enlightenedbum wrote: »
I felt kind of bad but I could not get any damn rubber (since the AI refuses to develop it) so like a real imperialist I just conquered Haiti and immediately put a max rubber plantation in there. NOW I CAN MAKE CARS. And Elastics. But CARS!!!
SLyM wrote: »
General traits can have a pretty big impact on offense and defense, and there are a few mid-late game techs that give big boosts to defense with the techs that give the offense to get past it a little later in the tree, to simulate the trench warfare of WWI
Edit: also if you change the production method of your army (ie give them better guns) they get a 75% debuff that wears off over a year, so you can't keep them at the most basic level until war breaks out.
Sonelan wrote: »
Yea I have researched everything and have all my army and navy stuff at max at all times and i still struggle against nations with trench infantry at most. Its pretty fustrating.
However, attritions in this game is quite harsh. And it happens that the base attrition when assigned to a frontline is also 2% on average [..]
Here is the key part - battalions in reserve does not take attrition, but the barracks still generate training and reinforces your ongoing battle. So any excess barracks beyond a general's command limit will reinforce your active battle. As you are frequently limited by combat width in this game, having excess barracks drastically improves the quality of any troop that do get into battle.
Consequently, it is better to have a general at lower level than your full strength, so that he can have reserves without taking attrition. A high level general that would fully mobilizes your reserves only causes you to take more attrition, which slows down reinforcement
Jubal77 wrote: »
Next Dev Diary outlines more changes for first major patch...
And discoverable rubber and oil will be a thing. That is a major wonderful addition.
enlightenedbum wrote: »
Apparently pops getting fired means that I have massive radicalism problems despite being far away (like 27 to 22) the best living standards, the biggest GDP (1.4 billion to 300 million), no taxes, and generous welfare systems. Not thrilled by that.
Tynnan wrote: »
But I don't want capitalists to be large and happy
Cantido wrote: »
As I follow along in the tutorial as Sweden, my budget goes negative and my gold reserves drain, despite my own initiative of taxing Luxury Clothes and Luxury Furniture? How do I fix this, or perhaps go into the correct kind of debt?
scherbchen wrote: »
hmm, some good advice and food for thought here. Had semi burned out after a Spain game into the 70s before the last patch where it was just slowing down too much for my liking. Similar experience with the US up to the turn of the century now after the patch.
So, well-paying jobs are, I assume, manufacturing related? But you also want to get rid of your areable land, right?