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Armored Core VI: Wow Cool Robot!

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    KyouguKyougu Registered User regular
    I'm really curious as to the actual gameplay and what inspirations/lessons it takes from the soul games.

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    SyngyneSyngyne Registered User regular
    Kyougu wrote: »
    I'm really curious as to the actual gameplay and what inspirations/lessons it takes from the soul games.

    overboost replaced with dodge roll

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    KamarKamar Registered User regular
    I want the opposite, take from armored core after getting in the groove again with this one and give me a scifi soulsborne in power armour.

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    BahamutZEROBahamutZERO Registered User, Moderator mod
    Boosting while overweight makes your robot do the dark souls fat roll

    BahamutZERO.gif
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    Endless_SerpentsEndless_Serpents Registered User regular
    I think they will give the mechs sad backstories. This trailer already references fire going out. What more is there?

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    jungleroomxjungleroomx It's never too many graves, it's always not enough shovels Registered User regular
    Patches will be in this as a mech.

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    NaphtaliNaphtali Hazy + Flow SeaRegistered User regular
    Patches will be in this as a mech.

    moonlight greatsword any% soon

    Steam | Nintendo ID: Naphtali | Wish List
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    DanHibikiDanHibiki Registered User regular
    well that didn't take long
    https://youtu.be/3DUVyBLLNPY

    also ... wow so the humans found the first flame, again?

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    BahamutZEROBahamutZERO Registered User, Moderator mod
    edited December 2022
    Patches will be in this as a mech.

    Patches is actually originally a reference to a random AC pilot from Armored Core 4 Answer they put in Demon's Souls! His Armored Core version was named Patch the Good Luck. The reference got lost in the English localization of Demon's Souls because the localizers weren't in on the joke, and the voice actor is different from what Patches ended up with in the Souls games, but in the Japanese version he uses the same catchphrase and such. His AC is named No Count, as in "When I tried to kill you it didn't count, because you didn't die."

    https://youtu.be/jTELxoFXDmE

    Which is to say yes count on Patches showing up.

    BahamutZERO on
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    BahamutZEROBahamutZERO Registered User, Moderator mod
    Anyway let's all enjoy some fucking good tunes

    BahamutZERO.gif
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    BahamutZEROBahamutZERO Registered User, Moderator mod
    Oh just noticed there seems to be a press release type of more info on the game on the Steam store page
    Dynamic, Fast-Paced Mech Action
    Based on the knowledge gained during joint development of their recent titles, Bandai Namco Entertainment and FromSoftware seek to deliver a new action game. By combining FromSoftware’s longstanding expertise in mech games and their signature robust gameplay, ARMORED CORE VI FIRES OF RUBICON will be a new action experience.

    In ARMORED CORE VI FIRES OF RUBICON, players will assemble and pilot their own mech with 3D maneuverability to move freely through three dimensional fast-paced missions. Take on difficult challenges and overwhelm your enemies with dynamic movements that make full use of ranged and melee combat. Players can enjoy a variety of actions that can only be truly realized with mechs.

    Story Overview
    A mysterious new substance was discovered on the remote planet, Rubicon 3. As an energy source, this substance was expected to dramatically advance humanity’s technological and communications capabilities. Instead, this substance caused a catastrophe that engulfed the planet and the surrounding stars in flames and storms, forming a Burning Star System.

    Almost half a century later, the same substance resurfaced on Rubicon 3, a planet now contaminated and sealed off by the catastrophe.

    Extra-terrestrial corporations and resistance groups fight over control of the substance. The player infiltrates Rubicon as an independent mercenary and finds themself in a struggle over the substance with the corporations and other factions.

    Development Team
    Hidetaka Miyazaki will be involved as the Initial Game Director. Based on the initial development, Masaru Yamamura has taken over as Director.

    BahamutZERO.gif
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    jungleroomxjungleroomx It's never too many graves, it's always not enough shovels Registered User regular
    edited December 2022
    Yamamura was Lead Designer on Sekiro.

