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Posts

  • KetarKetar Come on upstairs we're having a partyRegistered User regular
    ChaosHat wrote: »
    Ketar wrote: »
    ChaosHat wrote: »
    tfg52vd3j1ao.png

    Why hello there! First inked card. Got the variant for free like last week or something so pretty pleased (I had already split the base a couple times).
    Ketar wrote: »
    ChaosHat wrote: »
    Ketar wrote: »
    Sandman works well in an Electro ramp deck. Drop some cheap power early with Ebony Maw, Sunspot, Lizard type stuff and Electro (ideally) or Wave on 3. Follow up with Sandman or Leech depending on what you think will hurt your opponent more and then six drops on 5 and 6.

    If you have leads in two lanes already then you can Aero the third lane and re-Aero with Odin. Or Doom on 5 and Odin on 6 for a pile of power across all lanes while they're probably stuck adding power to one lane at a time thanks to Sandman.

    Sandman is so bad. So, so bad. I have beaten Sandman in my Negative deck which is a deck designed to vomit a disgusting amount of cards. If you're running Electro ramp you're trading your advantage of PLAY BEEEEEG SPELLS for "But what if I ramped ahead a turn, but then took one off?" The decks that can afford to just take a turn off reliably are...not many, and then there are some decks that just won't care about your Sandman at all. Especially when the anti vomit cards of Leech/Leader are just way fuckin better at that job.

    Zabu is about the only deck I can actually see him working in because you can break the parity on that first turn and NOT take the turn off, or do it on turn 5 so you get two turns of slamming down bois, but even then I dunno wouldn't I rather just Spider-Man them?

    Nah. It's been one of my most played decks two seasons in a row and it still wins very reliably in the 70s. Pretty sure I've had more Negative decks retreat than stay and win a game in which I've dropped Sandman.

    Besides, you aren't looking to play Sandman every game. It's a control piece and you have to actually think about when it makes sense to take that turn off and slow down an opponent versus playing Leech or Aero on 4. It is extremely effective against a good number of popular decks, but it nets more cubes than Leech because people think they can play through it until you follow it up with Doom or Aero and then Odin. When Leech actually hits hard people just retreat immediately. The deck is really a high-powered control deck, not one that's looking to just win through "BEEEEEG SPELLS." You can build it with some big cards as an alternate wincon I suppose but I found that to be less effective.

    I highly doubt you wouldn't be better off simply playing more power. Honestly I think having Viper as discrider says is actually just way better if you're running Electro but even then I think that's a bad use of your turn 4.

    I don't see the complaint for Leech having people retreat. They're gonna retreat probably after the card either way, and you should have snapped before either way, it's probably even cube equity, but Leech has 3 power.

    I'm also not saying that Sandman doesn't counter Negative, it certainly does, but it's not unassailable in the way Leech or Leader can tend to be.

    Whether playing more power is more effective is 100% dependent on what deck you're playing against. If I drop Electro on 3 and my opponent drops Zabu I'm almost certainly playing Sandman if I feel like I have enough power in hand. Even moreso for a turn 2 Psylocke into turn 3 Negative. If I think they're running a Sera miracle type deck, it's 100% going to be Sandman coming down. If I think they're playing a ramp type deck or something else that's just fine only playing 1 per turn then obviously I skip Sandman and play more power or try some Aero control or drop Leech.

    Viper is not at all way better unless you think that extra 2 power is going to make or break you. You're really never going to be playing more than 1 card per turn in the second half of the game so Sandman doesn't impact you at all. Best case you get an extra 1-2 power out of a turn 5 or 6 Sunspot in addition to whatever 5 or 6 drops you play.

    Of course I snap before playing Leech. And when he hits a lot of folks retreat and I get 2 cubes. When I play Sandman most people stick around, lose, and I get 4-8 cubes. Which means playing Sandman nets more cubes than playing Leech.

    I mean, of course Viper is better. They're basically the exact same play. You took off turn 4 to Viper them, and you're net +1 power, just like the Sandman play. Except sometimes you might be up +2 because you can play Sunspot later, or you're up a lot more because you already played Sunspot, so Viper adds 2 power to that. Viper has the added benefit of clogging their lane with some garbage, but I'll say that's net neutral because some decks won't need the extra spot, and some decks will eat it.

