SnicketysnickThe Greatest Hype Man inWesterosRegistered Userregular
This is very true, when I noticed that the side missions where weirdly dated (especially the "group" ones) and out of date order when done by difficulty, I looked up a mission order chart that smoothed things over considerably for me.
(also those group missions are soloable, they are just harder, particularly one with an obstacle course)
It's interesting that I had a similar pacing problem with Valhalla, which I think was very hampered by letting you pick which order to do the regions in.
David_TA fashion yes-man is no good to me.Copenhagen, DenmarkRegistered Userregular
In conclusion, Assassin's Creed Unity is a land of contrasts.
+2
FencingsaxIt is difficult to get a man to understand, when his salary depends upon his not understandingGNU Terry PratchettRegistered Userregular
Unity's biggest problem is that Arno is incredibly dull, in both senses of the word.
+1
DepressperadoI just wanted to see you laughingin the pizza rainRegistered Userregular
I liked Unity a lot, but it's definitely not my favorite AC
especially nowadays, there's co-op and multiplayer stuff that doesn't work because no one plays, there's microtransactions, and chests and shit you can only access if you have an AC mobile app that doesn't exist any more
I definitely can't argue that the main plot bounced in and out of historical relevance a lot, I kinda enjoyed that because it gave the sense that the main characters had their own stuff going on that wasn't always 'most important historical event at X date' but it also helped that I didn't do all that many of the side missions so I didn't hit too much stuff weirdly out of order.
Considering Odyssey is by very far and away my favourite AC game, absolute historical accuracy isn't suuuper high on my list of things I care about in AC games
Considering Odyssey is by very far and away my favourite AC game, absolute historical accuracy isn't suuuper high on my list of things I care about in AC games
There's a big difference between "a general period of time as the setting, just kind of a vibe," and "one of the most thoroughly documented parts of history of that time, an extremely specific event as the setting," though.
File this one under "dumb in a fun way", but I just had Hunter destroy a rift charge and go something like "I see Lilith has poor taste in minions". You're trash-talking a bomb.
Captain America has a line when he gets hit that’s like “I never forget a face”
But every enemy in this game is either wearing a full mask or is a demon. Made me laugh
Also Captain Marvels legendary is good because it costs only 2 heroism.
Man the THREAT room can either be a breeze or annoying as hell depending on rhe character, I’m looking at you blade. You basically need good counter and shield generation or it’s so frustrating
this is like the random callout in Monster Hunter, "I hope you've got insurance!" which raises a just gigantic mess of questions about the Monster Hunter setting
It dosent! Insurance is actually a thing in Monster Hunter, it's run by the cats/the guild. That's why when you faint you get rescued by the Cats - and your quest reward is deducted, because you're paying the cats to run out, grab your unconcious arse, and drag you back to camp before you get you know, eaten.
Also why you can only faint three times - nothing left to pay the cats with afterwards!
this is yelled at the monsters
Mysst on
+1
ShadowfireVermont, in the middle of nowhereRegistered Userregular
A lot of talk about Unity in here when we should be talking about how awesome Syndicate is and how much of a badass Evie is.
Costume Quest 2 is free on Epic Games Store for the next 24 hours. another MYSTERY GAME will be free tomorrow (see image for clue) http://bit.ly/3qQwIr3
That'd be very convenient for me, I've been holding off on buying it because the demo left me a bit cold, but man does the art style look cool and I kind of want to just putter around, even if I don't finish it.
