Man, Meet Your Maker has been super fun so far. Really like running through people's death traps.
This looks cool as hell. Hows it play?
Itās hard for me to describe because what it reminds me of is on the tip of my tongue. But itās essentially a Mario Maker where you go into a quick dungeon to get a maguffin, then have to escape.
You can only get hit once by a trap or an enemy, in which case you die and can immediately try again. You start with a very satisfying grappling hook and a double jump for movement. Destroying traps and enemies gives you resources for your base, so thereās an incentive to risk death to not only bypass stuff but destroy it.
Also, once you grab the maguffin, the person can build traps that only deploy at that moment, so getting out can be challenging even if youāve cleared the map.
You can also coop with a friend which Iām gonna try tonight.
The other half of the game is building your own levels that players try to get through, and those sessions are recorded so you can watch later to see people either succeed or win. You can also build with a friend.
It reminds me of a game years ago where you were a paranoid home owner and had to design a labyrinthine home full of traps and stuff, then if you could clear it it got uploaded and other players were thief and had to break in. I want to say it was too down perspective?
I vaguely remember that! Weren't the graphics super primitive? Or maybe the game was just old?
Actually the game it reminds me of visually is that dungeon crawling game where you play as four characters at once. Grim...something? Because that game was grid based, and while this isn't turn based, the bases are built out of large cubes so it feels like moving around in those dungeons which had similar construction
Actually the game it reminds me of visually is that dungeon crawling game where you play as four characters at once. Grim...something? Because that game was grid based, and while this isn't turn based, the bases are built out of large cubes so it feels like moving around in those dungeons which had similar construction
Man, Meet Your Maker has been super fun so far. Really like running through people's death traps.
This looks cool as hell. Hows it play?
Itās hard for me to describe because what it reminds me of is on the tip of my tongue. But itās essentially a Mario Maker where you go into a quick dungeon to get a maguffin, then have to escape.
You can only get hit once by a trap or an enemy, in which case you die and can immediately try again. You start with a very satisfying grappling hook and a double jump for movement. Destroying traps and enemies gives you resources for your base, so thereās an incentive to risk death to not only bypass stuff but destroy it.
Also, once you grab the maguffin, the person can build traps that only deploy at that moment, so getting out can be challenging even if youāve cleared the map.
You can also coop with a friend which Iām gonna try tonight.
The other half of the game is building your own levels that players try to get through, and those sessions are recorded so you can watch later to see people either succeed or win. You can also build with a friend.
It reminds me of a game years ago where you were a paranoid home owner and had to design a labyrinthine home full of traps and stuff, then if you could clear it it got uploaded and other players were thief and had to break in. I want to say it was too down perspective?
I vaguely remember that! Weren't the graphics super primitive? Or maybe the game was just old?
Y'all may be thinking of the game INATP mentioned, Castle Doctrine
"I don't care about that other stuff," I say, as I lift the bottle of poison to my mouth. "At the end of the day, the only thing that matters is if it tastes good going down."
Man you can tell HiFi Rush is a game that was given as much time as it needed, itās so refreshing. The abundance of unlockable costumes and stuff post game, as well as stuff like characters commenting on you having abilities that you shouldnāt have yet when you do new game plus stuff
Thereās an enemy that on the first playthrough beats you because you donāt have the ability for it yet, but when you do it the second time on new game + you get
āHey you cheated, youāre not supposed to have that ability yetā
āOh well, Iāll just play the same cutscene anywayā
it's a gameplay conceit that has been kicking around for a while in games like the Castle Doctrine or ubisoft's Mighty Quest For Epic Loot but meet your maker seems like the first one that's hit upon making playing the levels actually fun. which seems like an important component of making those games work.
Yup it is Castle Doctrine. Never played it but it seemed super cool. Going to try this new take on it.
In the first two months, which ended yesterday, weāve now sold exactly 606,342 copies of Dwarf Fortress, almost exactly 5k of which are from itch.io.
As seen in Bay 12ās monthly report, just last week Tarn and Zach finally received their due of over 7 million USD into their bank account, as opposed to the usual $15k. There will be taxes to pay and so on, but itās safe to say it was a very good success.
holy shit
Crippl3 on
+50
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PiptheFairFrequently not in boats.Registered Userregular
this is probably going to be a spicy take, but very few bioware combat systems feel good. many of them feel novel to get you through the game, but would emphatically not hold up if you were going to play a game that was say, just them, without the other stuff bioware makes
This I the coldest take Iāve seen in a while, BioWare is NOT very good at making their gameplay loops really fun, but people enjoy their writing, so theyāll suffer through crap to see what happens next. Thatās how I played literally all of Dragon Age 1. I gave up on Inquisition because combat was so. Fuckinā. Duuuuulllllllll.