    I don't want to discount the "they stay in on Sandman more often than other hoser cards" but I'll just say I'm skeptical on two fronts. People generally leave when their gameplan is disrupted at any point after a snap, especially on an earlier turn play. People fuckin leave after I Armor their turn 2 Bucky after Nova. Secondly, if those people DO stay in when they're so obviously disadvantaged over the next two turns, I feel like they'd get beaten by a lot of things and not just Sandman.

    It is not nearly so simple as "+2 power, therefore Viper is obviously better." That's only true if I have all 3 cards involved available to me on the right turns. You need to consider a lot more than that though, like "does Viper have any other use in this deck?" No, Viper doesn't. There are zero other cards I would want to send to my opponent. "What card would I take out to include Viper?" If I'm taking Sandman out, that element of control that I find to be very effective is now entirely dependent on having Electro on 3 and Viper available to play on 4. I can play Sandman on 4 whether I find Electro or not - it's actually pretty important to giving me a fighting chance in a game where I don't draw a ramp enabler in time. Likewise I can play Psylocke on 2 and Sandman on 3 and have far more impact than if I had Viper in my hand. Viper can also be disrupted by random squirrels or Debrii giving me rocks in the lane I played Electro. Most of the time beyond the ideal Electro on 3 Viper on 4, Viper is basically just a Shocker who will never get boosted. And going back to the whole "+2 power = better" it doesn't even end up as a net +2 power. Electro + Sandman gives me 3 power on the board. Electro + Viper also gives me 3 power on the board while giving my opponent 2 power in the same lane. So I've gone from 3 power to a net of +1 power strictly for the possible opportunity to play Sunspot on 5 or 6 or to give an already in play Sunspot +2 power (which would then leave me back at a net of 3 power, huzzah).

    If I'm not taking Sandman out, I'm either removing a 5 or 6 cost card or Sunspot, Ebony Maw or Armor. Sunspot and Ebony Maw are both worth more power than Viper if I get them down early, and Armor is important for keeping those 2 alive (and for use against various featured locations, and as a tech card to hurt destroy decks or a Zola play, or...). Replacing any of those cards with Viper just doesn't make sense.

    You can be skeptical all you want - I'm the one who actually plays this deck a lot and sees what actually happens. People are far more likely to stay in after Sandman is dropped than Leech. "Sandman is so bad. So, so bad." I imagine there are plenty of folks who think that too. Sometimes they do actually have big enough plays for 5 and 6 to pull it out. More often they don't. Regardless, they keep playing while someone who gets Leeched retreats far more often than not. They look at the power they can drop or the combo pieces they can still play and decide they can still win, not expecting me to then put 10 more power into my Ebony Maw lane where they have the lead (or Kyln, or the lane they Stormed on 3 and Jugged on 4) or to play Aero on 5 and Odin on 6 leaving all their power stacked into a single lane while I maintain my lead in the other 2 in a way I could not have if they were able to play multiple cards on 5 and 6.

  • ChaosHatChaosHat Hop, hop, hop, HA! Trick of the lightRegistered User regular
    ObiFett wrote: »
    ChaosHat wrote: »
    tfg52vd3j1ao.png

    Why hello there! First inked card. Got the variant for free like last week or something so pretty pleased (I had already split the base a couple times).

    So weird, I got my first inked yesterday too. Prof X for me

    I immediately started upgrading it which seems contrary to the variant meta of "Inked cards look best with no border." I dunno, having it 3d and shit looks pretty fuckin cool too.

  • lwt1973lwt1973 King of Thieves SyndicationRegistered User regular
    A couple great variants that showed up in the shop which I hadn't seen before.

    1dxw5zdcfhla.jpg
    jt91lm3ztbmw.jpg

    "He's sulking in his tent like Achilles! It's the Iliad?...from Homer?! READ A BOOK!!" -Handy
    Local H JayKetarDoctor DetroitkimeMNC Doverchrono_traveller
  • Local H JayLocal H Jay Registered User regular
    I didn't know you could get variants in the token shop, I had Wakanda Forever Namor in there (for 5k oof) but I have the base card already

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  • KetarKetar Come on upstairs we're having a partyRegistered User regular
    I didn't know you could get variants in the token shop, I had Wakanda Forever Namor in there (for 5k oof) but I have the base card already

    Only those ultimate variants that cost 5,000 tokens, I believe. I've never seen any of the more common variants there.