+1
PiptheFairFrequently not in boats.Registered Userregular
Considering Odyssey is by very far and away my favourite AC game, absolute historical accuracy isn't suuuper high on my list of things I care about in AC games
There's a big difference between "a general period of time as the setting, just kind of a vibe," and "one of the most thoroughly documented parts of history of that time, an extremely specific event as the setting," though.
they got a lot of the general notes of things that were happening at what times and also the general vibes of how historians understand these figures
plus, alcibiades being hornier than any other being and also a scheming bastard was perfect
and they did aspasia solid, which is a thing many historians have not
PiptheFair on
+3
MaddocI'm Bobbin Threadbare, are you my mother?Registered Userregular
edited December 2022
I didn't get around to playing Sable on Game Pass because I kept waiting for performance patches, so yeah I'll take it for free
seemed to hit a dead-end in every other direction, so now I'm in the castle proper. Defeated some Ashina Elite, and I am not looking forward to encountering another. "can you press the right button inside this narrow frame? can you do it consistently? can you do it twenty times in a row?"
0
Munkus BeaverYou don't have to attend every argument you are invited to.Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPAregular
seemed to hit a dead-end in every other direction, so now I'm in the castle proper. Defeated some Ashina Elite, and I am not looking forward to encountering another. "can you press the right button inside this narrow frame? can you do it consistently? can you do it twenty times in a row?"
If it's the swordmasters I'm thinking of, just mash parry when they do their complicated string, you don't have to specifically time it out.
Humor can be dissected as a frog can, but dies in the process.
I think they mean the ones that do the big overhead swings
In which case simply refuse to engage them on their terms. Pressure them as hard as you can and just back up when they wind up if timing the parry is too tricky for you, you'll wear down their posture pretty quick
Unity looks absolutely beautiful, even if it sort of meanders a bit into a few cul de sacs. Rogue has one of the best AC stories imo and is an excellent companion to the AC3 games
I'm specifically referring to Jinsuke Saze. I don't know if there's another of this archetype elsewhere; there have been two each of several minibosses, so I'm assuming there is.
for reference: he keeps his sword in the scabbard; there's a glint; and then he does a complicated double or triple slash at incredible speed.
If you guard, you take major posture damage and lose some health; you might be able to deflect, but I definitely can't. You can typically dodge backward and avoid damage. If I failed the dodge or failed to guard in time, I would just die instantly.
What ultimately worked for me was watching for the glint, then dodging at an angle, nicking him, then dodging back. This worked reasonably well, but I kept dodging his attack a beat early or a half-beat too late.
Then phase two was more of the same except he more consistently attacked right after the nick, so I had to condition myself to prep for a step-counter during the second phase.
edit: he has a couple of other, more typical attacks: a punch I saw rarely; and a sweep that, if you can bait it, can be punished. Those weren't so bad.
He's ultimately far easier than many of the other mini-bosses floating around; it's just that there's almost no room for error: be remarkably consistent at the step-counter, or be dead.
File this one under "dumb in a fun way", but I just had Hunter destroy a rift charge and go something like "I see Lilith has poor taste in minions". You're trash-talking a bomb.
Captain America has a line when he gets hit that’s like “I never forget a face”
But every enemy in this game is either wearing a full mask or is a demon. Made me laugh
Also Captain Marvels legendary is good because it costs only 2 heroism.
Man the THREAT room can either be a breeze or annoying as hell depending on rhe character, I’m looking at you blade. You basically need good counter and shield generation or it’s so frustrating
this is like the random callout in Monster Hunter, "I hope you've got insurance!" which raises a just gigantic mess of questions about the Monster Hunter setting
It dosent! Insurance is actually a thing in Monster Hunter, it's run by the cats/the guild. That's why when you faint you get rescued by the Cats - and your quest reward is deducted, because you're paying the cats to run out, grab your unconcious arse, and drag you back to camp before you get you know, eaten.
Also why you can only faint three times - nothing left to pay the cats with afterwards!
this is yelled at the monsters
So? The monsters would do a lot better if they had cat-based insurance! Instead they dont, and they get murdered and turned into hats.
PS: Any monster movie can be 110% improved by adding the Monster Hunters from Monster Hunter.
Jurassic Park? A comedy romp.
