Replaying Nier: Automata, which is a very good game. However, the parry system is far worse than Reveangence. Its a simple direction input with no animation/active frames so it's very inconsistent if you pull it off or not.
On path C now so its time for more Android depression!
+3
KalnaurI See Rain . . .Centralia, WARegistered Userregular
The sword was set up like something truly fantastic or truly terrible. We were prevented from getting rid of it but it was also made dangerous to keep. It had a power we couldn't figure out and would never find by experimentation which set off alarm bells with every NPC we met.
TL;DR this thing was SO OBVIOUSLY plot critical that even I wouldn't cast fireball on it and I don't heed friendly fire.
We derailed an entire campaign for multiple sessions to unlock the secrets of this super important plot critical sword only to learn it was the most worthless item ever conceived of, a -1 sword which randomly gave us coins we couldn't use.
I was reading the "cast fireball on the table" comment up a bit and pictured exactly how I'd describe all those many potions exploding at once from their contact with flame and how much damage it might do, but I like this way of trolling better.
I make art things! deviantART:Kalnaur ::: Origin: Kalnaur ::: UPlay: Kalnaur
The sword was set up like something truly fantastic or truly terrible. We were prevented from getting rid of it but it was also made dangerous to keep. It had a power we couldn't figure out and would never find by experimentation which set off alarm bells with every NPC we met.
TL;DR this thing was SO OBVIOUSLY plot critical that even I wouldn't cast fireball on it and I don't heed friendly fire.
We derailed an entire campaign for multiple sessions to unlock the secrets of this super important plot critical sword only to learn it was the most worthless item ever conceived of, a -1 sword which randomly gave us coins we couldn't use.
I was reading the "cast fireball on the table" comment up a bit and pictured exactly how I'd describe all those many potions exploding at once from their contact with flame and how much damage it might do, but I like this way of trolling better.
The potions exploded and caused no damage but the fumes coalesce into a miasma cloud that fills the room and causes one corrosive damage per round while recasting blindness on anyone taller than 1 meter
Open to all G&T Adventure Team members and closes on Sunday right before the first F1 race of the season (mostly picked as an arbitrary time) so that you may have time to play some RE before the launch of the new one in March 24th.
The sword was set up like something truly fantastic or truly terrible. We were prevented from getting rid of it but it was also made dangerous to keep. It had a power we couldn't figure out and would never find by experimentation which set off alarm bells with every NPC we met.
TL;DR this thing was SO OBVIOUSLY plot critical that even I wouldn't cast fireball on it and I don't heed friendly fire.
We derailed an entire campaign for multiple sessions to unlock the secrets of this super important plot critical sword only to learn it was the most worthless item ever conceived of, a -1 sword which randomly gave us coins we couldn't use.
I was reading the "cast fireball on the table" comment up a bit and pictured exactly how I'd describe all those many potions exploding at once from their contact with flame and how much damage it might do, but I like this way of trolling better.
There's an obscure rule from a couple very early books that says destroying magical objects with magic destroys their magical effects. This rule almost certainly applied only to that particular series of scenarios (which were of that early style where it was explicitly the players vs. the DM and a wipe meant the DM won - you could brute force most things but taking a rest to reset spell slots was absolute suicide) but I managed to rules lawyer it for years until third edition directly contradicted it.
CONTROL is super good and feels like the best Hellboy game ever made. BRPD in particular, which is a pretty good example of what happens when a containment breach does occur....
I was deeply annoyed that I was so bad at the combat for Control that I never made it out of the tutorial.
Go to accessibility, change the damage you're taking and putting out until it's playable for you.
Titanfall 2 is on Source so it should run well on the Deck.
