"Our Group has multiple blockchain games based on original IPs under development, some of which we announced last year, and we are undertaking preparations that will enable us to unveil even more titles this year," wrote Matsuda.
Matsuda's commitment is notable as during 2022, several developers announced NFT plans and not long after, reneged on those ambitions after player reception was unkind toward the idea. In other instances, studios danced around the player turnout of NFTs after fully embracing them.
The blockchain market has been through significant upheavals in 2022, including crashes and arrests. But for Matsuda, all of that counts as the technology receiving "significant recognition as a field in 2022, as evidenced by 'Web 3.0' becoming a firmly established buzzword among businesspeople."
except square enix who just never learns anything business wise
I have some hope that it's just the president who is brain poisoned like this and he's gonna get his ass kicked out by the board if he keeps trying to make crypto happen when the writing is on the wall. Letters to shareholders from the president are the only place it's ever actually come up from them that I am aware of.
So I recently played Perfect Tides, a point and click adventure type game by Meredith Gran, who made the Octopus Pie webcomic. I wanted to talk about it because I have fairly mixed feelings about it as a game. Basically, I was often annoyed and frustrated while playing it, but I think the experience will stick with me for a while now that I've beaten it.
From a narrative perspective you're playing as a teen girl living on a resort island where nothing happens for 3/4 of the year, dealing with the banal tragedies and boredoms of life. Part of the thing that's frustrating about playing it is that you are often wandering around unsure of what it is you're supposed to do next, in areas where there ISN'T really anything to do. Which, feels like it fits thematically? But still isn't really fun to play.
I do quite like some of the tricks they play with the narration and perspective though, which can really drive home how the protag is experiencing things, which are often very different than how I did. It can often feel very emotionally overwhelming, which is not something I often feel while playing a video game, especially one where very little actually 'happens'.
Ultimately I think my experience was salvaged by the ending, which had some really nice moments of closure. But, the main things I enjoyed about the ending are optional and missable, and I missed some other aspects apparently. Annoying thing about this is that because your goals are often so ambiguous, it's easy to progress from one day to the next, missing other things you could have done, without realizing you could have done them or missed them. It's not a game over or walking dead situation, but still frustrating if you want to experience everything, and feel like you're wrapping up the arcs of the different characters you meet.
But...I'm still thinking about the game now. It's weird to think this way about a game I didn't really enjoy 'playing', but I kind of want to play it again to see all the content. The writing and intrigue is that good. I might just use a guide though. I got it on itch, I don't know if it's on anything else.
edit:: A couple times while playing I thought it might work better as a visual novel - it's much more linear than most traditional point and clicks - but there are some puzzley aspects and some times where the mechanics do shine.
There's something funky about the hit box(es). Attacks that feel like they should land, don't; and attacks that ought to miss seem to hit. This goes for both of us.
and after the Shinobi Execution (which was incredibly satisfying), the fight just gets weird
0
MorninglordI'm tired of being Batman,so today I'll be Owl.Registered Userregular
There's something funky about the hit box(es). Attacks that feel like they should land, don't; and attacks that ought to miss seem to hit. This goes for both of us.
and after the Shinobi Execution (which was incredibly satisfying), the fight just gets weird
I dont know if you need any help but I have two tips for you.
The normal unupgraded umbrella blocks the scream with no terror buildup.
Deflecting his giant overhead smash will cause him to collapse. Use the spear pull move on his neck hole to rip the centipede out and cause massive damage and posture loss.
Morninglord on
(PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
+1
BroloBroseidonLord of the BroceanRegistered Userregular
So I recently played Perfect Tides, a point and click adventure type game by Meredith Gran, who made the Octopus Pie webcomic. I wanted to talk about it because I have fairly mixed feelings about it as a game. Basically, I was often annoyed and frustrated while playing it, but I think the experience will stick with me for a while now that I've beaten it.
From a narrative perspective you're playing as a teen girl living on a resort island where nothing happens for 3/4 of the year, dealing with the banal tragedies and boredoms of life. Part of the thing that's frustrating about playing it is that you are often wandering around unsure of what it is you're supposed to do next, in areas where there ISN'T really anything to do. Which, feels like it fits thematically? But still isn't really fun to play.
I do quite like some of the tricks they play with the narration and perspective though, which can really drive home how the protag is experiencing things, which are often very different than how I did. It can often feel very emotionally overwhelming, which is not something I often feel while playing a video game, especially one where very little actually 'happens'.