Alien vs Predator? It's now a budy cop movie agaisnt the aliens, and it's not going to end well for those aliens (Seriously, by monster hutner standards, the aliens are pretty weaksauce. Then again, Hutners can walk through magma and take fireballs to the chest without major incident, so...)
MorninglordI'm tired of being Batman,so today I'll be Owl.Registered Userregular
edited December 2022
Monster Hunters repeatedly kill and dismember terrifyingly overpowered creatures and then wear their skin as armor and their bones as weapons so, you know, don't fuck with those guys, Horror Movie Enemy A, you aren't winning.
Morninglord on
(PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
I'm specifically referring to Jinsuke Saze. I don't know if there's another of this archetype elsewhere; there have been two each of several minibosses, so I'm assuming there is.
for reference: he keeps his sword in the scabbard; there's a glint; and then he does a complicated double or triple slash at incredible speed.
If you guard, you take major posture damage and lose some health; you might be able to deflect, but I definitely can't. You can typically dodge backward and avoid damage. If I failed the dodge or failed to guard in time, I would just die instantly.
What ultimately worked for me was watching for the glint, then dodging at an angle, nicking him, then dodging back. This worked reasonably well, but I kept dodging his attack a beat early or a half-beat too late.
Then phase two was more of the same except he more consistently attacked right after the nick, so I had to condition myself to prep for a step-counter during the second phase.
edit: he has a couple of other, more typical attacks: a punch I saw rarely; and a sweep that, if you can bait it, can be punished. Those weren't so bad.
He's ultimately far easier than many of the other mini-bosses floating around; it's just that there's almost no room for error: be remarkably consistent at the step-counter, or be dead.
My reaction time and button pressing speed meant that if I watched for the glint and double tapped block as fast as I could, I'd get the double deflect every single time and he went down pretty quick.
Monster Hunters repeatedly kill and dismember terrifyingly overpowered creatures and then wear their skin as armor and their bones as weapons so, you know, don't fuck with those guys, Horror Movie Enemy A, you aren't winning.
Narratively to, one of my favorite bits about monster hunter it's that they at their core are a very succinct depiction of the idea that prepwork, teamwork and a bit of skill can see you overcome even the darkest beasts.
It dosen't matter what the monster is - even the outright supernatural abominations like Safi'jiva or Fatalis cannot triumph over hunters
It's honestly a very uplifting series when viewed from that lense.
Monster Hunter hunters also seem to specialise in a sort of transcendental agony style of animal harvesting where you very gradually murder it with many different attacks and maneuvers, like killing a deer with 45 minutes of hawaiian bone breaking techniques
Monster Hunter hunters also seem to specialise in a sort of transcendental agony style of animal harvesting where you very gradually murder it with many different attacks and maneuvers, like killing a deer with 45 minutes of hawaiian bone breaking techniques
Monster Hunters repeatedly kill and dismember terrifyingly overpowered creatures and then wear their skin as armor and their bones as weapons so, you know, don't fuck with those guys, Horror Movie Enemy A, you aren't winning.
Narratively to, one of my favorite bits about monster hunter it's that they at their core are a very succinct depiction of the idea that prepwork, teamwork and a bit of skill can see you overcome even the darkest beasts.
It dosen't matter what the monster is - even the outright supernatural abominations like Safi'jiva or Fatalis cannot triumph over hunters
It's honestly a very uplifting series when viewed from that lense.
I only played World, but I did do it for like four hundred hours. I did notice that the whole story there was the hunter community had to move to a new place to continue murdering monsters.
Monster Hunter hunters also seem to specialise in a sort of transcendental agony style of animal harvesting where you very gradually murder it with many different attacks and maneuvers, like killing a deer with 45 minutes of hawaiian bone breaking techniques
monster hunters are the real monsters
Explains why the felynes stick around, cats are just as cruel as humans, they just look cuter.
it is with a heavy heart that I must report that I checked back in with Cyberpunk 2077 last night and kind of found myself digging it
Still kinda think combat and driving are for shit but I hit some kind of breakpoint where it dumped a bunch of interesting side quests on me and suddenly it was 3am
This is why I haven't played Horizon. I replayed Dragon's Dogma and the takedowns for giant monsters bummed me out. I've gotten old and soft. I don't kill animals in games any more if it can be avoided; hell, I don't like games where you kill people in any realistic manner.
