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[Victoria 3] Party Like It's 1836

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  • MassenaMassena Registered User regular
    Fiatil wrote: »
    Massena wrote: »
    How has this been shaping up since release? From what I've seen, it looks like they have the economic part moving so that the AI is less likely to screw itself and the late game is playable. But do all the countries feel kinda the same still? Or is there a different feel to Russia/Japan/Prussia, etc?

    It's complicated, I guess. There aren't a ton of flavor events per country overall -- they're in there, and each of those countries have some unique ones like the Meiji Restoration for Japan -- but overall it's kind of standard Paradox game pre-DLC lately where the systems are there and the "per country flavor" is probably coming more as time goes on.

    Personally, I think each of those three countries feel very different to play. But it's more due to their economic and political situations than flavor events. The game does a solid job of representing that, and you're going to get three very different playthroughs as a result. Japan starts off isolationist with a very firmly entrenched landowner class and military/shogun class. Their tech is bad, their politics are horrible, their economy is undeveloped, and they're "unrecognized" as a non-Western power which brings penalties, but they have a pretty great base of resources to industrialize with. Russia starts with a ton of population, obvious expansion targets, an effective massed low tech army, and pretty crappy politics but not quite as bad as Japan. Prussia will be the most different, as they're small but with tons of potential for growth (unifying Germany is an event), and better tech and politics.

    They also did a lot to differentiate the economic systems in the last version, so playing as a command economy will feel quite different than playing as a laissez faire nation.

    Awesome, thanks! Sounds like they're making some good progress. I'll dig back into it...

  • ZavianZavian universal peace sounds better than forever war Registered User regular
    https://youtu.be/jAEsJek9fW4
    Relive the dramatic political events of the 19th century in this first immersion pack for Victoria 3. Drawing from the historical struggles between reformists, reactionaries and revolutionaries, Voice of the People puts you in the middle of political crises as charismatic characters from history vigorously push their agendas.

    Over 60 New Historical Agitators

    The new Agitator system brings history to life with over 60 new real world characters fighting for their beliefs in your nation. From the fiery American abolitionist John Brown to the German Socialist Rosa Luxembourg and the determined Italian nation-builder Giuseppe Mazzini, famous historical figures may appear in your country to build their own power base and promote changes to help or hinder your current plans.

    Special Agitator Interactions

    Co-opt Agitators into your state by appointing them leaders of an interest group or letting them command troops. Or, if you prefer, exile the troublemakers who are wrecking your stable country. You can even invite other people’s exiles to promote their agendas in your more welcoming society, potentially giving you a leg up in pushing advanced reforms.

    The Dramatic History of France

    From the House of Orleans, through the Second Bonaparte Empire to the Third Republic, the history of France in the time of Victoria 3 is one of tumult and adventure. Watch this exciting history spring into vivid color with a host of new events, decisions and journal entries that tell the story of one of the century’s most powerful and pivotal empires. Advance French claims in North Africa, choose the true king of France or advance an aggressive policy on the continent.

    New Art

    A new paper map puts you in the drawing rooms of power, as you plan your industrial and military expansion, wrapped in a new art nouveau inspired UI. France gets new building art. Revolutionary Interest Groups get unique on-map animations to underline which groups are threatening your regime and many characters and cultures get new uniforms and clothing to better reflect the era.

    Pre-Order Rewards

    If you pre-order Voice of the People, you will receive three additional historical French characters: the wily and determined politician Georges Clemenceau, the liberal philosopher and writer Alexis de Tocqueville, and the military adventurer Jules Brunet.

  • WotanAnubisWotanAnubis Registered User regular
    Quite a bit of focus on France, it seems. Still, the inclusion of all these troublesome revolutionaries should hopefully make it easier to get the reforms I usually want.

  • FiatilFiatil Registered User regular
    I can't say I plan on buying it given that feature list, buuut I've never really found the price of their "flavor packs" to be worth it on my end so nothing too weird there. Wooh new stuff.

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  • GundiGundi Serious Bismuth Registered User regular
    edited May 2023
    pssst. pssssssst. A Victoria 2 (GFM edition) story:
    So in this game of Vic 2 I was playing I started as Cuba and eventually formed the Antillean Confederation (Cuba+Dominican Republic+Puerto Rico) and eventually (like not finishing till 1926) consolidated the entire Caribbean. But this story isn't about that, it's about the Gran Guerra Patriótica! (de Mexico.)
    ?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false
    So, you might be asking, why is the US invading Mexico? (Again, I mean. For the second time.) Well in this mod, GFM, there's an event for the Oregon Treaty between the UK and US to formalize the boundaries of their westernmost lands in North America. But the US doesn't have to accept it, and they can attempt to claim land far past the 49th parallel. This usually doesn't go well for the US, and this case was no exception, Britain ended up getting all of Oregon. This destabilizes the US, and of the outcomes that can happen from it is the United States claiming large swaths of northern Mexico even beyond the Mexican cessation. (i.e. California, Utah, Arizona, New Mexico, etc.)