Ultimately I think my experience was salvaged by the ending, which had some really nice moments of closure. But, the main things I enjoyed about the ending are optional and missable, and I missed some other aspects apparently. Annoying thing about this is that because your goals are often so ambiguous, it's easy to progress from one day to the next, missing other things you could have done, without realizing you could have done them or missed them. It's not a game over or walking dead situation, but still frustrating if you want to experience everything, and feel like you're wrapping up the arcs of the different characters you meet.
But...I'm still thinking about the game now. It's weird to think this way about a game I didn't really enjoy 'playing', but I kind of want to play it again to see all the content. The writing and intrigue is that good. I might just use a guide though. I got it on itch, I don't know if it's on anything else.
edit:: A couple times while playing I thought it might work better as a visual novel - it's much more linear than most traditional point and clicks - but there are some puzzley aspects and some times where the mechanics do shine.
yeah, I really want to spend more time with it. At some point we got stuck a few days into the game and couldn't figure out how to progress
Meredith Gran, the dev behind it, is already working on a sequel with the same protagonist as a 20 something, now living in the city
There's something funky about the hit box(es). Attacks that feel like they should land, don't; and attacks that ought to miss seem to hit. This goes for both of us.
and after the Shinobi Execution (which was incredibly satisfying), the fight just gets weird
I dont know if you need any help but I have two tips for you.
The normal unupgraded umbrella blocks the scream with no terror buildup.
Deflecting his giant overhead smash will cause him to collapse. Use the spear pull move on his neck hole to rip the centipede out and cause massive damage and posture loss.
If I keep struggling, I'll look into picking up those upgrades. Thanks!
0
Brovid Hasselsmof[Growling historic on the fury road]Registered Userregular
After watching the first couple of episodes of Lupin III Part 5 last night in Animenagerie, I have it on good authority that the Bitcoins were stolen by Lupin the Third.
I will never stop laughing about the fact that one of the pillars of cryptocurrency, the thing all the libertarian fountainheads love so much, is that it's all decentralized and unregulated - and then as soon as they inevitably lose their cryptocurrency, they complain, teary-eyed, "Why isn't anyone regulating this?! Why can't anyone help?!"
I will never stop laughing about the fact that one of the pillars of cryptocurrency, the thing all the libertarian fountainheads love so much, is that it's all decentralized and unregulated - and then as soon as they inevitably lose their cryptocurrency, they complain, teary-eyed, "Why isn't anyone regulating this?! Why can't anyone help?!"
"You know you probably want to use the toilet rather than shit yourself."
"Fuck you, you can't control my free colon!" *shits themselves aggressively*
...
"Please can someone remove the shit from my pants! How did this happen!?"
+4
PiptheFairFrequently not in boats.Registered Userregular
I will never stop laughing about the fact that one of the pillars of cryptocurrency, the thing all the libertarian fountainheads love so much, is that it's all decentralized and unregulated - and then as soon as they inevitably lose their cryptocurrency, they complain, teary-eyed, "Why isn't anyone regulating this?! Why can't anyone help?!"
"You know you probably want to use the toilet rather than shit yourself."
"Fuck you, you can't control my free colon!" *shits themselves aggressively*
...
"Please can someone remove the shit from my pants! How did this happen!?"
So I recently played Perfect Tides, a point and click adventure type game by Meredith Gran, who made the Octopus Pie webcomic. I wanted to talk about it because I have fairly mixed feelings about it as a game. Basically, I was often annoyed and frustrated while playing it, but I think the experience will stick with me for a while now that I've beaten it.
From a narrative perspective you're playing as a teen girl living on a resort island where nothing happens for 3/4 of the year, dealing with the banal tragedies and boredoms of life. Part of the thing that's frustrating about playing it is that you are often wandering around unsure of what it is you're supposed to do next, in areas where there ISN'T really anything to do. Which, feels like it fits thematically? But still isn't really fun to play.
I do quite like some of the tricks they play with the narration and perspective though, which can really drive home how the protag is experiencing things, which are often very different than how I did. It can often feel very emotionally overwhelming, which is not something I often feel while playing a video game, especially one where very little actually 'happens'.
Ultimately I think my experience was salvaged by the ending, which had some really nice moments of closure. But, the main things I enjoyed about the ending are optional and missable, and I missed some other aspects apparently. Annoying thing about this is that because your goals are often so ambiguous, it's easy to progress from one day to the next, missing other things you could have done, without realizing you could have done them or missed them. It's not a game over or walking dead situation, but still frustrating if you want to experience everything, and feel like you're wrapping up the arcs of the different characters you meet.