I'm getting old. I'm old. When I was young, I loved to gib a fool, and I loved my gibs.
My wife and I loved Divinity OS, so we tried OS2. In the first, like, hour of the game you encounter a suffering bear that you can't help, your cat gets shot dead by a guard (I think you can't avoid this either? at least unless you know in advance?), and you run across tortured people crucified on electric devices in a forest, and you can't help them either. It was so unnecessarily brutal. That's not my escape. We quit and said fuck Larian forever, even though we'd paid full price day one.
Yet I know that my much younger self would've looked at this and simply said, "rad," "so dark," "life is brutal don't you see," etc.
I think after seeing so much real life suffering---I've had a series of jobs involving desperate poor people, in both civil and criminal law---I can't enjoy games that rely on realistic violence or suffering for their draw. Fallout NV became repugnant to me because of its reliance on torture and sexual violence to make well-worn narrative and character points. I've also gone through some shit personally and found some relief by doing my best to adopt a Buddhist/compassion outlook on myself and others. It may also be that it's not novel to me. There's no shock value in yet another narrative that trades on the same grim/gritty beats, draws on the same traumas, to try to tell some cliched story about the worst aspects of human psychology and society. It's not shocking, but it is depressing. It's not my escape.
I recognize that my attitude has developed from my personal experiences. Even so, I look back and wonder what I ever got out of playing violence fantasies. I wonder how I enjoyed or was impressed by narratives that depend on suffering. It's not an issue of realistic/unrealistic, but of choosing a headspace: What is someone's real life like, to enjoy vicarious suffering? If you have the capacity to spend time with fictitious suffering, shouldn't you use that capacity to alleviate real suffering, rather than wallowing in it through fiction? Even if I understand why an artist needs to tell sad stories, I don't understand people who embrace sad stories again and again.
+1
BroloBroseidonLord of the BroceanRegistered Userregular
Costume Quest 2 is free on Epic Games Store for the next 24 hours. another MYSTERY GAME will be free tomorrow (see image for clue) http://bit.ly/3qQwIr3
Monster Hunters repeatedly kill and dismember terrifyingly overpowered creatures and then wear their skin as armor and their bones as weapons so, you know, don't fuck with those guys, Horror Movie Enemy A, you aren't winning.
Narratively to, one of my favorite bits about monster hunter it's that they at their core are a very succinct depiction of the idea that prepwork, teamwork and a bit of skill can see you overcome even the darkest beasts.
It dosen't matter what the monster is - even the outright supernatural abominations like Safi'jiva or Fatalis cannot triumph over hunters
It's honestly a very uplifting series when viewed from that lense.
I only played World, but I did do it for like four hundred hours. I did notice that the whole story there was the hunter community had to move to a new place to continue murdering monsters.
Noooooooot really. In fact you're dead fucking wrong.
The Old World in monster hunter still exists, and is still very populated with monsters, with new monsters being discovered etc. the most recent game in the series - Rise, and Sunbreak - are set in the Old World. The Research Commission traveled to the New World (the continent World/Iceborne takes place on) to find out why Elder Dragons kept mass migrating there every few decades. Given Elder Dragons tend to be literal walking/flying/disasters disasters (The least of them is still a magical lighting unicorn that can summon storms and walk across grass without bending a blade, and they tend to only get worse from there), figuring out WTF is going on is kind of a good thing. Actually a very good thing - because it turns out that it was due to another elder dragon (implied to be an extraterestial), and if you hadn't come and driven off Zorah Magdos, then killed Xeno'Jiva, it's outright stated that the new world would be gone.
