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here.Penny Arcade - Comic - Boomer Tier

Penny Arcade - Comic - Boomer Tier
Videogaming-related online strip by Mike Krahulik and Jerry Holkins. Includes news and commentary.
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I don't know why games don't just put a hint button that you can either hit immediately, or not hit at all, rather than using a delay timer
And of course, there are a few puzzles that are not well designed visually (there's one where the points you have to break are in shadow, for example), and some mechanics that aren't well explained (your targeting lines when throwing at the mirror rock things turn blue if they'll hit something either on the throw or the recall).
Yeah I saw a dude get to an environment puzzle and like almost immediately his companion told him what to do. Like he got there and they said it. Also in combat the npcs constantly tell the player how to deal with literally everything.
It truely is twitch chat. Reminds me of Horizon zero dawn forbidden west. Where either a companion or alloy herself would tell the player what to do without like you getting a second to look at a puzzle.
pleasepaypreacher.net
What I found legitimately annoying though is when you'd go off the path and your companion would be like "Where are you going!?"
I mean...devs you made this game with big areas and lots of secrets to find...so please don't literally nag at me when I want to explore!!!
It's a typo. It was supposed to be "Gab of War Ragnarok".
This happened to me with Guardians of the Galaxy, and it annoyed the dick out of me. Its funny the first time, its really annoying the next 10000 times.
pleasepaypreacher.net
pleasepaypreacher.net
But yeah it's really bad game design. If you are so worried people can't work out your puzzles, make better puzzles. Work on your visual signposting, your intuitive cues. Don't just spoil the whole thing, otherwise why the hell do you even have puzzles. You might as well just have a skip button for them.
Exactly precisely exactly.
Either the puzzle is fun so let me figure it out, or it sucks and is hard to understand in which case build a better puzzle.
pleasepaypreacher.net
I like it when they do that, because it confirms that I'm not following the critical path and I'm on the way to a chest I can punch
Everyone knows that chests are most-properly kicked open, with bare feet.