But...I'm still thinking about the game now. It's weird to think this way about a game I didn't really enjoy 'playing', but I kind of want to play it again to see all the content. The writing and intrigue is that good. I might just use a guide though. I got it on itch, I don't know if it's on anything else.
edit:: A couple times while playing I thought it might work better as a visual novel - it's much more linear than most traditional point and clicks - but there are some puzzley aspects and some times where the mechanics do shine.
yeah, I really want to spend more time with it. At some point we got stuck a few days into the game and couldn't figure out how to progress
Meredith Gran, the dev behind it, is already working on a sequel with the same protagonist as a 20 something, now living in the city
It very faithfully recreates the early, infuriating era of that game type, with some mixed results. I've only had one playthrough and am convinced that saving actually caused the game to advance past some key period of time for the next session. I did pine for direction several times.
I am unsure how much of that was a specific design decision to really summon that age of point and click. It's tough to square Gran's skills as a story composer — including pacing — with some of the game's expectations. Those years of skill in crafting whatever was behind that pixel you didn't find or background connection you didn't make can really make the draped story branches sting. I am curious if and how in the sequel she refines that balance between presenting the tale and making the participant feel like they've earned the revelation.
So I recently played Perfect Tides, a point and click adventure type game by Meredith Gran, who made the Octopus Pie webcomic. I wanted to talk about it because I have fairly mixed feelings about it as a game. Basically, I was often annoyed and frustrated while playing it, but I think the experience will stick with me for a while now that I've beaten it.
From a narrative perspective you're playing as a teen girl living on a resort island where nothing happens for 3/4 of the year, dealing with the banal tragedies and boredoms of life. Part of the thing that's frustrating about playing it is that you are often wandering around unsure of what it is you're supposed to do next, in areas where there ISN'T really anything to do. Which, feels like it fits thematically? But still isn't really fun to play.
I do quite like some of the tricks they play with the narration and perspective though, which can really drive home how the protag is experiencing things, which are often very different than how I did. It can often feel very emotionally overwhelming, which is not something I often feel while playing a video game, especially one where very little actually 'happens'.
Ultimately I think my experience was salvaged by the ending, which had some really nice moments of closure. But, the main things I enjoyed about the ending are optional and missable, and I missed some other aspects apparently. Annoying thing about this is that because your goals are often so ambiguous, it's easy to progress from one day to the next, missing other things you could have done, without realizing you could have done them or missed them. It's not a game over or walking dead situation, but still frustrating if you want to experience everything, and feel like you're wrapping up the arcs of the different characters you meet.
But...I'm still thinking about the game now. It's weird to think this way about a game I didn't really enjoy 'playing', but I kind of want to play it again to see all the content. The writing and intrigue is that good. I might just use a guide though. I got it on itch, I don't know if it's on anything else.
edit:: A couple times while playing I thought it might work better as a visual novel - it's much more linear than most traditional point and clicks - but there are some puzzley aspects and some times where the mechanics do shine.
yeah, I really want to spend more time with it. At some point we got stuck a few days into the game and couldn't figure out how to progress
Meredith Gran, the dev behind it, is already working on a sequel with the same protagonist as a 20 something, now living in the city
It very faithfully recreates the early, infuriating era of that game type, with some mixed results. I've only had one playthrough and am convinced that saving actually caused the game to advance past some key period of time for the next session. I did pine for direction several times.
I am unsure how much of that was a specific design decision to really summon that age of point and click. It's tough to square Gran's skills as a story composer — including pacing — with some of the game's expectations. Those years of skill in crafting whatever was behind that pixel you didn't find or background connection you didn't make can really make the draped story branches sting. I am curious if and how in the sequel she refines that balance between presenting the tale and making the participant feel like they've earned the revelation.
The actual puzzles in the game aren't great, which isn't a huge deal since there's so few of them. But yeah, I wish there was more signposting, both for what to do, and also when the day will end.
I don't understand the fiddly technical details very well but there was something about the bus width matching up that way to previous generations.
I think the 4090 was the most legit but the 80 and shitty 80 were more like older 70s and 60 ti's in that respect? Or something like that.
...
I feel like gpus were very approachable and easy to understand a few years back and now we've crossed a horizon where they're slowly getting more confusing again
I want to build a new gaming PC. My last one is twelve years old.