    This bodes oh so very well, IMHO.

    jungleroomx on
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    BahamutZEROBahamutZERO Registered User, Moderator mod


    [Austin Walker: with full respect to the actual trailer soundtrack, which whipped, please enjoy this snapshot into what my brain sounded like while the armored core 6 trailer played]

    Yeah same

    BahamutZERO.gif
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    AxenAxen My avatar is Excalibur. Yes, the sword.Registered User regular
    But you, I am afraid, are mechaless.

    A Capellan's favorite sheath for any blade is your back.
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    manwiththemachinegunmanwiththemachinegun METAL GEAR?! Registered User regular
    Let's go!

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    NaphtaliNaphtali Hazy + Flow SeaRegistered User regular
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    Opposing FarceOpposing Farce Registered User regular
    I remember playing AC2 and Another Age and it felt like a damn fever dream to young tween me. I didn't know who or what a FromSoft was so the whole time I was like

    the fuck is happening

    I remember some alien crab mechs or something on the Mars one? And I remember a lot of the story felt like "oh, word?" when alien robots showed up. It felt like aliens would be a big deal.

    I also remember it feeling very clunky and actually not a ton of fun to play, to me.

    But hey I'm hyped. I was never interested in dark souls, sekiro, or elden ring but ill give mechs a shot

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    manwiththemachinegunmanwiththemachinegun METAL GEAR?! Registered User regular
    I've wanted this so damn bad, it's like, I really like Dark Souls. But there's like six of those games within the last generation, and Mecha is basically dead aside from niche titles. I really hope this is a big hit.

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    SatsumomoSatsumomo Rated PG! Registered User regular
    Interview with Miyazaki & Yamamura, giving much more details:

    https://www.ign.com/articles/armored-core-6-interview

    No, we've not been making a conscious effort to try to direct it towards more Soulsborne type gameplay. First of all, let me just make that clear.

    “The essential direction of [Armored Core VI] was to go back and take a good look at the core concept of Armored Core and what made that series special,” Miyazaki explains. “So we wanted to take the assembly aspect, assembling and customizing your own mech — your AC — and then being able to exact a high level of control over the assembled mech. So we wanted to take those two core concepts and reexamine those in our modern environment.”

    [...]

    “Boss battles are the highlight of the game in this title,” Yamamurasaid in a separate statement. “The essence of the battles, in which the player reads the enemy's moves and then plays games with them, is of course provided, as is typical of FromSoftware. In this title, both the enemy and your own machine are aggressive and violent in their attacks. We are developing the game so that players can enjoy the dynamic and ntense boss battles that only mechas can offer, along with the unique aspects of AC, such as how to assemble the right parts to take on the strongest enemies.”

    [...]

    Actually, I was the director on Armored Core 4 and For Answer. And of course in those days, the level of resources and the cost and the time that we could dedicate to game development was just a completely different ballpark. So I'm extremely jealous of the team today who gets to make this new Armored Core. I wish we had that sort of leverage back in the day.

    I'm honestly glad this isn't a soulsborne, I am very excited to see what they can do with the experience they've gained in these years and the vastly increased amount of resources they have now. Yamamura having been the director for Sekiro bodes very well for AC6.

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    CantidoCantido Registered User regular
    I've never played an Armored Core!

    3DS Friendcode 5413-1311-3767
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    AkilaeAkilae Registered User regular
    Man, I remember if AC4, or was it AC4A? You could customize your mech, as with all other ACS. You could even add cool looking parts and fins! Except! Adding parts and fins threw off the balance of the mech. Which meant you could have a mech that turned faster/slower towards certain directions depending on how it was balanced. You could then intentionally unbalance your mech so it's biased forward (dashes forward faster), and maybe even to the right (for that melee weapon on your right arm, just don't try turning left!)...

    Not something you see in most mech games.

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    DonnictonDonnicton Registered User regular
    Armored Core 2 still looks gorgeous even today.

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    DemonStaceyDemonStacey TTODewback's Daughter In love with the TaySwayRegistered User regular
    That IGN interview was honestly so damn obnoxious.

    Its like they wrote the questions expecting more souls influence and were completely unprepared to ask anything else lol.

    It was like the very first answer completely shot it down and then every question after brought it back up again.

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    jungleroomxjungleroomx It's never too many graves, it's always not enough shovels Registered User regular
    Christ IGN.