Only BioWare gameplay I enjoyed immediately was Mass Effect 2, but it was so dead simple that the luster kinda wore off after 20-30 hours.
A couple of the classes had more going on, if Iād started with a Biotic character it might have stayed fun longer.
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PaperLuigi44My amazement is at maximum capacity.Registered Userregular
PaperLuigi44My amazement is at maximum capacity.Registered Userregular
If Dreadwolf's combat is great then cool - Inquisition's combat wore thin for me by the end - but it does seem like a classic "oh so that's one reason why this game has taken so long".
Harry Potter is such a conflicting thing for me cause like, on the one hand it holds a special place in my childhood, my partner loves it still, etc. (but not to like the obsessive degree some people seem to)
And on the other it's very disappointing that JK Rowling is such a piece of shit
And on the third hand a good friend of mine is very very very upset about this new game and the game is a "Litmus test for society" and it's like, ok come on now
+1
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Zonugal(He/Him) The Holiday ArmadilloI'm Santa's representative for all the southern states. And Mexico!Registered Userregular
My most positive memories associated with Harry Potter are about, like, seeing movies with my family and having fun playing games and such, and I don't need to hold on to the media itself to hold on to those memories. There's plenty of movies I've seen with loved ones that I don't even remember, that we had fun going to see together, you know?
I really enjoyed my Vanguard biotic charge build in Mass Effects 2 and 3. Combined with a shotgun and I think there was some kind of ground pound move. It was such a rush, especially on the higher difficulties. The risk/reward ratio on Insanity was balanced enough that it was almost always a thrill to pull it off.
So yeah, I definitely found some fun gameplay loops there. ME1's gameplay was whatever though, I agree.
I really really enjoyed it, might even have been my favourite in this playthrough so far.
Evie and Jacob are just so charming, and it was nice to show the arc of them drawing apart over the course of the game, then realizing they really miss each other, then double teaming the final boss in probably the best final boss fight since you punched the pope, and maybe even more fun that that and being willing to admit to each other that they miss each other.
I loved it!
The progress bar now looks like:
(Because of how much of a stinker Unity was, I added Origins back into the timeline, even though it means my beloved Odyssey is pushed back)
I really enjoyed my Vanguard biotic charge build in Mass Effects 2 and 3. Combined with a shotgun and I think there was some kind of ground pound move. It was such a rush, especially on the higher difficulties. The risk/reward ratio on Insanity was balanced enough that it was almost always a thrill to pull it off.
So yeah, I definitely found some fun gameplay loops there. ME1's gameplay was whatever though, I agree.
yeah, Iāve seen some footage of Biotics in 2 and 3 and they look a little more dynamic and interesting. Pretty much every other build in the game is cotton candy.
Also can I bitch a bit about Ubisoft's story model here?
The last three or four AC games I've played have been largely over-arched by the plotline of Juno being reincarnated, gathering strength so get back to a physical body in the present day
But I finished Syndicate, and Juno is still insubstantial..
And I remember playing Origins, Odyssey, and Valhalla, and none of them touch on Juno in present day...
So I go looking through the wikia to see what happened.
And the overarching enemy from like four games, which was a massive factor in Desmond's story, was resolved 100% in a comic series.
And they seem to have no intention of bringing that resolution or story to the games.
what the absolute fuck dudes
Psykoma on
+12
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MaddocI'm Bobbin Threadbare, are you my mother?Registered Userregular
To be fair to Inquisitionās combat, they were trying to cram both DA2ās more action based combat and DA1ās tactical combat into 1 system thanks to vocal fans of both. It went about as well as it probably could given that design start.
Origin ID\ Steam ID: Warder45
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FencingsaxIt is difficult to get a man to understand, when his salary depends upon his not understandingGNU Terry PratchettRegistered Userregular
Also can I bitch a bit about Ubisoft's story model here?
The last three or four AC games I've played have been largely over-arched by the plotline of Juno being reincarnated, gathering strength so get back to a physical body in the present day
But I finished Syndicate, and Juno is still insubstantial..