    Doctor DetroitMagellMNC Dover
  • ChaosHatChaosHat Hop, hop, hop, HA! Trick of the lightRegistered User regular
    Ketar wrote: »
    ChaosHat wrote: »
    Ketar wrote: »
    ChaosHat wrote: »
    tfg52vd3j1ao.png

    Why hello there! First inked card. Got the variant for free like last week or something so pretty pleased (I had already split the base a couple times).
    Ketar wrote: »
    ChaosHat wrote: »
    Ketar wrote: »
    Sandman works well in an Electro ramp deck. Drop some cheap power early with Ebony Maw, Sunspot, Lizard type stuff and Electro (ideally) or Wave on 3. Follow up with Sandman or Leech depending on what you think will hurt your opponent more and then six drops on 5 and 6.

    If you have leads in two lanes already then you can Aero the third lane and re-Aero with Odin. Or Doom on 5 and Odin on 6 for a pile of power across all lanes while they're probably stuck adding power to one lane at a time thanks to Sandman.

    Sandman is so bad. So, so bad. I have beaten Sandman in my Negative deck which is a deck designed to vomit a disgusting amount of cards. If you're running Electro ramp you're trading your advantage of PLAY BEEEEEG SPELLS for "But what if I ramped ahead a turn, but then took one off?" The decks that can afford to just take a turn off reliably are...not many, and then there are some decks that just won't care about your Sandman at all. Especially when the anti vomit cards of Leech/Leader are just way fuckin better at that job.

    Zabu is about the only deck I can actually see him working in because you can break the parity on that first turn and NOT take the turn off, or do it on turn 5 so you get two turns of slamming down bois, but even then I dunno wouldn't I rather just Spider-Man them?

    Nah. It's been one of my most played decks two seasons in a row and it still wins very reliably in the 70s. Pretty sure I've had more Negative decks retreat than stay and win a game in which I've dropped Sandman.

    Besides, you aren't looking to play Sandman every game. It's a control piece and you have to actually think about when it makes sense to take that turn off and slow down an opponent versus playing Leech or Aero on 4. It is extremely effective against a good number of popular decks, but it nets more cubes than Leech because people think they can play through it until you follow it up with Doom or Aero and then Odin. When Leech actually hits hard people just retreat immediately. The deck is really a high-powered control deck, not one that's looking to just win through "BEEEEEG SPELLS." You can build it with some big cards as an alternate wincon I suppose but I found that to be less effective.

    I highly doubt you wouldn't be better off simply playing more power. Honestly I think having Viper as discrider says is actually just way better if you're running Electro but even then I think that's a bad use of your turn 4.

    I don't see the complaint for Leech having people retreat. They're gonna retreat probably after the card either way, and you should have snapped before either way, it's probably even cube equity, but Leech has 3 power.

    I'm also not saying that Sandman doesn't counter Negative, it certainly does, but it's not unassailable in the way Leech or Leader can tend to be.

    Whether playing more power is more effective is 100% dependent on what deck you're playing against. If I drop Electro on 3 and my opponent drops Zabu I'm almost certainly playing Sandman if I feel like I have enough power in hand. Even moreso for a turn 2 Psylocke into turn 3 Negative. If I think they're running a Sera miracle type deck, it's 100% going to be Sandman coming down. If I think they're playing a ramp type deck or something else that's just fine only playing 1 per turn then obviously I skip Sandman and play more power or try some Aero control or drop Leech.

    Viper is not at all way better unless you think that extra 2 power is going to make or break you. You're really never going to be playing more than 1 card per turn in the second half of the game so Sandman doesn't impact you at all. Best case you get an extra 1-2 power out of a turn 5 or 6 Sunspot in addition to whatever 5 or 6 drops you play.

    Of course I snap before playing Leech. And when he hits a lot of folks retreat and I get 2 cubes. When I play Sandman most people stick around, lose, and I get 4-8 cubes. Which means playing Sandman nets more cubes than playing Leech.

    I mean, of course Viper is better. They're basically the exact same play. You took off turn 4 to Viper them, and you're net +1 power, just like the Sandman play. Except sometimes you might be up +2 because you can play Sunspot later, or you're up a lot more because you already played Sunspot, so Viper adds 2 power to that. Viper has the added benefit of clogging their lane with some garbage, but I'll say that's net neutral because some decks won't need the extra spot, and some decks will eat it.

