I even did it while preparing for a world's fair thing (exposition? I forget the actual name).

    As far as countries backing down, I've seen it happen several times and it is always when the fight is clearly hopeless. They might be less likely to back down if you don't mobilize all your generals right away, kind of giving them the illusion of a chance of victory. Then again, I had Bohemia back down nearly instantly when I started a play to conquer their capital state. Which did mean I had to wait 5 years to take their other state, but at least I didn't have to deal with devastation so it was a small consolation. There was a bit of unrest doing to the "recently conquered" modifier, but between the two states I got like 6 million population without firing a shot so it seemed worthwhile. And since they are of European heritage, they aren't even discriminated against. I wish I could get multiculturalism pushed through, but my powerful interest groups just are not in support.

    As a word of warning, it is really easy to misinterpret the revolution warning that pops up. For example, I had a warning that I was risking a revolution and when the bar popped up it said it was increasing 10% a week. I really didn't want to implement the law in question (agrarianism I think is what they wanted) and it said they would get a few states and like 60 battalions of my army, so I figured the other 340 battalions could handle that easily enough so I just let it go and got ready to fight a civil war in 10 weeks. Except the progress bar stopped at 53, which was the radicalization level of the movement, and it would go no further. Eventually the movement disbanded after I ignored them long enough, and I never had a civil war. So just because the warning bar pops up, it doesn't mean you are actually going to have an armed uprising, even if when it starts counting up it looks like it'll take 10 weeks for it to fire. You really only have to worry about it when the radicalization of the movement is especially high, like near or above 100.

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  • ydejinydejin Registered User regular
    edited November 2022
    Sonelan wrote: »
    I am loving this game, but I dunno if I will ever finish one. By the time I get near 1900 the game slows to a crawl making it near unplayable. Guessing its CPU related but can't really afford to upgrade my PC atm so kinda at an impasse.
    It’s related to how the Pops fragment over time. The patch that they’re hoping to release next week should improve late game speed a lot. You can see a post on it from Wizzington (Martin ‘Wiz’ Anward, Victoria 3 Game Director) in the official forum here.
    Wizzington wrote:
    > ETA on fragmented pops fix?

    It's in testing right now to ensure it doesn't break anything major. Can't give an ETA right now as it depends on the results of the testing.

    Also referenced at tail end of this week’s developer diary:
    We’re also still working on another hotfix (1.0.6) which should hopefully include some late-game performance improvements and other fixes and which we are aiming to release sometime next week.

    ydejin on
  • MvrckMvrck Dwarven MountainhomeRegistered User regular
    I played a game as America, and man does it feel relevant. I abolished Slavery on a great role in like 2 years, and was well on my way to a Socialist Utopia, but every time I enacted a more and more left policy, the rich and religious got more and more pissed.

    No matter how hard I tried to suppress them, no matter how much I bolstered other parties, I couldn't drag them out of at least nominal power. I finally got Universal Suffrage passed, and women the right to vote, and that kicked off a revolution in 1905. The entire country besides Vermont, Maine and New Hampshire revolted.

    So GG I guess, America, same as it has ever been.

  • ydejinydejin Registered User regular
    Sounds like my Persia campaign @Mvrck. I enacted Women’s Suffrage in 1911 and then there was a Counter-Suffragette movement a decade later which swelled in strength and ended up kicking off a Civil War. I’m embarrassed to admit that I only won the war because the Russians stepped in to help.

    However, for my Persia campaign, I spent a huge amount of time at the start of the game trying to reduce the power of the Landowners so I could abolish slavery. I don’t remember the exact date, but I’d say I spent at least the first 30 years trying to reduce Landowner strength. I ended up having to do it in two stages — Legacy Slavery only, followed by another long wait, then finally Banish Slavery.