And I remember playing Origins, Odyssey, and Valhalla, and none of them touch on Juno in present day...
So I go looking through the wikia to see what happened.
And the overarching enemy from like four games, which was a massive factor in Desmond's story, was resolved 100% in a comic series.
And they seem to have no intention of bringing that resolution or story to the games.
what the absolute fuck dudes
They seem to be absolutely terrible at actually finishing storylines (from what I hear, see Layla Hassan)
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minor incidentexpert in a dying fieldnjRegistered Userregular
Ok I made a level thatās still under the normal difficulty challenge setting in meet your maker and two players have now had five or more deaths on it and I cackled while watching both of them. A+ game will be buying.
Harry Potter is such a conflicting thing for me cause like, on the one hand it holds a special place in my childhood, my partner loves it still, etc. (but not to like the obsessive degree some people seem to)
And on the other it's very disappointing that JK Rowling is such a piece of shit
And on the third hand a good friend of mine is very very very upset about this new game and the game is a "Litmus test for society" and it's like, ok come on now
"Hogwarts Legacy cannot and should not be judged solely on its own merits, because the end result of supporting this game financially and socially isnāt simply a matter of how much youāll enjoy it, or how nostalgic it might be to experience the world of Harry Potter.
If you purchase this game ā if you praise its qualities and encourage others to āsupport the developersā or ātreat yourself to a guilty pleasureā ā you are making a choice that will harm the transgender community, whether you want to admit it or not. "
Which is honestly how I feel about Harry Potter in general. There's nothing to be conflicted about - HP can get in the trash, because every time it gets boosted, Rowling has that much more platform to preach her foul shit. Which literally, directly, contributes to people getting fucking Murdered for daring to exist and trying to be happy and healthy. And to be clear, i grew up on it too!
But nothing in HP is worth the human cost it's got attached to it currently.
You want something good in the magical school genre? Naomi Novik's The Scholomance Trilogy is great. (And has a lovely refrence to transiton spells at one point, as well as being very queer friendly, and you know, actually really well written and having shit to say)
Dungeons of Aether is a dungeon crawler where you and your opponent take turns picking from a common dice pool to apply them to your stats. At least in the demo, attacks only ever did 1 damage, the size of your pools determines whether or not the attack will penetrate, how many of your abilities are available and who acts first (enemies don't deal damage if they die before their turn). The dice in the pool are coloured and will only contribute +1 to any pool of a different colour (except for 1s, which cannot be placed off colour).
Combined with abilities that manipulate opponent dice or give you pool bonuses on your next turn it means that you can use turns where neither of you are going through the other's defenses to prepare for the next turn. All in all, neat systems, feels less random than I remember Dicey Dungeon being.
Mr. Saitou is (or feels like) an RPG Maker game, where you're a Japanese salaryman who faints from overwork and wakes up in the hospital, where he's bothered by a little kid that draws him a picture of llamaworms, all named after him. You then go to sleep and wake up as a salaryworm doing a presentation to the worms in those pictures, getting chewed out by your boss. The demo includes office work, office gossip, the most annoying worm in the office (yes that guy) and an infestation of giant pigeons.
I have wishlisted this game so hard.
Oh neat, I didnāt realize Dungeons of AETHER had a thing.
For anybody that doesnāt know, Rivals of Aether is a pixel-graphics 2D platform fighter. Through making the game and its characters they made this neat idea for a world of anthropomorphic animals aligned to the worlds of the 4 elements. They also did Creatures of Aether which is a competitive card game.
So now Dungeons is a game to take that world and put new characters in, and a new game style.
I cannot believe you'd not mention Lovers of Aether, their VN where you can date the Rivals characters and listen to their emo poems! Gosh.
+10
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Indie Winterdie KrƤheRudi Hurzlmeier (German, b. 1952)Registered Userregular
Imagine you can choose just one type of multiplayer for a game whose single player campaign is in the Ubi/Dragon Age open world mold
Would it better to design it around the ME3 multiplayer, or the AC Brotherhood multiplayer
Posts
I vaguely remember that! Weren't the graphics super primitive? Or maybe the game was just old?
legend of grimrock?