How is that Pizza Tower game? How Wario Land is it, actually?
this post is old but also unanswered, and Pizza Tower is an early GOTY contender so I’ll field this
I didn’t play a whole lot of Wario Land, and Pizza Tower has similarities but wants to be its own thing and offshoots from it with confidence and solid design. While you can play Pizza Tower slowly and more exploratory, the game came from wanting to build more on Wario’s dash. So the level design is a lot more linear, with the level design being less labyrinthine and having a mostly linear way to the start of the escape and backwards. Whereas Wario Land is more about exploring to rack up points, turning its escape into a push-your-luck experience for high-level play, Pizza Tower is all about achieving flow through its combo system. You build up combos by blasting through enemies, and maintain the combo with collectibles. So where Wario Land is about exploring and learning where everything is, Pizza Tower’s big draw is about routing your ultimate combo and executing it near flawlessly for the best rank.
Pizza Tower has the DNA there, but you can see it clearly wants to be more than just Wario Land 5. Transformations are in the game, for example, but you usually just get one as a level’s gimmick as opposed to multiple in a stage that you have to figure out how to use or avoid. It’s different, but it nails that design near-perfectly and is incredibly fun. Peppino has a well-designed toolkit that pairs beautifully with the level design to give you a reap arcadey rush to everything. Some levels have gimmicks that don’t mesh well with the game’s goal of reaching a perfect flowstate, but for the most part they’re all fantastic.
If you wants something that hews more closely to Wario Land, particularly 4, then Antonblast is also coming out later this year. It’s got its own quirks, but seems more focused on that search for big point payouts, and it even has an artstyle that leans more into the traditional, big and chunky pixelart sprites from the GBA era.
Huh, so cranking the minutemen rifle ups the damage, not the capacity.....
*does massive damage to assault bot across the channel*
*Downs it before it hits missile range*
Ok, they gave you the most insane sniper weapon at the start of the game, but in its most incomplete form
That's both a mix of Bethesda enjoying giving you their gimmicky weapons they're proud of early on (see also the Fatman in Fallout 3) and Fallout 4's modular weapon system scaling really well into the endgame at the expense of how many base weapons are in the game. A laser pistol was a mainstay of my first FO4 character and you get a unique variant of the laser gun platform to mod in one of the earlier story missions that I used for a very, very long time with upgrades.
Yeah Fallout 4 ended up a lot closer to the Dark Souls model of picking a weapon you like and using/upgrading it forever.
Like on replays, when you know the game, no matter what your build there is a weapon you can prioritize getting in the first bit of the game (before the BOS flies in at least) that you will pretty much never need to upgrade unless you want to.
I don’t think I ever really did stop using the laser gun mentioned in my energy weapons playthrough, though I did also get a companion legendary plasma gun so I could use more types of ammo.
Pistols is the same, you’re probably going to be using a .44 revolver you can get fairly early for a long time, and same with rifles and a certain combat rifle.
I wonder if it's linear narrative or that's just world building in the trailer.
I'm pretty sure I saw a turn based battle in there involving someone getting chased across the bridge and everybody was still running.
I would be very happy if somehow to fallout 4 slow motion pathfinding decision tree was brought over into a turn based strategy system.
My God can you imagine if arcanum's real time strategy section played out like that?
I'm a big fan of Harebrained Schemes and look forward to this, especially their turn-based machinations, and wish them enormous success!
Just, you know, not so much success that they don't go on to make BATTLETECH 2.
Yes, I too wish them the exact amount of success to fully fund and encourage development of Battletech 2.
I'll be happy for them if their new original IP works out. And I'm not sure what I'd even put on the wishlist for a Battletech 2. The community has expanded the roster of mechs, as well as making it fit the timeline, along with allowing extra lances to be dropped, growing the map to include the full Inner Sphere, and extending the career mode to run up through the FedCom Civil War era, complete with territory changing hands and Clan and Level 3 tech appearing.
So I might genuinely be more stoked to hear that Mech Commander is being revived. Or that some developer is working on my dream game, a blend of the Succession Wars board game with a deckbuilder, at least evoking the classic BT:TCG.