  • SLyMSLyM Registered User regular
    chrisnl wrote: »
    Expeditions are indeed bullshit. I did manage to complete one in my third run, but I didn't seem to get anything special out of it so I'm not sure what the point is. Perhaps ones other than the Niger are more rewarding? I even did it while preparing for a world's fair thing (exposition? I forget the actual name).

    There are a lot of things that give a temporary bonus to prestige as a reward, and maybe that's more meaningful if you pay bigger counties than I have been, but it seems very much not worth it. I'd much rather have a small chunk of permanent prestige like you can get from the event when you're enacting a law than a large temporary bonus.

    My friend is working on a roguelike game you can play if you want to. (It has free demo)
  • chrisnlchrisnl Registered User regular
    SLyM wrote: »
    chrisnl wrote: »
    Expeditions are indeed bullshit. I did manage to complete one in my third run, but I didn't seem to get anything special out of it so I'm not sure what the point is. Perhaps ones other than the Niger are more rewarding? I even did it while preparing for a world's fair thing (exposition? I forget the actual name).

    There are a lot of things that give a temporary bonus to prestige as a reward, and maybe that's more meaningful if you pay bigger counties than I have been, but it seems very much not worth it. I'd much rather have a small chunk of permanent prestige like you can get from the event when you're enacting a law than a large temporary bonus.

    Temporary bonus prestige is even less relevant to large countries than to small ones, I would think. Once you are firmly a great power there is little reason to focus on prestige other than to maintain your GP status, and that's usually pretty easy. Especially since you tend to a hit a point where you really snowball your economy and that will give you more than enough prestige to stay a GP, if not run away from all the other GPs and make them look silly. I guess there might be bonuses for being in first place as opposed to fifth, but if they exist I haven't noticed them.

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  • FiatilFiatil Registered User regular
    ydejin wrote: »
    Sonelan wrote: »
    I am loving this game, but I dunno if I will ever finish one. By the time I get near 1900 the game slows to a crawl making it near unplayable. Guessing its CPU related but can't really afford to upgrade my PC atm so kinda at an impasse.
    It’s related to how the Pops fragment over time. The patch that they’re hoping to release next week should improve late game speed a lot. You can see a post on it from Wizzington (Martin ‘Wiz’ Anward, Victoria 3 Game Director) in the official forum here.
    Wizzington wrote:
    > ETA on fragmented pops fix?

    It's in testing right now to ensure it doesn't break anything major. Can't give an ETA right now as it depends on the results of the testing.

    Also referenced at tail end of this week’s developer diary:
    We’re also still working on another hotfix (1.0.6) which should hopefully include some late-game performance improvements and other fixes and which we are aiming to release sometime next week.

    I hope their hotfix fixes it and it's not some pervasive issue.

    After Stellaris, it would be hilarious if they just made another game that slows down tremendously in late game every time due to their pop system.

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  • HamHamJHamHamJ Registered User regular
    AI US seems to get fucked pretty often. In my Haiti game they lost the war against Mexico and Mexico has been slowly pushing east ever since, and what I think is Georgia and South Carolina rebelled and became New Africa. But those have now split into a seemingly eternal civil war against the New Africa Aristocratic Revolt.

    While racing light mechs, your Urbanmech comes in second place, but only because it ran out of ammo.
  • SLyMSLyM Registered User regular
    there seem to be a lot of counties that will get into a civil war with no troops on either side so they just split in half forever

    My friend is working on a roguelike game you can play if you want to. (It has free demo)
  • chrisnlchrisnl Registered User regular
    I kind of want to play USA, but I have reservations about doing so because of the terrible civil war system. I know they don't want to do historical railroading, and I get why, but some things seem like they should be guaranteed to happen unless something extraordinary happens. I also typically play as Russia / Soviet Union in Paradox games pretty often, but it sounds like such a struggle to get rid of serfdom. I might just keep doing easy countries, maybe do France next because I haven't played France in a Paradox game in a long time and they seem to do really well under the AI. Of course first I have to finish my Germany game, which really the only question at this point is can I keep the country together until the end date. It's 1897 and I already have Squad Infantry and Siege Artillery to go with my reasonably large army (not the largest in the world, but not too far off) and I'm on good terms with both France and Austria so nobody really wants to mess with me. I mean Russia wants to, but doesn't really dare to try. So the challenge now is to try and get my peasant population converted into gainfully employed and not explode my unemployment numbers, and if I can manage that I should be good to go with very little unrest currently.