As in, blown up exploded gone, because it turns out when something as big as Zorah Magdos dies - which is what it was coming to the New World to do, it was elderly and dying of it's own accord, that's a lot of energy that has to go somewhere - and the New World was already energy stuffed. (Instead by driving it off, it's able to go die peacefully at sea and the resulting energy release creates a new island ecology. That's what the Shining Lands are in Iceborne - it's the results of a Zorah Magdos corpse releasing all of it's accumulated energy)
Also this is one bit where the gameplay and the story do not match, and the game isn't very good at communicating it. Canonically, you only hunt a few monsters of each species, and only when there's a specific actual need for it. The part of the reason it's a hunter's GUILD is to make sure that there's not illegal monster hunting, or overhunting. All the sidquests you do are basically made up bullshit for the game - the canon is you hunt like *one* rathian because it's directly going after trade routes, or there's an actual need for research purposes, or it's become an invasive species and is wrecking the local ecology. This is why you usually go after Elders, because they're actively supernatural and causing all kinds of shit not just for humans, but for the rest of the wildlife - Qurio parasites sucking everything's blood, spreading diseases and driving Wyverns insane for instance in Sunbreak.
It's actually canon that the hunters guild has black-ops squads to assassinate poachers and similar. They take this shit seriously (And not just because poaching bad, but when you start poaching truck+ sized wyverns, they get pissy and rampage through local villages, or murder the squishy humans who ARENT descended from super solider programs like Hunters are). There are REASONS that one of the most iconic things in monster hunter is the random ruins you find out in the world! The reasons involve Fatalis and the Ancient Civilzation (who got melted by fatalis. No literally, melted and worn as trophys in a very intentional mockery of hunters, because Fatalis are some eldritch sadistic fuckers)
It's one of the things that annoys me with the series that you have very silly quest descriptions which often undercut that there's a very thought out world, and that in general, it actually depicts a society that lives with nature pretty well.
The whole "Hunters are the real monsters" take is just weaksauce and really annoys the shit out of me, because it's not saying anything interesting, it's just hurr hurr this is bad and about as interesting as "Pokemon is blood sports!" as a take.
But also you know it's Narrative vs gameplay dissonance stuff. Monster Hunter's world building and mosnter hutner's gameplay aren't really in synch, because gameplay that matched the world building exactly would not be a good game.
Posts
(also those group missions are soloable, they are just harder, particularly one with an obstacle course)
It's interesting that I had a similar pacing problem with Valhalla, which I think was very hampered by letting you pick which order to do the regions in.
D3 Steam #TeamTangent STO
especially nowadays, there's co-op and multiplayer stuff that doesn't work because no one plays, there's microtransactions, and chests and shit you can only access if you have an AC mobile app that doesn't exist any more
There's a big difference between "a general period of time as the setting, just kind of a vibe," and "one of the most thoroughly documented parts of history of that time, an extremely specific event as the setting," though.
this is yelled at the monsters
they got a lot of the general notes of things that were happening at what times and also the general vibes of how historians understand these figures
plus, alcibiades being hornier than any other being and also a scheming bastard was perfect
and they did aspasia solid, which is a thing many historians have not
Slarpeegee
Check out my site, the Bismuth Heart | My Twitter
seemed to hit a dead-end in every other direction, so now I'm in the castle proper. Defeated some Ashina Elite, and I am not looking forward to encountering another. "can you press the right button inside this narrow frame? can you do it consistently? can you do it twenty times in a row?"
If it's the swordmasters I'm thinking of, just mash parry when they do their complicated string, you don't have to specifically time it out.
In which case simply refuse to engage them on their terms. Pressure them as hard as you can and just back up when they wind up if timing the parry is too tricky for you, you'll wear down their posture pretty quick
http://www.audioentropy.com/
yeah they really had some good lighting tech happening here
the static environments still hold up really well
Why am i not surprised to find the show that constnatly puinches down and otherwise engages in some real crap is run by a crappy human? I wonder!
