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here.Penny Arcade - Comic - Nod Of Bore: Dragsnarok

Penny Arcade - Comic - Nod Of Bore: Dragsnarok
Videogaming-related online strip by Mike Krahulik and Jerry Holkins. Includes news and commentary.
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pleasepaypreacher.net
But all those cutscenes were the reason why I didn't start a second playthrough immediately. Gotta wait until I'm ready to see the whole story again.
pleasepaypreacher.net
If the game wants to make sure you see something, make it a cutscene. And while we're at it, give cutscenes not only a skip button, but pause/rewind buttons. I've almost never seen that in a game but it seems so obvious to me (and is so much better than most games that don't tell you what the skip button even is, so you might skip with Esc because you were trying to bring up a pause menu...)
pleasepaypreacher.net
Vampire Survivors is just one guy making it. (I think after his massive success he hired a few more, but it started as a solo project.) Stardew Valley is also a solo project. Valheim is a team of like 5 or 6 people. They're tiny. Slightly up from that is a team like Supergiant Games. I don't know what their team size is but they're definitely still indie. But they also have a bigger budget and can afford things like voice acting for their games.
The point of me saying that is this: Indies span the gamut and some games are gameplay-first or gameplay-only, but other indies are still able to deliver both. Heck, if you want to get technical, FromSoftware are indies, and they released the biggest game of the year.
The problem really has nothing to do with size of team or indie or not. The problem is more about ego I think. Santa Monica Studio put all that time and money into mo-cap and voice acting and all that, so they didn't include a skip option. They want you to watch it because they put so much into it. I've seen all the articles about how great the accessibility options are in GOWR. With various colorblind modes, input settings, audio settings, and so forth. They put a shitload of time and effort into making their game as accessible as possible. Which means the fact that you cannot skip cutscenes is very much an intentional decision on their part. Because if they wanted to give players the QoL improvement to skip them, they would have.
I kinda don't blame the for making them unskippable; the characters and performances are the core of that particular game, IMO.
I saw that they're planning on adding (or already added maybe?) a New Game+ mode; maybe they could make the cutscenes skippable after you've already watched them or you're playing through on NG+.
Funny thing is if you’re watching a movie at home (rather than at a cinema) they have no way to stop you fast-forwarding parts of it
pleasepaypreacher.net
Using FFXIV as an example, skips and character boosts are available, and I'm glad that they are. I personally would never use those services, because the story (to me) is of utmost importance in that game. But not everybody feels that way. Some people only care about raiding and endgame activities, and to them the 300+ hours of story content to get through just to be able to raid would be an insurmountable obstacle if the skips didn't exist. Am I disappointed when people choose to skip the masterful story of that game? Sure. But I can also respect their own personal opinions and decisions on whether they want to see the story or not.
Same goes for a game like Ragnarok. Not everybody plays God of War for the story and the lore. Some people are just playing it to slay monsters and have frame-perfect action combat. And I think players should be given the choice.