reVerseAttack and Dethrone GodRegistered Userregular
Having the big thing about Final Fantasy 7 Remake spoiled pre-launch made me mildly interested in that whole ordeal. Still haven't played it, but one day I might.
Also can I bitch a bit about Ubisoft's story model here?
The last three or four AC games I've played have been largely over-arched by the plotline of Juno being reincarnated, gathering strength so get back to a physical body in the present day
But I finished Syndicate, and Juno is still insubstantial..
And I remember playing Origins, Odyssey, and Valhalla, and none of them touch on Juno in present day...
So I go looking through the wikia to see what happened.
And the overarching enemy from like four games, which was a massive factor in Desmond's story, was resolved 100% in a comic series.
And they seem to have no intention of bringing that resolution or story to the games.
what the absolute fuck dudes
They seem to be absolutely terrible at actually finishing storylines (from what I hear, see Layla Hassan)
To give Ubisoft the barest credit, while I thought that Layla Hassan's storyline ending sucked, it did actually end in the games.
Maybe a spoiler tag on the rest of this?
For the two and a half year old game? Sure, spoiler tagged.
Are you implying everyone then only has a two and a half years to play every game made or else risk not getting to enjoy it as much as you did because you got there first?
I will spoiler when asked to, as I have done, or when someone in the thread has posted that they are going through a game for the first time, but yes I do think that defaulting to spoiler tagging a multi year old story is silly.
This isn't the [specific game or series thread], which is one of the few places where it might be appropriate to just blurt out unlabeled spoilers, it's the general video game thread. I'm playing Nier Replicant for the first time ever right now despite having an interest in it since it was released on PS3. 2.5 years is a laughably short amount of time to just start throwing out the endings of things in public.
I'm asking you to please not randomly spoil media in general going forward because nobody should be required to consume media that interests them on your timeline.
If there is an imaginary person who is familiar enough with the framing story of Assassin's Creed to recognize all of the proper names for the tangential mythology bullshit, who is so invested in said bullshit that having said things vaguely spoiled would ruin their day, who has somehow also not played the game in all these years, then that person would have an argument for being upset
But using imagined harm to a statistically-unlikely imaginary person as an excuse to scold people for something they have already corrected is, for lack of a gentler phrase, fucking weird.
But using imagined harm to a statistically-unlikely imaginary person as an excuse to scold people for something they have already corrected is, for lack of a gentler phrase, fucking weird.
The fact they did it at all is the issue especially when it's so easy not to spoil story beats.
They also acted a little upset that they were asked to with the implication, to me at least, that they didn't need to correct it.
Spoilers don't expire, ever. It's basic respect for others, man.
+4
Munkus BeaverYou don't have to attend every argument you are invited to.Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPAregular
Also can I bitch a bit about Ubisoft's story model here?
The last three or four AC games I've played have been largely over-arched by the plotline of Juno being reincarnated, gathering strength so get back to a physical body in the present day
But I finished Syndicate, and Juno is still insubstantial..
And I remember playing Origins, Odyssey, and Valhalla, and none of them touch on Juno in present day...
So I go looking through the wikia to see what happened.
And the overarching enemy from like four games, which was a massive factor in Desmond's story, was resolved 100% in a comic series.
And they seem to have no intention of bringing that resolution or story to the games.
what the absolute fuck dudes
They seem to be absolutely terrible at actually finishing storylines (from what I hear, see Layla Hassan)
To give Ubisoft the barest credit, while I thought that Layla Hassan's storyline ending sucked, it did actually end in the games.
Maybe a spoiler tag on the rest of this?
For the two and a half year old game? Sure, spoiler tagged.
Are you implying everyone then only has a two and a half years to play every game made or else risk not getting to enjoy it as much as you did because you got there first?
I will spoiler when asked to, as I have done, or when someone in the thread has posted that they are going through a game for the first time, but yes I do think that defaulting to spoiler tagging a multi year old story is silly.