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  • enlightenedbumenlightenedbum Registered User regular
    It is WAY too easy to end slavery as the US right now.

    Self-righteousness is incompatible with coalition building.
  • ZavianZavian universal peace sounds better than forever war Registered User regular
    US would be a great first focus pack DLC IMO

  • chrisnlchrisnl Registered User regular
    Thinking about it, one of the weaknesses of the current Victoria 3 system, particularly as it deals with the USA, is that your laws are nationwide when historically states had much more power to set their own policies. So you don't end up with the South being an agrarian area and the North being more interventionist or laissez-faire. Like NY state ended slavery in 1827, 9 years before the start of the game. Victoria 2 handled this reasonably well with slavery being a per-state thing instead of nationwide, but in Victoria 3 it's really a nationwide law, though the Legacy Slavery option is I guess their attempt to show the same thing. I haven't looked, but I would imagine that only the actual slave states have a slave population, but it doesn't really seem like the issue is divisive enough compared to real life.

    So yes I agree, much like with Victoria 2, I think Victoria 3 needs a DLC of some kind focusing on the USA and its fairly unique situation. I would also like to see something for Japan, as right now the AI struggles to ever really do anything there, though players can really make Japan into a powerhouse fairly easily. The Ottomans apparently get a unique quest chain (or something) that can result in them being reduced to an Unrecognized Power if they fail it (which the AI seems to do most of the time), so I think that something like that for the USA and Japan would be warranted. Probably also something for China, as I doubt the current systems really can portray the upheaval of that period for them. I doubt they ever really do anything for the decentralized nations, because I don't really see a way to make them interesting or relevant. Hopefully I'm wrong with that, it would be kind of neat to be able to flip history on its ear as one of the North American tribes.

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  • BSoBBSoB Registered User regular
    edited November 2022
    If you do end up in the USA civil war, there is a reconstruction chain of events and things to deal with. Though it was difficult for me to understand what I was trying to do. But you can fail it or succeed (on a state by state basis). The states that rebel are uh... bizarre to say the least. And avoiding the civil war altogether seem pretty easy now that I know what I'm doing, which lets you skip the whole mess. Ironically, the best way to deal with it is to keep telling the landowners that all new states will be slave states until you just ban the whole thing.

    Qing has three of its own event things going on.
    The Opium crises. Which you deal with by clicking a single button and slightly annoying the British for a few years.
    The Boxer Rebellion, which needs you to ether take back the trade port that Portugal has by a certain date or something happens. ( dunno, Portugal just conceded the port easily in my game. )
    The kingdom of Heaven, where Protestantism starts spreading to you. And again I'm not sure how to combat it other than just keep radicals low in general. But it can cause the Kingdom of heaven to split off.

    There is also this "fragile" thing going on that I mostly ignored until it went away.

    The Ottoman chain is actually something you have to manage and gives you some real concrete goals to work towards, while telling you exactly what you need to do.

    BSoB on
  • enlightenedbumenlightenedbum Registered User regular
    This game let me have a Sioux President of the United States in 1849 soooo lololololol

    Self-righteousness is incompatible with coalition building.
  • chrisnlchrisnl Registered User regular
    The mechanics of cultural assimilation are baffling to me. You have a base rate of assimilation, which can be increased with an edict or with the public schools institution. Sure, makes sense. Pops will not assimilate if they are living in their homeland, that also makes sense. If they are not in their homeland, they will assimilate to whichever primary culture of the nation the state has, so in Brandenburg they would assimilate to North German and in Bavaria they would assimilate to South German. If the state is not the homeland of one of the primary cultures of the nation, pops assimilate into whichever primary culture has the most people. So far this all makes a reasonable amount of sense. Where it really gets weird is that only accepted cultures can assimilate, so in reality assimilation only really matters if you end up rolling back your culture law to a more discriminatory one.