    I did like what I heard from Mike and Yamamura, that they did the same thing for AC they did for Sekiro. Going into a game wondering how to make the game and not how to shoehorn the game into the latest thing makes me happy, because the results from Bloodborne and Sekiro speak for themselves.

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    Ninja Snarl PNinja Snarl P My helmet is my burden. Ninja Snarl: Gone, but not forgotten.Registered User regular
    Cantido wrote: »
    I've never played an Armored Core!

    I can't really think of a contemporary equivalent. Missions in the old games tended to be of few major types, sometimes mixed together: blow up a bunch of enemies, blow up a target, or kill another AC. They've all been 3D games with something of a bullet hell lean on missions where you're blowing up a pile of enemies; since things like multi-lock missiles exist in the game, an AC could take out big chunks of "normal" units pretty effortlessly. Lots of strafing and zooming around, burning through whatever targets you need to get paid.

    Design for Armored Cores could be simplified as there being a constant tradeoff of firepower, speed, and durability. Different leg types could offer different advantages, such as spider legs or treads letting you use deployable shoulder cannons while moving but also being slower. You maneuver heavily on the ground and can expend energy to boost, plus kick in an overboost that takes a few moments to charge up but kicks you up to a high speed for a low power drain (mostly they threw that in to let you traverse big expanses of level faster). If you've got a lighter AC, you could spend a fair amount of time in the air as well because aside from boosting around on the ground, you could also largely fly.

    There was a huuuge diversity of AC parts and weapons as well and the later game had an awesome level of detail for letting you customize AC visuals. Run something missile-heavy? You gotta get radar that supports things like multi-lock. Want to not get hit by missiles? Then pick a chest core with a high anti-missile capability. Want maximum speed with just an energy blade? Yeah, you can do that, but it takes more than just rushing down an armed enemy to overwhelm them; don't keep moving and the enemy will likely burn your fragile machine down without much effort. They even had an "easter egg" in each of the games where, if you failed badly enough and went into enough debt, you could join the "human+" program. It would end your current game and start a new one, but now you'd have a pile of in-built advantages because you might be just a brain in a jar. Or not even that much. It was basically an easy mode, but set up in such a way as to seem like a secret that you discovered.

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    IceBurnerIceBurner It's cold and there are penguins.Registered User regular
    edited December 2022
    PS1:
    -Armored Core the original PS1 game. Join the Raven's Nest mercenary organization, customize your advanced "armored core" humanoid robot tank with your earnings from mercenary contracts, pick sides in the megacorp war by which missions you tend to take more to see a somewhat branching story unfold mostly through the briefings.
    -Armored Core: Project Phantasma a new story and set of missions with the same game engine as Armored Core 1, investigating a terrorist organization creating some kind of superweapon. Some new parts added to the parts list but otherwise the game systems are straight up AC1's. This will become a pattern with the series. Attempted some more advanced mission scripting and boss fights.
    -Armored Core: Master of Arena another new story and set of missions, this time retelling the plot of Armored Core 1 but slightly differently.

    PS2
    -Armored Core 2 A new, improved engine for a new console generation. A near-launch title for the PS2, featuring better graphics, new parts list, new features. You are a Raven working on Mars, and end up embroiled in a plot between megacorps and subjugation forces from Earth.
    -Armored Core 2: Another Age A relatively weird one, this game was an "expansion" to AC2 like the earlier AC1 followups, using the same engine and expanding the parts list, but there wasn't much focus on a story and you picked missions to support or oppose various factions in locations around Mars to determine outcomes in different theaters.