This isn't the [specific game or series thread], which is one of the few places where it might be appropriate to just blurt out unlabeled spoilers, it's the general video game thread. I'm playing Nier Replicant for the first time ever right now despite having an interest in it since it was released on PS3. 2.5 years is a laughably short amount of time to just start throwing out the endings of things in public.
I'm asking you to please not randomly spoil media in general going forward because nobody should be required to consume media that interests them on your timeline.
If there is an imaginary person who is familiar enough with the framing story of Assassin's Creed to recognize all of the proper names for the tangential mythology bullshit, who is so invested in said bullshit that having said things vaguely spoiled would ruin their day, who has somehow also not played the game in all these years, then that person would have an argument for being upset
But using imagined harm to a statistically-unlikely imaginary person as an excuse to scold people for something they have already corrected is, for lack of a gentler phrase, fucking weird.
I dunno man, I get intrusive thoughts all the time and there have been plenty of times I see a three line spoiler that I am unable to forget no matter how hard I try. As an aside, this seems like an aggressively passive aggressive response to someone asking to spoiler a game that hasn't been out for 3 years.
Humor can be dissected as a frog can, but dies in the process.
Spoiler discourse universally sucks and is even a short term exposure to it is infinitely worse for everyone involved than basically any spoiler ever could be.
I ate an engineer
+12
PiptheFairFrequently not in boats.Registered Userregular
But using imagined harm to a statistically-unlikely imaginary person as an excuse to scold people for something they have already corrected is, for lack of a gentler phrase, fucking weird.
The fact they did it at all is the issue especially when it's so easy not to spoil story beats.
They also acted a little upset that they were asked to with the implication, to me at least, that they didn't need to correct it.
Spoilers don't expire, ever. It's basic respect for others, man.
stop assuming the worst of someone who did something you didn't like
+13
Munkus BeaverYou don't have to attend every argument you are invited to.Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPAregular
I cannot believe how many out of the blue emails I've gotten from digital store fronts that have literally never sent me anything and that I have never bought anything from yet are now sending me notices that i can buy the transphobic lady's game from them. It's pretty revolting.
Also can I bitch a bit about Ubisoft's story model here?
The last three or four AC games I've played have been largely over-arched by the plotline of Juno being reincarnated, gathering strength so get back to a physical body in the present day
But I finished Syndicate, and Juno is still insubstantial..
And I remember playing Origins, Odyssey, and Valhalla, and none of them touch on Juno in present day...
So I go looking through the wikia to see what happened.
And the overarching enemy from like four games, which was a massive factor in Desmond's story, was resolved 100% in a comic series.
And they seem to have no intention of bringing that resolution or story to the games.
what the absolute fuck dudes
They seem to be absolutely terrible at actually finishing storylines (from what I hear, see Layla Hassan)
To give Ubisoft the barest credit, while I thought that Layla Hassan's storyline ending sucked, it did actually end in the games.
Maybe a spoiler tag on the rest of this?
For the two and a half year old game? Sure, spoiler tagged.
Are you implying everyone then only has a two and a half years to play every game made or else risk not getting to enjoy it as much as you did because you got there first?
I will spoiler when asked to, as I have done, or when someone in the thread has posted that they are going through a game for the first time, but yes I do think that defaulting to spoiler tagging a multi year old story is silly.
This isn't the [specific game or series thread], which is one of the few places where it might be appropriate to just blurt out unlabeled spoilers, it's the general video game thread. I'm playing Nier Replicant for the first time ever right now despite having an interest in it since it was released on PS3. 2.5 years is a laughably short amount of time to just start throwing out the endings of things in public.
I'm asking you to please not randomly spoil media in general going forward because nobody should be required to consume media that interests them on your timeline.