    I don't want to discount the "they stay in on Sandman more often than other hoser cards" but I'll just say I'm skeptical on two fronts. People generally leave when their gameplan is disrupted at any point after a snap, especially on an earlier turn play. People fuckin leave after I Armor their turn 2 Bucky after Nova. Secondly, if those people DO stay in when they're so obviously disadvantaged over the next two turns, I feel like they'd get beaten by a lot of things and not just Sandman.

    It is not nearly so simple as "+2 power, therefore Viper is obviously better." That's only true if I have all 3 cards involved available to me on the right turns. You need to consider a lot more than that though, like "does Viper have any other use in this deck?" No, Viper doesn't. There are zero other cards I would want to send to my opponent. "What card would I take out to include Viper?" If I'm taking Sandman out, that element of control that I find to be very effective is now entirely dependent on having Electro on 3 and Viper available to play on 4. I can play Sandman on 4 whether I find Electro or not - it's actually pretty important to giving me a fighting chance in a game where I don't draw a ramp enabler in time. Likewise I can play Psylocke on 2 and Sandman on 3 and have far more impact than if I had Viper in my hand. Viper can also be disrupted by random squirrels or Debrii giving me rocks in the lane I played Electro. Most of the time beyond the ideal Electro on 3 Viper on 4, Viper is basically just a Shocker who will never get boosted. And going back to the whole "+2 power = better" it doesn't even end up as a net +2 power. Electro + Sandman gives me 3 power on the board. Electro + Viper also gives me 3 power on the board while giving my opponent 2 power in the same lane. So I've gone from 3 power to a net of +1 power strictly for the possible opportunity to play Sunspot on 5 or 6 or to give an already in play Sunspot +2 power (which would then leave me back at a net of 3 power, huzzah).

    If I'm not taking Sandman out, I'm either removing a 5 or 6 cost card or Sunspot, Ebony Maw or Armor. Sunspot and Ebony Maw are both worth more power than Viper if I get them down early, and Armor is important for keeping those 2 alive (and for use against various featured locations, and as a tech card to hurt destroy decks or a Zola play, or...). Replacing any of those cards with Viper just doesn't make sense.

    You can be skeptical all you want - I'm the one who actually plays this deck a lot and sees what actually happens. People are far more likely to stay in after Sandman is dropped than Leech. "Sandman is so bad. So, so bad." I imagine there are plenty of folks who think that too. Sometimes they do actually have big enough plays for 5 and 6 to pull it out. More often they don't. Regardless, they keep playing while someone who gets Leeched retreats far more often than not. They look at the power they can drop or the combo pieces they can still play and decide they can still win, not expecting me to then put 10 more power into my Ebony Maw lane where they have the lead (or Kyln, or the lane they Stormed on 3 and Jugged on 4) or to play Aero on 5 and Odin on 6 leaving all their power stacked into a single lane while I maintain my lead in the other 2 in a way I could not have if they were able to play multiple cards on 5 and 6.

    The Viper/Electro thing does work out to the same net power as Sandman. Play Sandman, you are up 1 power from where you were before. Play Viper, you give them 2, you gain 3, you are up one power. Psylocke into Sandman is fair, that's something Viper cannot do. Although I suppose of all the things a player could Psylocke into, I feel pretty alright about Sandman.

    You do have another synergy with Viper though, which is a turn 3 Ebony Maw into Viper which...is pretty good!

    I think my skepticalness from the people staying in on Sandman mostly comes from the fact that the Electro ramp decks do one very obvious thing with pretty obvious payoffs and you need to math out "Can I beat Doom/Odin? Leader/Odin? What about Aero/Leader/Odin?" and the answer to those questions is a lot more obvious if I can only play one card per turn, the answer is "probably not" and then you just leave. And in the instances where they CAN beat the Sandman, like, they probably wouldn't if you didn't timewalk yourself?

  • lwt1973lwt1973 King of Thieves SyndicationRegistered User regular
    I wish you can see the artist/inker from the shop. I know you can click on the type title to check on the artist outside of the shop but in the shop I don't think there's any way to see the artist/inker.

    "He's sulking in his tent like Achilles! It's the Iliad?...from Homer?! READ A BOOK!!" -Handy
  • Doctor DetroitDoctor Detroit Registered User regular
    Why are they calling those variants “inked”?