    -Armored Core 3 They didn't wait for a new console generation to make a new iteration of their core engine because Armored Core was a hot franchise at this point. They improved on the stuff they had already done in AC2, implemented new systems, and changed the setting from Mars back to Earth at an unknown time period where humanity has been driven to live in massive underground arcologies by some forgotten cataclysmic event on the surface. The complexes are ruled by megacorps and a mysterious administrator. Except very few of the maps actually look like they're underground? Are the underground regions so big they have seas and open skies in them? A false sun and sky projected by screens above? Don't think about it too hard, 2002 Fromsoft makes games fast and cheap, they probably wrote the plot at the end.
    -Silent Line: Armored Core Expansion to AC3. The administrator is defeated and humanity and its megacorps return to the surface. But a satellite weapon destroys anything that approaches the Silent Line, a mysterious region. Work for the megacorps to get more money for more parts! More parts! And solve the mystery I guess.
    -Armored Core Nexus Another continuation of the AC3 setting. There's a megacorp war later in the AC3 timeline, over lost age tech relics in a desert. You profit off the conflict as a Raven mercenary, but the forgotten super tech gets activated and you are killed by endless waves of suicide drones in a last stand. Lol. Lmao.
    -Armored Core Nine Breaker A storyless arena battle compilation game. Somewhat lacking in meat.
    -Armored Core: Last Raven Final continuation of the AC3 setting. The Raven's Ark declares itself a sovereign power opposed to the megacorporations, and a war breaks out when the Ravens' leader declares an ultimatum to provoke the corps. This has several branching story routes with different mission options and potential endings. Time advances after each mission, leading to different mission options depending on how you've chosen to support the various factions so far.

    PSP
    -Armored Core Formula Front A weird red-headed stepchild. Probably because of concerns about controls on the PSP, the focus of this entry is customizing an armored core and its AI parameters and letting it fight automatically in a pro circuit of mech arena battles, fighting to become the top Formula Front team. The option exists to pilot manually but the game encourages you to engage with the AI tuning game mechanics instead.

    PS3/Xbox 360
    -Armored Core 4 Different timeline time! Old-style armored cores and Ravens are now obsolete. They've been replaced with larger, super-powerful machines called NEXTs, piloted by Lynxes. Governments and megacorps can only afford to field a handful of these powerful machines which can turn the tide of wars single-handedly, but are powered by dangerous Kojima reactors that devastate the environment if they are breached, which happens all the time because they shoot and stab each other constantly. NEXTs play pretty differently from the previous games' armored cores, being able to jet around at supersonic speeds and stay flying and airborne indefinitely fairly easily. This entry also introduced online player-vs.-player game modes for the first time, though split screen vs. mode had been a staple of the series since the first game.
    -Armored Core 4 Answer Expansion to AC4. The surface of the Earth has been ruined by the use of Kojima reactors in the war in AC4, with the elite escaping to the clean upper atmosphere on giant perpetually flying colonies while the rest of humanity toils and fights for them on the polluted surface, using NEXTs and giant mechanical fortresses. You get a branching story depending on which factions you choose to support.

    -Armored Core V I guess this is a sequel to AC4's setting? Unclear. There was a much greater focus on online multiplayer elements this time, with a rather short linear single player story campaign, though the individual story missions were each quite long affairs. You're back to piloting plain old armored cores now instead of NEXTs, and they're even chunkier and clunkier than they used to be with a new squat and bulky aesthetic, perhaps in reaction to AC4's sleek supersonic jet fighter robots going too far in the other direction for some fans' tastes.
    -Armored Core Verdict Day Expansion to ACV. Has a focus on multiplayer still like ACV, but had more single player story content. The final fight is you in a conventional armored core having to defeat a NEXT, it's pretty rad.

    Mysterious Phone Games
    Supposedly there's some phone game versions of AC from the 00s, but they never saw daylight outside of Japan so I only have a brief wikipedia mention to go off of.

    PSP also got Armored Core 3 Portable, Silent Line Portable, and Last Raven Portable, all of which are darn good ports that added widescreen, more content, and if you remap everything on a PS Vita/PSTV, can have some ... rather familiar dual analog controls.

    FromSoft games share some unexpected things between seemingly unrelated titles. For example, the Souls controls scheme grew directly out of the dual analog controls introduced with Armored Core Nexus. The contextual help on menus in every Souls game is literally identical to the one From introduced in Armored Core 2. The storytelling style has undeniably been similar, vague with lore tucked away in messages and item descriptions. Armored Core also shares the stat vomit tied into mechanics-heavy gameplay. The calculations for AC weight, movement, and details like if you'll be hitstunned or how hard a landing is were all dynamic in most AC titles. This mentality and "light simulation" approach to gameplay design carried forward into mechanics like roll weight and poise.

