I rolled in to my account for the first time since Korthia and spent more time in the character creation screen clicking on dragon parts than I care to admit. I haven't spent that much time on that sort of thing since MoP.
I didn't think I was going to play it, at least not right away, but I'm kinda digging my little purple dragon evoker dude....
0
anoffdayTo be changed whenever Anoffday gets around to it.Registered Userregular
So for the world event, it seems like a lot of the items you can buy can also drop from the enemies? I'm assuming I should save my essence until the end and grab anything that I didn't get from drops?
Steam: offday
0
Munkus BeaverYou don't have to attend every argument you are invited to.Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPAregular
So for the world event, it seems like a lot of the items you can buy can also drop from the enemies? I'm assuming I should save my essence until the end and grab anything that I didn't get from drops?
Eh, everything is super cheap and they give essence like candy with the various quests. If you have an alt at all at max level (which is trivial) you can easily pick up 100 or essences in 15 minutes of work
Humor can be dissected as a frog can, but dies in the process.
Do I wanna main monk or warrior this go around? Fury always winds up making me sad, but I am not a huge fan of monk tank in m+.
Deeeecisions.
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BlackDragon480Bluster KerfuffleMaster of Windy ImportRegistered Userregular
Welp, looks like I'll be revisiting Azeroth for the first time in 6 years/Legion launch (friend at work bought me Dragonflight and a 12 month sub as an early Xmas gift)..I'm going to be so fucking lost.
No matter where you go...there you are. ~ Buckaroo Banzai
+4
admanbunionize your workplaceSeattle, WARegistered Userregular
New xpacks are a good time to jump in because you can just ignore all the old stuff and exclusively focus on xpack systems.
And Dragonflight has way less systems than Legion.
Do I wanna main monk or warrior this go around? Fury always winds up making me sad, but I am not a huge fan of monk tank in m+.
Deeeecisions.
I will say having taken a monk tank out recently after not tanking with them in shadowlands, you need at least 3 action bars for all the buttons. But you get a metric shit ton of "oh shit" buttons.
I would like some money because these are artisanal nuggets of wisdom philistine.
RE: the world event: After the first couple of hours I had enough Essence to buy an entire set of gear for my Evoker. Every slot. Then a few hours later I was able to get a few hundred more. It's the easiest way to gear characters now. Find the main elemental portal area and just start tagging elite mobs then loot. Bingo. Bango.
Because I've run the new Uldaman THREE times without receiving any loot. That's very no bueno since there's 5 bosses. 1 piece per party member COME ON BLIZZ.
RE: the world event: After the first couple of hours I had enough Essence to buy an entire set of gear for my Evoker. Every slot. Then a few hours later I was able to get a few hundred more. It's the easiest way to gear characters now. Find the main elemental portal area and just start tagging elite mobs then loot. Bingo. Bango.
Because I've run the new Uldaman THREE times without receiving any loot. That's very no bueno since there's 5 bosses. 1 piece per party member COME ON BLIZZ.
Yeah Uldaman feels super unforgiving in giving out gear for the amount of bosses you kill. Like I've done two runs and only got one piece of gear. Where as the tank in the group in one of my runs got 3 separate drops.
I would like some money because these are artisanal nuggets of wisdom philistine.
RE: the world event: After the first couple of hours I had enough Essence to buy an entire set of gear for my Evoker. Every slot. Then a few hours later I was able to get a few hundred more. It's the easiest way to gear characters now. Find the main elemental portal area and just start tagging elite mobs then loot. Bingo. Bango.
Because I've run the new Uldaman THREE times without receiving any loot. That's very no bueno since there's 5 bosses. 1 piece per party member COME ON BLIZZ.
Yeah Uldaman feels super unforgiving in giving out gear for the amount of bosses you kill. Like I've done two runs and only got one piece of gear. Where as the tank in the group in one of my runs got 3 separate drops.
I ran it once my 300 ilvl Warlock and got three drops. And I was the only cloth class in the group. <.<
RE: the world event: After the first couple of hours I had enough Essence to buy an entire set of gear for my Evoker. Every slot. Then a few hours later I was able to get a few hundred more. It's the easiest way to gear characters now. Find the main elemental portal area and just start tagging elite mobs then loot. Bingo. Bango.