    Surely “traced” is more accurate. :p

  • lwt1973lwt1973 King of Thieves SyndicationRegistered User regular
    Some of my favorite variants I have:
    uhak678mu1ik.jpg
    qni0wmfoe54o.jpg
    ji1r9i8bbxja.jpg
    yyfjcv1erklm.jpg
    cze3s52grdli.jpg
    n1uyrtelb2e4.jpg
    nodsbtj6a4sy.jpg
    t35bvmqboa1d.jpg
    0xa7pc8fo7x8.jpg
    oqpekzr2hq1a.jpg
    itc1irobx1ll.jpg
    216ngaxaxw3j.jpg
    id5e1ps6tffu.jpg
    gjtxbgxfj5bk.jpg
    kwx8fkop4ius.jpg
    m99wwauukhlm.jpg

    "He's sulking in his tent like Achilles! It's the Iliad?...from Homer?! READ A BOOK!!" -Handy
    Zombie Gandhikimechrono_travellergigawatt666
  • CoinageCoinage Heaviside LayerRegistered User regular
    Magneto jumping off a bridge is so fucking funny. Finally we have the gameplay of how he's a terrorist.

    akjak
  • Local H JayLocal H Jay Registered User regular
    I've taken to Prof X the bridge lane and it's a 50-50 shot they retreat automatically when they see that

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  • ChaosHatChaosHat Hop, hop, hop, HA! Trick of the lightRegistered User regular
    There is just a crazy bananas amount of Spectrum Destroyer right now. It's like the fuckin featured location is retro day during Spirit Week and everyone's got their parent's old Destroyer bell bottoms out.

    SeGaTai
  • CoinageCoinage Heaviside LayerRegistered User regular
    I am absolutely losing it with Galactus. Why did they add a card where you just flip the table over like a baby.

  • SeGaTaiSeGaTai Registered User regular
    ChaosHat wrote: »
    There is just a crazy bananas amount of Spectrum Destroyer right now. It's like the fuckin featured location is retro day during Spirit Week and everyone's got their parent's old Destroyer bell bottoms out.

    This feels like the fastest everyone converged on one deck to play for the feature location compared to all the other times.

    Also fun that after 2-months of silver surfer buff decks people have completely forgotten to account for spectrum

    PSN SeGaTai
  • ChaosHatChaosHat Hop, hop, hop, HA! Trick of the lightRegistered User regular
    edited January 18
    br650iumpr9d.jpg
    A+ free variant from the pass track. The Jessica variant I wanted the most.

    ChaosHat on
    chrono_travellerlwt1973MNC DoverZombie GandhiDoctor Detroitakajaybay
  • lwt1973lwt1973 King of Thieves SyndicationRegistered User regular
    And here I got another stupid pixel version.

    "He's sulking in his tent like Achilles! It's the Iliad?...from Homer?! READ A BOOK!!" -Handy
  • ChaosHatChaosHat Hop, hop, hop, HA! Trick of the lightRegistered User regular
    lwt1973 wrote: »
    And here I got another stupid pixel version.

    I did get a pixel Valkyrie the other day too. Pixel variants are the new "series 3 complete." Every pixel variant I get means one closer to not getting anymore. Keep the pixel complete dream alive.

    akjaklwt1973Magell
  • lwt1973lwt1973 King of Thieves SyndicationRegistered User regular
    I’m guessing it’s more likely to get a pixel version.

    "He's sulking in his tent like Achilles! It's the Iliad?...from Homer?! READ A BOOK!!" -Handy
  • ChaosHatChaosHat Hop, hop, hop, HA! Trick of the lightRegistered User regular
    lwt1973 wrote: »
    I’m guessing it’s more likely to get a pixel version.

    I think literally every card has a pixel variant whereas not all cards have a Hipp or Chibi. At the very least it's a plurality, so yeah, you're more likely to get a pixel than any other theme.

    Doctor Detroit
  • The JudgeThe Judge The Terwilliger CurvesRegistered User regular
    ChaosHat wrote: »
    br650iumpr9d.jpg
    A+ free variant from the pass track. The Jessica variant I wanted the most.

    That was the first variant I ever pulled so my expectations on quality have been kind of high.

    Last pint: Focal Banger / The Alchemist - Untappd: TheJudge_PDX
  • Inquisitor77Inquisitor77 2 x Penny Arcade Fight Club Champion A fixed point in space and timeRegistered User regular
    Pixel variants suuuuuucccckkkk.

    I'm convinced they only exist because you need crappy variants to make the good ones feel even better when you get them.