    From's long history is filled with series and one-off games that tend to fall along these lines:
    - 1st person dungeon crawler: King's Field, Shadow Tower, Eternal Ring
    - Action/More Sim: Evergrace, Kuon, Souls, Elden
    - Action/Less Sim: Otogi, Ninja Blade, Bloodborne, Sekiro
    - Mecha Action/Light Simulation: Armored Core, Murakumo, Chromehounds, Steel Battalion
    - Mecha Action/Arcade: Another Century's Episode (ACE), Metal Wolf Chaos, Gundam Unicorn
    - That one Monster Hunter spinoff starring Felynes

    Having played or watched most of them since the late 90's, From's growth, success, and how their games build on one another has been an interesting journey. I look forward to seeing what they apply from the past decade of experience while Armored Core slept.

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    AspectVoidAspectVoid Registered User regular
    Christ IGN.

    I did like what I heard from Mike and Yamamura, that they did the same thing for AC they did for Sekiro. Going into a game wondering how to make the game and not how to shoehorn the game into the latest thing makes me happy, because the results from Bloodborne and Sekiro speak for themselves.

    I...actually liked the interview because of that? I am certain that there are a lot of people who played Dark Souls/Bloodborne/Elden Ring and would go into any FromSoft game wanting to know how it compares to those, and an interview that is just about repeatedly shooting all that down right away is a pretty good thing to me. Try to get it emphasized right now that AC is its own unique thing and don't go in expecting a Souls.

    PSN|AspectVoid
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    DemonStaceyDemonStacey TTODewback's Daughter In love with the TaySwayRegistered User regular
    AspectVoid wrote: »
    Christ IGN.

    I did like what I heard from Mike and Yamamura, that they did the same thing for AC they did for Sekiro. Going into a game wondering how to make the game and not how to shoehorn the game into the latest thing makes me happy, because the results from Bloodborne and Sekiro speak for themselves.

    I...actually liked the interview because of that? I am certain that there are a lot of people who played Dark Souls/Bloodborne/Elden Ring and would go into any FromSoft game wanting to know how it compares to those, and an interview that is just about repeatedly shooting all that down right away is a pretty good thing to me. Try to get it emphasized right now that AC is its own unique thing and don't go in expecting a Souls.

    Yea but... how is repeatedly doing that helping at all?

    It was shot down on the first question. Why would wasting interview time asking questions that have essentially already been answered so many times be good or useful?

    Not to mention kinda disrespectful to spend so much of the time talking about games that aren't the game they are there to talk about. Like they are there to talk about this new project and they keep making them repeat themselves about something unrelated.

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    jungleroomxjungleroomx It's never too many graves, it's always not enough shovels Registered User regular
    AspectVoid wrote: »
    Christ IGN.

    I did like what I heard from Mike and Yamamura, that they did the same thing for AC they did for Sekiro. Going into a game wondering how to make the game and not how to shoehorn the game into the latest thing makes me happy, because the results from Bloodborne and Sekiro speak for themselves.

    I...actually liked the interview because of that? I am certain that there are a lot of people who played Dark Souls/Bloodborne/Elden Ring and would go into any FromSoft game wanting to know how it compares to those, and an interview that is just about repeatedly shooting all that down right away is a pretty good thing to me. Try to get it emphasized right now that AC is its own unique thing and don't go in expecting a Souls.

    Yea but... how is repeatedly doing that helping at all?

    It was shot down on the first question. Why would wasting interview time asking questions that have essentially already been answered so many times be good or useful?

    Not to mention kinda disrespectful to spend so much of the time talking about games that aren't the game they are there to talk about. Like they are there to talk about this new project and they keep making them repeat themselves about something unrelated.

    Yeah, imagine walking up to an actor who did a passion project and never stop asking them how it compares to the blockbuster they did they hated?

    Wait, shit, I suddenly have a lot more empathy for Robert Pattison.