    Having had its nose bloodied by the UK in the 1840s, in the 1850s the US decided to mollify its wounded pride by bullying Mexico; stripping it of most of its land north of Veracruz. This made Mexico so weak that they actually voluntarily caved in to Napoleon III's demands and seat Maximillian as a constitutional monarch. Now with France's backing, Mexico starts fighting back, and by the 1870s they manage to take back all their northern territory to the original treaty of Guadalupe Hidalgo line, and they even manage to regain Texas and New Mexico. However, if you're familiar with 1870s European history, you'll know it's not exactly a great time for France in general and Napoleon III in particular. With their defeat in the Franco-Prussian war and Napoleon's abdication, Mexico loses its main sponsor. Luckily for them Spain comes in to become their new European sponsor, but unfortunately for them Spain is no France and can't adequately project power in North America. (Especially since I, y'know, had long stripped them of their last American colonies.) It's not a total disaster for Mexico but they aren't able to hold on to Texas and New Mexico.

    Then enters me. When at the turn of the century I finally became a great power, deposing Spain, I decided Mexico would be an exquisite add to my economic sphere. Even though I wasn't particularly militarily strong neither was the US, as their many wars with European powers had seriously weakened them as compared to how they'd normally be. So for a while an uneasy detente existed between me and the US. Until the Netherlands attacked me for a colony (I owned the northern coast of Bornea-for access to oil and rubber.) Sensing weakness the US jumped on Mexico, bringing along most of Central America. While it didn't take long to sue for peace with the Netherlands and their European allies (I sank their navies) I wasn't willing to commit troops to Mexico until I had finished the easier war. By the time I did, the US had destroyed Mexico's army and gotten as far south as Mexico City. I quickly worked to peace out their Central American allies, but by the time I pulled my troops back up to Mexico proper only the Yucatan was free from occupation. And that's when the above screenshot was taken. So I go, y'know, it's 1930 and what else am I gonna do, let's save Mexico. (Normally at this point I'd just throw them under the bus, because realpolitik.)

    So I start a long, protracted guerilla war in the Yucatan, recruiting as many troops as I can, and baiting the US into battles with results like this:
    ?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false

    Basically, a death by a thousand cuts where I slowly bled the US of their army and then start retaking Mexico. It took a long time, at max count the US had like 700 something brigades. Several times I broke the defensive stance too early thinking I'd sufficiently weakened the US only to have them pull another half million men out of their ass and have to emergency evac my troops navally back a port in the Yucatan. But eventually the American hordes trickle and then stop, and I start pushing back. And after a few years... Unfortunately it is at this point, when I have destroyed the US army and navy, that France decides to intervene. I say unfortunately because despite the fact they ostensibly joined my side of the war, their intervention caused the status quo war goal to be added meaning I could add no war goals of my own. I had hoped to make the US give back the Mexican cessation as some compensation for having their country almost entirely occupied for five years, but alas. (Poor Mexico. Mexico had been the 10th rank power at the start of the war, unfortunately their industry and military were decimated and they ended the game ranked 28th.) Still, a consolation prize:
    ?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false
    I've never been a big fan of Hearts of Iron but hey, free mod idea: Recently communist USA vs center right leaning alliance of Mexico and the Antilles.

    Anyways, there's the story of the fall, and rise, and fall, and rise, and bloody war for sovereignty... of Mexico.

    Gundi on
  • FiatilFiatil Registered User regular
    edited May 2023
    So the new DLC is being received...err...poorly, by the community.

    I thiiink Paradox may have overstretched with trying to do a 50% price increase (inflation isn't that high guys!) on flavor packs for their game that still needs quite a lot of work on a fundamental level.

    Skimming the reviews and reaction, it sounds like the content in the pack is fine, but waaay overpriced at $15 and the majority of it is for France.

    I've mentioned before in the the thread that there's not a lot of flavor for the nations. There is some, but it's one of the bigger missing pieces for sure. The prospect of paying uhh, $150 over time to get basic flavor options for, say, the 10 biggest nations is....kind of insane.