If there is an imaginary person who is familiar enough with the framing story of Assassin's Creed to recognize all of the proper names for the tangential mythology bullshit, who is so invested in said bullshit that having said things vaguely spoiled would ruin their day, who has somehow also not played the game in all these years, then that person would have an argument for being upset
But using imagined harm to a statistically-unlikely imaginary person as an excuse to scold people for something they have already corrected is, for lack of a gentler phrase, fucking weird.
it's not about this specific incident, dude. Psykoma literally said defaulting to spoiler tags on a multi year old story is silly. I don't know how to take that as anything other than 'I will continue to discuss spoilers openly for other things after an arbitrary amount of time has passed' so I did as he asked and requested he not.
Personally I am more forgiving of the switch to unlockable progression than the switch to not being turn based. Which I know isn't the prevailing feeling on it, but something like Spelunky just doesn't really feel like Rogue to me, it's just like an arcade game, that's a different thing.
While I don't love the term "roguelite" (with a T), I think it's a better descriptor for Spelunky than "arcade". Only one of those terms imply generated levels.
Some people came up with the term "procedural death labyrinth", but I don't think it ever caught on.
(writing in my notebook) i see i see. and are the hypothetical future spoilers in the room with us right now?
+1
Munkus BeaverYou don't have to attend every argument you are invited to.Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPAregular
Also can I bitch a bit about Ubisoft's story model here?
The last three or four AC games I've played have been largely over-arched by the plotline of Juno being reincarnated, gathering strength so get back to a physical body in the present day
But I finished Syndicate, and Juno is still insubstantial..
And I remember playing Origins, Odyssey, and Valhalla, and none of them touch on Juno in present day...
So I go looking through the wikia to see what happened.
And the overarching enemy from like four games, which was a massive factor in Desmond's story, was resolved 100% in a comic series.
And they seem to have no intention of bringing that resolution or story to the games.
what the absolute fuck dudes
They seem to be absolutely terrible at actually finishing storylines (from what I hear, see Layla Hassan)
To give Ubisoft the barest credit, while I thought that Layla Hassan's storyline ending sucked, it did actually end in the games.
Maybe a spoiler tag on the rest of this?
For the two and a half year old game? Sure, spoiler tagged.
Are you implying everyone then only has a two and a half years to play every game made or else risk not getting to enjoy it as much as you did because you got there first?
I will spoiler when asked to, as I have done, or when someone in the thread has posted that they are going through a game for the first time, but yes I do think that defaulting to spoiler tagging a multi year old story is silly.
This isn't the [specific game or series thread], which is one of the few places where it might be appropriate to just blurt out unlabeled spoilers, it's the general video game thread. I'm playing Nier Replicant for the first time ever right now despite having an interest in it since it was released on PS3. 2.5 years is a laughably short amount of time to just start throwing out the endings of things in public.
I'm asking you to please not randomly spoil media in general going forward because nobody should be required to consume media that interests them on your timeline.
If there is an imaginary person who is familiar enough with the framing story of Assassin's Creed to recognize all of the proper names for the tangential mythology bullshit, who is so invested in said bullshit that having said things vaguely spoiled would ruin their day, who has somehow also not played the game in all these years, then that person would have an argument for being upset
But using imagined harm to a statistically-unlikely imaginary person as an excuse to scold people for something they have already corrected is, for lack of a gentler phrase, fucking weird.
it's not about this specific incident, dude. Psykoma literally said defaulting to spoilers on a multi year old story is silly. I don't know how to take that as anything other than 'I will continue to discuss spoilers openly for other things after an arbitrary amount of time has passed' so I did as he asked and requested he not.
Spoil every ending detail of every story forever is not the reasonable point you're suggesting it is. People talk about the Pope fight from Assassin's Creed 2 out in the open, regularly. That is the ending of that game. At a certain point, refusing to check out the story WILL open you up to spoilers, that's just how conversation works.
And I hate saying this because people ARE too casual with spoilers, a lot of the time! But 2 and a half years is too soon??
Man the whole spoiler ethos in these forums is way overblown
"Use the minimum effort to avoid ruining someone's day" isn't overblown.
"ruining your day" in response to someone saying something conversationally is definitionally overblown
Oh come on.