the worst is probably the way intel names their CPUs, I cannot make heads or tails of which product is better than what other product based on the names
+4
minor incidentexpert in a dying fieldnjRegistered Userregular
the worst is probably the way intel names their CPUs, I cannot make heads or tails of which product is better than what other product based on the names
Bigger number = more gooder
Everything looks beautiful when you're young and pretty
+2
BroloBroseidonLord of the BroceanRegistered Userregular
all you need is a PNY 4090 FE 24GB XLR8 EPiC-X RGB GDDR6 AMD R9 7950X OCZ 32GB DDR5 X670E ATX G.SKILL 4TB PCIe NVMe M.2 2230 SSD LG 46" OLED 165HZ IN -WIN EM048.CH350TB3 XFX 1000W PSU G+
the worst is probably the way intel names their CPUs, I cannot make heads or tails of which product is better than what other product based on the names
Enhanced superfinFET is 7
7 is 4
4 will become 3
20a will take place during the Angstrom Era but before the Age of Aquarius, so y'all better get your shit sorted out by then
First scoop of 2023 is a sad one: Dungeons & Dragons publisher Wizards of the Coast has canceled at least five video games and eliminated just under 15 positions (so far) as it curtails its gaming ambitions
these are all unannounced projects, BG3 unaffected despite being in the thumbnail
I wonder if WotC will ever go the games workshop route and try and open up licensing to pretty much everyone who wants to make a game
First scoop of 2023 is a sad one: Dungeons & Dragons publisher Wizards of the Coast has canceled at least five video games and eliminated just under 15 positions (so far) as it curtails its gaming ambitions
these are all unannounced projects, BG3 unaffected despite being in the thumbnail
I wonder if WotC will ever go the games workshop route and try and open up licensing to pretty much everyone who wants to make a game
i doubt it, they appear to be very bad at decisions when it comes to most anything D&D
as a relative outsider to tabletop RPGs, it seems like D&D got popular in spite of anything WotC did, not because of them
First scoop of 2023 is a sad one: Dungeons & Dragons publisher Wizards of the Coast has canceled at least five video games and eliminated just under 15 positions (so far) as it curtails its gaming ambitions
these are all unannounced projects, BG3 unaffected despite being in the thumbnail
I wonder if WotC will ever go the games workshop route and try and open up licensing to pretty much everyone who wants to make a game
i doubt it, they appear to be very bad at decisions when it comes to most anything D&D
as a relative outsider to tabletop RPGs, it seems like D&D got popular in spite of anything WotC did, not because of them
Aren’t they owned by Hasbro? Who has a history of bad decisions.
Origin ID\ Steam ID: Warder45
+2
webguy20I spend too much time on the InternetRegistered Userregular
First scoop of 2023 is a sad one: Dungeons & Dragons publisher Wizards of the Coast has canceled at least five video games and eliminated just under 15 positions (so far) as it curtails its gaming ambitions
these are all unannounced projects, BG3 unaffected despite being in the thumbnail
I wonder if WotC will ever go the games workshop route and try and open up licensing to pretty much everyone who wants to make a game
i doubt it, they appear to be very bad at decisions when it comes to most anything D&D
as a relative outsider to tabletop RPGs, it seems like D&D got popular in spite of anything WotC did, not because of them
Aren’t they owned by Hasbro? Who has a history of bad decisions.
Yea, I always wonder if its WotC or Hasbro dictating shit. I know Hasbro demands massive growth in each of its brands every year.
the worst is probably the way intel names their CPUs, I cannot make heads or tails of which product is better than what other product based on the names
Enhanced superfinFET is 7
7 is 4
4 will become 3
20a will take place during the Angstrom Era but before the Age of Aquarius, so y'all better get your shit sorted out by then
Between the times when the oceans drank Atlantis, and the rise of the sons of Aryas...
I think I was aware of that game releasing for about 5 seconds and then it flew out of my head because why are you trying to sell magic the gathering players a different card game than the one they are showing up for
I think I was aware of that game releasing for about 5 seconds and then it flew out of my head because why are you trying to sell magic the gathering players a different card game than the one they are showing up for
First scoop of 2023 is a sad one: Dungeons & Dragons publisher Wizards of the Coast has canceled at least five video games and eliminated just under 15 positions (so far) as it curtails its gaming ambitions
these are all unannounced projects, BG3 unaffected despite being in the thumbnail
I wonder if WotC will ever go the games workshop route and try and open up licensing to pretty much everyone who wants to make a game
i doubt it, they appear to be very bad at decisions when it comes to most anything D&D
as a relative outsider to tabletop RPGs, it seems like D&D got popular in spite of anything WotC did, not because of them
Aren’t they owned by Hasbro? Who has a history of bad decisions.
Yea, I always wonder if its WotC or Hasbro dictating shit. I know Hasbro demands massive growth in each of its brands every year.
They gotta make up for not being able to use prison labor anymore, at least since they can't get women who had children out of wedlock to be forced to make Mouse Trap anymore!
Posts
I have some hope that it's just the president who is brain poisoned like this and he's gonna get his ass kicked out by the board if he keeps trying to make crypto happen when the writing is on the wall. Letters to shareholders from the president are the only place it's ever actually come up from them that I am aware of.
