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[Fire Emblem] Strategy locked in commander. Very well...Engage!

MNC DoverMNC Dover Full-time Voice ActorKirkland, WARegistered User regular
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Welcome to the Fire Emblem thread!

Here we discuss all things Fire Emblem related, except for the mobile Fire Emblem game, which has it's own thread here. So basically the main series and the new Fire Emblem: Warriors game on the Switch.

There is a lot of fun to be had in this classic strategy series, along with personal favorites by fans. Don't be afraid to ask for tips or advice!

Fire Emblem: Three Houses Tips, FAQS, and general info

Below is a list of tips, FAQS, and general good advice compiled by your favorite PA folks for Fire Emblem: Three Houses. There are some minor spoilers, but I think I did a good job of keeping things vague enough. Thanks to everyone who contributed.

Exploring the School:
- gardening and fishing do not use up activity points and you can harvest from the greenhouse every time you explore the monastery, not just every month.
- you should almost never use the Rest option to restore motivation to your students. Instead, use cooking, tea parties, or MVP awards to increase motivation. You should only use the Rest option to repair unique weapons.
- lost items appear in places where people were standing the previous time you explored the monastery, if you can recall where they were, of course! For example, if Mercedes was in the dining hall the previous month, if a lost item turns up there it belongs to her.
- try and reach people’s B-supports before Act 1 ends (Act 1 ends after the 12th chapter) because some of the earlier supports sound very odd in Act 2.
- if you wish to recruit other students, your deadline for recruiting is before the end of the 12th chapter.
- you only need to explore once a month in order to complete all of the dialogue options, quests and lost items. The only reason to repeat the explore option would be to build supports or your own skills.
- If you have online service, starting around chapter 3 you will get a quest that will cause 4 visitors from other games to show up in the north west part of town. Always check what they have for sale and play hide and seek with them. The minigame does not take activity points and rewards you with free renown.
- In the minigame, at the 30 second mark they add a highlighted area on the minimap to help narrow down the location.
- Scan an amiibo as early as possible. It does not need to be a fire emblem amiibo, and you only need to scan one. This will cause extra items to spawn in the gazebo area each month and they can be fairly valuable/useful.
- You don't need to max the motivation of every character every week; you only need to have as many characters at max motivation as you have training points.
- although it can be tempting to use all of your activity points on wining and dining and tea parties, if you wish to change classes or recruit other students you won’t wish to neglect training Byleth!
- building supports with students in other houses can negate the necessary skills they require for you in order to recruit them; however, some skill requirements are still desired.
- resting is not the only way to gain back uses of the special weapons. You can also repair them at the blacksmith, however, the umbral stones required to repair them are rare, so don’t go wasting special moves on random bandit quests.
- when you explore, don’t neglect a) checking for notes and b) checking in with the statues in the cathedral. If you answer a note correctly it builds significant support with the person who asked the question. The statues give some great bonuses and renown cannot be spent elsewhere, so it’s a nice little bonus.
- while you can only receive a unique conversation in explore mode once a month, you can repeat many other actions every week. For example, you can try and recruit a person multiple times a month. Invitations to dine and cook also reset every week.
- battalions are worth recruiting for every character. They’re not too expensive and can work really well in combat against beasts especially. The level of battalion a character can control is tied to their authority skill.
- dialogue ‘...’ boxes in blue on the map indicate support conversations Byleth can trigger by going to that location.
- Some areas seem like they can't be entered because the door won't open (student rooms, the cathedral). Really they just need to load. Wait outside the door for 10 seconds or so and it will open.
- There is an entrance to the second floor of the dorms directly to the west of the greenhouse entrance.
- Once the eastern and western shops are unlocked (chapter 5), buy all the bait every month and use all of it (you can save it for a specific fishing day if there is one, just check the calendar). Fishing is free time-wise and generates professor exp). You can also buy gifts and crafting items at these shops to help recruit students or upgrade/repair weapons.

Controls:
- you can zoom in and out of the map when you explore using the ZR button.
- you can fast travel around the school using the R button. This also shows you quests, activities, students/teachers, and conversations available in the area.
- on combat maps you can zoom in and out using the + and - buttons. Zooming in all the way allows you to play in a more classic Fire Emblem mode.
- you can change your weapon or battalion using the X/Y buttons before you commit to an attack.
- you can also activate special abilities using the ZR/ZL buttons before you commit to an attack.
- you can cycle through hero/enemy units by highlighting one and using the L/R buttons. Useful in the pre-fight map option to see what enemies have drops or dangerous weapons.
- you can view lost items under ‘Storehouse’ from the menu.
- people’s likes, dislikes and interests can be found on their roster card. However, you can only view the roster cards of people you have recruited.