Steam: https://steamcommunity.com/id/TheZombiePenguin
Stream: https://www.twitch.tv/thezombiepenguin/
Switch: 0293 6817 9891
If you guard, you take major posture damage and lose some health; you might be able to deflect, but I definitely can't. You can typically dodge backward and avoid damage. If I failed the dodge or failed to guard in time, I would just die instantly.
What ultimately worked for me was watching for the glint, then dodging at an angle, nicking him, then dodging back. This worked reasonably well, but I kept dodging his attack a beat early or a half-beat too late.
Then phase two was more of the same except he more consistently attacked right after the nick, so I had to condition myself to prep for a step-counter during the second phase.
edit: he has a couple of other, more typical attacks: a punch I saw rarely; and a sweep that, if you can bait it, can be punished. Those weren't so bad.
He's ultimately far easier than many of the other mini-bosses floating around; it's just that there's almost no room for error: be remarkably consistent at the step-counter, or be dead.
So? The monsters would do a lot better if they had cat-based insurance! Instead they dont, and they get murdered and turned into hats.
PS: Any monster movie can be 110% improved by adding the Monster Hunters from Monster Hunter.
Jurassic Park? A comedy romp.
Alien vs Predator? It's now a budy cop movie agaisnt the aliens, and it's not going to end well for those aliens (Seriously, by monster hutner standards, the aliens are pretty weaksauce. Then again, Hutners can walk through magma and take fireballs to the chest without major incident, so...)
Steam: https://steamcommunity.com/id/TheZombiePenguin
Stream: https://www.twitch.tv/thezombiepenguin/
Switch: 0293 6817 9891
My monster hunter is more of a Mike Myers
By which I mean he is Shrek
Narratively to, one of my favorite bits about monster hunter it's that they at their core are a very succinct depiction of the idea that prepwork, teamwork and a bit of skill can see you overcome even the darkest beasts.
It dosen't matter what the monster is - even the outright supernatural abominations like Safi'jiva or Fatalis cannot triumph over hunters
It's honestly a very uplifting series when viewed from that lense.
Steam: https://steamcommunity.com/id/TheZombiePenguin
Stream: https://www.twitch.tv/thezombiepenguin/
Switch: 0293 6817 9891
monster hunters are the real monsters
I only played World, but I did do it for like four hundred hours. I did notice that the whole story there was the hunter community had to move to a new place to continue murdering monsters.
Still kinda think combat and driving are for shit but I hit some kind of breakpoint where it dumped a bunch of interesting side quests on me and suddenly it was 3am
I'm getting old. I'm old. When I was young, I loved to gib a fool, and I loved my gibs.
My wife and I loved Divinity OS, so we tried OS2. In the first, like, hour of the game you encounter a suffering bear that you can't help, your cat gets shot dead by a guard (I think you can't avoid this either? at least unless you know in advance?), and you run across tortured people crucified on electric devices in a forest, and you can't help them either. It was so unnecessarily brutal. That's not my escape. We quit and said fuck Larian forever, even though we'd paid full price day one.
Yet I know that my much younger self would've looked at this and simply said, "rad," "so dark," "life is brutal don't you see," etc.
I think after seeing so much real life suffering---I've had a series of jobs involving desperate poor people, in both civil and criminal law---I can't enjoy games that rely on realistic violence or suffering for their draw. Fallout NV became repugnant to me because of its reliance on torture and sexual violence to make well-worn narrative and character points. I've also gone through some shit personally and found some relief by doing my best to adopt a Buddhist/compassion outlook on myself and others. It may also be that it's not novel to me. There's no shock value in yet another narrative that trades on the same grim/gritty beats, draws on the same traumas, to try to tell some cliched story about the worst aspects of human psychology and society. It's not shocking, but it is depressing. It's not my escape.