From a narrative perspective you're playing as a teen girl living on a resort island where nothing happens for 3/4 of the year, dealing with the banal tragedies and boredoms of life. Part of the thing that's frustrating about playing it is that you are often wandering around unsure of what it is you're supposed to do next, in areas where there ISN'T really anything to do. Which, feels like it fits thematically? But still isn't really fun to play.
I do quite like some of the tricks they play with the narration and perspective though, which can really drive home how the protag is experiencing things, which are often very different than how I did. It can often feel very emotionally overwhelming, which is not something I often feel while playing a video game, especially one where very little actually 'happens'.
Ultimately I think my experience was salvaged by the ending, which had some really nice moments of closure. But, the main things I enjoyed about the ending are optional and missable, and I missed some other aspects apparently. Annoying thing about this is that because your goals are often so ambiguous, it's easy to progress from one day to the next, missing other things you could have done, without realizing you could have done them or missed them. It's not a game over or walking dead situation, but still frustrating if you want to experience everything, and feel like you're wrapping up the arcs of the different characters you meet.
But...I'm still thinking about the game now. It's weird to think this way about a game I didn't really enjoy 'playing', but I kind of want to play it again to see all the content. The writing and intrigue is that good. I might just use a guide though. I got it on itch, I don't know if it's on anything else.
edit:: A couple times while playing I thought it might work better as a visual novel - it's much more linear than most traditional point and clicks - but there are some puzzley aspects and some times where the mechanics do shine.
There's something funky about the hit box(es). Attacks that feel like they should land, don't; and attacks that ought to miss seem to hit. This goes for both of us.
I dont know if you need any help but I have two tips for you.
Deflecting his giant overhead smash will cause him to collapse. Use the spear pull move on his neck hole to rip the centipede out and cause massive damage and posture loss.
this is for CES, so not all of this will be gaming stuff
YOOOO LETS FUKKIN GOOOOOOO
yeah, I really want to spend more time with it. At some point we got stuck a few days into the game and couldn't figure out how to progress
Meredith Gran, the dev behind it, is already working on a sequel with the same protagonist as a 20 something, now living in the city
If I keep struggling, I'll look into picking up those upgrades. Thanks!
Somewhat related. Not sure how real but seems funny
so, lol
lmao
Imagine thinking the feds give a fuck about this
"Fuck you, you can't control my free colon!" *shits themselves aggressively*
...
"Please can someone remove the shit from my pants! How did this happen!?"
first off, I told you that story in confidence
It very faithfully recreates the early, infuriating era of that game type, with some mixed results. I've only had one playthrough and am convinced that saving actually caused the game to advance past some key period of time for the next session. I did pine for direction several times.
I am unsure how much of that was a specific design decision to really summon that age of point and click. It's tough to square Gran's skills as a story composer — including pacing — with some of the game's expectations. Those years of skill in crafting whatever was behind that pixel you didn't find or background connection you didn't make can really make the draped story branches sting. I am curious if and how in the sequel she refines that balance between presenting the tale and making the participant feel like they've earned the revelation.
The actual puzzles in the game aren't great, which isn't a huge deal since there's so few of them. But yeah, I wish there was more signposting, both for what to do, and also when the day will end.
I want to build a new gaming PC. My last one is twelve years old.
But the nomenclature is driving me insane.
Bigger number = more gooder
Enhanced superfinFET is 7
7 is 4
4 will become 3
20a will take place during the Angstrom Era but before the Age of Aquarius, so y'all better get your shit sorted out by then
"Hey guys! Those USB dicks think they have the worst naming convention, but check this shit out!"
these are all unannounced projects, BG3 unaffected despite being in the thumbnail
I wonder if WotC will ever go the games workshop route and try and open up licensing to pretty much everyone who wants to make a game
i doubt it, they appear to be very bad at decisions when it comes to most anything D&D
as a relative outsider to tabletop RPGs, it seems like D&D got popular in spite of anything WotC did, not because of them
Aren’t they owned by Hasbro? Who has a history of bad decisions.
Yea, I always wonder if its WotC or Hasbro dictating shit. I know Hasbro demands massive growth in each of its brands every year.
Origin ID: Discgolfer27
Untappd ID: Discgolfer1981
Did you know they released a completely different MTG mobile game last year?
Probably not! Because they didn't fucking advertise it!
Between the times when the oceans drank Atlantis, and the rise of the sons of Aryas...
worked for selling them commander (taps forehead)
A friend of mine worked on that! That team did everything they could to make that game work.
They gotta make up for not being able to use prison labor anymore, at least since they can't get women who had children out of wedlock to be forced to make Mouse Trap anymore!