    Crippl3MagellMNC DoverThe Judgelwt1973scherbchenDarkewolfeWheatBun01lazegamerKristmas Kthulhu
  • Local H JayLocal H Jay Registered User regular
    I actually like some of the pixel ones, White Tiger's is cool enough imo. Its ones that have much better sprites in existing games that are disappointing and/or missed opportunities. The baby variants are pretty bad but specifically the Calvin and Hobbes inspired ones. Some newer Baby ones like the Wong posted above are actually nice.

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  • Crippl3Crippl3 oh noRegistered User regular
    edited January 18
    the only good pixel variant is Bishop because it actually looks like a sprite from a game

    Crippl3 on
  • Local H JayLocal H Jay Registered User regular
    The Mojo pixel variant makes me laugh every time his face is perfectly stupid looking
    754jzml2qi9g.png

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  • MNC DoverMNC Dover Full-time Voice Actor Kirkland, WARegistered User regular
    I've lost so many cubes today. Gonna need to find a new deck to play and go in fresh.

    Need a voice actor? Hire me at bengrayVO.com
    Legends of Runeterra: MNCdover #moc
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  • I needed anime to post.I needed anime to post. boom Registered User regular
    yeah i think i've said this before but in general i don't think Variants work when you have to make one for EVERY SINGLE CARD. there are good Pixels but so many of them are just churned out for the sake of having one that it makes the good ones look worse by proxy

    liEt3nH.png
  • ChaosHatChaosHat Hop, hop, hop, HA! Trick of the lightRegistered User regular
    edited January 18
    The pixels would rocket up to S tier if they had 8/16 bit style animations instead of the same wavy animations.

    Also I'll say they're almost all better than everyone says when they're on the board. It's when you blow them up to look at them specifically that they look like garbage.

    ChaosHat on
    Doctor DetroitMNC DoverUrQuanLord88Kristmas Kthulhu
  • Inquisitor77Inquisitor77 2 x Penny Arcade Fight Club Champion A fixed point in space and timeRegistered User regular
    Like I said, what's annoying is that they could easily move from ass to mediocre/average if all they did was up the resolution. It's like they literally only had 8 bits to allocate to the card or something.

  • captainkcaptaink TexasRegistered User regular
    Did not know this
    Q: Does the game not remember mute? I played the same player twice in a row. On the second run he was unmuted, even though I set him to mute the first match.
    A: Stephen “It does not remember right now. It’s solely a priority thing. We are a small team so have to make tough calls on features at times”

  • Inquisitor77Inquisitor77 2 x Penny Arcade Fight Club Champion A fixed point in space and timeRegistered User regular
    captaink wrote: »
    Did not know this
    Q: Does the game not remember mute? I played the same player twice in a row. On the second run he was unmuted, even though I set him to mute the first match.
    A: Stephen “It does not remember right now. It’s solely a priority thing. We are a small team so have to make tough calls on features at times”

    If they are a small team they better be making $$$$ because there's no way that this game isn't getting a ton of money from whales. The sheer number of people I play against who have literally an entire deck of themed variants tells me that there are plenty of people paying for skins/boxes/passes.

    LeperMessiahscherbchen
  • akjakakjak Thera Spooky GymRegistered User regular
    I actually like some of the pixel ones, White Tiger's is cool enough imo. Its ones that have much better sprites in existing games that are disappointing and/or missed opportunities. The baby variants are pretty bad but specifically the Calvin and Hobbes inspired ones. Some newer Baby ones like the Wong posted above are actually nice.

    There is no Baby Wong. You probably meant the Dan Hipp Wong. He’s a whole other unique style, but not “baby”

    All the “baby” variants are by Skottie Young, and he definitely has a following. The “chibi” ones are similar, but there’s a clear stylistic difference (and like the pixels don’t have an artist credit, they’re just “G-Angle” so probably AI)

    Anyway, some people are really into the Marvel Babies aesthetic, and some are into Artgerm (the whole-ass other end of the spectrum lol). I think it’s awesome there’s such a wide range of art from Super Serious to Goofy Fun. I can’t wait til my collection starts reaching a point where I can make decent decks that also have coordinating art.

    Switch: SW-4133-1546-2720 (Thera)
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  • Local H JayLocal H Jay Registered User regular
    Ah I was confused by the way the titles were arranged in that spoiler, my b

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  • lwt1973lwt1973 King of Thieves SyndicationRegistered User regular
    MNC Dover wrote: »
    I've lost so many cubes today. Gonna need to find a new deck to play and go in fresh.