"Hey there's something I'm excited to see! Oh it's spoiled. That sucks." That would bum me out all day.
did that happen
0
PiptheFairFrequently not in boats.Registered Userregular
be cool gurney
+11
3cl1ps3I will build a labyrinth to house the cheeseRegistered Userregular
I am not generally a fan of telling people "touch grass" or any softer variation thereof, but if a spoiler is genuinely a day-ruining event for you I would sort of gently advise that you consider whether your relationship to the media you consume is wholly healthy.
Personally, I never thought Spoiler was a great superhero name. I preferred it when she was Batgirl. Or even Robin. She gets skipped over as having been a Robin so often. I know it was short, but she did headline the Robin solo book during her run.
At least Wayne Family Adventures remembers she was Robin, even if she is back to being Spoiler there too (and Cassandra is Orphan which is an even worse name).
+3
Munkus BeaverYou don't have to attend every argument you are invited to.Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPAregular
I am not generally a fan of telling people "touch grass" or any softer variation thereof, but if a spoiler is genuinely a day-ruining event for you I would sort of gently advise that you consider whether your relationship to the media you consume is wholly healthy.
There are 365 days in the year.
I have been alive for 36+ years.
That's 13,140 days.
That's a lot of days.
Yes, I can get bummed out for a day by seeing a spoiler for something I was excited for. It's how my brain works.
Humor can be dissected as a frog can, but dies in the process.
I personally find future knowledge of events in a book/show/game that I'm otherwise experiencing for the first time very distracting. Like if I was flipping through channels at a hotel and saw like 2 minutes of a movie, then later I watch it from the beginning, I'll spend the whole time thinking "Is this when <thing> happens?" until it does. Some people will be like "spoilers are good actually. They enhance your enjoyment of media!" Which I can understand may be the case for some people, but it's not universally true, definitely not in my case. It doesn't ruin it, but it does, as I said at minimum cause distraction and can remove the ability to experience the discovery of events unfolding.
But also, there definitely is a time limit on that where over cautious spoiler culture can just prevent people being able to talk about things without either fracturing conversations into a bunch of tiny threads with like 5 people and 20 posts, or just a wall of spoiler tags that people have to click through to read anything, and it's just a mess and unpleasant.
so much of this discourse is about some sort of Hypothetical Future Spoiler For A Thing I Like, when what happened is that Psykoma made a post about assassin's creed, someone else responded to them about the story, and they responded in turn with more detail.
conversationally. having a discussion. then they got asked to spoil it and they did, but they mentioned that it felt like enough time had passed that it wasn't a big deal. and then people got MAD at that and created a hypothetical future spoiler for a thing they like with outrageous statements like "oh, just because you got there first???"
it's totally fine to ask people to be more active about their spoilering. the anger is silly. have your morning coffee or something. chill out. don't invent ghosts.
I think when in spending time in a videogame forum where the fastest, most up to date threads surround pop culture - videogames, movies, and television, you have to expect some friendly fire regarding spoilers.
Getting upset about any amount of spoilers, I again think is frankly ridiculous, but on content greater than a year out? Come on.
I personally find future knowledge of events in a book/show/game that I'm otherwise experiencing for the first time very distracting. Like if I was flipping through channels at a hotel and saw like 2 minutes of a movie, then later I watch it from the beginning, I'll spend the whole time thinking "Is this when <thing> happens?" until it does. Some people will be like "spoilers are good actually. They enhance your enjoyment of media!" Which I can understand may be the case for some people, but it's not universally true, definitely not in my case. It doesn't ruin it, but it does, as I said at minimum cause distraction and can remove the ability to experience the discovery of events unfolding.
But also, there definitely is a time limit on that where over cautious spoiler culture can just prevent people being able to talk about things without either fracturing conversations into a bunch of tiny threads with like 5 people and 20 posts, or just a wall of spoiler tags that people have to click through to read anything, and it's just a mess and unpleasant.
For movies I agree, particularly if they have been hyped a lot, theres a certain grace period after release, if you are REALLY interested in the movie, so much that spoilers will ruin it for you, then you surely will watch it while it´s still in movie theaters, or as soon as it becomes available for streaming, etc.