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    IceBurnerIceBurner It's cold and there are penguins.Registered User regular
    edited December 2022
    I question how much research that interviewer did, if any. Of course FromSoftware's experience making their past decade of games will still help make a better Armored Core. That said, Armored Core, the lesser-known series FromSoft made more games in than any other, is not suddenly going to become a clone of their most popular games. Even Sekiro was just another 1-off action game in a long history of 1-off action games, and anyone who spent even an hour skipping through clips of their past catalog would know it. I'm convinced FromSoft has learned a thing or two on the subject of game balance and build viability, and that's what I hope will get us a better mech buildy light-sim action game.

    I don't know that they would have arrived at a pure 1P game, or the new approach to major confrontations they mentioned, if FromSoft hadn't stepped away to make all the other games they did. The nature of Souls as being either solo or vs at any moment demanded more careful balance and wider build viability than Armored Core ever needed, an approach which fed into stronger 1P game design for Bloodborne and Sekiro. Armored Core of the past repeatedly sacrificed its 1P game balance in favor of pure VS balance, something most of the games they've made since simply could not do, and I hope they'll never do again.

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    AxenAxen My avatar is Excalibur. Yes, the sword.Registered User regular
    edited December 2022
    A lot of my enjoyment of that interview was the interviewer's inability to go off script. Like a real life Ron Burgundy.

    Axen on
    A Capellan's favorite sheath for any blade is your back.
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    DemonStaceyDemonStacey TTODewback's Daughter In love with the TaySwayRegistered User regular
    Axen wrote: »
    A lot of my enjoyment of that interview was the interviewer's inability to go off script. Like a real life Ron Burgundy.

    Yea thats really what it felt like. They had specific questions written and absolutely no plan for anything besides reading those exact questions haha.

    So, pretty bad journalism.

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    furlionfurlion Riskbreaker Lea MondeRegistered User regular
    Could it have been a translation thing? Was the interview a Japanese speaker, using a translator, or just relying on questions already written out for him? That's the only thing I can think of.

    sig.gif Gamertag: KL Retribution
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    shoeboxjeddyshoeboxjeddy Registered User regular
    Game writing outlets get OBSESSED with certain games. "Go interview the makers of ELDEN RING about their next game, which we believe will be another ELDEN RING! .... Elden Ring." was probably their instructions, so they had no backup plan for, "No, we made another game in this series, it will be most similar to the other games in THIS series."

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    DragkoniasDragkonias That Guy Who Does Stuff You Know, There. Registered User regular
    Actually glad they confirmed it won't be a Souls-like.

    I want to zip around and phew phew phew.

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    IceBurnerIceBurner It's cold and there are penguins.Registered User regular
    edited December 2022
    It was never going to be a Souls-like. It's going to be Armored Core, which is broadly like if Daemon X Machina had FromSoft's usual vague, grimdark storytelling instead of SatAm anime, and more crunchy numbers of great importance in its mechanics. Also, a wider variety of non-biped and non-humanoid mechs to explode.

    The biggest question was if the world and game structure were going to be open like Elden Ring, because stage design had declined since PS1 in Armored Core, and open world could be made to work for the series; it's confirmed it's not this time. I can understand why. It's costly to make, and AC has never been the seller Souls is in spite of being the longest ongoing pet series for the dev. We can only hope the stage design for Fires of Rubicon is good anyway. Perhaps someday things will align for Armored Core to get an amazing open world game.

    IceBurner on
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    furlionfurlion Riskbreaker Lea MondeRegistered User regular
    I am excited to see how souls fans that have never played an AC before deal with the glut of numbers. Like you think trying to intuit out the soft and hard caps is hard on dark souls? These games are so much worse. Maybe they will lower the amount of numbers. Or maybe they will just lean into it and expect the community to puzzle it out like we always do.

    sig.gif Gamertag: KL Retribution
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    Opposing FarceOpposing Farce Registered User regular
    I had no idea FromSoft made Chromehounds.

    I have nothing to add here other than I did not know that and it somehow makes s [exited COMBAS tower range]

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    Endless_SerpentsEndless_Serpents Registered User regular
    Despite not being a Soulsy, I do hope they fit a Manus/Cleric Beast/Demon of Hatred in there. Give me the mech with one big arm.

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    EspantaPajaroEspantaPajaro Registered User regular
    I would totally pilot the manus mech !

    …and the furtive mech pilot , so easily forgotten.

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