    This has been working for me:

    # (1) Sunspot
    # (2) Armor
    # (2) Colossus
    # (3) Zabu
    # (4) Jubilee
    # (4) Shang-Chi
    # (4) Enchantress
    # (4) Moon Girl
    # (4) Attuma
    # (5) Vision
    # (5) Doctor Octopus
    # (6) She-Hulk
    #
    eyJDYXJkcyI6W3siQ2FyZERlZklkIjoiU3Vuc3BvdCJ9LHsiQ2FyZERlZklkIjoiQXJtb3IifSx7IkNhcmREZWZJZCI6IlphYnUifSx7IkNhcmREZWZJZCI6Ikp1YmlsZWUifSx7IkNhcmREZWZJZCI6IkVuY2hhbnRyZXNzIn0seyJDYXJkRGVmSWQiOiJNb29uR2lybCJ9LHsiQ2FyZERlZklkIjoiQXR0dW1hIn0seyJDYXJkRGVmSWQiOiJWaXNpb24ifSx7IkNhcmREZWZJZCI6IkRvY3Rvck9jdG9wdXMifSx7IkNhcmREZWZJZCI6IlNoZUh1bGsifSx7IkNhcmREZWZJZCI6IlNoYW5nQ2hpIn0seyJDYXJkRGVmSWQiOiJDb2xvc3N1cyJ9XX0=

    The deck originally had Shuri for Enchantress but I don’t have her so I put in another four cost.

    "He's sulking in his tent like Achilles! It's the Iliad?...from Homer?! READ A BOOK!!" -Handy
  • discriderdiscrider Registered User regular
    My ranking of my pixel variants:

    1. Vulture - Some kind of parrot KA-KAW
    2. Onslaught - Fat squat purple/red dude is far easier to distinguish from Apocalypse
    3. Doctor Strange - is decent. Cape and hand teleports are pretty good.
    4. Elektra - is some kind of Doom monster sprite
    5. Multiple Man - is blank face man
    6. Vulture - Some kind of parrot KA-KAW

    akjak
  • ChaosHatChaosHat Hop, hop, hop, HA! Trick of the lightRegistered User regular
    I have actually decided to play a bunch more Shuri for the rest of the season because I'ma bet she'll be rampant next season and then I don't wanna get hard countered by everyone teching against her increased prevalence.

  • discriderdiscrider Registered User regular
    This Quake/destroy deck is very funny, and has managed to push me past 70 so, clearly it must be good.

  • lwt1973lwt1973 King of Thieves SyndicationRegistered User regular
    Mystery Variant at 60 is:
    pixel silver surfer <sad trombone>

    "He's sulking in his tent like Achilles! It's the Iliad?...from Homer?! READ A BOOK!!" -Handy
    Doctor Detroit
  • ChaosHatChaosHat Hop, hop, hop, HA! Trick of the lightRegistered User regular
    discrider wrote: »
    This Quake/destroy deck is very funny, and has managed to push me past 70 so, clearly it must be good.

    The Quake on the bridge has been amusing for sure, just beat a guy who tried to be real cute and Quaked me to kill three cards, then did a doc ock onto the bridge.

    Unfortunately for him what he pulled (in this order) was Armor, Doom, Polaris, and the Odin I White Queen'd from his hand. Yeah he lost that trade.

    Doctor DetroitdiscriderKristmas Kthulhu
  • MNC DoverMNC Dover Full-time Voice Actor Kirkland, WARegistered User regular
    Gambit picked up today. Funny meme card, but not good. 16 pool 3 cards left to go. Where are you Brood? I wanna play some Surfer decks before it gets nerfed.

    Need a voice actor? Hire me at bengrayVO.com
    Legends of Runeterra: MNCdover #moc
    Switch ID: MNC Dover SW-1154-3107-1051
    Steam ID
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  • ChaosHatChaosHat Hop, hop, hop, HA! Trick of the lightRegistered User regular
    MNC Dover wrote: »
    Gambit picked up today. Funny meme card, but not good. 16 pool 3 cards left to go. Where are you Brood? I wanna play some Surfer decks before it gets nerfed.

    I'd say there's approximately no way surfer gets nerfed and there's no way you could nerf him without taking the whole archetype in the dumpster. One more cost or a +2 buff makes him irrelevant I think.

    akjak
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