It's also crazy good for XP if you're level 50 or higher. Depending on your rest and heirlooms, it's pretty easy to go from 50 to 60 in a couple of hours or less
If you're going to do that, you probably want to join a group for the XP. Just be careful and join a farm group and not a boss group. Farm groups will be parties (and give you an XP bonus). Boss groups will be raids, and give you no XP for most kills. The Group Finder seems pretty good about making the distinction.
Also, if you're farming for the components for the heirloom trinket, you can use the GF to just go from boss group to boss group until it drops for you.
Maybe we'll see a re-design of BRD where its broken up into 3 new parts and its all linear.
TBH, I hope they never touch BRD. You haven’t really experienced the fullness of WoW if you haven’t been so completely fucking lost in BRD that your healer hearths out.
So I’m days behind, but I finally spent some time on 60 content on my Devastation Evoker, and… I don’t think I like it. The empowered spells just feel like channeling but with more RSIs. And they don’t seem to add much if any decision making. If the rotation guides are to be believed, optimal usage for most of them seems to be to only ever cast rank 1, except maybe for some giant pull AoE situations.
Just not a very mobile spec, even with the wings. Feels like you’re rooted in place channeling and ‘empowering’ all the time. It plays like the sickly child of SLs S1 Shadow Priest and Legion S3 Havoc DH.
Maybe we'll see a re-design of BRD where its broken up into 3 new parts and its all linear.
TBH, I hope they never touch BRD. You haven’t really experienced the fullness of WoW if you haven’t been so completely fucking lost in BRD that your healer hearths out.
Might be rose colored glasses but I liked those massive sprawling dungeons. It sucked if you went into it without a mission but they felt like actual places. Not just hallways with cannon fodder that lead to bosses.
I'm still planning on maining Evoker. I think the class needs a bit of work still, but it's definitely fun and it's stable enough to be a good experience. I will say, that at least for right now, Preservation feels like the better spec. It just clicks so much more than Devastation.
Devastation honestly feels like it's missing something. That "something" used to be Eye of Infinity before the nerf, because that generated a ton of extra essence bursts. Now. Don't get me wrong. I definitely think the EoI nerf was warranted. It was too good and it warped the whole spec. It was a degenerative talent and needed to be changed. So I am 100% in favor of them making that change. However, now that it is changed, Devastation needs a new proc. Something more balanced. Something that doesn't completely warp the entire spec around it. But also something that makes the spec feel a little bit more dynamic to play, because right now the rotation is extremely static.
The empowered spells just feel like channeling but with more RSIs. And they don’t seem to add much if any decision making. If the rotation guides are to be believed, optimal usage for most of them seems to be to only ever cast rank 1, except maybe for some giant pull AoE situations.
Regarding empowered spells:
For Devastation and Preservation, they have mirror parallels.
Fire Breath and Dream Breath both work exactly the same way, and Eternity Surge and Spiritbloom work exactly the same way.
For FB and DB, the empowerment moves the spell from "Mostly DoT up front to mostly DD up front." The decision making all comes down to timing and how long the enemies are expected to live. At empower level 1, it's a 20 sec DoT by default, can become a little longer with talents. And Dream Breath's HoT is 16 sec. So the decision is "Do I need Burst or can I get by with DoT/HoT?" The overall damage/healing amount remains the same. So you're not charging for damage. Your charging for how much of your Damage/Healing payload is delivered up front.
For ES and SB, the empowerment adds additional targets. So the decision making is literally "how many targets do I want to hit?"
I think both sets offer enough decision making to be interesting. Yes, if you know that mobs are going to live for 20 sec, Empower 1 is all you need. But depending on the difficulty of content and what type of mobs you're hitting with your spell, 20 sec might be a waste of potential damage if they die before the DoT runs its course.
And of course "Tip the Scales" is pretty much a mandatory talent. Fortunately, it's right in the middle of the tree and it doesn't connect to anything so you can pick it up no matter which side of the tree you spec down.