Yeah myself I actually liked the Shadowrun games more than Battletech, and having only played licensed games from them I'm really interested to see what they do with an original IP.
Im very happy I won RE3 but uh how do I redeem it this is the first time Ive won something.
Also probably my first proper RE!
Did you get the key through email? Should’ve been automated.
Then you need to redeem it in the steam client.
( < . . .
0
MorninglordI'm tired of being Batman,so today I'll be Owl.Registered Userregular
Hmm I did not. Im insanely busy atm trying to study full time and work so I will have to try and track it down after work tomorrow. Maybe it got sent to another email account I forgot I was using.
(PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
0
Zavianuniversal peace sounds better than forever warRegistered Userregular
much thanks @Shade for Bloodstained: Ritual of the Night! Seems like a bloody good time
Many thanks to @Karoz for a Humble key for Jurassic World Evolution 2! Gonna get my dino park on and maybe not too many of them will eat the tourists...
Many thanks to @Karoz for a Humble key for Jurassic World Evolution 2! Gonna get my dino park on and maybe not too many of them will eat the tourists...
Many thanks to @Karoz for a Humble key for Jurassic World Evolution 2! Gonna get my dino park on and maybe not too many of them will eat the tourists...
First impressions of the new Shifter class in Pathfinder: Wrath of the Righteous is that uhh...it seems really frickin powerful.
This is going to be the ultimate natural attack class. Holy shit.
Oh yeah if they added Shifters, look the fuck out. Especially if you go after the Gold Dragon mythic path. All of those massive bonuses, plus you're at full BAB, good lord.
Posts
On path C now so its time for more Android depression!
I was reading the "cast fireball on the table" comment up a bit and pictured exactly how I'd describe all those many potions exploding at once from their contact with flame and how much damage it might do, but I like this way of trolling better.
The potions exploded and caused no damage but the fumes coalesce into a miasma cloud that fills the room and causes one corrosive damage per round while recasting blindness on anyone taller than 1 meter
http://www.fallout3nexus.com/downloads/file.php?id=16534
Finally got back home to check these.
And that's RE2 to @emnmnme and RE3 to @Morninglord
Congrats!
There's an obscure rule from a couple very early books that says destroying magical objects with magic destroys their magical effects. This rule almost certainly applied only to that particular series of scenarios (which were of that early style where it was explicitly the players vs. the DM and a wipe meant the DM won - you could brute force most things but taking a rest to reset spell slots was absolute suicide) but I managed to rules lawyer it for years until third edition directly contradicted it.
Gotta set up a tin processing consortium.
Goodreads
SF&F Reviews blog
3DS Friend Code: 2165-6448-8348 www.Twitch.TV/cooljammer00
Battle.Net: JohnDarc#1203 Origin/UPlay: CoolJammer00
*snipes fusion core out of power armor wearing raider*
WOOOO!
*game crashes as I'm trying to decide where to move from here*
BOOOO!
http://www.fallout3nexus.com/downloads/file.php?id=16534
I didn’t play a whole lot of Wario Land, and Pizza Tower has similarities but wants to be its own thing and offshoots from it with confidence and solid design. While you can play Pizza Tower slowly and more exploratory, the game came from wanting to build more on Wario’s dash. So the level design is a lot more linear, with the level design being less labyrinthine and having a mostly linear way to the start of the escape and backwards. Whereas Wario Land is more about exploring to rack up points, turning its escape into a push-your-luck experience for high-level play, Pizza Tower is all about achieving flow through its combo system. You build up combos by blasting through enemies, and maintain the combo with collectibles. So where Wario Land is about exploring and learning where everything is, Pizza Tower’s big draw is about routing your ultimate combo and executing it near flawlessly for the best rank.