    I get that the Victoria 2 system for assimilation was pretty janky, but once you got it going it helped your country tremendously. In Victoria 3 all it really does is make your accepted pops less likely to get discriminated against if you change the culture law in the future, which isn't nothing but is also not terribly useful.

    Meanwhile, for religious conversion the main requirement is that the pop's religion is actively discriminated against.

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  • SLyMSLyM Registered User regular
    I think the real thing assimilation does is merge pops so highly accepting countries don't end up with a million different pops of different cultures slowing the game to a crawl

    My friend is working on a roguelike game you can play if you want to. (It has free demo)
  • chrisnlchrisnl Registered User regular
    SLyM wrote: »
    I think the real thing assimilation does is merge pops so highly accepting countries don't end up with a million different pops of different cultures slowing the game to a crawl

    While that is a good point, I would also point out that it isn't sufficient to stop the game from struggling at times. Hopefully their changes they are testing work out well.

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  • TynnanTynnan seldom correct, never unsure Registered User regular
    SLyM wrote: »
    I think the real thing assimilation does is merge pops so highly accepting countries don't end up with a million different pops of different cultures slowing the game to a crawl

    Speaking of which, my Mexico game has slowed to an absolute crawl around 1910 after I've taken over all of North America and Central America and am sitting solidly at top Great Power. I'm happy to call this one a win and write it off, but I think I'm going to wait for a few patches before I come back to do another.

  • ydejinydejin Registered User regular
    edited November 2022
    Pop Fragmentation patch 1.0.6 to improve late game performance is released. Also includes AI tweaks and a few bug fixes.

    https://forum.paradoxplaza.com/forum/threads/patch-notes-for-1-0-6.1557300/

    ydejin on
  • FiatilFiatil Registered User regular
    edited November 2022
    I took the plunge, and yeah this game is pretty much exactly what I was expecting from reading post-launch feedback.

    It's 10000% up my alley and I'm super into it, but also a completely buggy mess even by Paradox standards.

    The AI...can't really play the game much at all right now. They're really really bad at making late game components and the vanilla AI building logic is just broken. It's completely absurd that Paradox launched it with such tremendously large flaws in how the AI builds things and trades resources, in a game that is all about building things and trading resources.

    The core is awesome -- industrializing is a ton of fun. But you look up at the world map and it's all so stagnant compared to other Paradox games -- it just doesn't really have the dynamism I love in being able to see the world change in weird and fun ways that their other games have. It appears to be at least somewhat tied to the AI just not knowing how to build stuff or deal with most political situations.

    But hey, ultimately I'm glad it's out and I can play it because there are some really promising mods out there already that fix core systems in weeks that Paradox left broken in their $50 launch that will soon be tacking on $30 expansions with major issues probably still outstanding.

    Anbeeld's Revision of AI is probably the most must-have one at the moment. It completely removes the default AI building logic and replaces it with something that actually works -- what a concept for an economy game!

    Improved Automation is fully compatible and makes some simple and very obvious tweaks to the autobuild -- it makes autobuild check to see if the current building has full employment before expanding, and if the current state has a workforce. It even has cool themed flavors that vary the conditions based on your economy law.

    Unofficial Bug Fixes is a bit kitchen sinkey and there's some stuff in there I've removed on my side, but a lot of good changes to unfuck some of the current systems that don't work well.

    Fiatil on
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  • chrisnlchrisnl Registered User regular
    The release state of the game is pretty janky, no doubt. However, I am having fun learning the jankiness and I always enjoy the initial release period where wacky things happen unexpectedly. I have had a pretty stable experience so far, which is helping with my perception. If I had experienced multiple CTDs I would feel differently for sure.