The old big dungeons should just become zones. Stop ruining them to make these new things using their assets. I am the guy who loved Suramar, though, so I might be a minority.
I am in a debate about my old 50 boosts because I can use them and hit up the elementals to level
As my debate also is I can make a alliance envoker if I do. But they are my undead monk [I really don't play a monk that often so they got parked for quite sometime because of real life stuff} my worgen warlock which I slapped on the herilooms this summer to get them to 34 before stuff happened. my undead hunter I wanted to see what survival was about and my orc rogue I made as a joke to do the pre legion event and have not touched since
The old big dungeons should just become zones. Stop ruining them to make these new things using their assets. I am the guy who loved Suramar, though, so I might be a minority.
Yeah, BRD would have been an awesome setting for something like Timeless Isles or Nazjatar.
I'm still planning on maining Evoker. I think the class needs a bit of work still, but it's definitely fun and it's stable enough to be a good experience. I will say, that at least for right now, Preservation feels like the better spec. It just clicks so much more than Devastation.
Devastation honestly feels like it's missing something. That "something" used to be Eye of Infinity before the nerf, because that generated a ton of extra essence bursts. Now. Don't get me wrong. I definitely think the EoI nerf was warranted. It was too good and it warped the whole spec. It was a degenerative talent and needed to be changed. So I am 100% in favor of them making that change. However, now that it is changed, Devastation needs a new proc. Something more balanced. Something that doesn't completely warp the entire spec around it. But also something that makes the spec feel a little bit more dynamic to play, because right now the rotation is extremely static.
The empowered spells just feel like channeling but with more RSIs. And they don’t seem to add much if any decision making. If the rotation guides are to be believed, optimal usage for most of them seems to be to only ever cast rank 1, except maybe for some giant pull AoE situations.
Regarding empowered spells:
For Devastation and Preservation, they have mirror parallels.
Fire Breath and Dream Breath both work exactly the same way, and Eternity Surge and Spiritbloom work exactly the same way.
For FB and DB, the empowerment moves the spell from "Mostly DoT up front to mostly DD up front." The decision making all comes down to timing and how long the enemies are expected to live. At empower level 1, it's a 20 sec DoT by default, can become a little longer with talents. And Dream Breath's HoT is 16 sec. So the decision is "Do I need Burst or can I get by with DoT/HoT?" The overall damage/healing amount remains the same. So you're not charging for damage. Your charging for how much of your Damage/Healing payload is delivered up front.
For ES and SB, the empowerment adds additional targets. So the decision making is literally "how many targets do I want to hit?"
I think both sets offer enough decision making to be interesting. Yes, if you know that mobs are going to live for 20 sec, Empower 1 is all you need. But depending on the difficulty of content and what type of mobs you're hitting with your spell, 20 sec might be a waste of potential damage if they die before the DoT runs its course.
And of course "Tip the Scales" is pretty much a mandatory talent. Fortunately, it's right in the middle of the tree and it doesn't connect to anything so you can pick it up no matter which side of the tree you spec down.
I don't disagree with any of that, though I haven't played Preservation. I feel like both specs have some cool ideas kicking around in them and the empowered spell stuff has promise, but so far Devastation ain't it.
I think the core of my issues with Devastation is Disintegrate. They implemented a cool new variable cast-time gameplay element for the spec, and then they ignored it in favor of making a 3s channel the cornerstone of its rotation. Depending on procs, optimal play is sometimes to be channelling Disintegrate twice in a row (note that It's actually a little worse than that, because totally optimal gameplay is to clip the first Disintegrate with the second at just the right time). Like... why didn't they just make Disintegrate empowerable, too?
This gets brought up a lot, but it's quite silly that Ebonhorn gives this big speech about Visage forms, and how they represent how the dragon wants to appear, and says he wanted to live a quiet life with the Highmountains. And then he basically tells the player that their visage represents how they want to identify. And then we get stuck with two forms. There's a very blatant disconnect between the writing and lore, and what they actually delivered in the game.