For games... if the enjoyement of the game is centered on the storybeats, and you are really interested in experiencing it... dont take several years to experience it. Ive never played the Nier games, but for a time it was impossible to browse anywhere without there being consant references of that game.
Yes, with a quick verbal "boom." You take a man's peko, you deny him his dab, all that is left is to rise up and tear down the walls of Jericho with a ".....not!" -TexiKen
This reminds me of a conversation I had with a friend a while back. Often, spoilers seep into the public consciousness and can even become cultural touchstones.
Like, basically everyone knows Darth Vadar says "I am your father" and what sets off John Wick's murder spree. Even stuff like the fact there is a giant mechanical spider in Wild Wild West. You don't even have to have seen these things to absorb information through cultural osmosis.
What's interesting is that in some cases, spoilers can fall out of the public consciousness. Like, twenty years ago pretty much everyone probably knew who Keyser Soze was, but nowadays I wouldn't say who it was outside of a spoiler tag.
I am not generally a fan of telling people "touch grass" or any softer variation thereof, but if a spoiler is genuinely a day-ruining event for you I would sort of gently advise that you consider whether your relationship to the media you consume is wholly healthy.
this is getting ridiculous, people
no one wants a story spoiled for them without them choosing for that to happen. this is a fact. So we should not do or say things to make that happen if it occurs to us. Sometimes we make mistakes and it happens or you really don't consider something a spoiler that someone else does! But in general, not spoiling something should not be met with this level of pushback.
This reminds me of a conversation I had with a friend a while back. Often, spoilers seep into the public consciousness and can even become cultural touchstones.
Like, basically everyone knows Darth Vadar says "I am your father" and what sets off John Wick's murder spree. Even stuff like the fact there is a giant mechanical spider in Wild Wild West. You don't even have to have seen these things to absorb information through cultural osmosis.
What's interesting is that in some cases, spoilers can fall out of the public consciousness. Like, twenty years ago pretty much everyone probably knew who Keyser Soze was, but nowadays I wouldn't say who it was outside of a spoiler tag.
After being completely charmed by Caves of Qud, my search for similar games became much more fruitful when I noticed the “traditional roguelike” label on Steam.
Arguments over genre definitions (fake edit: and spoilers) are profoundly uninteresting, but sharing our favorite/recommended roguelikes is evergreen!
Have you tried...
Sproggiwood? By the Qud devs, but infinitely more lightweight and accessible. Adorable, tight, tactical. A fantastic introduction to traditional roguelikes (ahem, roguelites, really) even for people who don't like them, like my wife. It achieves the lodestar goal for turn based tactics: You can get so lost in the flow that it feels real time.
Dungeonmans: Kind of an accessible version of ToME, with humor that's smart-stupid.
Tangledeep: With the Dungeonmans dev on the team, similar gameplay but with a much more mainstream story influenced by SNES-era RPGs. Available on Switch!
Jupiter Hell: If you want to try a ranged-combat traditional roguelike. The story and setting are bland --- this is basically a modernized version of the dev's first big roguelike, DoomRL, which copies Doom's story and humor --- so I've never been able to get too into it, after winning a couple times, but I got my time out of it and can recommend as a fairly polished member of the genre with less-explored mechanics.
Golden Krone Hotel: My favorite roguelike because it finds the perfect sweet spot between complexity and accessibility. I've replayed this more than any other game.