I recognize that my attitude has developed from my personal experiences. Even so, I look back and wonder what I ever got out of playing violence fantasies. I wonder how I enjoyed or was impressed by narratives that depend on suffering. It's not an issue of realistic/unrealistic, but of choosing a headspace: What is someone's real life like, to enjoy vicarious suffering? If you have the capacity to spend time with fictitious suffering, shouldn't you use that capacity to alleviate real suffering, rather than wallowing in it through fiction? Even if I understand why an artist needs to tell sad stories, I don't understand people who embrace sad stories again and again.
Noooooooot really. In fact you're dead fucking wrong.
The Old World in monster hunter still exists, and is still very populated with monsters, with new monsters being discovered etc. the most recent game in the series - Rise, and Sunbreak - are set in the Old World. The Research Commission traveled to the New World (the continent World/Iceborne takes place on) to find out why Elder Dragons kept mass migrating there every few decades. Given Elder Dragons tend to be literal walking/flying/disasters disasters (The least of them is still a magical lighting unicorn that can summon storms and walk across grass without bending a blade, and they tend to only get worse from there), figuring out WTF is going on is kind of a good thing. Actually a very good thing - because it turns out that it was due to another elder dragon (implied to be an extraterestial), and if you hadn't come and driven off Zorah Magdos, then killed Xeno'Jiva, it's outright stated that the new world would be gone.
As in, blown up exploded gone, because it turns out when something as big as Zorah Magdos dies - which is what it was coming to the New World to do, it was elderly and dying of it's own accord, that's a lot of energy that has to go somewhere - and the New World was already energy stuffed. (Instead by driving it off, it's able to go die peacefully at sea and the resulting energy release creates a new island ecology. That's what the Shining Lands are in Iceborne - it's the results of a Zorah Magdos corpse releasing all of it's accumulated energy)
Also this is one bit where the gameplay and the story do not match, and the game isn't very good at communicating it. Canonically, you only hunt a few monsters of each species, and only when there's a specific actual need for it. The part of the reason it's a hunter's GUILD is to make sure that there's not illegal monster hunting, or overhunting. All the sidquests you do are basically made up bullshit for the game - the canon is you hunt like *one* rathian because it's directly going after trade routes, or there's an actual need for research purposes, or it's become an invasive species and is wrecking the local ecology. This is why you usually go after Elders, because they're actively supernatural and causing all kinds of shit not just for humans, but for the rest of the wildlife - Qurio parasites sucking everything's blood, spreading diseases and driving Wyverns insane for instance in Sunbreak.
It's actually canon that the hunters guild has black-ops squads to assassinate poachers and similar. They take this shit seriously (And not just because poaching bad, but when you start poaching truck+ sized wyverns, they get pissy and rampage through local villages, or murder the squishy humans who ARENT descended from super solider programs like Hunters are). There are REASONS that one of the most iconic things in monster hunter is the random ruins you find out in the world! The reasons involve Fatalis and the Ancient Civilzation (who got melted by fatalis. No literally, melted and worn as trophys in a very intentional mockery of hunters, because Fatalis are some eldritch sadistic fuckers)
It's one of the things that annoys me with the series that you have very silly quest descriptions which often undercut that there's a very thought out world, and that in general, it actually depicts a society that lives with nature pretty well.
The whole "Hunters are the real monsters" take is just weaksauce and really annoys the shit out of me, because it's not saying anything interesting, it's just hurr hurr this is bad and about as interesting as "Pokemon is blood sports!" as a take.
But also you know it's Narrative vs gameplay dissonance stuff. Monster Hunter's world building and mosnter hutner's gameplay aren't really in synch, because gameplay that matched the world building exactly would not be a good game.
Steam: https://steamcommunity.com/id/TheZombiePenguin
Stream: https://www.twitch.tv/thezombiepenguin/
Switch: 0293 6817 9891