    I'm so happy this game was made, and is actually hitting pretty decent numbers. I think once it has had time to mature, through bug fixes and DLC enhancements, it will be my favorite Paradox game.

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  • FiatilFiatil Registered User regular
    edited November 2022
    Yeah it's not like crashey buggy, it's "the AI can't play the game" buggy (and late game terrible performance buggy but the hotfix appears to have helped a lot so wooh).

    It's great when you're paying attention to your own country -- and there's a shitton to do there! -- it falls apart a bit when you start to scrutinize what's going on with the trade system and realize that you're the only country who knows how to produce Electricity as Japan. Or stuff like France always vastly outgrowing Russia's population because they start with treaty ports in areas that they shouldn't have them in (and the effects of the treaty ports being really weird),migration being incredibly quick and depopulating entire regions, in combination with Russia's AI having no idea how to get rid if serfdom and the like.

    I was playing my first game ever as Japan, and climbing up the ranks of GDP feels really good! But then you check why, and it's because none of the developed nations know how to produce electricity or oil or rubber. Aand then some really weird shit with the trade system where it generates value out of nowhere and the AI is simultaneously importing and exporting from the same market for ??arbitrage??.

    Fiatil on
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  • scherbchenscherbchen Asgard (it is dead)Registered User regular
    2 things of notice in my recently restarted US game:
    - map the western frontier takes sooooo much longer. I have the feeling like it does not advance at all at times. I started this a lot earlier than in my previous games however. Explorer general seems to run into PERIL a lot more and regular advancement of the meter is slower.
    - malaria prevention seems to be borked. It was borked before where always the top of my two southern SA cape regions would advance as if I did not have it but the lower province advanced just fine and blobbed out SA eventually. now all severe malaria regions seem to work at (the/a) far slower pace. SA and the one SEA big island hardly progressing at all.

    did not see that mentioned in the patch notes if it was intended. Radicalization is tuned down a lot however.

  • SLyMSLyM Registered User regular
    Yeah, I have a game where I (Central America) am the world's foremost producer of steamships with a level 2 shipyard. In 1890.

    My friend is working on a roguelike game you can play if you want to. (It has free demo)
  • FiatilFiatil Registered User regular
    edited November 2022
    scherbchen wrote: »
    2 things of notice in my recently restarted US game:
    - map the western frontier takes sooooo much longer. I have the feeling like it does not advance at all at times. I started this a lot earlier than in my previous games however. Explorer general seems to run into PERIL a lot more and regular advancement of the meter is slower.
    - malaria prevention seems to be borked. It was borked before where always the top of my two southern SA cape regions would advance as if I did not have it but the lower province advanced just fine and blobbed out SA eventually. now all severe malaria regions seem to work at (the/a) far slower pace. SA and the one SEA big island hardly progressing at all.

    did not see that mentioned in the patch notes if it was intended. Radicalization is tuned down a lot however.

    Expeditions are currently jank AF. I don't think they were touched in the patchnotes, but you have a small diceroll chance of them working and a very very high chance of them just stalling out and doing nothing. There are some mods to fix it, but it's very brute force as I don't know that anyone has determined exactly what's going on -- the solution is just to up the frequency of events a ton and it eventually works.

    Fiatil on
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  • ZavianZavian universal peace sounds better than forever war Registered User regular
    yeah Expeditions seems like something they just threw in there very barebones as the groundwork for future DLC

  • enlightenedbumenlightenedbum Registered User regular
    edited November 2022
    I felt kind of bad but I could not get any damn rubber (since the AI refuses to develop it) so like a real imperialist I just conquered Haiti and immediately put a max rubber plantation in there. NOW I CAN MAKE CARS. And Elastics. But CARS!!!

    enlightenedbum on
    Self-righteousness is incompatible with coalition building.
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