    Historically I've understood Paradox's DLC policy, but they kind of risk killing the golden goose with the way they're handling it this year and with this game in particular. I really enjoy the game, but a lot of the beefs being raised are very legit. It's hard not to feel like we're paying a "poor development practices tax" for Paradox releasing a pretty unfinished game -- the reaction to one flavor pack for basically one nation for $15 in 8 months of development indicates they need to tread carefully at least. It's been sad but understandable to see the people on the side of "But we must buy it or they'll kill the game like Imperator!" too.

    Fiatil on
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  • chrisnlchrisnl Registered User regular
    Not sure how many are still keeping up with Victoria 3, but the 1.5 open beta sounds pretty promising. The overhaul of the land combat system is definitely heading in the right direction, though it needs some more refinement (which it seems to be getting). I'm not entirely sure they'll be able to make the naval game play interesting, mostly because I don't feel that any Paradox game has had interesting naval game play. HoI4 comes the closest I feel, and this system is not really anything like that. Maybe this will be the one that works well, but I will definitely withhold judgement on that.

    Then there are the economic changes. The addition of local prices has some real potential to make localized production chains (like in Victoria 2) important, and the change to how colonial exploitation works offers incentives to take the historical approach of actually exploiting the colonies. The addition of companies also looks to be adding some flavor to the world, even with just the generic companies every nation could end up different if they choose companies related to the situation in their country (unless there are just a few that are vastly better). Hopefully lots of countries end up with a decent list of country specific companies as well, though I wouldn't be surprised if it was limited to just the great powers to start.

    As for the non-beta version of the game, I don't think it's in all that bad a spot right now. The warfare remains bad, but obviously that is being worked on quite extensively. The diplomacy system is serviceable but needs improvement, but they have already announced the next DLC to be addressing some of that. I quite like the additions from Voice of the People (even for people other than France), because it lets you do some things that you had no prospect of before. One fun, but cheesy, strategy is a way for Russia to get rid of the starting Tsar and have his heir take over before 1836 is over; this includes getting him to be the leader of the land owner faction which lets you implement market liberal policies like eliminating serfdom before the year is out. I know the typical approach is to get the Corn Laws events, but before I found out about this strategy I was trying to do that and just could not get grain prices to go up even though I put in the tariffs, exported as much grain as I could and even changed production methods to make less grain and more other stuff like fruit. I suppose I could have just downsized the existing farms, but that would have really destroyed my economy and raised unrest excessively I'm sure. I should play a France game at some point, I haven't given them or the UK a shot and I think that France sounds more interesting.

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  • TynnanTynnan seldom correct, never unsure Registered User regular
    I'm in a bit of a holding pattern for Vicky 3 after playing it on release, but it's good to hear that things might be moving in a good direction.

  • FiatilFiatil Registered User regular
    How's performance? I feel like every time I check up there's another "yep late game performance is still terrible but we're working on it!" dev diary. It's been a few months since I checked though!

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  • chrisnlchrisnl Registered User regular
    Fiatil wrote: »
    How's performance? I feel like every time I check up there's another "yep late game performance is still terrible but we're working on it!" dev diary. It's been a few months since I checked though!

    I'm not the best person to ask, since I haven't really noticed it being bad. There is the option for aggressive pop assimilation to help, I've not used it myself but I've heard good things. So it's probably in the "better but not yet fixed" status. Most comments I see are along the lines of "it used to start getting bad around 1880 and unplayable around 1910, now it starts getting bad around 1910 and unplayable the last few years" so signs of progress.

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  • FiatilFiatil Registered User regular
    It looks like we're on the precipice of the big new update that's been in open beta for a couple of months -- 1.5 is coming out November 14th. Still no full patch note list as it's kind of huge and they're doing last minute stuff and getting it all sorted out.

    The release date announcement came alongside an announcement of an actual Brazil/South America DLC, which is always one of my favorite regions. Price seems reasonable but it's also of a different scale than they normally do, so a bit TBD on the value but I'm interested.

    Chrisnl's post above outlines a lot of what's in the patch -- definitely a lot of changes! Local prices, and some goods are entirely local (transportation, electricity, services). Complete rework of the combat systems, really a pretty massive patch overall.

    I'm looking forward to it, but also a bit trepidacious given that there's still a pretty solid list of bugs as of the last major open beta release before launch, 1.5.5. It also sounds like the interface doesn't really do a great job of handling some of the newly localized goods -- it obviously makes a ton of sense for electricity to be local instead of instantly beamed to any point on the map, but with the way the production method changing and all of that works it appears to be a pretty big hassle now actually having to manage it province by province in the late game when more or less everything needs electricity.