+1
admanbunionize your workplaceSeattle, WARegistered Userregular
This gets brought up a lot, but it's quite silly that Ebonhorn gives this big speech about Visage forms, and how they represent how the dragon wants to appear, and says he wanted to live a quiet life with the Highmountains. And then he basically tells the player that their visage represents how they want to identify. And then we get stuck with two forms. There's a very blatant disconnect between the writing and lore, and what they actually delivered in the game.
VISAGE FORMS CAN BE ANYTHING except for you, you have to look like a hot human with scales
(I imagine the in-lore explanation is that Dracthyr are significantly more limited in forms due to their lower power/recent awakening. Hopefully that means they expand customization in the future, but of course *waves at allied races* that's always optimistic.)
This gets brought up a lot, but it's quite silly that Ebonhorn gives this big speech about Visage forms, and how they represent how the dragon wants to appear, and says he wanted to live a quiet life with the Highmountains. And then he basically tells the player that their visage represents how they want to identify. And then we get stuck with two forms. There's a very blatant disconnect between the writing and lore, and what they actually delivered in the game.
VISAGE FORMS CAN BE ANYTHING except for you, you have to look like a hot human with scales
(I imagine the in-lore explanation is that Dracthyr are significantly more limited in forms due to their lower power/recent awakening. Hopefully that means they expand customization in the future, but of course *waves at allied races* that's always optimistic.)
That might be, but the game doesn't ever say that. That's just what most people have injected as their headcanon. Ebonhorn literally tells you to become whatever you want. And then you become a BE/Human.
Visage form has unique draconid assets available, so while it would make sense in lore for you to be basically any playable race, it's understandable that there's just the one.
Munkus BeaverYou don't have to attend every argument you are invited to.Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPAregular
Also the only other visages they’ve encountered are humans so maybe they figure that’s just how it works
What
When you're horde your ambassador is Ebonhorn, who transforms into a Highmountain Tauren and explains explicitly how why he chose that form then says "now choose a form for yourself" and you pick blood elf.
Humor can be dissected as a frog can, but dies in the process.
Posts
I didn't think I was going to play it, at least not right away, but I'm kinda digging my little purple dragon evoker dude....
Eh, everything is super cheap and they give essence like candy with the various quests. If you have an alt at all at max level (which is trivial) you can easily pick up 100 or essences in 15 minutes of work
Also got the trinket hooray!
pleasepaypreacher.net
Deeeecisions.
~ Buckaroo Banzai
And Dragonflight has way less systems than Legion.
I will say having taken a monk tank out recently after not tanking with them in shadowlands, you need at least 3 action bars for all the buttons. But you get a metric shit ton of "oh shit" buttons.
pleasepaypreacher.net
Because I've run the new Uldaman THREE times without receiving any loot. That's very no bueno since there's 5 bosses. 1 piece per party member COME ON BLIZZ.
Yeah Uldaman feels super unforgiving in giving out gear for the amount of bosses you kill. Like I've done two runs and only got one piece of gear. Where as the tank in the group in one of my runs got 3 separate drops.
pleasepaypreacher.net
I ran it once my 300 ilvl Warlock and got three drops. And I was the only cloth class in the group. <.<
RNGesus remains whimsical.
It's also crazy good for XP if you're level 50 or higher. Depending on your rest and heirlooms, it's pretty easy to go from 50 to 60 in a couple of hours or less
If you're going to do that, you probably want to join a group for the XP. Just be careful and join a farm group and not a boss group. Farm groups will be parties (and give you an XP bonus). Boss groups will be raids, and give you no XP for most kills. The Group Finder seems pretty good about making the distinction.
Also, if you're farming for the components for the heirloom trinket, you can use the GF to just go from boss group to boss group until it drops for you.
pleasepaypreacher.net
TBH, I hope they never touch BRD. You haven’t really experienced the fullness of WoW if you haven’t been so completely fucking lost in BRD that your healer hearths out.
Just not a very mobile spec, even with the wings. Feels like you’re rooted in place channeling and ‘empowering’ all the time. It plays like the sickly child of SLs S1 Shadow Priest and Legion S3 Havoc DH.