Chapter advice:
-in chapter 5, can you (spoilered for story)
keep the Lance?
Yes! But...
if you refuse to return it to the house and have Sylvain he can keep it, though you can always get it much later.
- in chapter 6, you do NOT have to go to the location you are asked to go to (after talking to Edelgard). Doing so actually ends the month early! Avoid the area you’re asked to search and let it happen naturally at the end of the month.

FAQ:
-Should I save on returning lost items to my house members for when I want to boost their motivation? Yup! It saves you from spending points on food/cathedral/etc.
-I just accidentally skipped Flayn’s B support. Is there any way to rewatch supports? Yes! You can rewatch them from extras menu found on the main menu.
-What's the deal with there being some characters I can't really interact with (like Hilda)? You generally can’t interact with or recruit the second-in-commands; so Hubert in the Black Eagle route, Dedue in the Blue Lions route and Hilda in the Golden Deer route. However... Hilda is actually an exception, because after a time she DOES become available for recruiting/gifting. So you just need to give her time.

Other Pro-Tips:
- As you improve in professor grades you gain access to adjutants, basically people you can be passively paired with. You can have one adjutant at grade C and two at grade B/B+. Sometimes they get automatically assigned. You can change them using the Y button on the units screen. Yes, other characters can have adjutants. Yes, there are support bonuses. Also the adjutant gains levels!
- About supports, while only Byleth can marry, the other characters will ‘pair off’ depending on whom they reach A-rank with first. Some of the paired endings are somewhat romantic, so if that’s your thing you’ll want to be careful in which order you process A-ranks!
- Reclass as soon as possible. Because stat growth for higher tier classes is better than lower tier classes, it is beneficial to reclass asap. Aim to have the needed skills (weapon/riding/armor ranks) for a characters next class as soon as they hit 10/20/30. The exception is master classes. They have an extra skill but growths are not strictly better so as not to force you into them since they are more limited in options there.
- Many characters have a 'hidden talent'. This is a skill they do not normally use that has a three stars icon in it in the instruction menu. If you instruct this skill enough it will unlock an extra skill for that character. That skill is commonly useful even if you do not intend to use that skill on that character. You only fill up the stars for that skill when you instruct it specifically; regular skill ups won't work.
- Blythe has a hidden talent; you have to train in town with the other instructors to unlock it (check with Rhea and Manuela).
- You can do a soft reset by pressing + - L and R at the same time.

Battle Info:
- you can jump to the attack screen by moving your unit and ending on an enemy. Doing this will bring up pre-fight stats, so you can always back out if you like. This works on ranged attacks and healing, but be careful that you get your pathing correct.
- be mindful of units with multiple weapons. Counterattacks and such will use the weapon you last attacked with. For example: say your Petra is a Thief, so she has a sword and bow. If she used her bow last, she won't counter attack with her sword.
- be careful of what the enemy has available as attacking options. If they have a different weapon in their inventory, the damage the do on the following turn might be different than what you expect.

Specific battle tips:
- There is a very tough optional enemy that will start showing up in the game around chapter 4. Even though his stat card and threat radius seems to be 1 panel, he will counter attack at any distance and will one-shot all but the most defensive of characters. Tips under the spoiler:
Enemies can't counter gambit attacks, and allies with good support ranks that are nearby will boost each others gambits. Because of the enemies defenses the gambits won't hit very hard, but you'd be surprised at how fast the damage can build up. Cavalry type characters can move in, use a gambit, and then move away giving another unit space to move in and use theirs. Once you have whittled him down far enough for a killing blow, there are a few good strategies:
- Lance wielders get a skill called Knightkneeler that does extra damage to mounted units.
- Some reason-focused spellcasters can learn a spell called Luna (Lysithea learns it fairly early). Luna deals damage that bypasses resistance, and can truck the enemy because his overall health isn't really that high.
All this needs to be done in a single turn, however, because the enemy will almost certainly one-shot whoever he attacks on the enemy phase following his activation.

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Posts

  • Andy JoeAndy Joe We claim the land for the highlord! The AdirondacksRegistered User regular
    I'm excited for Engage, but I do we hope we also get Shadows of Jugdral before too long.