    Either way, it should be a good time to give it another spin for anyone else who's been waiting for it to cook. I've been messing around with the open beta a bit and it's definitely quite different than last time around, which the game just needed.

    I'm mostly anxious to see if it grinds to a halt around 1910, as despite all of the mechanical flaws that was still the biggest issue last time I was playing a lot.

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  • FiatilFiatil Registered User regular
    edited November 2023
    The full patch notes are out!

    As expected, very very long! Definitely the biggest patch so far, with major overhauls to tons of stuff. Local Prices! Pollution matters! Companies! New Factories! Discrete wine production farms! Turtle Island! Total Overhaul of all war systems! You can actually trade states in Diplomacy now! Diplomatic Plays aren't even called that anymore!

    I'm excited. The game was definitely undercooked at launch in a wide variety of ways, but I enjoy some ambitious jank and despite my criticisms I've sunk 260 hours into the darn thing and I want to see it succeed and grow. It gives me the granular economic control I've been desperately craving in my Paradox games, so hopefully launch goes smoothly on Tuesday.

    It appears they actually did improve the interface to match the new local production systems too -- this should be a huge help in general to reduce fiddly micro:
    Production methods can now specify that they require access to particular goods to be able to be activated

    Fiatil on
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  • ydejinydejin Registered User regular
    Fiatil wrote: »
    Definitely the biggest patch so far, with major overhauls to tons of stuff. Local Prices! Pollution matters! Companies! New Factories! Discrete wine production farms! Turtle Island! Total Overhaul of all war systems! You can actually trade states in Diplomacy now! Diplomatic Plays aren't even called that anymore!

    I’m a bit nervous about the local prices and companies. I worry it’s headed down in the directions of getting too complicated. For comparison I used to enjoy occasionally dabbling in HOI4 but now when I fire it up I realize I have no idea what I’m doing and it’s gotten too complicated for me. For example I know that HOI4 has a whole ship design system that I’m sure some people absolutely love to death, but that’s more detail than I personally want.

    The changes to warfare were clearly needed and definitely a step in the right direction, Not sure I want more complications in the economic realm.

  • SLyMSLyM Registered User regular
    I felt like the economic simulation was too easy at launch, simply building tons of construction let you easily become one of the largest economies in the world by the late game, regardless of how you started. More opportunities for specialization is good, IMO.

    I also love the HoI ship/tank/plane designers, for what it's worth.

    My friend is working on a roguelike game you can play if you want to. (It has free demo)
  • FiatilFiatil Registered User regular
    ydejin wrote: »
    Fiatil wrote: »
    Definitely the biggest patch so far, with major overhauls to tons of stuff. Local Prices! Pollution matters! Companies! New Factories! Discrete wine production farms! Turtle Island! Total Overhaul of all war systems! You can actually trade states in Diplomacy now! Diplomatic Plays aren't even called that anymore!

    I’m a bit nervous about the local prices and companies. I worry it’s headed down in the directions of getting too complicated. For comparison I used to enjoy occasionally dabbling in HOI4 but now when I fire it up I realize I have no idea what I’m doing and it’s gotten too complicated for me. For example I know that HOI4 has a whole ship design system that I’m sure some people absolutely love to death, but that’s more detail than I personally want.

    The changes to warfare were clearly needed and definitely a step in the right direction, Not sure I want more complications in the economic realm.

    Yeah I definitely see where you're coming from on the Hearts of Iron 4 comparisons.

    Ultimately, Paradox games just get more mechanically complex over time. It's what they do -- big feature patches and tons of DLC over the course of ~10 years like you see with their games means they're just going to add more mechanics over time.

    That can be a good thing or a bad thing. Some stuff can feel like needless complexity, but some of it like the naval and tank designer stuff is also stuff that a lot of the die-hards crave. I'm with you that I didn't need that in HoI4 -- I basically just look up a guide and move on because it's ultimately just a bunch of numbers that interact in weird ways and I'm not going to sit there and bust out the excel spreadsheet myself.

    I'm often the person complaining about those changes too. Lots of times it's because they make the game less "sandboxey" over time. Like HoI 4 will add a cool new focus tree for some minor nation, and it has great flavor text, but winds up saddling them with a ton of "historical" debuffs that make them worse in a pure gameplay sense than when they just had the generic minor focus tree. It's lame for a paid DLC to make a nation I enjoy less versatile, basically. So I often mod that stuff out to let me go more crazy as Brazil or something. I get that historically it should be very very hard for Brazil to become a major power in WW2, but I just have fun playing countries all over the globe and like having a nation with some expansion options that isn't as railroaded into WW2 stuff. I get why it gets more "rigid" over time -- they're historical games -- but I enjoy them most in the more 4X sense where growing from a minor power to a great power is more feasible.