Might be rose colored glasses but I liked those massive sprawling dungeons. It sucked if you went into it without a mission but they felt like actual places. Not just hallways with cannon fodder that lead to bosses.
Devastation honestly feels like it's missing something. That "something" used to be Eye of Infinity before the nerf, because that generated a ton of extra essence bursts. Now. Don't get me wrong. I definitely think the EoI nerf was warranted. It was too good and it warped the whole spec. It was a degenerative talent and needed to be changed. So I am 100% in favor of them making that change. However, now that it is changed, Devastation needs a new proc. Something more balanced. Something that doesn't completely warp the entire spec around it. But also something that makes the spec feel a little bit more dynamic to play, because right now the rotation is extremely static.
Regarding empowered spells:
For Devastation and Preservation, they have mirror parallels.
Fire Breath and Dream Breath both work exactly the same way, and Eternity Surge and Spiritbloom work exactly the same way.
For FB and DB, the empowerment moves the spell from "Mostly DoT up front to mostly DD up front." The decision making all comes down to timing and how long the enemies are expected to live. At empower level 1, it's a 20 sec DoT by default, can become a little longer with talents. And Dream Breath's HoT is 16 sec. So the decision is "Do I need Burst or can I get by with DoT/HoT?" The overall damage/healing amount remains the same. So you're not charging for damage. Your charging for how much of your Damage/Healing payload is delivered up front.
For ES and SB, the empowerment adds additional targets. So the decision making is literally "how many targets do I want to hit?"
I think both sets offer enough decision making to be interesting. Yes, if you know that mobs are going to live for 20 sec, Empower 1 is all you need. But depending on the difficulty of content and what type of mobs you're hitting with your spell, 20 sec might be a waste of potential damage if they die before the DoT runs its course.
And of course "Tip the Scales" is pretty much a mandatory talent. Fortunately, it's right in the middle of the tree and it doesn't connect to anything so you can pick it up no matter which side of the tree you spec down.
I liked them when i was 24 with no responsibilities
PSN: ShogunGunshow
Origin: ShogunGunshow
As my debate also is I can make a alliance envoker if I do. But they are my undead monk [I really don't play a monk that often so they got parked for quite sometime because of real life stuff} my worgen warlock which I slapped on the herilooms this summer to get them to 34 before stuff happened. my undead hunter I wanted to see what survival was about and my orc rogue I made as a joke to do the pre legion event and have not touched since
Yeah, BRD would have been an awesome setting for something like Timeless Isles or Nazjatar.
I don't disagree with any of that, though I haven't played Preservation. I feel like both specs have some cool ideas kicking around in them and the empowered spell stuff has promise, but so far Devastation ain't it.
I think the core of my issues with Devastation is Disintegrate. They implemented a cool new variable cast-time gameplay element for the spec, and then they ignored it in favor of making a 3s channel the cornerstone of its rotation. Depending on procs, optimal play is sometimes to be channelling Disintegrate twice in a row (note that It's actually a little worse than that, because totally optimal gameplay is to clip the first Disintegrate with the second at just the right time). Like... why didn't they just make Disintegrate empowerable, too?
pleasepaypreacher.net
I think it uses the blood elf base model, based on /dance
Pluto was a planet and I'll never forget
VISAGE FORMS CAN BE ANYTHING except for you, you have to look like a hot human with scales
(I imagine the in-lore explanation is that Dracthyr are significantly more limited in forms due to their lower power/recent awakening. Hopefully that means they expand customization in the future, but of course *waves at allied races* that's always optimistic.)
That might be, but the game doesn't ever say that. That's just what most people have injected as their headcanon. Ebonhorn literally tells you to become whatever you want. And then you become a BE/Human.
Pluto was a planet and I'll never forget
Pluto was a planet and I'll never forget
PSN: ShogunGunshow
Origin: ShogunGunshow
What
When you're horde your ambassador is Ebonhorn, who transforms into a Highmountain Tauren and explains explicitly how why he chose that form then says "now choose a form for yourself" and you pick blood elf.