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  • EspantaPajaroEspantaPajaro Registered User regular
    I wonder if we will have terrible units again , with the way growths worked in 3h everybody was at least ok. A far cry from some of the older games where some units were just awful.

  • Warlock82Warlock82 Never pet a burning dog Registered User regular
    Andy Joe wrote: »
    I'm excited for Engage, but I do we hope we also get Shadows of Jugdral before too long.

    It sounds like it could be coming. I believe the guy who leaked a ton of legit Engage details also said a remake of FE4 was in the works.

    Switch: 2143-7130-1359 | 3DS: 4983-4927-6699 | Steam: warlock82 | PSN: Warlock2282
  • DemonStaceyDemonStacey TTODewback's Daughter In love with the TaySwayRegistered User regular
    Speaking of growths, it looks like you can choose between the standard weighted random rolls or set growths at the start of the game!

    I will likely be choosing the set growths.

  • DragkoniasDragkonias That Guy Who Does Stuff You Know, There. Registered User regular
    Hmm...I will have to see a spreadsheet of what the final fixed growths look like but sounds interesting.

  • AspectVoidAspectVoid Registered User regular
    At least they let you choose, because set growths are incredibly boring to me and I'd probably just not bother with the game. A huge part of the fun for me is not knowing how things are going to turn out and how characters that were losers in one playthrough are the big damn heroes of the next. Set growths just rip all of that right out of the game and turn everyone into a grey sludge of similarity to me.

    PSN|AspectVoid
  • DragkoniasDragkonias That Guy Who Does Stuff You Know, There. Registered User regular
    Yeah I feel set growths are more for people who just want to play the game without having to think about it.

    And its fine by me as long as its optional.

  • MNC DoverMNC Dover Full-time Voice Actor Kirkland, WARegistered User regular
    While I would often restart a map if a character died, I never rerolled a character's stats, even if they got shitty RNG. Too much hassle.

    But yeah, I'll have to see a chart of RNG vs Fixed before I decide.

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  • WotanAnubisWotanAnubis Registered User regular
    Path of Radiance, I think, also had a set growth mode, but it handled it kind of weirdly.

    Probably if Engage has such a mode, it'll be more like what you're expecting from a set growth mode. Maybe.

  • EspantaPajaroEspantaPajaro Registered User regular
    I wonder if they will ever implement the popular mod playthroughs , 0% growth for example.

  • DemonStaceyDemonStacey TTODewback's Daughter In love with the TaySwayRegistered User regular
    Yea I just use the characters I like and don't replay games so the randomized growths just mean sometimes a character im using happens to just roll low and be less useful than I'd like.

    Certainly not really a big deal but it doesn't add anything to the experience and just kinda takes away a little for me. So knowing I can just drop that and get average growths is fantastic news.

  • DragkoniasDragkonias That Guy Who Does Stuff You Know, There. Registered User regular
    I just like "big gainz"

    The thrill of rolling a +6 stat gain is unmatched.

  • DemonStaceyDemonStacey TTODewback's Daughter In love with the TaySwayRegistered User regular
    edited January 2023
    Definitely getting into the way too excited period.

    I have my likely team of 9 picked out already..

    DemonStacey on
  • EspantaPajaroEspantaPajaro Registered User regular
    edited January 2023
    So I’ve started playing hopes , just finished part 1 of the blue lions campaign and having fun . Kinda seems like there is TOO many side activities and stuff to upgrade though, feels like busywork. I enjoy the way they handled the recruitment mechanic as well , makes sense and isn’t a pain .

    EspantaPajaro on
  • TalithTalith 変態という名の紳士 Miami, FLRegistered User regular
    Oh hell yes if set growths are back. RNG can piss right off.

    7244qyoka3pp.gif
  • WotanAnubisWotanAnubis Registered User regular
    I have mixed feelings about random level-ups. One the one hand, empty levels feel really bad. On the other hand, sometimes it's just kind of fun when the RNG decides your big burly bruiser is actually an excellent mage.

  • DemonStaceyDemonStacey TTODewback's Daughter In love with the TaySwayRegistered User regular
    I have mixed feelings about random level-ups. One the one hand, empty levels feel really bad. On the other hand, sometimes it's just kind of fun when the RNG decides your big burly bruiser is actually an excellent mage.

    Yea those big levels and bonus stats are definitely fun.

    But, for me, contemplating restarting a mission because a character I really like has gotten a few too many bad levels in a row and is starting to feel weak feels wayyy worse that the extra stats feel good.