D.S.O. agent Leon S. Kennedy is on a mission to rescue Dr. Antonio Taylor from kidnappers, when a mysterious woman thwarts his pursuit. Meanwhile, B.S.A.A. agent Chris Redfield is investigating a zombie outbreak in San Francisco, where the cause of the infection cannot be identified. The only thing the victims have in common is that they all visited Alcatraz Island recently. Following that clue, Chris and his team head to the island, where a new horror awaits them. Directed by Eiichiro Hasumi (Assassination Classroom) from a screenplay by Makoto Fukami (Psycho-Pass). Based on Resident Evil, the hit survival-horror game that sold over 130 million copies worldwide, Death Island is a new CG animated film and sequel to Resident Evil: Vendetta. Sony Pictures Home Entertainment is distributing the film worldwide excluding Japan Summer 2023.
the tourism board has been lobbying for years to change the name to something other than "death island"
tl;dr: do you actually want a dating sim spinoff or do you just want a romantic visual novel with multiple routes
do you actually want even a smidgen of Tokimeki Memorial DNA in there, or do you just want a game where you have funny/cute date dialogue with Mario or whoever with the primary method of interaction essentially just being a dialogue tree
Definitely the second one. I do not find time management games about minmaxing love points particularly fun, mostly find myself wanting to skip to the good parts, the writing.
I am not generally a fan of telling people "touch grass" or any softer variation thereof, but if a spoiler is genuinely a day-ruining event for you I would sort of gently advise that you consider whether your relationship to the media you consume is wholly healthy.
this is getting ridiculous, people
no one wants a story spoiled for them without them choosing for that to happen. this is a fact. So we should not do or say things to make that happen if it occurs to us. Sometimes we make mistakes and it happens or you really don't consider something a spoiler that someone else does! But in general, not spoiling something should not be met with this level of pushback.
Is it really a spoiler to mention the games don't resolve shit and it gets resolved in a comic book when they didn't mention anything that actually happened?
Get an early look at one of the first new planets Cal Kestis will explore in the upcoming sequel, Star Wars Jedi: Survivor. This video covers 9 minutes of gameplay that takes place after Cal crash lands on Koboh and must seek out help to repair his ship, The Mantis.
Posts
If there is an imaginary person who is familiar enough with the framing story of Assassin's Creed to recognize all of the proper names for the tangential mythology bullshit, who is so invested in said bullshit that having said things vaguely spoiled would ruin their day, who has somehow also not played the game in all these years, then that person would have an argument for being upset
But using imagined harm to a statistically-unlikely imaginary person as an excuse to scold people for something they have already corrected is, for lack of a gentler phrase, fucking weird.
The fact they did it at all is the issue especially when it's so easy not to spoil story beats.
They also acted a little upset that they were asked to with the implication, to me at least, that they didn't need to correct it.
Spoilers don't expire, ever. It's basic respect for others, man.
I dunno man, I get intrusive thoughts all the time and there have been plenty of times I see a three line spoiler that I am unable to forget no matter how hard I try. As an aside, this seems like an aggressively passive aggressive response to someone asking to spoiler a game that hasn't been out for 3 years.
they acted perplexed, not upset. chill out.
"Use the minimum effort to avoid ruining someone's day" isn't overblown.
it's not about this specific incident, dude. Psykoma literally said defaulting to spoiler tags on a multi year old story is silly. I don't know how to take that as anything other than 'I will continue to discuss spoilers openly for other things after an arbitrary amount of time has passed' so I did as he asked and requested he not.
Is that okay?
"ruining your day" in response to someone saying something conversationally is definitionally overblown
While I don't love the term "roguelite" (with a T), I think it's a better descriptor for Spelunky than "arcade". Only one of those terms imply generated levels.
Some people came up with the term "procedural death labyrinth", but I don't think it ever caught on.
Oh come on.
"Hey there's something I'm excited to see! Oh it's spoiled. That sucks." That would bum me out all day.
Spoil every ending detail of every story forever is not the reasonable point you're suggesting it is. People talk about the Pope fight from Assassin's Creed 2 out in the open, regularly. That is the ending of that game. At a certain point, refusing to check out the story WILL open you up to spoilers, that's just how conversation works.
And I hate saying this because people ARE too casual with spoilers, a lot of the time! But 2 and a half years is too soon??
did that happen
At least Wayne Family Adventures remembers she was Robin, even if she is back to being Spoiler there too (and Cassandra is Orphan which is an even worse name).
There are 365 days in the year.
I have been alive for 36+ years.