    All that being said, the Victoria 3 stuff makes sense to me so far. I do think the base economic simulation is a bit too simple for a Paradox game, and I loved playing with it despite the performance issues and balance/system issues. Stuff like electricity from a power plant in South Africa being able to be magically beamed to Egypt is a bit silly -- the whole thing where your entire market is entirely seamless with no inputs lost or inefficiency based on distance is probably a bit too simple for a Paradox game that is their most economy focused game by far.

    The key is giving us the tools to manage it. I love the granular economic control, but it can very easily lead to very tedious micro. A lot of their automation systems have been downright bad in prior patches -- they exist and "work" but the rules are so stupid that you're going to wind up with a horribly inefficient and bad economy relative to doing it all without the automation. There have been mods to improve that, and Paradox has been doing a solid job of trying to incorporate those. We'll see where we get on that. I love the idea of the private investment system they introduced a few patches ago, where the AI spends your investment pool/private money for you based on your economic laws. But the scripts for how the AI used the money were very bad, and wound up building like 50 railroads in a province that didn't need any and causing horrible stupid inefficiency that doesn't even make sense from a "capitalists just make dumb decisions sometimes" standpoint. So I still use the option to directly control the investment pool, because going back and demolishing their messes to rebuild it with public money is stupid.

    It's always an open question of "will they give us the tools to make this work" and "will the automation stuff actually make mildly reasonable decisions". We'll see!

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  • FiatilFiatil Registered User regular
    edited November 2023
    Patch and DLC have been released! I plan on getting my hands dirty tonight after I get off, but gotta finish the work day first. I guess I have all day to decide which nation to play....Brazil is always tempting as they've changed a lot even without the DLC, but I'm not sure if I'm ready to buy the DLC just yet.

    Looks like the base game is 50% off for a couple of weeks too.

    Fiatil on
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  • FiatilFiatil Registered User regular
    edited November 2023
    Welp, had a solid time playing as the Grand Duchy of Finland last night. Not my normal style but fun trying to work out a niche as a smaller player in a big market.

    I didn't really get into the new war system, but there are so many fancy tabs now for your armies and it seems pretty cool. I've seen reports of a decent amount of crashing with the new patch, but none on my end. I did have an interesting bug where the Trade Unions were trying really hard to roll back our voting to...Landed Voting. Their leader had a trait that made him especially hate Landed Voting, but something is jacked up in the background there as he wound up supporting it with the landowners instead. The landowners eventually dropped support but the Trade Unions kept pushing for it hard!

    I desperately want to be the bearer of good news on this end, but performance....isn't where I want it to be. It certainly isn't better than before and seems worse than some of the previous versions. "Performance" being "time it takes to get through a week on max speed" -- my GPU and CPU aren't particularly stressed and I have plenty of RAM hanging out unused. The problem is pronounced when playing as a small nation with less stuff to do -- just really wish it would be zippier on that side as there are moments where there's nothing to do and watching weeks pass by at a glacial pace isn't great. I played for a solid 3 hours last night and only made it to like 1855.

    As a basis for comparison, if I were to play Stellaris on max speed from the start I would be completely overwhelmed. The months pass very quickly at that speed and I would be constantly hopping around doing stuff desperately trying to keep up, and constantly falling behind. If I were to do the same in Victoria 3, I'm hanging out doing nothing waiting for the weeks to pass to give me more stuff to do pretty frequently.

    I don't mean to sound too negative -- the gameplay changes seem very good and are going to keep me going for awhile at least. I've heard that no major performance improvements made it into this version, and that is slated for next version. I'm not going to hold my breath, as it's been a year and really we're not much better off than launch in that regard. Buuut I'll definitely be going to the workshop and looking for mods to try to improve sim speed, just like last time around.

    Edit: Yeaaah I decided to scan their discord and there's wide agreement that performance is worse in this version. That would make it....oh the 3rd or 4th time they've reverted any gains they've made to performance in a new patch.

    Fiatil on
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  • ED!ED! Registered User regular
    The - I guess they call them "art packs" - for the game bring some much needed flavor to the look of V3 and I hope they do more with this stuff (ANNO just dropped an "eldritch" pack and I think a spooky UI, and some ethnicity appropriate "witchcraft" flavored story events would be cool).