Pizza Tower has the DNA there, but you can see it clearly wants to be more than just Wario Land 5. Transformations are in the game, for example, but you usually just get one as a level’s gimmick as opposed to multiple in a stage that you have to figure out how to use or avoid. It’s different, but it nails that design near-perfectly and is incredibly fun. Peppino has a well-designed toolkit that pairs beautifully with the level design to give you a reap arcadey rush to everything. Some levels have gimmicks that don’t mesh well with the game’s goal of reaching a perfect flowstate, but for the most part they’re all fantastic.
If you wants something that hews more closely to Wario Land, particularly 4, then Antonblast is also coming out later this year. It’s got its own quirks, but seems more focused on that search for big point payouts, and it even has an artstyle that leans more into the traditional, big and chunky pixelart sprites from the GBA era.
*does massive damage to assault bot across the channel*
*Downs it before it hits missile range*
Ok, they gave you the most insane sniper weapon at the start of the game, but in its most incomplete form
http://www.fallout3nexus.com/downloads/file.php?id=16534
That's both a mix of Bethesda enjoying giving you their gimmicky weapons they're proud of early on (see also the Fatman in Fallout 3) and Fallout 4's modular weapon system scaling really well into the endgame at the expense of how many base weapons are in the game. A laser pistol was a mainstay of my first FO4 character and you get a unique variant of the laser gun platform to mod in one of the earlier story missions that I used for a very, very long time with upgrades.
Steam Profile
3DS: 3454-0268-5595 Battle.net: SteelAngel#1772
Like on replays, when you know the game, no matter what your build there is a weapon you can prioritize getting in the first bit of the game (before the BOS flies in at least) that you will pretty much never need to upgrade unless you want to.
I don’t think I ever really did stop using the laser gun mentioned in my energy weapons playthrough, though I did also get a companion legendary plasma gun so I could use more types of ammo.
Pistols is the same, you’re probably going to be using a .44 revolver you can get fairly early for a long time, and same with rifles and a certain combat rifle.
Looks like an Indiana Jones XCOM.
3d Pathways.
I wonder if it's linear narrative or that's just world building in the trailer.
Steam ID: Good Life
I'm pretty sure I saw a turn based battle in there involving someone getting chased across the bridge and everybody was still running.
I would be very happy if somehow to fallout 4 slow motion pathfinding decision tree was brought over into a turn based strategy system.
My God can you imagine if arcanum's real time strategy section played out like that?
http://www.fallout3nexus.com/downloads/file.php?id=16534
I'm a big fan of Harebrained Schemes and look forward to this, especially their turn-based machinations, and wish them enormous success!
Steam profile.
Getting started with BATTLETECH: Part 1 / Part 2
Thanks for givin' it to me!
Yes, I too wish them the exact amount of success to fully fund and encourage development of Battletech 2.
I'll be happy for them if their new original IP works out. And I'm not sure what I'd even put on the wishlist for a Battletech 2. The community has expanded the roster of mechs, as well as making it fit the timeline, along with allowing extra lances to be dropped, growing the map to include the full Inner Sphere, and extending the career mode to run up through the FedCom Civil War era, complete with territory changing hands and Clan and Level 3 tech appearing.
So I might genuinely be more stoked to hear that Mech Commander is being revived. Or that some developer is working on my dream game, a blend of the Succession Wars board game with a deckbuilder, at least evoking the classic BT:TCG.
Also probably my first proper RE!
Did you get the key through email? Should’ve been automated.
Then you need to redeem it in the steam client.
Steam | XBL
well then that just sounds super boring.
Uh uh uh! You didn't say the magic word!
Steam | XBL
This is going to be the ultimate natural attack class. Holy shit.
Oh yeah if they added Shifters, look the fuck out. Especially if you go after the Gold Dragon mythic path. All of those massive bonuses, plus you're at full BAB, good lord.
3DS Friend Code: 2165-6448-8348 www.Twitch.TV/cooljammer00
Battle.Net: JohnDarc#1203 Origin/UPlay: CoolJammer00