Y'all may be thinking of the game INATP mentioned, Castle Doctrine
Thereās an enemy that on the first playthrough beats you because you donāt have the ability for it yet, but when you do it the second time on new game + you get
āHey you cheated, youāre not supposed to have that ability yetā
āOh well, Iāll just play the same cutscene anywayā
Fantastic
you're out! you got the thing! now all you gotta do is saunter to the walkway over there and what's that noise oop you're dead
every time i see a little skull icon on there it puts a smile on my face
edit: i mean here's a player that definitely hates me
hehehehehehehehehehehehehehehehe
Yup it is Castle Doctrine. Never played it but it seemed super cool. Going to try this new take on it.
Origin ID: Discgolfer27
Untappd ID: Discgolfer1981
holy shit
350 american dollars
sneakerheads deserve all the misery
BOOTS AREN'T SNEAKERS
This I the coldest take Iāve seen in a while, BioWare is NOT very good at making their gameplay loops really fun, but people enjoy their writing, so theyāll suffer through crap to see what happens next. Thatās how I played literally all of Dragon Age 1. I gave up on Inquisition because combat was so. Fuckinā. Duuuuulllllllll.
Only BioWare gameplay I enjoyed immediately was Mass Effect 2, but it was so dead simple that the luster kinda wore off after 20-30 hours.
A couple of the classes had more going on, if Iād started with a Biotic character it might have stayed fun longer.
I
love
the Batarian heavy melee.
Mass Effect 3's multiplayer was incredible.
Dragon Age 2 was the best Dragon Age combat ever was, but even then it was serviceable more than anything.
Rock Band DLC | GW:OttW - arrcd | WLD - Thortar
And on the other it's very disappointing that JK Rowling is such a piece of shit
And on the third hand a good friend of mine is very very very upset about this new game and the game is a "Litmus test for society" and it's like, ok come on now
Why would I ever choose to go to Hogwarts when I could spend my time in the Shire getting high & dancing at the local tavern?
Drinking ale at the Green Dragon!
So yeah, I definitely found some fun gameplay loops there. ME1's gameplay was whatever though, I agree.
I really really enjoyed it, might even have been my favourite in this playthrough so far.
Evie and Jacob are just so charming, and it was nice to show the arc of them drawing apart over the course of the game, then realizing they really miss each other, then double teaming the final boss in probably the best final boss fight since you punched the pope, and maybe even more fun that that and being willing to admit to each other that they miss each other.
I loved it!
The progress bar now looks like:
(Because of how much of a stinker Unity was, I added Origins back into the timeline, even though it means my beloved Odyssey is pushed back)
Mayonnaise take!
American cream cheese of a take!
Spicy in the way that Wonderbread is spicy!
But, and this is key, a very good and technically correct take.
Edit: yeah, Iāve seen some footage of Biotics in 2 and 3 and they look a little more dynamic and interesting. Pretty much every other build in the game is cotton candy.
The last three or four AC games I've played have been largely over-arched by the plotline of Juno being reincarnated, gathering strength so get back to a physical body in the present day
But I finished Syndicate, and Juno is still insubstantial..
And I remember playing Origins, Odyssey, and Valhalla, and none of them touch on Juno in present day...
So I go looking through the wikia to see what happened.
And the overarching enemy from like four games, which was a massive factor in Desmond's story, was resolved 100% in a comic series.
And they seem to have no intention of bringing that resolution or story to the games.
what the absolute fuck dudes
All I want in life is to live like a Hobbit
Just hang out and eat seven meals a day
They seem to be absolutely terrible at actually finishing storylines (from what I hear, see Layla Hassan)
One of the best parts about working from home is that I can have as many breakfasts as I want on any given day.
Origin ID: Discgolfer27
Untappd ID: Discgolfer1981
I'mma just quote this excellent article here.
Which is honestly how I feel about Harry Potter in general. There's nothing to be conflicted about - HP can get in the trash, because every time it gets boosted, Rowling has that much more platform to preach her foul shit. Which literally, directly, contributes to people getting fucking Murdered for daring to exist and trying to be happy and healthy. And to be clear, i grew up on it too!
But nothing in HP is worth the human cost it's got attached to it currently.
You want something good in the magical school genre? Naomi Novik's The Scholomance Trilogy is great. (And has a lovely refrence to transiton spells at one point, as well as being very queer friendly, and you know, actually really well written and having shit to say)
Steam: https://steamcommunity.com/id/TheZombiePenguin
Stream: https://www.twitch.tv/thezombiepenguin/
Switch: 0293 6817 9891
Would it better to design it around the ME3 multiplayer, or the AC Brotherhood multiplayer