    Also performance feels so much better. Most of my time was a year ago dumping 100+ hours to ALMOST make it to 1900 (I think I got to 1870's) in Swedeland so wasn't experiencing the late-game lull, but there were definitely some performance issues even before that, that now seem just gone. Solid 120FPS too with everything maxed at 4K.

    . . .also really happy to hear about the war changes, and hopefully this also means there's a good bit of tutorializing with it. Honestly a lot of this stuff I didn't expect until the first content expansion Sphere of Influence. I'm guessing this is likely laying the foundations to not make the expansion onramping easier.

    "Get the hell out of me" - [ex]girlfriend
  • MonwynMonwyn Apathy's a tragedy, and boredom is a crime. A little bit of everything, all of the time.Registered User regular
    Fiatil wrote: »
    Welp, had a solid time playing as the Grand Duchy of Finland last night. Not my normal style but fun trying to work out a niche as a smaller player in a big market.

    I didn't really get into the new war system, but there are so many fancy tabs now for your armies and it seems pretty cool. I've seen reports of a decent amount of crashing with the new patch, but none on my end. I did have an interesting bug where the Trade Unions were trying really hard to roll back our voting to...Landed Voting. Their leader had a trait that made him especially hate Landed Voting, but something is jacked up in the background there as he wound up supporting it with the landowners instead. The landowners eventually dropped support but the Trade Unions kept pushing for it hard!

    Ghandi underflow error leading to the Trade Unionists demanding a return to feudalism is very funny

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  • FiatilFiatil Registered User regular
    Yeaaah it's not looking great. Someone on the Paradox forums did a before/after performance test with the new patch. In version 1.4.2:

    aq3o8nla9n1r.png

    In the current version:

    9oqvsmad39rw.png

    Went from 7 minutes 40 seconds to get through one year in 1900 to 12 minutes 59 seconds.....

    My specs are better than theirs but it's looking similarly pretty bad on my end.

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  • FiatilFiatil Registered User regular
    edited November 2023
    Aaand a test on a higher end processor:

    c33xl9qa6iwc.png

    Soooo we're looking at it taking 75-100% longer to simulate a week at 1900 whether you have a potato PC or a fairly awesome processor.

    Thas not good!

    Fiatil on
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  • ydejinydejin Registered User regular
    Fiatil wrote: »
    ]

    Edit: Yeaaah I decided to scan their discord and there's wide agreement that performance is worse in this version. That would make it....oh the 3rd or 4th time they've reverted any gains they've made to performance in a new patch.

    There was supposed to be a major change in how populations worked released with 1.5 which was supposed to improve performance, but apparently they ran in to some issues with it, so it’s been held back to the next major patch. Definitely a lot of performance grumbling on the official Paradox Forums too.

  • FiatilFiatil Registered User regular
    Yeah the new immigration system they had planned was causing a lot of issues so they had to scrap it for this patch.

    If you look at the patch notes for 1.5, there's basically nothing in there to improve performance. Just wasn't expecting another dramatic worsening of performance.....which is on me really, as this does keep happening. One patch makes it better, the next patch makes it worse. It's been see-sawing basically every version number.

    The new features are great, but the content team and performance/engine team really need to get on the same page. I don't know how you can release a patch that causes 75% slowdowns for the last half of the game without any internal concerns.

    I busted out all of the old tricks last night to try to get it a bit speedier. It's going alright in ~1855 or so, but the real difference doesn't start to show until 1880+ as is typical. We'll see how it goes as I progress!

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  • FiatilFiatil Registered User regular
    edited November 2023
    On the plus side, it looks like they're doing a free to play weekend starting today.

    There's a hotfix and new dev diary as well. They've also acknowledged the performance issues and hope to have some fixes for 1.5.9, which is good.

    Fiatil on
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  • Kane Red RobeKane Red Robe Master of Magic ArcanusRegistered User regular
    Trying out the free weekend and I'm either exceptionally lucky or no one plays Bolivia. I got the cheevo for forming the Peru-Bolivia Federation which steam tells me .1% of players have. I think basically anyone can pick this up all it requires is playing Bolivia for 10 years without losing your government legitimacy.

    Anyways, now I'm invading Argentina for funsies. My main issue at the moment is not enough bureaucracy; still figuring this stuff out

  • ED!ED! Registered User regular
    For me at least, I don't plan on enabling achievements until I'm ready to play on "Ironman Mode" (which was the old way you had to get these achievements in PDX games).

    . . .right now I'm enjoying "relearning" the game with these updates and finding they've really done a solid job on beefing up tutorials and putting information at your finger tips. Reforming a gubment for example, used to be mixing-and-matching to see which combos made the most legitimate government; now they put - I'm guessing - the top three legitimate governments for you. Makes experimenting so much easier. Shame my leader died before I was able to get the progressives in a better spot and my beautiful "Righteous Government" is now just "Stable."