  • AspectVoidAspectVoid Registered User regular
    I have mixed feelings about random level-ups. One the one hand, empty levels feel really bad. On the other hand, sometimes it's just kind of fun when the RNG decides your big burly bruiser is actually an excellent mage.

    Yea those big levels and bonus stats are definitely fun.

    But, for me, contemplating restarting a mission because a character I really like has gotten a few too many bad levels in a row and is starting to feel weak feels wayyy worse that the extra stats feel good.

    See, I love that feeling of having an emotional response to repeated poor levels. Just like how I love that feeling that a character I like dies and I will never have them again. That spike of emotional pain tells me that the characters and story actually matter to me and are important. Its why I never restart when bad things happen in these games. Those emotions are what make the Fire Emblem games special to me.

    PSN|AspectVoid
  • DemonStaceyDemonStacey TTODewback's Daughter In love with the TaySwayRegistered User regular
    AspectVoid wrote: »
    I have mixed feelings about random level-ups. One the one hand, empty levels feel really bad. On the other hand, sometimes it's just kind of fun when the RNG decides your big burly bruiser is actually an excellent mage.

    Yea those big levels and bonus stats are definitely fun.

    But, for me, contemplating restarting a mission because a character I really like has gotten a few too many bad levels in a row and is starting to feel weak feels wayyy worse that the extra stats feel good.

    See, I love that feeling of having an emotional response to repeated poor levels. Just like how I love that feeling that a character I like dies and I will never have them again. That spike of emotional pain tells me that the characters and story actually matter to me and are important. Its why I never restart when bad things happen in these games. Those emotions are what make the Fire Emblem games special to me.

    Oh no doubt! Thats why I'm glad they leave it as an option. I dont think there's anything wrong with it and totally see the appeal.

    It just doesn't mesh well with how I play games is all. I'm going to pick my 8-10 characters to use and then only use those units all game. So I'm already down deployments from the start and of a character goes poorly they aren't getting replaced haha.

  • KupiKupi Registered User regular
    IIRC the fixed growth rates gave you three stat-ups per level no matter what, which created some weird distortions where characters with lopsided growth wound up much more powerful (because they'd hit caps on their good stats and get forced into leveling their normally weaker stats), while powerful characters would wind up weaker (because they average more than three stat-ups per level in randomized stats).

    My favorite musical instrument is the air-raid siren.

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  • EspantaPajaroEspantaPajaro Registered User regular
    There really isn’t ever a time where resetting for a different level up is ever remotely needed . At least in the games I’ve played , unless you are doing super cutting edge ltc challenge mode runs or something and you need every bit of power you can muster.

  • DemonStaceyDemonStacey TTODewback's Daughter In love with the TaySwayRegistered User regular
    There really isn’t ever a time where resetting for a different level up is ever remotely needed . At least in the games I’ve played , unless you are doing super cutting edge ltc challenge mode runs or something and you need every bit of power you can muster.

    Oh its not about needing to. Again I was saying it feels bad when one of the few characters you are using and like falls behind and feels a bit weak(absolutely happens its why people will swap out characters and leave them behind).

    But if say the only mage I'm using misses MAG or SKL rolls too many times and just kinda feels like they aren't really bringing anything to the table that feels bad and is less fun!

  • AspectVoidAspectVoid Registered User regular
    I don't think there's a better case for video games are art then right here where we have three different people looking at the same work and having three different emotional responses to it. I just think that's great.

    PSN|AspectVoid
  • MNC DoverMNC Dover Full-time Voice Actor Kirkland, WARegistered User regular
    Most of the time I’m not worried about level up stats because I can offset them with the stat buff items.

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  • EspantaPajaroEspantaPajaro Registered User regular
    Finished azure gleam ! I liked it ! I’m told every path ends in a cliff hangar so it doesn’t bother me as much . Also I apparently did 90% of what I needed to recruit byleth but I missed not walking into an ambush so I didn’t get them . Kinda annoying.

  • DemonStaceyDemonStacey TTODewback's Daughter In love with the TaySwayRegistered User regular
    I'm hoping they're hiding something and classes are only 2 tiers.

    If they are only 2 tiers I wonder if Engage is a bit shorter?

  • AspectVoidAspectVoid Registered User regular
    From what I heard from one person talking about their time with Engage, the Rings are a huge part of the character/class building, so its possible that its in no way shorter, and stuff just moved out of advance classes and into the Rings, so you now have to level both Classes and Rings instead of just Classes.