That's 13,140 days.
That's a lot of days.
Yes, I can get bummed out for a day by seeing a spoiler for something I was excited for. It's how my brain works.
But also, there definitely is a time limit on that where over cautious spoiler culture can just prevent people being able to talk about things without either fracturing conversations into a bunch of tiny threads with like 5 people and 20 posts, or just a wall of spoiler tags that people have to click through to read anything, and it's just a mess and unpleasant.
conversationally. having a discussion. then they got asked to spoil it and they did, but they mentioned that it felt like enough time had passed that it wasn't a big deal. and then people got MAD at that and created a hypothetical future spoiler for a thing they like with outrageous statements like "oh, just because you got there first???"
it's totally fine to ask people to be more active about their spoilering. the anger is silly. have your morning coffee or something. chill out. don't invent ghosts.
Getting upset about any amount of spoilers, I again think is frankly ridiculous, but on content greater than a year out? Come on.
For movies I agree, particularly if they have been hyped a lot, theres a certain grace period after release, if you are REALLY interested in the movie, so much that spoilers will ruin it for you, then you surely will watch it while it´s still in movie theaters, or as soon as it becomes available for streaming, etc.
For games... if the enjoyement of the game is centered on the storybeats, and you are really interested in experiencing it... dont take several years to experience it. Ive never played the Nier games, but for a time it was impossible to browse anywhere without there being consant references of that game.
Like, basically everyone knows Darth Vadar says "I am your father" and what sets off John Wick's murder spree. Even stuff like the fact there is a giant mechanical spider in Wild Wild West. You don't even have to have seen these things to absorb information through cultural osmosis.
What's interesting is that in some cases, spoilers can fall out of the public consciousness. Like, twenty years ago pretty much everyone probably knew who Keyser Soze was, but nowadays I wouldn't say who it was outside of a spoiler tag.
this is getting ridiculous, people
no one wants a story spoiled for them without them choosing for that to happen. this is a fact. So we should not do or say things to make that happen if it occurs to us. Sometimes we make mistakes and it happens or you really don't consider something a spoiler that someone else does! But in general, not spoiling something should not be met with this level of pushback.
ghosts are everywhere
Keyser Soze was his sled.
It was actually the name of the scientist. The sled was called Keyser Soze's Monster. It's a common mistake.
Arguments over genre definitions (fake edit: and spoilers) are profoundly uninteresting, but sharing our favorite/recommended roguelikes is evergreen!
Have you tried...
Sproggiwood? By the Qud devs, but infinitely more lightweight and accessible. Adorable, tight, tactical. A fantastic introduction to traditional roguelikes (ahem, roguelites, really) even for people who don't like them, like my wife. It achieves the lodestar goal for turn based tactics: You can get so lost in the flow that it feels real time.
Dungeonmans: Kind of an accessible version of ToME, with humor that's smart-stupid.
Tangledeep: With the Dungeonmans dev on the team, similar gameplay but with a much more mainstream story influenced by SNES-era RPGs. Available on Switch!
Jupiter Hell: If you want to try a ranged-combat traditional roguelike. The story and setting are bland --- this is basically a modernized version of the dev's first big roguelike, DoomRL, which copies Doom's story and humor --- so I've never been able to get too into it, after winning a couple times, but I got my time out of it and can recommend as a fairly polished member of the genre with less-explored mechanics.
Golden Krone Hotel: My favorite roguelike because it finds the perfect sweet spot between complexity and accessibility. I've replayed this more than any other game.
vampey survivey getting a patch on the 9th
https://youtu.be/a9REb2CEzV0
the tourism board has been lobbying for years to change the name to something other than "death island"
Definitely the second one. I do not find time management games about minmaxing love points particularly fun, mostly find myself wanting to skip to the good parts, the writing.
Is it really a spoiler to mention the games don't resolve shit and it gets resolved in a comic book when they didn't mention anything that actually happened?
{Twitter, Everybody's doing it. }{Writing and Story Blog}
and some Jedi Survivor gameplay