    "Get the hell out of me" - [ex]girlfriend
  • FiatilFiatil Registered User regular
    Trying out the free weekend and I'm either exceptionally lucky or no one plays Bolivia. I got the cheevo for forming the Peru-Bolivia Federation which steam tells me .1% of players have. I think basically anyone can pick this up all it requires is playing Bolivia for 10 years without losing your government legitimacy.

    Anyways, now I'm invading Argentina for funsies. My main issue at the moment is not enough bureaucracy; still figuring this stuff out

    That one's actually brand new with the most recent patch! They added a few free achievements alongside the DLC only ones.

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  • FiatilFiatil Registered User regular
    edited November 2023
    Sooo after messing around with the new patch throughout the week and sinking my teeth more into it last night, I decided to revert to patch 1.4.2.

    The new systems are good, the new military system in particular was desperately needed, but it's just all very buggy and needs a couple more weeks in the oven.

    Obviously the mid/late game performance taking a 75% dive is bad, but I was willing to work through that for at least a run or two to see what was going on.

    Unfortunately, yeah just a tip of the iceberg thing. Most of the new systems have significant bugs, and old systems have some new ones too. All of the below issues have been acknowledged by Paradox and will hopefully be fixed in their end of the month clean up patch:

    1) Mass Migrations basically don't work. Which means, no real migration to the New World or really anywhere else out of market. Causes huge issues with any country that relies on an influx of immigration to take off, and that's a lot of the countries I love playing as. They technically work, but when they fire you're often getting like 500-1000 migrants total and it's essentially a non-factor.

    2) The last hotfix had to remove the AI's ability to raid convoys, as it was causing a massive game-halting performance issue when large wars broke out. There is also a bug with the new naval system that causes defeated fleets to instantly repair when they return to port, causing them to very quickly return to the fight and victories to not matter for much.

    3) The new military system has two major issues as well. If you're on a front with an AI ally, they will "borrow" small amounts of your troops. The idea is to allow them to get to full combat width, but the result is that they will suicide your troops into battles for you, causing you to lose territory you've gained over and over again. Also, there is no "real" military good consumption right now. Once you build a military unit, you can demolish every military production building and your units will suffer 0 penalties.

    Just Paradox Things at the end of the day. It's definitely a bit amusing, as the two biggest issues to me (no mass migrations and sim speed slowing down drastically late game) were introduced after the last public open beta. This is very similar to the last major patch open beta they did. Put out open beta, community vigorously identifies bugs, Paradox fixes bugs, rinse and repeat for a few open beta version numbers. But Paradox does not put the final version in open beta -- they take the feedback from the last open beta, try to sneak in a few extra tweaks, systems, and bugfixes, and those changes cause massive bugs in the final version that the community again very quickly identifies but this time on the "final" version of the patch after it's live on the retail branch. It's a fascinating mix of having the self awareness to understand their internal testing isn't up to snuff for testing large system changes, but deciding at the last minute that they can totally introduce one or two more changes there's no way this one will break everything, and, well........yeah.

    I skipped version 1.4.2 so hey it's at least still new and shiny to me, and hopefully their promised "before the end of November" patch will stabilize things and make 1.5 something I can play into the holidays.

    Fiatil on
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  • Last SonLast Son Registered User regular
    So after about a year of not playing I fired this back up and started a game as Russia planning on establishing 3rd Rome(Full Orthodox church support while maintaining the monarchy with the aim of reconquering Anatolia and Constantinople). I got the economy up and running but was having trouble getting the church into power... until I finally realized what I was doing wrong.

    I uh, had forgotten that the 'reform government' button exists and was passing laws just through popular movements and agitators. I usually play democracies and didn't realize that without elections you have to manually add IGs to the government if you want to pass their stuff. Its 1884 now and I'm thinking I'll do a restart because I'm really behind where I had wanted to be by now.

  • Kane Red RobeKane Red Robe Master of Magic ArcanusRegistered User regular
    I just ran a unite Ethiopia game as Shewa which I made significantly more difficult for myself as I thought the journal was saying once I'd conquered the other princes an event would fire. After that didn't do anything I looked up how forming Ethiopia worked online and found a helpful post on steam telling me that country formation was a tab in the Culture menu, for some reason, and that I only needed 2 of the 3 states to make the swap. Whoops.