    PSN|AspectVoid
  • DemonStaceyDemonStacey TTODewback's Daughter In love with the TaySwayRegistered User regular
    AspectVoid wrote: »
    From what I heard from one person talking about their time with Engage, the Rings are a huge part of the character/class building, so its possible that its in no way shorter, and stuff just moved out of advance classes and into the Rings, so you now have to level both Classes and Rings instead of just Classes.

    Well thats actually exactly why I would wonder if it were a bit shorter. The ring progression is going to happen simultaneously to the class growth.

    And since the rings are where your customization comes from there's not really much reason to be leveling a character in multiple classes or anything like that. So I imagine most characters would just be going straight through their normal class and into their promote and thats it. Going to a side class would just be if you wanted them to go in a completely different direction.

  • DemonStaceyDemonStacey TTODewback's Daughter In love with the TaySwayRegistered User regular
    Hmm. Now reports that the growth option may not be at the start of the game leading people to ask if it's a NG+ thing.

    I really hope that's not true because that would be a pretty dumb thing to lock behind a ng+

  • WotanAnubisWotanAnubis Registered User regular
    Well, it wouldn't be the first time IS locked something interesting behind NG+.

  • DemonStaceyDemonStacey TTODewback's Daughter In love with the TaySwayRegistered User regular
    On a positive note there are some wild and unexpected mini-games... like a dragon rider shooting game ala panzer dragoon/gummy ship lol.

    I am here for that kinda bullshit.

  • Warlock82Warlock82 Never pet a burning dog Registered User regular
    edited January 2023
    No one posts in the FE Heroes thread anymore so I'll just talk about it here :P Another year, another Choose Your Legends over. Fully ready for female Robin to lose yet again T_T And then Engage will come out and all of those characters will dominate the next couple years of CYL.. blehhhh... (not that she isn't going to absolutely eventually lose out to Male Robin because for whatever reason he is more popular...)

    It is weird that they refused to actually post mid-term rankings this year, just "these characters were in the top 20 slots" in alphabetical order. Curious to see how that affects things. Mid-CYL rankings always had a huge impact on the final results (i.e. "Oh, X is in third place, we can rally behind them with votes and push them up!")

    Warlock82 on
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  • silence1186silence1186 Character shields down! As a wingmanRegistered User regular
    A week and a few hours to go. I'm getting pretty excited.

  • EspantaPajaroEspantaPajaro Registered User regular
    A week and a few hours to go. I'm getting pretty excited.

    I will not hype , hype is the mindkiller.

    In all seriousness I’m going to be playing the persona games so I will get engage after I chew through p3 and P4 . May do a silver snow maddening as well as it’s the one route outside of azure moon that interests me and at this point I think I’ve min maxed my blue lions to the best of my meager ability. Plus this way I get to compare for myself who is harder , hedgemon or the immaculate mommy one .

  • DemonStaceyDemonStacey TTODewback's Daughter In love with the TaySwayRegistered User regular
    I will hype forever and always because hype is fun.

    And I am getting hyped!

  • WotanAnubisWotanAnubis Registered User regular
    I try to guard against hype. Hype is the first step towards disappointment.

    I frequently fail - especially when Fire Emblem is involved - but I do try.

  • EspantaPajaroEspantaPajaro Registered User regular
    So I feel it bears explanation that I was trying to be funny , not telling people to not be excited .

  • StericaSterica Yes Registered User, Moderator mod
    I hope gender-locked classes are gone

    In fact, 3H had a terrible promotion tree that could deadend for specific archetypes, and needing a rare item for dark magic promotions didn’t help

    YL9WnCY.png
  • WotanAnubisWotanAnubis Registered User regular
    I could very well be mistaken here, but from what I've picked up Pegasus Knights are still gender-locked, but everything else isn't. As far as I know.

  • EspantaPajaroEspantaPajaro Registered User regular
    Sterica wrote: »
    I hope gender-locked classes are gone

    In fact, 3H had a terrible promotion tree that could deadend for specific archetypes, and needing a rare item for dark magic promotions didn’t help

    I disagree with the second point , or I would but I’m not sure we have the same definition of dead end. Master classes were designed as a side grade they were never supposed to be the goal for every unit ( other than the flyers) .


    LARGE WARNING!

    People have the game and have begun discussing the specifics , avoid discussions topics or you will be spoiled.

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