  • FiatilFiatil Registered User regular
    edited November 2023
    I decided to get a little weird with one of my 1.4.2 runs, and installed a no starting colonies/untouched new world + Africa mod. At the very least, it gave us Improved Texas:

    jiklflo54600.jpg

    (also yes the mod didn't label all of the regions so half of Michigan, Minnesota, and a tiny portion of Ohio is a faction just named "004")

    Fiatil on
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  • Kane Red RobeKane Red Robe Master of Magic ArcanusRegistered User regular
    Well I went ahead and bought it while it was 50% off. I stayed up until 2am playing last night so I must like it at least a little.

    The two things I am missing most from Vicky 2 are spheres of influences and crises; I hope they put those in sooner rather than later, they make the game feel much more alive and interconnected imo.

  • FiatilFiatil Registered User regular
    I think you're in luck on that end -- the next planned DLC is Sphere of Influence.

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  • FiatilFiatil Registered User regular
    Hello yes I just installed a $320 new CPU to get better sim speed in Victoria 3, AMA.

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  • WotanAnubisWotanAnubis Registered User regular
    Fiatil wrote: »
    Hello yes I just installed a $320 new CPU to get better sim speed in Victoria 3, AMA.

    Did you actually get better sim speed?

  • FiatilFiatil Registered User regular
    edited November 2023
    I did!

    There's a pinned benchmarking thread on the paradox forum.

    I posted a few screenshots upthread, showing that they totally jacked up the sim speed in the latest patch.

    But you can also see it does sim substantially faster on better processors. It's too damn slow across the board but it is actually utilizing fancy processors and there's a big benefit from that. The low end spec was 12 minutes per year in 1900, the high end about 4 (both, unfortunately, almost twice as long as in the previous version).

    I'm still playing 1.4.2 because of all of the issues with the new version (sounds like patch early next week), but yeah it's noticeably much faster. Early game is lightning fast and 1900 is at least much much better.

    Fiatil on
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  • Kane Red RobeKane Red Robe Master of Magic ArcanusRegistered User regular
    Started a playthrough as China and I have to say, the Opium Wars are a lot easier than anticipated. The UK eventually kicked off a war to claim a treaty port and proceeded to try a naval invasion of Beijing. With a whole 21 battalions. I don't care how impressive the royal marines are they're not winning against 20:1 odds.

    Anyways, with that out of the way I've been trying to jumpstart the economy, lots of paper and tools production is the order of the day. Then hopefully I can get some coal mines and steel factories up and running.

    Russia has been oddly friendly, we've actually got a trade agreement and defense pact going at the moment. I'm trying to figure out a way to get a full alliance with them so we can jointly beat up Austria for my formal entrance onto the world stage.

  • Kane Red RobeKane Red Robe Master of Magic ArcanusRegistered User regular
    Hm. The Great Powers are annoyingly fond of intervening to block me getting recognized as a real boy. Let me in your club!

  • FiatilFiatil Registered User regular
    edited November 2023
    Yeah the intervening stuff seems a little overtuned in general. It's a little too "great powers intervening every time you attack a one province minor" sometimes.

    I was trying to figure out a decent way to mod it yesterday, buuut nothing super obvious. There are ways to tweak the AI to be less willing to intervene, but I haven't found a great middle ground in the values just yet and wasn't feeling like constantly reloading to tweak it.

    I want them to do it, but would prefer the stakes have to be a bit higher. There are times it feels like you have to be ready to fight the final battle by mid-game if you want to achieve some of your goals (like being recognized as a minor nation), and from a narrative/progression standpoint I'd prefer to be able to put off the big battle with Great Britain or whoever else until late game. If you gear up and have to beat them by 1880, well that's pretty much it and you're already steamrolling everything.

    Fiatil on
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  • chrisnlchrisnl Registered User regular
    I played China a while back, and the way I got recognized was by damaging my relations with Russia to the point I could start a play to get recognized with them as the opponent (because Russia was stuck with peasant levies that didn't let them upgrade their troops to Skirmish Infantry and Shrapnel Artillery and therefore I could easily smash them with my more modern troops). Then France and the UK both decided to side against me in my quest for recognition, but I decided to go ahead and try anyway. The UK went for naval invasions of Beijing, which didn't go well for them, while France sent troops to Siberia to help the Russians, which also didn't go terribly well for them. The UK peaced out after their third failed invasion attempt, and after eating horrific losses (both sides, but as China I had way more available) the French just kind of disappeared from the battlefield and I rolled far enough into Russia to get my recognition. After that I repaired my relations with Russia and we became huge trading partners.

    I never did fix my horrible administration deficit in that game, kind of fizzled out after I got recognized.

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